Lightspeedflashb14_ESO wrote: »The more I think about it, the more I agree with the op. Something needs to be done about protective. Either reduce the total armor at gold to ~900 (this would be around 1.5% damage reduction in PvP) or make it so that the trait is either only physical or spell resistance (this is 3% damage reduction for either spell OR physical). I would prefer the first though and then I would combine the Glyphs of Decrease Physical Harm and decrease spell harm together. Then I would amp that to ~1800 spell and physical resistance, so you actually have to give up a good amount of damage or regen to get the resistance. As it stands right now, the 927 of either physical OR spell resistance of these Glyphs for jewelry is not even close to the value of 174 weapon/spell damage or 169 magic or Stam regen you can get on jewelry Glyphs, or block cost reduction or hell even potion cool down.
Lightspeedflashb14_ESO wrote: »The more I think about it, the more I agree with the op. Something needs to be done about protective. Either reduce the total armor at gold to ~900 (this would be around 1.5% damage reduction in PvP) or make it so that the trait is either only physical or spell resistance (this is 3% damage reduction for either spell OR physical). I would prefer the first though and then I would combine the Glyphs of Decrease Physical Harm and decrease spell harm together. Then I would amp that to ~1800 spell and physical resistance, so you actually have to give up a good amount of damage or regen to get the resistance. As it stands right now, the 927 of either physical OR spell resistance of these Glyphs for jewelry is not even close to the value of 174 weapon/spell damage or 169 magic or Stam regen you can get on jewelry Glyphs, or block cost reduction or hell even potion cool down.
Sure... let’s play a game where in pvp everyone runs stam. Sounds like a lot of fun...
WrathOfInnos wrote: »Seems fine to me. Try using 5 piece set bonuses for a comparison. Fortified Brass gives 5170 Physical and Spell Resistance, so the 1844 from Protective is 36% of a 5pc bonus. Compare that to infused, which adds 104 weapon or spell damage, equivalent to 35% of the 5pc bonus on Julianos or Hundings Rage.
Fortified Brass is itself overtuned, IMO. It gives just a tad less than permanent Major Resolve + Ward without consuming the buff slots. Compare to Duneripper's Scales, which gives 4300 phys+spell resistance only while blocking. Tormentor, giving 3642 phys+spell resistance after Charge. Trial by Fire, giving 7727 spell resistance against one element only. Although these are trash sets even outside comparison with Fortified Brass, point stands -- there are many inconsistencies in 5pc bonuses, picking the right set to prove a point does not prove much.
Crixus8000 wrote: »
Fortified Brass is itself overtuned, IMO. It gives just a tad less than permanent Major Resolve + Ward without consuming the buff slots. Compare to Duneripper's Scales, which gives 4300 phys+spell resistance only while blocking. Tormentor, giving 3642 phys+spell resistance after Charge. Trial by Fire, giving 7727 spell resistance against one element only. Although these are trash sets even outside comparison with Fortified Brass, point stands -- there are many inconsistencies in 5pc bonuses, picking the right set to prove a point does not prove much.
I always thought brass was undertuned. There are better defensive sets. Honestly the 5p bonus just isn't that great, especially when bleeds and oblivion completely ignore it, and they are both very popular, at least in no cp.
I don't think it's fair to compare it to sets like dunerippers though like you said because that set is totally useless, it's not worth slotting on any build, like many sets in the game that just need changing tbh. I could list them and it would be a pretty big list. But since these sets never get used by anyone and would never be a good choice for any build I would rather see them chaged than decent sets and things like brass nerfed.
Tormentor, giving 3642 phys+spell resistance after Charge.
Trial by Fire, giving 7727 spell resistance against one element only.
Lightspeedflashb14_ESO wrote: »going by the rules that ZoS has laid out, that being a 5 piece is a set piece times 2.31, brass is under tuned, it ought to be something like 6869 armor.
Lightspeedflashb14_ESO wrote: »going by the rules that ZoS has laid out, that being a 5 piece is a set piece times 2.31, brass is under tuned, it ought to be something like 6869 armor.
That'd be like 6895 physical OR spell resistance, not both.
Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
Lord_Dexter wrote: »Strange to find someone complaining being overtuned,
This trait is probably least used in game and need some kind of buff to be par with others.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »going by the rules that ZoS has laid out, that being a 5 piece is a set piece times 2.31, brass is under tuned, it ought to be something like 6869 armor.
That'd be like 6895 physical OR spell resistance, not both.
there are monster sets single bonus that have both, eg Lord Warden and Mighty Chudan. and the lady mundus and defending weapon trait have both. there is precedent.
John_Falstaff wrote: »Oh, so it's now yet another nerf thread coming from PvP people? Let me grab popcorn! ^^
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »going by the rules that ZoS has laid out, that being a 5 piece is a set piece times 2.31, brass is under tuned, it ought to be something like 6869 armor.
That'd be like 6895 physical OR spell resistance, not both.
there are monster sets single bonus that have both, eg Lord Warden and Mighty Chudan. and the lady mundus and defending weapon trait have both. there is precedent.
Monster sets are not a baseline, they're quirks. Some of them lump two regular small set bonuses into one. Warden and Chudan being the only two that actually gain double utility from that.
Mundus Stones have numbers that are almost twice a small set bonus (Apprentice 238 vs 129; Mage 2028 vs 1096). Defending gives 1376 phys+spell resist on one piece. I don't see how that supports your argument that Fortified Brass should get full value on both resistances.
So again, going by the rule that you put forth -- 5pc is a set piece times 2.31 -- Fortified Brass should give 6895 phys, or 6895 spell, or 3447 of both.
. Mundus Stone values and bonuses have been re-tuned with a focus on improving overall diversity. The Lady was upgraded to grant both Spell and Physical Resistance, and The Lover was completely redesigned to grant Spell and Physical Penetration to counteract The Lady and provide greater flexibility in stat choices.
We’ve also standardized Mundus Stone values against other systems that grant similar bonuses, such as enchantments or Item Sets, so you can customize the stats you care about in each system without needing to worry about weighing the exact values against each other. Mundus Stones are now equivalent to 1.85x of an Item Set bonus.
. Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Weapon Trait values have a 1:1 pairing with the effectiveness of Mundus Stones; this means if you want armor, you can get the Lady Mundus Stone or a Defending weapon and they will both give you 2752 armor.
. The bonus for having 5 pieces is approximately 2.31x the value of a one-piece bonus. For example, you can get a set bonus of 129 Spell Damage, or a 5-piece bonus of 299 Spell Damage on Julianos.
Some sets, such as Necropotence, have conditional bonuses. Since it’s harder to get these bonuses, we are allowing them to provide up to a 25% increase over other sets. This is why Draugr Hulk now gives 2540 max resource and Necropotence now gives 3150. .
Lightspeedflashb14_ESO wrote: »...
we know the exact number uses for those, a mundus stone is 1.85 a set bonus.
...
i have said all along that the 2974 of the single set bonuses is the anomaly but you can see how they got that number, as it is simply the lady mundai, 2752/1.85= 1487, which happens to be single set bonus of pen, and then that number is multiplied by 2 for some reason, probably to make up for the fact it is just spell or physical resist, as it was probably easier to code the set bonuses that way then to put physical along with spell spell on every set bonus, so you get 1487*2 to get 2974. so using this logic, would put brass at 3434 armor and spell resists. you would probably understand that one. which i would support too. i was simply using 2974 as the baseline for the literal math out that we are given right now. and right now by ZoSes own rules, that being a 5 piece is 2.31, you would get 6869 armor for brass.
Lightspeedflashb14_ESO wrote: »...
we know the exact number uses for those, a mundus stone is 1.85 a set bonus.
...
i have said all along that the 2974 of the single set bonuses is the anomaly but you can see how they got that number, as it is simply the lady mundai, 2752/1.85= 1487, which happens to be single set bonus of pen, and then that number is multiplied by 2 for some reason, probably to make up for the fact it is just spell or physical resist, as it was probably easier to code the set bonuses that way then to put physical along with spell spell on every set bonus, so you get 1487*2 to get 2974. so using this logic, would put brass at 3434 armor and spell resists. you would probably understand that one. which i would support too. i was simply using 2974 as the baseline for the literal math out that we are given right now. and right now by ZoSes own rules, that being a 5 piece is 2.31, you would get 6869 armor for brass.
I tried to follow your math, really did, and I still don't understand how you reached the conclusion that by current ZOS rules brass would get 6869 armor (that is both physical and spell resistance).
I'll take Lady, divide by 1.85 to get set bonus value, then multiply by 2.31 to get 5pc bonus value.
2752 / 1.85 * 2.31 = 3436
Right now Fortified brass 5pc is ~1.88x Lady, that is ~3.48x set bonus. Way above 2.31x
. . i was simply using 2974 as the baseline for the literal math out that we are given right now. and right now by ZoSes own rules, that being a 5 piece is 2.31, you would get 6869 armor for brass.
.. i have said all along that the 2974 of the single set bonuses is the anomaly but you can see how they got that number, as it is simply the lady mundai, 2752/1.85= 1487, which happens to be single set bonus of pen, and then that number is multiplied by 2 for some reason, probably to make up for the fact it is just spell or physical resist, as it was probably easier to code the set bonuses that way then to put physical along with spell resist or visa versa on every set bonus, so you get 1487*2 to get 2974. so using this logic, would put brass at 3434 armor and spell resists. you would probably understand that one. which i would support too
Lightspeedflashb14_ESO wrote: »The more I think about it, the more I agree with the op. Something needs to be done about protective. Either reduce the total armor at gold to ~1k (this would be around 1.5% damage reduction in PvP) or make it so that the trait is either only physical or spell resistance (this is 3% damage reduction for either spell OR physical). I would prefer the first though and then I would combine the Glyphs of Decrease Physical Harm and decrease spell harm together. Then I would amp that to ~1980 spell and physical resistance, so you actually have to give up a good amount of damage or regen to get the resistance. As it stands right now, the 927 of either physical OR spell resistance of these Glyphs for jewelry is not even close to the value of 174 weapon/spell damage or 169 magic or Stam regen you can get on jewelry Glyphs, or block cost reduction or hell even potion cool down.
Lightspeedflashb14_ESO wrote: »Read the last 2 sentences.
Lightspeedflashb14_ESO wrote: »Also way to blow by everything else in my post.
Crixus8000 wrote: »Lightspeedflashb14_ESO wrote: »The more I think about it, the more I agree with the op. Something needs to be done about protective. Either reduce the total armor at gold to ~1k (this would be around 1.5% damage reduction in PvP) or make it so that the trait is either only physical or spell resistance (this is 3% damage reduction for either spell OR physical). I would prefer the first though and then I would combine the Glyphs of Decrease Physical Harm and decrease spell harm together. Then I would amp that to ~1980 spell and physical resistance, so you actually have to give up a good amount of damage or regen to get the resistance. As it stands right now, the 927 of either physical OR spell resistance of these Glyphs for jewelry is not even close to the value of 174 weapon/spell damage or 169 magic or Stam regen you can get on jewelry Glyphs, or block cost reduction or hell even potion cool down.
So many builds use infused over protective, and many builds still use robust. Protective is fine imo and if it got nerfed then I don't think it would even get picked any more, just limiting choice for no reason. I mean I am all for something getting nerfed a bit if it is actually overpowered, but something that is just strong being nerfed makes no sense to me.
Lightspeedflashb14_ESO wrote: »Read the last 2 sentences.
Well, I asked how you arrived at the number 6869. If your answer is that there's not much difference between 6869 and 3434, ... thank you, I guess?Lightspeedflashb14_ESO wrote: »Also way to blow by everything else in my post.
Just because I didn't quote the wall, doesn't mean I didn't read it. There wasn't really more to it than mundus is 1.85 set bonus and 5pc is 2.31 set bonus, was there?
Protective isn’t overtuned. Sets that give 2900 either physical or magical damage resists are undertuned.
Protective fits well into being a certain % of 5 piece bonus’ of sets like fortified brass. The issue with sets like fortified brass is the 3-4 piece bonus’ are bad. Just magical or physical 3k resists are too low.
TriangularChicken wrote: »p_tsakirisb16_ESO wrote: »Person #1 runs a solo build, and uses the lady mundus stone (2752 resistance) for his/her build. On the epic jewelry, s/he has 3x robust (3x 840 stamina).
Person #1 has the following: 2752 resistance and 2520 stamina.
Person #2 also runs a solo build, but uses the tower mundus stone (2028 stamina) for his/her build. On the epic jewelry, s/he has 2x protective (2x 1784 resistance) and 1x robust (1x 840 stamina)
Person #2 has the following: 3568 resistance and 2868 stamina.
There is quite a difference, unless my math is wrong.
On your first build that person runs 3 Purple Jewelry and no Divines?Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
Don't forget Robust > Infused even with Gold gear.
Reason is CP300+ buff (20%) and Undaunted passive (6%). Before any other passives added.
So 870 * 1.26 = 1096 Stamina. / 10.46 = 104 WP + 174 = 278 WP
Infused is 174 * 1.60 = 278 WP
And you have 1096 extra on the first occasion.
What? Then why is everybody saying Infused > robust in PvE? what am i missing?
Lightspeedflashb14_ESO wrote: ». i have said all along that the 2974 of the single set bonuses is the anomaly but you can see how they got that number, as it is simply the lady mundai, 2752/1.85= 1487, which happens to be single set bonus of pen, and then that number is multiplied by 2 for some reason, probably to make up for the fact it is just spell or physical resist, as it was probably easier to code the set bonuses that way then to put physical along with spell resist or visa versa on every set bonus, so you get 1487*2 to get 2974. so using this logic, would put brass at 3434 armor and spell resists. you would probably understand that one. which i would support too
Lightspeedflashb14_ESO wrote: ». . i was simply using 2974 as the baseline for the literal math out that we are given right now. and right now by ZoSes own rules, that being a 5 piece is 2.31, you would get 6869 armor for brass.
Compared to a generic set bonus of 2975 physical OR spell resist, protective gives 1844 of both resists. Multiply this by 2 since it gives both puts the total value at 3688 total resist added which is 1.24 the value of a set bonus. This is taking into consideration that monster sets (as far as I can remember) are the only pieces that give both resists in a 1 set bonus and won’t be used in this comparison since they are unique. Compare this to robust which gives 870 stam when a stam 1 set bonus gives 1096 stamina putting the robust trait at 0.796 the value of a 1 set bonus. You can do the same with infused weapon damage giving about 88 weapon damage which is .68 the value of a 129 weapon damage set bonus.
Min/maxing in this game would be much less convoluted if there were any pattern to the numbers and I’m sure this example isn’t the only case. If you truly want to make the most of your stats you can’t even decide if you want to run a damage set with protective traits on jewelry or a defensive set with infused or robust traits because one option is just more stat dense than the other. #builddiversity
Edit: Got my math wrong on infused and it is closer to the value of protective at about 1.12 the value of a standard armor set bonus if you are in medium. While still slightly behind, it is definitely better off than my initial conclusion while robust is now the farthest behind.
@Merlight Assuming you mean 3434 physical and spell resistance, you got roughly the same number I did.
. You just made the calculation more convoluted than it needs to be. Lady gives 2752 physical + 2752 spell resistance, that is 5504 worth of resistances. 5504 / 1.85 = 2975, set bonus value (obviously they could have split that budget between physical and spell resistance in a number of ways, but went with all into one for simplicity).
. If by 6869 armor you mean 6869 physical resistance, then it makes sense. I read that as physical and spell resistance, that's what confused me.
Compared to a generic set bonus of 2975 physical OR spell resist, protective gives 1844 of both resists. Multiply this by 2 since it gives both puts the total value at 3688 total resist added which is 1.24 the value of a set bonus. This is taking into consideration that monster sets (as far as I can remember) are the only pieces that give both resists in a 1 set bonus and won’t be used in this comparison since they are unique. Compare this to robust which gives 870 stam when a stam 1 set bonus gives 1096 stamina putting the robust trait at 0.796 the value of a 1 set bonus. You can do the same with infused weapon damage giving about 88 weapon damage which is .68 the value of a 129 weapon damage set bonus.
Min/maxing in this game would be much less convoluted if there were any pattern to the numbers and I’m sure this example isn’t the only case. If you truly want to make the most of your stats you can’t even decide if you want to run a damage set with protective traits on jewelry or a defensive set with infused or robust traits because one option is just more stat dense than the other. #builddiversity
Edit: Got my math wrong on infused and it is closer to the value of protective at about 1.12 the value of a standard armor set bonus if you are in medium. While still slightly behind, it is definitely better off than my initial conclusion while robust is now the farthest behind.
Bro no it is not. Leave it as is, tired of senseless nerfs to things.