When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
*high elf brigade flashbacks*Lightspeedflashb14_ESO wrote: »again, i wish people would stop crying about single digit differences.
Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
I pulled the infused numbers from a different thread instead of doing my own math which was clearly a mistake. At gold you get 174 weapon damage times 1.6 for infused minus the original 174 gives a net increase of 104.4 weapon damage. It is easy to get a self buffed modifier of 35 to 40 percent in medium so in the end you would gain ~141 to 146 weapon damage which is above the value of a standard weapon damage set bonus. While still slightly behind protective this definitely puts it more in line while robust falls further behind in value.
Thanks for the correction. Also, when have the ESO forums ever not been melodramatic. 😉
https://forums.elderscrollsonline.com/en/discussion/365904/pc-mac-patch-notes-v3-1-5-horns-of-the-reach. Mundus Stone values and bonuses have been re-tuned with a focus on improving overall diversity. The Lady was upgraded to grant both Spell and Physical Resistance, and The Lover was completely redesigned to grant Spell and Physical Penetration to counteract The Lady and provide greater flexibility in stat choices.
We’ve also standardized Mundus Stone values against other systems that grant similar bonuses, such as enchantments or Item Sets, so you can customize the stats you care about in each system without needing to worry about weighing the exact values against each other. Mundus Stones are now equivalent to 1.85x of an Item Set bonus.. Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Weapon Trait values have a 1:1 pairing with the effectiveness of Mundus Stones; this means if you want armor, you can get the Lady Mundus Stone or a Defending weapon and they will both give you 2752 armor.. The bonus for having 5 pieces is approximately 2.31x the value of a one-piece bonus. For example, you can get a set bonus of 129 Spell Damage, or a 5-piece bonus of 299 Spell Damage on Julianos.
Some sets, such as Necropotence, have conditional bonuses. Since it’s harder to get these bonuses, we are allowing them to provide up to a 25% increase over other sets. This is why Draugr Hulk now gives 2540 max resource and Necropotence now gives 3150. .
also for the record, and item set bonus for pen is 1487, almost exactly half of the item set bonus for armor, 2975. and is multiplied by 1.85 to get sharpened and lover values of 2750.95.
okay having actually watched the video, he is comparing things all wrong, as far as i can see. first there is the fact of the things i already posted in this thread, that zos "balanced" around item set bonuses and weapon traits. not jewelry traits. fact is, that what would probably happen is that protective get a 33% reduction, since that is the newer thing and if they did what you are asking, zos would have to buff defending, then they would have to buff sharpened, then they would have to buff lover and so on.
then there is the fact that he is taking the base values of the mundai, not the max values you can get from having divines on your armor.
when you say that 3 stam jewelry is worth 2610 and the tower is only 2028, it really ought to be 3132 for the jewelry and 3092 for the mundus. why 3132 you ask? champion points. champion point percentage amps do not apply to max stat mundai, but they do apply to everything else. and 3092 for the mundas because the 52.5% you get from 7 divines. you have to take them at their best values. so 3132-3092. much closer. you also only manage to bring redguard up as the only thing that buffs max stam. there are at least 2 other percent amps, besides champion points, for max stam in the game. so why only bring up one?
that would make the resistance calculation you are trying to make here, 5532-4196. much closer.
don't even get me started on how you calculated with weapon damage. weapon damage is buffed by way more then just major brutality.
Lord_Dexter wrote: »Strange to find someone complaining being overtuned,
This trait is probably least used in game and need some kind of buff to be par with others.
SaintSubwayy wrote: »Lord_Dexter wrote: »Strange to find someone complaining being overtuned,
This trait is probably least used in game and need some kind of buff to be par with others.
Protective is the strongest trait in the game for pvp and possibly the most used, at least by people who understand its value.
jeah this topic is kinda separated between PVE (almost no use of protective) and PVP (more use of protective)
more nerf threads huh
Person #1 runs a solo build, and uses the lady mundus stone (2752 resistance) for his/her build. On the epic jewelry, s/he has 3x robust (3x 840 stamina).
Person #1 has the following: 2752 resistance and 2520 stamina.
Person #2 also runs a solo build, but uses the tower mundus stone (2028 stamina) for his/her build. On the epic jewelry, s/he has 2x protective (2x 1784 resistance) and 1x robust (1x 840 stamina)
Person #2 has the following: 3568 resistance and 2868 stamina.
There is quite a difference, unless my math is wrong.
Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
Person #1 runs a solo build, and uses the lady mundus stone (2752 resistance) for his/her build. On the epic jewelry, s/he has 3x robust (3x 840 stamina).
Person #1 has the following: 2752 resistance and 2520 stamina.
Person #2 also runs a solo build, but uses the tower mundus stone (2028 stamina) for his/her build. On the epic jewelry, s/he has 2x protective (2x 1784 resistance) and 1x robust (1x 840 stamina)
Person #2 has the following: 3568 resistance and 2868 stamina.
There is quite a difference, unless my math is wrong.
@geonsocal thanks for the input! The entire point of the thread was contructive discussion. At no point did I call for nerfs but some immediately came to this conclusion anyways. I probably could have used a different word than overtuned in the title but hey if those people don’t want to read the post in its entirety or contribute it doesn’t matter to me.
p_tsakirisb16_ESO wrote: »Person #1 runs a solo build, and uses the lady mundus stone (2752 resistance) for his/her build. On the epic jewelry, s/he has 3x robust (3x 840 stamina).
Person #1 has the following: 2752 resistance and 2520 stamina.
Person #2 also runs a solo build, but uses the tower mundus stone (2028 stamina) for his/her build. On the epic jewelry, s/he has 2x protective (2x 1784 resistance) and 1x robust (1x 840 stamina)
Person #2 has the following: 3568 resistance and 2868 stamina.
There is quite a difference, unless my math is wrong.
On your first build that person runs 3 Purple Jewelry and no Divines?Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
Don't forget Robust > Infused even with Gold gear.
Reason is CP300+ buff (20%) and Undaunted passive (6%). Before any other passives added.
So 870 * 1.26 = 1096 Stamina. / 10.46 = 104 WP + 174 = 278 WP
Infused is 174 * 1.60 = 278 WP
And you have 1096 extra on the first occasion.
TriangularChicken wrote: »p_tsakirisb16_ESO wrote: »Person #1 runs a solo build, and uses the lady mundus stone (2752 resistance) for his/her build. On the epic jewelry, s/he has 3x robust (3x 840 stamina).
Person #1 has the following: 2752 resistance and 2520 stamina.
Person #2 also runs a solo build, but uses the tower mundus stone (2028 stamina) for his/her build. On the epic jewelry, s/he has 2x protective (2x 1784 resistance) and 1x robust (1x 840 stamina)
Person #2 has the following: 3568 resistance and 2868 stamina.
There is quite a difference, unless my math is wrong.
On your first build that person runs 3 Purple Jewelry and no Divines?Lightspeedflashb14_ESO wrote: »When making this post I was pointing out the difference in value between the different traits using set bonuses as a baseline (assuming these are even balanced at all to begin with.) Contrary to what others have said, this isn’t a call to nerf but to point out an imbalance. Even with a 1.45 modifier on weapon damage from major/minor brutality, etc. the weapon damage provided from infused is still less than a single set bonus while protective is worth significantly more. Other traits could be brought up to this or it could be left alone. My main point is that you are literally gimping yourself (pvp) to build for resistance in armor sets before you do from jewelry traits (all else being equal) considering most other variables such as this are consistent across the board in their value relative to each other (mundus, food, set bonuses.)
Time to see if there is a viable medium damage set alternative to fortified brass with infused weapon damage glyphs that would run better with protective.
the bold is just flat wrong, you get an extra 104 weapon damage from infused, 174 base times 60%, you would end up with an extra 151 weapon damage with a modifier of 45%. a set piece is 129. even purple level will get you 93 extra, which would end up with 134 extra with a modifier of 45% and a purple set piece is 124.
and " literally gimping yourself " is such a hyperbolic statement, you are talking about less then single digit differences. stop being so melodramatic.Imagine if we had sharpened jewelry that was giving the same penetration as protective gives resists.
it would be less, one protective is only 1844 at gold. even 2 is 3688, which is only 936 difference, to sharpened 2 handed weapons 2752, which is a 1.4% difference in damage in pvp. again, i wish people would stop crying about single digit differences.
Don't forget Robust > Infused even with Gold gear.
Reason is CP300+ buff (20%) and Undaunted passive (6%). Before any other passives added.
So 870 * 1.26 = 1096 Stamina. / 10.46 = 104 WP + 174 = 278 WP
Infused is 174 * 1.60 = 278 WP
And you have 1096 extra on the first occasion.
What? Then why is everybody saying Infused > robust in PvE? what am i missing?