Emmagoldman wrote: »I'm curious, as to why people don't feel like they should pick a team? Is there any competitive sport in which you can just walk across a line to join the other team for whatever reason? Any armed conflict that flipping around when you like is permissible?
@Minyassa Pretty much, but how people compete and view the other team is really up to someones own viewpoint of competition.
For those that switch to help lower numbers, I get if you like to play the underdog. I think the problem has been ap farmers and trolls. I have known whole guilds that flip faction depending on who is up. You're not the problem, it's a problem of people looking to exploit a situation or troll.
Regardless, I feel that for the time being faction lock is here, especially in regards to their new design with the daedric artifact. In theory, it is designed to appear closer to the side that is loosing and offer them the ability to rise from the ashes. The feedback they will need will be in terms of:
Is the artificat under or overperforming?
Is it reaching the hands of the lowest performing faction?
Should it have the same strength in the hands of the dominate faction? Zerg groups dominating the map with emp wouldn't make much sense.
I'm liking the artificat so far, but it needs some adjustment.
because this pvp isn't like a team at all, nor is it competitive.
bulbousb16_ESO wrote: »Yes, people do say this. And it is completely untrue. Faction lock in no way prevents anyone from playing with friends.xan4silkb14_ESO wrote: »Soooooo, people say faction lock is a horrible idea because they want to be able to play with their friends
I never said "group with friends", I said "play with friends". If you are on different factions, that means finding them and killing them. But you're still playing together.Hallothiel wrote: »Ok am just curious about one thing - people who say they group with friends on other factions - how do you fo this?!
Iirc you cant group with people in a different faction to you in Cyrodiil. At least you cant on console.....
Hallothiel wrote: »@bulbousb16_ESO
That wasn't directed at you! Was directed at those who say this spoils their ability to group with friends from other factions. Was curious how they manage it.
But you can still do that with faction lock.bulbousb16_ESO wrote: »I never said "group with friends", I said "play with friends". If you are on different factions, that means finding them and killing them. But you're still playing together.Hallothiel wrote: »Ok am just curious about one thing - people who say they group with friends on other factions - how do you fo this?!
Iirc you cant group with people in a different faction to you in Cyrodiil. At least you cant on console.....
TequilaFire wrote: »But if he got a temp ban for it then it means ZOS is watching for it.
I think this issue was so blatant there were a mountain of reports.
Bear in mind I heard he was banned third hand.
I also think there are enough reports on a range of abuses made possible by faction-hopping that faction-lock seemed to ZoS to be the best universal solution, and only they know for sure, and only they know what they were watching for. Reports? Something in the data? Magic 8ball?
I also ask that faction-lock supporters not use this example to suggest faction-lock opponents condone this activity. I try to be clear that faction-hopping in itself is not the problem, it is the abuses that open campaigns make possible.
Seeing as how the 7 day campaign was the one with the emp trading and AP farming abuses, let’s lock the 7 day and unlock the 30 day.
Then we can see how many of you really care about faction locks by going to the 7 day campaign.
Actually I will be playing my non EP characters more on the 7 day campaign now.
Best of both worlds my EP characters playing with guild on 30 day locked and playing solo or zerg surfing on the 7 day with my DC alts.
ShadowDisciple wrote: »What’s the “abuse” you guys are claiming? Worst I’ve seen were people harassing others for being a “spy”.
When 1 factions is loosing heavily..people switch chars and play for winning faction..infinitelly reducing a chance for a loosing faction to rise up...
With fac-lock you are forced to help your faction of choice rise up and win insteaad of hopping on the winners side and crushing the loosing faction even worse..
It makes for more competition and fighting chance fpr everyone..
Blood for the Pact!!
Emmagoldman wrote: »I'm curious, as to why people don't feel like they should pick a team? Is there any competitive sport in which you can just walk across a line to join the other team for whatever reason? Any armed conflict that flipping around when you like is permissible?
bulbousb16_ESO wrote: »Make faction lock ALL campaigns. There is absolutely zero reason that people should be playing all sides of the campaign. There are more reasons to do this than just reducing exploitation.
One good reason is that you might be member of multiple guilds who might belong in different factions doing PvP events as part of their activity.bulbousb16_ESO wrote: »Make faction lock ALL campaigns. There is absolutely zero reason that people should be playing all sides of the campaign. There are more reasons to do this than just reducing exploitation.
Hallothiel wrote: »I am having a bit of difficulty in understanding the problem here.
I play pvp with an AD guild. Vivec is the campaign we play in, no guildmember is to play on another faction in Vivec. Which is fine.
I have characters from other factions. When i need to do pvp with them, I go to another campaign.
If my pve guilds wants to go pve-ing in Cyrodiil and we have a mix of factions, we chose one of the quieter campaigns. Cant exactly ‘group up’ though & you have to do delve bosses very carefully.
There is still a choice of 2non faction campaigns to chose from - so, again, what is the problem?
Hallothiel wrote: »I am having a bit of difficulty in understanding the problem here.
I play pvp with an AD guild. Vivec is the campaign we play in, no guildmember is to play on another faction in Vivec. Which is fine.
I have characters from other factions. When i need to do pvp with them, I go to another campaign.
If my pve guilds wants to go pve-ing in Cyrodiil and we have a mix of factions, we chose one of the quieter campaigns. Cant exactly ‘group up’ though & you have to do delve bosses very carefully.
There is still a choice of 2non faction campaigns to chose from - so, again, what is the problem?
yup but people are complaining because they want the rewards. They use a platitude of bullet points to justify that its not just about the rewards but its just about the rewards. Which is why i think ZoS should bump the rewards on the other campaigns. Keeping the rewards the same simply created a nerf stigma. By raising the rewards for all the factions or re-thinking their reward strategy they could have turned this into an entirely different conversation.
Lock must stay. Got PvP guild and many of ppl before this lock jump from one to another depend what site got advantage, now you need stay one side and this eliminate in 90% "spy" becaus LOCK. Lock must stay.
Ectheliontnacil wrote: »I'll provide an example of how faction-hopping damages competitive gameplay.
I'm not going to state Alliances, because that's unimportant. I'm not going to say when this occurred, other than not recently, because I don't want the focus to shift to who or what guild.
My Alliance, which was far behind in points, managed to capture an enemy scroll after several hours of attempts. The enemy Alliance promptly dropped everything else they were doing to form a huge zerg to chase.
The third Alliance, which had a spawn point close enough to intercept, also gave chase with a large group.
After a series of close battles, during which that scroll changed hands three times, we finally secured it in one of our gate keeps. The Alliance to which the scroll belonged set up siege, which we defended, even to the point of throwing them back out of a breach and partially repairing.
At that moment, a player who had been observed numerous times in the enemy chase zerg, entered our gate keep on a character of our Alliance, picked up the enemy scroll, and hopped over the wall with it, into the waiting arms of his friends on the opposing Alliance.
We couldn't stop him. He was on our Alliance.
We were helpless as he walked into the enemy siege line and stood there while they killed him and took the scroll
All of our Alliance's effort was undone by one player who who faction-hopped to bypass the keep walls, bypass the keep guards, and bypass every defending player.
I guess the messages his guildies sent to some of us was just icing on the cake.
We got screwed out of a successful scroll capture.
We got screwed out of a successful scroll and keep defense.
We got screwed out of the Enemy Scroll buff.
We got screwed out of at least one 10 point score tick.
All because one player was able to swap factions within a few minutes.
So, yeah, faction-hopping leads to abuses that only a faction-lock can prevent. Could it be done with alt accounts? Sure... but not easily, not be every player in the game, and not quickly enough to matter.
And by the way... friends of that player report that he caught a temporary ban for bypassing intended gameplay mechanics.
This isn't a rare occurrence. It happens often enough to make a significant impact.
You can't just pick up a scroll, if it's already been secured at a keep of your alliance.
Otherwise players would constantly take them away to lure out enemies and farm pugs.
Unless this was changed recently, I'm pretty sure this is just a blatant lie.
Maybe I'm wrong though.
That's what I thought. I've never tried to move a scroll, but it looks like the option is there. We had another incident over the weekend.
Ectheliontnacil wrote: »Ectheliontnacil wrote: »I'll provide an example of how faction-hopping damages competitive gameplay.
I'm not going to state Alliances, because that's unimportant. I'm not going to say when this occurred, other than not recently, because I don't want the focus to shift to who or what guild.
My Alliance, which was far behind in points, managed to capture an enemy scroll after several hours of attempts. The enemy Alliance promptly dropped everything else they were doing to form a huge zerg to chase.
The third Alliance, which had a spawn point close enough to intercept, also gave chase with a large group.
After a series of close battles, during which that scroll changed hands three times, we finally secured it in one of our gate keeps. The Alliance to which the scroll belonged set up siege, which we defended, even to the point of throwing them back out of a breach and partially repairing.
At that moment, a player who had been observed numerous times in the enemy chase zerg, entered our gate keep on a character of our Alliance, picked up the enemy scroll, and hopped over the wall with it, into the waiting arms of his friends on the opposing Alliance.
We couldn't stop him. He was on our Alliance.
We were helpless as he walked into the enemy siege line and stood there while they killed him and took the scroll
All of our Alliance's effort was undone by one player who who faction-hopped to bypass the keep walls, bypass the keep guards, and bypass every defending player.
I guess the messages his guildies sent to some of us was just icing on the cake.
We got screwed out of a successful scroll capture.
We got screwed out of a successful scroll and keep defense.
We got screwed out of the Enemy Scroll buff.
We got screwed out of at least one 10 point score tick.
All because one player was able to swap factions within a few minutes.
So, yeah, faction-hopping leads to abuses that only a faction-lock can prevent. Could it be done with alt accounts? Sure... but not easily, not be every player in the game, and not quickly enough to matter.
And by the way... friends of that player report that he caught a temporary ban for bypassing intended gameplay mechanics.
This isn't a rare occurrence. It happens often enough to make a significant impact.
You can't just pick up a scroll, if it's already been secured at a keep of your alliance.
Otherwise players would constantly take them away to lure out enemies and farm pugs.
Unless this was changed recently, I'm pretty sure this is just a blatant lie.
Maybe I'm wrong though.
That's what I thought. I've never tried to move a scroll, but it looks like the option is there. We had another incident over the weekend.
@therift
The option is there, but if you actually try to pick up a scroll that's stored inside a keep you will get an error message.
Idk what incidents you experienced but I'm certain it didn't happen the way you described it.
Maybe there's a bug that allows you to take the scroll somehow?
Ectheliontnacil wrote: »Ectheliontnacil wrote: »I'll provide an example of how faction-hopping damages competitive gameplay.
I'm not going to state Alliances, because that's unimportant. I'm not going to say when this occurred, other than not recently, because I don't want the focus to shift to who or what guild.
My Alliance, which was far behind in points, managed to capture an enemy scroll after several hours of attempts. The enemy Alliance promptly dropped everything else they were doing to form a huge zerg to chase.
The third Alliance, which had a spawn point close enough to intercept, also gave chase with a large group.
After a series of close battles, during which that scroll changed hands three times, we finally secured it in one of our gate keeps. The Alliance to which the scroll belonged set up siege, which we defended, even to the point of throwing them back out of a breach and partially repairing.
At that moment, a player who had been observed numerous times in the enemy chase zerg, entered our gate keep on a character of our Alliance, picked up the enemy scroll, and hopped over the wall with it, into the waiting arms of his friends on the opposing Alliance.
We couldn't stop him. He was on our Alliance.
We were helpless as he walked into the enemy siege line and stood there while they killed him and took the scroll
All of our Alliance's effort was undone by one player who who faction-hopped to bypass the keep walls, bypass the keep guards, and bypass every defending player.
I guess the messages his guildies sent to some of us was just icing on the cake.
We got screwed out of a successful scroll capture.
We got screwed out of a successful scroll and keep defense.
We got screwed out of the Enemy Scroll buff.
We got screwed out of at least one 10 point score tick.
All because one player was able to swap factions within a few minutes.
So, yeah, faction-hopping leads to abuses that only a faction-lock can prevent. Could it be done with alt accounts? Sure... but not easily, not be every player in the game, and not quickly enough to matter.
And by the way... friends of that player report that he caught a temporary ban for bypassing intended gameplay mechanics.
This isn't a rare occurrence. It happens often enough to make a significant impact.
You can't just pick up a scroll, if it's already been secured at a keep of your alliance.
Otherwise players would constantly take them away to lure out enemies and farm pugs.
Unless this was changed recently, I'm pretty sure this is just a blatant lie.
Maybe I'm wrong though.
That's what I thought. I've never tried to move a scroll, but it looks like the option is there. We had another incident over the weekend.
@therift
The option is there, but if you actually try to pick up a scroll that's stored inside a keep you will get an error message.
Idk what incidents you experienced but I'm certain it didn't happen the way you described it.
Maybe there's a bug that allows you to take the scroll somehow?
@ecthurlowb16_ESO
Hmm... or more likely the scroll was not 'secured' as I thought.
But scrolls do seem to move out of keeps. It's rare, but if memory serves, it's usually at a keep under attack. Perhaps an exploit? Teamwork? I've been present at just one such incident. The others were zone chatter reports and map observations.
The more common problem occurs after a keep with a capped scroll is breached, a 'friendly' will pick it up whilst the NPCs are dealt with by everyone else. The 'friendly' promptly delivers it to the enemy outside. Of course, in that situation, it's tough to tell if the delivery was deliberate or simply a poor decision... but when you're fighting that scroll carrier a few minutes later, one tends to believe in exploitation of faction-hopping.