there are other things to do besides instanced group dungeons if you want to grind mobs. you could do the skull/crossbones encounters (for example matrons clutch always has dreugh there to grind), the anchors, cyrodiil pve and/or pvp, find a good spot on the map out of the way and grind the mobs there, complete all the events, explore all the delves, hunt the mini bosses, public dungeons.
I DON'T want to grind, but i also don't want to quest 24/7. Sadly there is no alternative!
The (nice) dungeons are useless as they give less xp than everything else you could do...
more to the game than group dungeons and quests. you choose to get hung up on one thing that is all your own fault. you don't like the fact that the game is a certain way fine no one is keeping you here.
eq2imora_ESO wrote: »They changed dungeon xp because it was better leveling and folks felt compelled to run dungeons to level.
Theyre to be done for loot and achievements now. They didnt want it to be faster than questing, which it was. That was the problem.
"The dungeons are fun"
based on everything you have said on this issue with little exp gained in the dungeons i don't think you believe they are fun. if they were fun to you why are you on the forums complaining about them and flaming every opposing point of view.
again i put forth that if ZOS did a customer survey they would find overwhelmingly that the majority of the subscribers like or don't care about the exp situation with group dungeons.
There's plenty that don't know do to not using addons to see the amount of xp given. You and others might not care but others do and we were told if we wanted to level via dungeons or pvp they would be viable options, as it stands now there not. Only reason to do the dungeons now is for the skill point since whatever loot you get will be out leveled quickly seeing you can level pretty quick in ESO.
I DON'T want to grind, but i also don't want to quest 24/7. Sadly there is no alternative!
The (nice) dungeons are useless as they give less xp than everything else you could do...
So instead of balancing it, they removed it. That's a bad sign for things to come.
What if quests were for lore and achievements and gave no exp? It would be every bit as silly as the current design regarding dungeons. If you think about it, it's a double standard that makes no sense.
As many have pointed out, lack of balanced dungeon exp simply hurts mmo players, nothing more.
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So instead of balancing it, they removed it. That's a bad sign for things to come.
What if quests were for lore and achievements and gave no exp? It would be every bit as silly as the current design regarding dungeons. If you think about it, it's a double standard that makes no sense.
As many have pointed out, lack of balanced dungeon exp simply hurts mmo players, nothing more.
You can't compare the two like this. Quests and lore are done once, just as dungeons should be. This game has one of the best level designs I've ever seen in an mmo. If you explore and do every quest, side quest, dungeon, and mini dungeon, your leveling should be spot on from zone to zone. I haven't felt the need to run a dungeon 3 or 4 times to get leveled up, or for better gear. I haven't had the need to abandon half the quests, because they are to low for me. I don't even think there is a quest cap.
My main is only 31 atm, so I can't speak for how end game dungeons or raiding is. Maybe my opinion will change after I have a few level 50s and at that point I might not want to do every quest again, but until that time comes I'm enjoying exploring every nook and cranny.
How would that solve a VR10 facerolling a group through a dungeon to power level them? This would in fact exacerbate the problem because quests are entirely independent source of XP and not shared between players.
The real fix would be to restore the XP and make it so if you're in a group with someone too high you lose a vast majority of XP to the levels it is now. However that'd require them to do some hard fixes to the XP system in general which...haha...good luck. Every fix I've ever seen out of them is nerf/gut the system and ignore the crying (or if the crying is loud enough make a PR post about how it's not "part of their vision").
There's plenty that don't know do to not using addons to see the amount of xp given. You and others might not care but others do and we were told if we wanted to level via dungeons or pvp they would be viable options, as it stands now there not. Only reason to do the dungeons now is for the skill point since whatever loot you get will be out leveled quickly seeing you can level pretty quick in ESO.
ok if you were told this, who told you this and/or where is that written? i am specifically asking for the statement from someone at ZOS that said "if you want to level by doing group dungeons you can." i have not seen that that anywhere. the pvp part i can understand being upset about not being able to level if that is true but that is for another topic.
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You can't compare the two like this. Quests and lore are done once, just as dungeons should be. This game has one of the best level designs I've ever seen in an mmo. If you explore and do every quest, side quest, dungeon, and mini dungeon, your leveling should be spot on from zone to zone. I haven't felt the need to run a dungeon 3 or 4 times to get leveled up, or for better gear. I haven't had the need to abandon half the quests, because they are to low for me. I don't even think there is a quest cap.
My main is only 31 atm, so I can't speak for how end game dungeons or raiding is. Maybe my opinion will change after I have a few level 50s and at that point I might not want to do every quest again, but until that time comes I'm enjoying exploring every nook and cranny.
I'm literally appalled at all the complaining about everything in this game. There's a reason to nerf experience in dungeons.
One it was being farmed to max levels, now at first you'd think well, it's your game do what you want with it. However, as a product ESO probably doesn't particularly want people burning through it and becoming bored with in the 1 month trial period.
Two, if you've noticed, everywhere on the open world there are spawn rates and mob groupings usually at a max of 3-4. This is because people with strong area damage can farm exp faster than anyone by soloing huge groups of mobs. Dungeons have mob sets of 10+ and all of which are basically resettable, or simply run a good team and you can complete dungeons over and over in 15-20 minutes.
Three, take number two into account and now execute it into a dungeon. You have groups of 10-15 mobs and they all give more exp then world monsters which limit to groups of 3-4 for the very reason of nullifying power leveling to 50 in a day. It seems awfully stupid to make dungeons better exp and better drops. A single mob in a dungeon should obviously be less experience than mobs in the open world. Both because you're killing on a team, but also from the shear fact of the quantity you kill in the dungeon.
Stop complaining and try to enjoy a game that doesn't need to be completed in 10 days. Or 3 months, at that.