All the pet-sorcs running around and infringing on everyone else's space (actually blocking access to merchants, crafting stations, etc.) with their perma-pets is already a nightmare to put up with.
We do not need another popular class, that will be played by lots of people, running around with an even larger permanent entourage.
Temporary necro summons are fine.
david_m_18b16_ESO wrote: »HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
Actualy ES lore is all about temporary pets for necro. And no army of pets either most of the time.
Its like if templar where asking for meridia's powers. Your necro won't be manimarco.
how come my necromancer cannot raise 1 zombie when literally every other necromancer and their mother can?
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
HorrorShow wrote: »One that summons an army of undead and they stick around.
How do you miss the point that much?
runkorkoeb17_ESO wrote: »HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
No thanks. We have nuf of lag in cyro without necro army....
Kiralyn2000 wrote: »HorrorShow wrote: »One that summons an army of undead and they stick around.
How do you miss the point that much?
There's this thing called "game balance".
It leads to the difference between "lore" and actual gameplay.
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?


HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
Would be very unbalanced. This is an MMO after all, balance should come first.
mann9753b16_ESO wrote: »Summoned undeads were always temporary in the Elder Scrolls lore.
They are not your little dogs that you care and love, they are tools a Necromancer calls upon to complete a task for him, and after that they outlived their usefullness.
All the pet-sorcs running around and infringing on everyone else's space (actually blocking access to merchants, crafting stations, etc.) with their perma-pets is already a nightmare to put up with.
We do not need another popular class, that will be played by lots of people, running around with an even larger permanent entourage.
Temporary necro summons are fine.
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
“Like in the lore of the game”?
What the actual fudge are you talking about?
In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.

HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
HorrorShow wrote: »HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
“Like in the lore of the game”?
What the actual fudge are you talking about?
In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.
But this is not Conjuration. This is necromancy. Something that NPC's have been shown to have all the time in the game. And those reanimated bodies seemed to last as long as they wanted.
Fine. When your characters all become NPCs then you can permanent summons.
While you still want to be a player then your abilities can act like they always have.
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
Not quite the way this could work...Darkstorne wrote: »But we CAN start asking for a new World skill line to sit alongside Vampires and Werewolves. Liches. They’re essentially Uber-necromancers in TES lore.


HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?