bulbousb16_ESO wrote: »Make faction lock ALL campaigns. There is absolutely zero reason that people should be playing all sides of the campaign. There are more reasons to do this than just reducing exploitation.
The outcry against is tiny compared to the past two years of outcry in favor, along with the mountain of evidence and reports submitted to ZoS on faction-hopping abuses.
Another report went to ZoS yesterday on PS4NA. That particular abuse falls into the 'ban' category, according to statements previously made by ZoS.
All I wanted was one locked campaign. Apparently, since Update 18 went live and ZoS stated they would monitor concerns about Alliance loyalty, the abuses are significant and pervasive enough to require the decision they made.
The outcry against is tiny compared to the past two years of outcry in favor, along with the mountain of evidence and reports submitted to ZoS on faction-hopping abuses.
Another report went to ZoS yesterday on PS4NA. That particular abuse falls into the 'ban' category, according to statements previously made by ZoS.
All I wanted was one locked campaign. Apparently, since Update 18 went live and ZoS stated they would monitor concerns about Alliance loyalty, the abuses are significant and pervasive enough to require the decision they made.
I'm not saying its bad to want faction lock, it just makes sense to allow players freedom of choice, let them play faction lock if they want, let them play multifaction if they want, with no penalty to either choice.
"Faction flipping" is NOT a bannable offense, I'm 100% sure of that.
The outcry against is tiny compared to the past two years of outcry in favor, along with the mountain of evidence and reports submitted to ZoS on faction-hopping abuses.
Another report went to ZoS yesterday on PS4NA. That particular abuse falls into the 'ban' category, according to statements previously made by ZoS.
All I wanted was one locked campaign. Apparently, since Update 18 went live and ZoS stated they would monitor concerns about Alliance loyalty, the abuses are significant and pervasive enough to require the decision they made.
I'm not saying its bad to want faction lock, it just makes sense to allow players freedom of choice, let them play faction lock if they want, let them play multifaction if they want, with no penalty to either choice.
"Faction flipping" is NOT a bannable offense, I'm 100% sure of that.
The action that took place, made possible by absence of faction lock, most definitely is bannable. ZoS has stated so in other threads that questioned that type of action. When you bypass game mechanics, and the video evidence is incontrovertible, you play with fire.
bulbousb16_ESO wrote: »Make faction lock ALL campaigns. There is absolutely zero reason that people should be playing all sides of the campaign. There are more reasons to do this than just reducing exploitation.
bulbousb16_ESO wrote: »
bulbousb16_ESO wrote: »
bulbousb16_ESO wrote: »Make faction lock ALL campaigns. There is absolutely zero reason that people should be playing all sides of the campaign. There are more reasons to do this than just reducing exploitation.
The outcry against is tiny compared to the past two years of outcry in favor, along with the mountain of evidence and reports submitted to ZoS on faction-hopping abuses.
Another report went to ZoS yesterday on PS4NA. That particular abuse falls into the 'ban' category, according to statements previously made by ZoS.
All I wanted was one locked campaign. Apparently, since Update 18 went live and ZoS stated they would monitor concerns about Alliance loyalty, the abuses are significant and pervasive enough to require the decision they made.
I'm not saying its bad to want faction lock, it just makes sense to allow players freedom of choice, let them play faction lock if they want, let them play multifaction if they want, with no penalty to either choice.
"Faction flipping" is NOT a bannable offense, I'm 100% sure of that.
The action that took place, made possible by absence of faction lock, most definitely is bannable. ZoS has stated so in other threads that questioned that type of action. When you bypass game mechanics, and the video evidence is incontrovertible, you play with fire.
Then how about instead of banning my main from PvP via the faction locks, they ban the people who abuse the cross alliance stuff.
Because let’s face it, none of the cross alliance abuses are actually blocked by faction locks.
bulbousb16_ESO wrote: »Make faction lock ALL campaigns. There is absolutely zero reason that people should be playing all sides of the campaign. There are more reasons to do this than just reducing exploitation.
But if he got a temp ban for it then it means ZOS is watching for it.
I'll provide an example of how faction-hopping damages competitive gameplay.
I'm not going to state Alliances, because that's unimportant. I'm not going to say when this occurred, other than not recently, because I don't want the focus to shift to who or what guild.
My Alliance, which was far behind in points, managed to capture an enemy scroll after several hours of attempts. The enemy Alliance promptly dropped everything else they were doing to form a huge zerg to chase.
The third Alliance, which had a spawn point close enough to intercept, also gave chase with a large group.
After a series of close battles, during which that scroll changed hands three times, we finally secured it in one of our gate keeps. The Alliance to which the scroll belonged set up siege, which we defended, even to the point of throwing them back out of a breach and partially repairing.
At that moment, a player who had been observed numerous times in the enemy chase zerg, entered our gate keep on a character of our Alliance, picked up the enemy scroll, and hopped over the wall with it, into the waiting arms of his friends on the opposing Alliance.
We couldn't stop him. He was on our Alliance.
We were helpless as he walked into the enemy siege line and stood there while they killed him and took the scroll
All of our Alliance's effort was undone by one player who who faction-hopped to bypass the keep walls, bypass the keep guards, and bypass every defending player.
I guess the messages his guildies sent to some of us was just icing on the cake.
We got screwed out of a successful scroll capture.
We got screwed out of a successful scroll and keep defense.
We got screwed out of the Enemy Scroll buff.
We got screwed out of at least one 10 point score tick.
All because one player was able to swap factions within a few minutes.
So, yeah, faction-hopping leads to abuses that only a faction-lock can prevent. Could it be done with alt accounts? Sure... but not easily, not be every player in the game, and not quickly enough to matter.
And by the way... friends of that player report that he caught a temporary ban for bypassing intended gameplay mechanics.
This isn't a rare occurrence. It happens often enough to make a significant impact.
bulbousb16_ESO wrote: »