mechman29_ESO wrote: »I do them just to check out what's in side. Kill the boss. Have a good time.
I have yet to look at my XP bar and wonder how much a mob gives me. I have no clue. I like it. :-)
mechman29_ESO wrote: »I do them just to check out what's in side. Kill the boss. Have a good time.
I have yet to look at my XP bar and wonder how much a mob gives me. I have no clue. I like it. :-)
mechman29_ESO wrote: »I do them just to check out what's in side. Kill the boss. Have a good time.
I have yet to look at my XP bar and wonder how much a mob gives me. I have no clue. I like it. :-)
I think this is why they reportedly don't want DPS meters going as well; some people are only focusing on the numbers and not the game itself.
Malediktus wrote: »Leveling fast is not the goal of this game. I am trying hard to level slow to not outlevel content but its hard. So I would say exp is still too high.
No I like the dungeons and I am more than happy with the current amount of exp.When you need 20,000 exp to level, I wouldn't say 3 is "plenty". If you kill 2 equal level monsters outside, you just earned more exp than an entire dungeon run. I don't think you thought that post through...
This is a random, arbitrary restriction that makes no sense.
Does your dislike of dungeons come from past failures or something? I'm honestly curious what would lead someone to say the things you say. "More than plenty" really shows a lack of critical thinking. It's just silly. Imagine if all monsters gave 3 exp, the game would be utterly broken. Honestly...
Nobody wants them to give more xp and make them mandatory for quick leveling.
They should just give at least as much as doing quests, which isn't much compared to grinding anyways...
I just want to be able to do something else for leveling than questing, and grinding mobs is the only other alternative which is sad
Huh, crazy. Typically I am a ' defend the game to the death from the unreasonable childish unthinking trolls ' kinda guy. But nerving dungeon exp right into oblivion seems ultra odd.
I suppose it would force people to follow the quest lines and play the story ect.... but if a guy doesn't want to do that let him grind it out in a dungeon if he really wants too.
there are other things to do besides instanced group dungeons if you want to grind mobs. you could do the skull/crossbones encounters (for example matrons clutch always has dreugh there to grind), the anchors, cyrodiil pve and/or pvp, find a good spot on the map out of the way and grind the mobs there, complete all the events, explore all the delves, hunt the mini bosses, public dungeons.
I'm dissapointet, full healer build... i mean the quests are easy enough, but while other chars run in a gruop and kill the mobs within 5 seconds I spend more than 30, and my mana is drained afterwards, as a healer it is vital for me to get good gear via dungeons and to get lvl, especcialy when my skills don't work on mobs in a particular questing area...
The dungeons are fun, but the loot chance got major nerfs since beta and without the xp i fear higher questing areas...