I'll provide an example of how faction-hopping damages competitive gameplay.
I'm not going to state Alliances, because that's unimportant. I'm not going to say when this occurred, other than not recently, because I don't want the focus to shift to who or what guild.
My Alliance, which was far behind in points, managed to capture an enemy scroll after several hours of attempts. The enemy Alliance promptly dropped everything else they were doing to form a huge zerg to chase.
The third Alliance, which had a spawn point close enough to intercept, also gave chase with a large group.
After a series of close battles, during which that scroll changed hands three times, we finally secured it in one of our gate keeps. The Alliance to which the scroll belonged set up siege, which we defended, even to the point of throwing them back out of a breach and partially repairing.
At that moment, a player who had been observed numerous times in the enemy chase zerg, entered our gate keep on a character of our Alliance, picked up the enemy scroll, and hopped over the wall with it, into the waiting arms of his friends on the opposing Alliance.
We couldn't stop him. He was on our Alliance.
We were helpless as he walked into the enemy siege line and stood there while they killed him and took the scroll
All of our Alliance's effort was undone by one player who who faction-hopped to bypass the keep walls, bypass the keep guards, and bypass every defending player.
I guess the messages his guildies sent to some of us was just icing on the cake.
We got screwed out of a successful scroll capture.
We got screwed out of a successful scroll and keep defense.
We got screwed out of the Enemy Scroll buff.
We got screwed out of at least one 10 point score tick.
All because one player was able to swap factions within a few minutes.
So, yeah, faction-hopping leads to abuses that only a faction-lock can prevent. Could it be done with alt accounts? Sure... but not easily, not be every player in the game, and not quickly enough to matter.
And by the way... friends of that player report that he caught a temporary ban for bypassing intended gameplay mechanics.
This isn't a rare occurrence. It happens often enough to make a significant impact.
marius_buys wrote: »Why faction lock works: by way of two illustrations:
1 - EP guy hops onto his AD alt and removes the scroll to run and die in front of an EP keep.
2 - DC group flips keeps then relog to EP to flip thr keeps again.
So theres a tons of faction lock controversy, and rightfully so, its tough to understand the logic behind it, other than for players who REALLY care about lore and faction loyalty.
While I am personally against faction locking any campaign, as I believe freedom of choice is kind of a no-brainer, I do think its possible to make everybody happy in this situation AND spread out the population in vet PvP that is currently extremely vivec heavy with the other campaigns getting very little love.
My proposal is 3-fold:
1) Reduce faction lock to ONE campaign, theres a ton of outcry against it, and currently theres no way to play no-cp pvp without faction lock, which means if I have no-CP builds on multiple toons, I have no source of open world PvP.
2) Put a faction lock on the 7-day CP campaign, which sees the lowest population of any campaign. This will allow the people who NEED faction lock to have a campaign, and will spread the PvP community out a bit so that the 30-day CP campaign isn't constantly pop-locked and lagging to death.
3) If none of the above is possible, then force players to choose one faction for REWARDS and LEADERBOARD, but let players join campaigns on multiple factions as long as they're ok with forfeiting their rights to rewards. Most of the people supporting faction lock seem to believe that people swap factions to get on the winning side and win the campaign, when in reality, most of us DO NOT CARE about campaign scores, and only want to have fun with different groups of friends. This would make EVERYBODY happy, nobody would have any reason to "faction-swap" other than just to have fun.
I personally think these options are air tight, so if you think otherwise, hit up that comment section and lets discuss.
- Regal
Ectheliontnacil wrote: »I'll provide an example of how faction-hopping damages competitive gameplay.
I'm not going to state Alliances, because that's unimportant. I'm not going to say when this occurred, other than not recently, because I don't want the focus to shift to who or what guild.
My Alliance, which was far behind in points, managed to capture an enemy scroll after several hours of attempts. The enemy Alliance promptly dropped everything else they were doing to form a huge zerg to chase.
The third Alliance, which had a spawn point close enough to intercept, also gave chase with a large group.
After a series of close battles, during which that scroll changed hands three times, we finally secured it in one of our gate keeps. The Alliance to which the scroll belonged set up siege, which we defended, even to the point of throwing them back out of a breach and partially repairing.
At that moment, a player who had been observed numerous times in the enemy chase zerg, entered our gate keep on a character of our Alliance, picked up the enemy scroll, and hopped over the wall with it, into the waiting arms of his friends on the opposing Alliance.
We couldn't stop him. He was on our Alliance.
We were helpless as he walked into the enemy siege line and stood there while they killed him and took the scroll
All of our Alliance's effort was undone by one player who who faction-hopped to bypass the keep walls, bypass the keep guards, and bypass every defending player.
I guess the messages his guildies sent to some of us was just icing on the cake.
We got screwed out of a successful scroll capture.
We got screwed out of a successful scroll and keep defense.
We got screwed out of the Enemy Scroll buff.
We got screwed out of at least one 10 point score tick.
All because one player was able to swap factions within a few minutes.
So, yeah, faction-hopping leads to abuses that only a faction-lock can prevent. Could it be done with alt accounts? Sure... but not easily, not be every player in the game, and not quickly enough to matter.
And by the way... friends of that player report that he caught a temporary ban for bypassing intended gameplay mechanics.
This isn't a rare occurrence. It happens often enough to make a significant impact.
You can't just pick up a scroll, if it's already been secured at a keep of your alliance.
Otherwise players would constantly take them away to lure out enemies and farm pugs.
Unless this was changed recently, I'm pretty sure this is just a blatant lie.
Maybe I'm wrong though.
What’s the “abuse” you guys are claiming? Worst I’ve seen were people harassing others for being a “spy”.
ShadowDisciple wrote: »What’s the “abuse” you guys are claiming? Worst I’ve seen were people harassing others for being a “spy”.
When 1 factions is loosing heavily..people switch chars and play for winning faction..infinitelly reducing a chance for a loosing faction to rise up...
With fac-lock you are forced to help your faction of choice rise up and win insteaad of hopping on the winners side and crushing the loosing faction even worse..
It makes for more competition and fighting chance fpr everyone..
Blood for the Pact!!
This is a problem. You play all sides of the conflict, so you don't actually care who wins. This is part of the reason why people are cheering the return of faction lock.We just want fun PVP. If the alliance we are on is dominating the map, we actually want to join the weak faction so we have people to fight against.
For more realism and to improve faction solidarity, maybe death should be made permanent within the campaign?Stop Faction hopping across the whole of PvP
Game needs more Faction Loyalty
bulbousb16_ESO wrote: »This is a problem. You play all sides of the conflict, so you don't actually care who wins. This is part of the reason why people are cheering the return of faction lock.We just want fun PVP. If the alliance we are on is dominating the map, we actually want to join the weak faction so we have people to fight against.
bulbousb16_ESO wrote: »This is a problem. You play all sides of the conflict, so you don't actually care who wins. This is part of the reason why people are cheering the return of faction lock.We just want fun PVP. If the alliance we are on is dominating the map, we actually want to join the weak faction so we have people to fight against.
ShadowDisciple wrote: »What’s the “abuse” you guys are claiming? Worst I’ve seen were people harassing others for being a “spy”.
When 1 factions is loosing heavily..people switch chars and play for winning faction..infinitelly reducing a chance for a loosing faction to rise up...
With fac-lock you are forced to help your faction of choice rise up and win insteaad of hopping on the winners side and crushing the loosing faction even worse..
It makes for more competition and fighting chance fpr everyone..
Blood for the Pact!!
Honestly, faction hoppers are but hurt for one simple reason. They are a minority and that is very evident now. The fact that's a 7 day campaign should have no relevance to them since they don't care. Problem for them is that they cant populate a campaign with a same minded people, while still thinking most ppl prefer open campaigns.
DreadDaedroth wrote: »I agree! Faction lock the 7 days campaigns and free the 30 days ones.
Hallothiel wrote: »Again, why don’t all those who don’t like the faction lock go and play in the apparently ‘dead’ non-locked campaigns - you can bring them back to life & jump around as much as you like.