HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
“Like in the lore of the game”?
What the actual fudge are you talking about?
In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.
Actually that is not true, you could use Star of Azura to make them a permanent summon for the constant effect
david_m_18b16_ESO wrote: »well actualy in Skyrim you could have 2 permament revived pet. It is overpowered also. Especialy on DW toon with double enchant.
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
“Like in the lore of the game”?
What the actual fudge are you talking about?
In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.
Actually that is not true, you could use Star of Azura to make them a permanent summon for the constant effect
Excellent point. Now which one person in the whole game would you choose to make use of this unique Daedric artifact? If this was added to Cyrodiil as a Volendrung style addition then I wouldn't mind it at all.david_m_18b16_ESO wrote: »well actualy in Skyrim you could have 2 permament revived pet. It is overpowered also. Especialy on DW toon with double enchant.
I've actually tracked down one, the Dead Thrall spell taught to you by the College of Winterhold at Conjuration 90. So, so far we've turned the Necromancer from a temp summoner to (at max level) a copy of every other pet class. Maybe the second summon would do something novel, what was the other one?
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
HorrorShow wrote: »One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.
How do you miss the point that much?
TheShadowScout wrote: »The way I see it... raising a undead "quick and dirty" comes with a price - of limited duration. That's the combat skill. And its the same for NPC necromancers who raise something to throw at you in combat, it does not stick around past their demise.
There obviously is some way to raise a undead on a more permanent basis, likely requiring a ritual and stuff... but that is all NPC domain at this point.
Although, if you were to play a necro, and have some friends... ask them to make alts named "skeletal minion" or something along those lines, put on undead polymorphs and play as your skeleton army? It'd be worth a giggle or two, yes?
Of course, then it could happen that your "skeletal minions" go like...
...when a zerg comes your way!