What a real shame...
Dungeons are the multiplayer's core in any MMORPG. Without them, you are left with a single player game.
I, for what is worth, am having second thoughts on continuing to play this game as for a healer, playing this game is nothing more than a really dull experience.
The dungeons in this game aren't really dungeons.
As full healer I find this no xp dungeon issue very sad. Some quests and areas are pretty hard for my class. I thought no problem Im gonna power level some dungeons to make my solo progression easier. No way. No xp for me. As someone who dedicated his role to support team over dd I think Devs are punishing me for not using dd build. Its pitiful. Im level 22 templar and I think in order to faster progress I need to change my build for high dps one... How lame is this? Also pvp area is bugged and I cant join if Im using graphic settings better then low and I refuse to play on low cos game looks awful. So right now I can get xp only while doing solo quests. And its slower and harder for me then for dd players. Thank you devs I guess none of you were leveling to max as full healer.
I can see where the developers are coming from when they want you to basically only quest until max.lvl (and veteran lvl 10). This is the route that takes the most time to complete which gives them more time to finish endgame content (and also keeps you subbed for longer, which is of course their ultimate goal with this game). I understand that they don't want people to lvl quicker than the time they need to finish said endgame content (Craglorn for instance).
But on the other hand I find it ridiculous to punish grouping so severely (In an MMO grouping is probably the part that should yield the most for the player since it takes more effort than just playing Han-style).
There needs to be some middle ground. If they found that lvling via dungeons gave too much xp then they should alter it in a way that the a dungeon run would yield as much xp as questing for the same amount of time would do. I could be wrong, since I don't have the date, but I don't think that yielding 3 xp per mob is this middle ground they try to find.
troiano62ub17_ESO wrote: »By the way, this is the main reason I quit playing the game (I didn't put in my credit card info when they pulled the 30 days free with credit card stunt).
Quest treadmills with dozens of meaningless quests by meaningless NPCs isn't my idea of fun. Running up to a dozen arrows, pressing E, then turning in the dozen flowers you collected to "help some random NPC make a soup" is pretty much the bottom of the barrel as far as enjoyment goes.
This is kind of like saying that if people doesn't like their car/shoes/dress will they use it longer...alpinecruzereb17_ESO wrote: »Vanity is correct i do not want people to just be busting dungeons all the time for xp but at the same time if they do so what the sooner they all rage about content and quit the better the community will be. I do find it a shame so many people whine this is the best early access i have ever played and i have played many. . . Many many.
If you can complain this hard and throw your toys out of the pram over some minor issues like "omg the xp isnt enough for me" then real life is going to be tough for you because its full of dissapointments lol. Enjoy what the game does have not dont just focus on the teething problems eh.
This is kind of like saying that if people doesn't like their car/shoes/dress will they use it longer...alpinecruzereb17_ESO wrote: »Vanity is correct i do not want people to just be busting dungeons all the time for xp but at the same time if they do so what the sooner they all rage about content and quit the better the community will be. I do find it a shame so many people whine this is the best early access i have ever played and i have played many. . . Many many.
If you can complain this hard and throw your toys out of the pram over some minor issues like "omg the xp isnt enough for me" then real life is going to be tough for you because its full of dissapointments lol. Enjoy what the game does have not dont just focus on the teething problems eh.
And the "I don't want to see" part...Seriously!
This is kind of like saying that if people doesn't like their car/shoes/dress will they use it longer...alpinecruzereb17_ESO wrote: »Vanity is correct i do not want people to just be busting dungeons all the time for xp but at the same time if they do so what the sooner they all rage about content and quit the better the community will be. I do find it a shame so many people whine this is the best early access i have ever played and i have played many. . . Many many.
If you can complain this hard and throw your toys out of the pram over some minor issues like "omg the xp isnt enough for me" then real life is going to be tough for you because its full of dissapointments lol. Enjoy what the game does have not dont just focus on the teething problems eh.
And the "I don't want to see" part...Seriously!
Some people want to control what others do, it's strange.
I would never lobby for the removal of quest exp. I'd feel really self centered doing so.
This is kind of like saying that if people doesn't like their car/shoes/dress will they use it longer...alpinecruzereb17_ESO wrote: »Vanity is correct i do not want people to just be busting dungeons all the time for xp but at the same time if they do so what the sooner they all rage about content and quit the better the community will be. I do find it a shame so many people whine this is the best early access i have ever played and i have played many. . . Many many.
If you can complain this hard and throw your toys out of the pram over some minor issues like "omg the xp isnt enough for me" then real life is going to be tough for you because its full of dissapointments lol. Enjoy what the game does have not dont just focus on the teething problems eh.
And the "I don't want to see" part...Seriously!
Some people want to control what others do, it's strange.
I would never lobby for the removal of quest exp. I'd feel really self centered doing so.
Maybe we SHOULD start calling for quest exp removal. Why should we be the only ones required to defend our play style?
currently dungeons are not fun (i'm vet5). Make it 5man and a little more easier(nerf loot so people won't farm it). i repeat again Players are here to enjoy doing dungeons. Currently most of us are frustrating
I'm literally appalled at all the complaining about everything in this game. There's a reason to nerf experience in dungeons.
One it was being farmed to max levels, now at first you'd think well, it's your game do what you want with it. However, as a product ESO probably doesn't particularly want people burning through it and becoming bored with in the 1 month trial period.
Two, if you've noticed, everywhere on the open world there are spawn rates and mob groupings usually at a max of 3-4. This is because people with strong area damage can farm exp faster than anyone by soloing huge groups of mobs. Dungeons have mob sets of 10+ and all of which are basically resettable, or simply run a good team and you can complete dungeons over and over in 15-20 minutes.
Three, take number two into account and now execute it into a dungeon. You have groups of 10-15 mobs and they all give more exp then world monsters which limit to groups of 3-4 for the very reason of nullifying power leveling to 50 in a day. It seems awfully stupid to make dungeons better exp and better drops. A single mob in a dungeon should obviously be less experience than mobs in the open world. Both because you're killing on a team, but also from the shear fact of the quantity you kill in the dungeon.
Stop complaining and try to enjoy a game that doesn't need to be completed in 10 days. Or 3 months, at that.
Except you can be level 50 in less than one day NOT doing any dungeons; even VR10s in the first few days. No amount of dungeon farming pre-nerf was matching 50 levels in 17 hours. They nerfed XP on one thing many, many MMORPGers truly enjoy (dungeon running) and haven't nerfed it on the thing many, many MMORPGers truly despise ("grinding").
Every single zone has dozens of requests per hour for "XP FARM SPOT???" FOR folks wanting to xp farm running solo getting one hit off each mob in a pack before they almost instantly die. Level 19s are in Coldharbour getting powerleveled. Do you honestly believe that getting 1-3 xp per *elite kill* in an environment that *requires* a group and has legitimate boss fights and difficulty is fair compared with someone never taking any damage and earning 80k-120k xp/hour spamming an AOE attack every 3-4 seconds as they run around with the pack of players easily farming blues and purples?
Hopefully you realize that there are far better drops - and far more frequently available drops - available to the xp farmers getting one hit on packs than to someone running a dungeon. You can run a dungeon and not get a single blue. You can XP farm in a circuit for 15 minutes and get 3-4 blues, sometimes 5-7 if you're lucky. An hour of XP farming in a circuit can literally provide you with 20-30 blues for an extremely limited amount of effort and even less risk.
As it is now, you barely feel rewarded for completing a dungeon - assuming you can even complete it. I have guild members stuck for completion in three dungeons out of the first six! Almost no xp per kill in a dungeon, coupled with the fact that you only receive a moderate amount of xp total on your first run thanks to the one-time quest, and it's fair to say they should revert some of the harshness of the dungeon running. At least running the dungeon requires a party while the xp farm circuits do not. It's penalizing legitimate players who enjoy group content while obscenely rewarding solo players putting in very, very little real effort.