eq2imora_ESO wrote: »Its not a bug.
People were using dungeons to powerlevel.
This fixed that. You do dungeons for loot. Thats it.
That would be, of course, completely ridiculous. There is no reason the monsters in Dungeons should not give exp while monsters outside dungeons do. That is utterly nonsensical.
Stop complaining and try to enjoy a game that doesn't need to be completed in 10 days. Or 3 months, at that.
Vanity, please stop white knighting. It doesn't help anyone or anything. There are people who like to group up for more challenging content. This is an mmo, you'd think people would understand this.
This isn't balance, it's the complete failure to do so. This game might be in trouble if they are really going to push the lowest common denominator angle.
I mean, why not just remove exp from everything and have us level on a clock?
Yellowbone97ub17_ESO wrote: »Dungeons have quests..
I have to say it all makes sense now...
And really I HATE when games force you to play ONE WAY. And thats what all these exp nerfs do. They FORCE you to grind quests. Which frankly has been done in almost every MMO in the past 10 years. It just gets old. And is very disheartening.
Menacer
I really like the game, but things like making monsters in dungeons worth pretty much no experience is just mindboggling.
Vanity, please stop white knighting....?
Vanity, please stop white knighting....?
It is childish to accuse someone of white knighting simply because they present a reasonably thought-out explanation as to the reason for a particular set of circumstances. One might even think that there is a hidden agenda to throwing out the accusation of white knighting; i.e. fear that the explanation may be correct
Why?
This makes no sense to me. In the world at level 13, killing enemies gives me anywhere from 50-100ish exp. When I'm grouped in a dungeon...3 exp per kill.
Why is dungeon exp nonexistent? I certainly hope it's a bug. This really hurts playing as a group.
I wondered this myself on several occasions when I heard an "exploit had been fixed". I am a tank not a healer, so I might not have the exact same issues as you do. At the moment my character is level 14, for the past 6 levels I have been lagging behind because overall my enemies just make short work of me if I engage them as the same level or lower. So it happens that I am now still working on lvl 9-11 quests. Right about now "an exploit" might be nice to use for a few minutes instead of farming quests (which is the exact type of levelling I get bored of really quickly. If only I could smith my way to level 30 with ease, spam dungeons to 50 in a matter of hours or something similar to make the endless quest grind and inventory hassle less unbearable..yodoberman wrote: »Why does everybody has to pay becouse there are people grinding dungeons?
yodoberman wrote: »Why does everybody has to pay becouse there are people grinding dungeons?
I've decided to treat them the same way I did Secret World, put in a ticket every day asking when its going to be fixed, I mean if I can group up and aoe grind zone mobs and level quick still then dungeon xp needs to be upped. Why should we be forced to just quest over and over like every other game and I like the quest in the game but you need breaks to do other stuff, there needs to be more then one way to level.