Should the PvE ( "old" open world) area difficulty be increased?

  • zyk
    zyk
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    Agreed, please increase the difficulty in PvE areas greatly!
    Reddit wrote:
    I met a level 45 player who only used light attacks because he didn't know skills were a thing...

    Cool story bro time. So this madman I met online didn't know how the skills mechanic worked but somehow tortured himself to level 45 using exclusively light attacks. He should have gotten a medal for this feat alone.

    I was grinding at Vivecs Antlers and I always group with random people for the 10% extra XP. I noticed the guy I grouped with was only using ice staff light attacks. Very odd I thought so I messaged him what's up. Turns out he thought all the flashy skills were granted at level 50! He didn't even know heavy attacks were a thing.

    I got him on Mic and it turns out he was on older guy about 50-something who just didn't get all the mechanics. Whats worse is he was a Nightblade in heavy armor doing light attacks with his ice staff. There is more... He was using all his skill points to unlock random skills that he didn't need like all the two hand and resto tree. He was on the verge of quitting the game because light attacks were not cutting it anymore and he dying a lot.

    The next two hours were very rough. Not to sound ageist but he was having a hard time understanding how to do things like equip 2 daggers or assign skils, but I basically had to guide him how skills worked, the bars, redo his entire build and made him 2 sets of dd armor. Redo skills and attributes.

    When he did his first flurry attack on my dummy he was speechless. A new world was opened to him. There was so many other things to explain to him but I was spent so I'll try another day but I was happy that he won't at least quit the game now.

    https://www.reddit.com/r/elderscrollsonline/comments/bmx5i5/i_met_a_level_45_player_who_only_used_light/

    The current overland difficultly is such that one can be successful without knowing how to play at all.

    It's not all on the players. ESO was designed really badly. Well-designed games slowly but steadily scale difficulty up while ensuring all mechanics are introduced in a way they can be intuitively understood.

    I wasn't like the OP when I played 1-50 in 2014, but when I hit VR levels, I realized I did not know how to play ESO. It is my belief that most don't have a clear understanding of the basics because the game does a poor job of teaching and players never really *need* to learn on their own, despite being capable of it.

    ZOS should lock its gameplay designers in a room of classic Nintendo games to learn how to introduce new gameplay elements so they may be intuitively understood.

    ESO is so frustrating from a design POV, because it has complex mechanics that have to be completely dumbed down at a gameplay level because so few understand them. It would be better to have simpler mechanics that everyone understands so gameplay can be more interesting.
    Edited by zyk on May 17, 2019 4:09AM
  • highkingnm
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I’m in two minds about this. As others have pointed out, overworld can still be difficult without CP, particularly if people are new to the game. I have plenty of guildees in my social guilds who need overworld help for a bit whilst they get used to the game.

    However, I remember pre 1T and the challenge of some overworld being great fun. I think increasing the difficulty in some areas (perhaps later in zones) would be good to give some overworld content with a little bit of challenge. It would also mean that the boss hyped up by the quest as a threat to an entire region or Tamriel isn’t melted in 6 seconds.

    In effect, I agree with increasing difficulty but carefully and with an awareness of the fact it is still difficult for many newer players.
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.

    <sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!

    Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
    https://youtube.com/watch?v=KIiopwi6Mr0
    Edited by Aireal on May 19, 2019 3:58AM
    Life is about the journey...cause it all ends the same
  • Sevn
    Sevn
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    No thanks, PvE difficulty is fine as it is.
    Aireal wrote: »
    Sevn wrote: »


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.

    <sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!

    Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
    https://youtube.com/watch?v=KIiopwi6Mr0

    You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!

    Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • ibkickin
    ibkickin
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I partially agree with you that the open world is easy, however what scares me is the idea of making it harder in the wrong aspects. You shouldn't raise their numbers and make them hit harder to match the players who have even remotely useful sets, a new player would get demolished from a severe lack of "meta" in their diet. Maybe increase the difficulty in other aspects like you suggested, such as increased aggro range and more mechanics than just blocking the occasional heavy attack.

    Strength on it's own is directionless, Thirst for battle is helpless, Only when the two join is a mighty warrior born.
  • HowlKimchi
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    What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).

    I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »

    You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!

    Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!

    hmmmffph.. Yeah, not naked, without good gear. I know I can't do that, not in this game anyway. I mean marik isn't wearing 'the best', but he's wearing pretty good stuff, all 'found gear'.. except his breeches, which he made leather, with stamina regen, was the last piece I thought I needed for a good run.

    As I said he's got 4 levels to go until 20 and a friend gave me a couple of ideas about WB locations I might not find people at.! If a couple more levels don't matter, then I have a better chance of finishing a WB solo.

    My Sorc Ay'Anna is awesome, errr for a level 32 char! Going at something Solo is fun, to me. But most of it boils down to - I can go at my own speed and know I am not ticking off a friend.

    Life is about the journey...cause it all ends the same
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    HaruKamui wrote: »
    What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).

    I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P

    I like the new zone Idea, in a way, If one has to go through zone A to get to B and go through B to get to C.. and they get harder along the way.. as long as each had enough story/ dungeons to level a character up to the point they could have a challenge ( but not a suicide run ) through the next zone, that would be pretty cool.

    <eye roll > and Zos doesn't put "Event" items in the harder zones. I know.. I know.. end game people.. but it isn't fair to have items that "I" can't get to on my new-ish account because I haven't sprinted to end game CP.

    Then again.. as I have said before.. who is it scaled for?
    Life is about the journey...cause it all ends the same
  • TheRealPotoroo
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Aireal wrote: »
    HaruKamui wrote: »
    What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).

    I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P

    I like the new zone Idea, in a way, If one has to go through zone A to get to B and go through B to get to C.. and they get harder along the way.. as long as each had enough story/ dungeons to level a character up to the point they could have a challenge ( but not a suicide run ) through the next zone, that would be pretty cool.

    <eye roll > and Zos doesn't put "Event" items in the harder zones. I know.. I know.. end game people.. but it isn't fair to have items that "I" can't get to on my new-ish account because I haven't sprinted to end game CP.

    Then again.. as I have said before.. who is it scaled for?

    That's roughly how ESO worked pre-One Tamriel. Zones had levels that meant something. When I as a level 15 or thereabouts accidentally stumbled into Bangkorai and encountered level 43 spiders they scared the crap out of me. Quests that were graded too far above your level used to show up in the quest list in orange or red. Obviously, once you'd levelled up you became effectively invincible in the early zones, so it wasn't perfect, but at least there was a sense of progression.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.

    That's roughly how ESO worked pre-One Tamriel. Zones had levels that meant something. When I as a level 15 or thereabouts accidentally stumbled into Bangkorai and encountered level 43 spiders they scared the crap out of me. Quests that were graded too far above your level used to show up in the quest list in orange or red. Obviously, once you'd levelled up you became effectively invincible in the early zones, so it wasn't perfect, but at least there was a sense of progression.


    Interesting... after reading that I looked it up. funny they did away with it, but I understand their reasoning. I bought the game for the 'exploration' factor, I have explored all the 'overland' area's in all the other games I have played, but not done all the quests - on purpose.

    Personally, I do not need the overworld to be harder - I understand other peoples desire to have it more challenging. Is that an Oxymoron? Well sure, but that is me all over. Some days a challenge is a great thing, striving against the almost impossible - invigorating and succeeding an awesome feeling! Other days.. not so much! I just want to meander through life with not a care in the world.

    Life is about the journey...cause it all ends the same
  • HowlKimchi
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    Aireal wrote: »
    HaruKamui wrote: »
    What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).

    I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P

    I like the new zone Idea, in a way, If one has to go through zone A to get to B and go through B to get to C.. and they get harder along the way.. as long as each had enough story/ dungeons to level a character up to the point they could have a challenge ( but not a suicide run ) through the next zone, that would be pretty cool.

    <eye roll > and Zos doesn't put "Event" items in the harder zones. I know.. I know.. end game people.. but it isn't fair to have items that "I" can't get to on my new-ish account because I haven't sprinted to end game CP.

    Then again.. as I have said before.. who is it scaled for?

    That's roughly how ESO worked pre-One Tamriel. Zones had levels that meant something. When I as a level 15 or thereabouts accidentally stumbled into Bangkorai and encountered level 43 spiders they scared the crap out of me. Quests that were graded too far above your level used to show up in the quest list in orange or red. Obviously, once you'd levelled up you became effectively invincible in the early zones, so it wasn't perfect, but at least there was a sense of progression.

    GW2 made it so your level and stats scaled down when you go to lower leveled areas so early maps for different races don't become totally obsolete for your leveled toon when you explore those parts, while still maintaining the sense of progression when you become strong enough for new maps..
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • XarethiuS
    XarethiuS
    No thanks, PvE difficulty is fine as it is.
    I think PvE areas should be a mix between "scaled for your level" and "a little bit harder than it is after a high level"
    since new players won't like even slower level progression and harder enemies that would be bad marketing.
    Edited by XarethiuS on May 19, 2019 3:28PM
    "I swear to you gentlemen, that to be overly conscious is a sickness, a real, thorough sickness."
    -Fyodor Mikhailovich Dostoevsky

    "A question that sometimes drives me hazy: am I or are the others crazy?"
    -Albert Einstein

    “Hell isn't a fire pit but a museum of regrets.”
    -Exurb1a
  • StormeReigns
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    No thanks, PvE difficulty is fine as it is.
    Emotions, passions and opinions. Great things to have and express. Never good to use as a replacement for facts. Especially when trying to dictate how others (outside of yourself) should play a game, more so when you have no real personal connection to them.
    Edited by StormeReigns on May 19, 2019 3:30PM
  • MaleAmazon
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    Interesting... after reading that I looked it up. funny they did away with it, but I understand their reasoning. I bought the game for the 'exploration' factor, I have explored all the 'overland' area's in all the other games I have played, but not done all the quests - on purpose.

    They certainly made the right choice. "Outlevelling" your zones by doing sidequests was really not good.

    The problem was that they never ever introduced anything to replace it.


    The best (but far from perfect) I´ve seen in terms of gameplay difficulty was probably an Oblivion mod (I forget the name) that made monsters more static in difficulty, and also made them stronger on deeper levels of dungeons and farther from roads. It was a completely different game. I would sneak around on the lower levels of caves, avoiding enemies I could not fight just so I could get the valuable loot (which was also above my level)... it was great.

    I also stumbled across an enormously powerful opponent (insta-killing). Guess I wanted to roleplay so IIRC I aggroed him again but ran away (since that´s what my character would do, rather than clairvoyantly not approach him when I reloaded). Thing was in TES 4 enemies would basically never deaggro, so after running halfway across the world, I would sigh in relief, then look back to see the King of All Enemies still chasing me. Along with 3 bears, couple wolves, 4 highwaymen... ;)
    Edited by MaleAmazon on May 19, 2019 3:54PM
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    MaleAmazon wrote: »

    They certainly made the right choice. "Outlevelling" your zones by doing sidequests was really not good.

    The problem was that they never ever introduced anything to replace it.


    The best (but far from perfect) I´ve seen in terms of gameplay difficulty was probably an Oblivion mod (I forget the name) that made monsters more static in difficulty, and also made them stronger on deeper levels of dungeons and farther from roads. It was a completely different game. I would sneak around on the lower levels of caves, avoiding enemies I could not fight just so I could get the valuable loot (which was also above my level)... it was great.

    I also stumbled across an enormously powerful opponent (insta-killing). Guess I wanted to roleplay so IIRC I aggroed him again but ran away (since that´s what my character would do, rather than clairvoyantly not approach him when I reloaded). Thing was in TES 4 enemies would basically never deaggro, so after running halfway across the world, I would sigh in relief, then look back to see the King of All Enemies still chasing me. Along with 3 bears, couple wolves, 4 highwaymen... ;)


    I played Oblivion on 360 and have not yet downloaded it on PC ( I have the full box set ) .. so no mods, but I would sure look that one up! In Skyrim TES IV ..Sky Test does that, makes animal behavior more realistic. I combine that with Immersive Creatures, which add's different creatures dependent on your level.. plus
    OBIS, Deadly Dragons, Diverse Dragons, Northern Encounter, Enemy Enhancer, and another mod that allows Bandits to go through doors ( forgot the name ..and don't feel like looking it up ), Lost Grimoire and ASIS ( which allows NPC's to use the spells from Grimoire) ..and soon to add Monster Mod, just waiting for the all in one and the kinks to be worked out! Oh and 'You are not the Dragonborn' which allows dragons to spawn immediately..<snicker> I learned early NOT to us the un-leveler toggle!

    Been there.. done that.. and was glad for a fast horse!



    Life is about the journey...cause it all ends the same
  • Panzanella
    No thanks, PvE difficulty is fine as it is.
    As someone who has never had anywhere near max cp (currently around 380) I think the current difficulty is fine. Solo questing is where I can relax and enjoy the game without having to worry about min/maxing. Having the overworld be at the difficulty it is has been invaluable while leveling every armor and weapon skill. Plus it's nice being able to focus on the story instead of having to fight off difficult mobs. Making the overworld questing more difficult would probably drive me away. If I want a challenge there's other content I can do.
    Edited by Panzanella on May 19, 2019 11:28PM
  • twev
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    I think it's reasonable for a new quest to be occasionally added later in old areas, so seasoned players can revisit those older areas with new game-driven purpose.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Wandering_Immigrant
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    Agreed, please increase the difficulty in PvE areas greatly!
    Sevn wrote: »
    Aireal wrote: »
    Sevn wrote: »


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.

    <sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!

    Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
    https://youtube.com/watch?v=KIiopwi6Mr0

    You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!

    Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!

    Here's one of my crafter doing the mammoth & giant WB in Eastmarch. She's level 28 but you can see in the video she has not much in the way of skills or passives, her points are all in crafting. She wears a jailbreaker/Ford's combo for speed, but she's wearing 4/5 pieces in both for the video. The movement speed does help a lot, less unnecessary running in wide loops, but since not everyone will have that I took off the 5th pieces.

    Someone does come along toward the end, in about 4 or 5 tries I couldn't seem to get a full solo to my self.

    https://m.youtube.com/watch?v=JTB1WHzPGT0
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.

    Here's one of my crafter doing the mammoth & giant WB in Eastmarch. She's level 28 but you can see in the video she has not much in the way of skills or passives, her points are all in crafting. She wears a jailbreaker/Ford's combo for speed, but she's wearing 4/5 pieces in both for the video. The movement speed does help a lot, less unnecessary running in wide loops, but since not everyone will have that I took off the 5th pieces.

    Someone does come along toward the end, in about 4 or 5 tries I couldn't seem to get a full solo to my self.

    https://m.youtube.com/watch?v=JTB1WHzPGT0

    That is a nice run!! Yeah, I can see the speed really helps! My Warden would have had to 'stand' way to much!

    Yeah getting a WB solo is a pain! I logged into A'Darien 3 times today and ran to different WB's... people at all of them. A friend told be about 2 that she says rarely has people at.. but another friend said they are really high in health and might be a bit much, but as I said, I can only try.. succeed or fail.
    Life is about the journey...cause it all ends the same
  • Sevn
    Sevn
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »
    Aireal wrote: »
    Sevn wrote: »


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.

    <sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!

    Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
    https://youtube.com/watch?v=KIiopwi6Mr0

    You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!

    Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!

    Here's one of my crafter doing the mammoth & giant WB in Eastmarch. She's level 28 but you can see in the video she has not much in the way of skills or passives, her points are all in crafting. She wears a jailbreaker/Ford's combo for speed, but she's wearing 4/5 pieces in both for the video. The movement speed does help a lot, less unnecessary running in wide loops, but since not everyone will have that I took off the 5th pieces.

    Someone does come along toward the end, in about 4 or 5 tries I couldn't seem to get a full solo to my self.

    https://m.youtube.com/watch?v=JTB1WHzPGT0


    Awesome, thanks for the vid!
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Ohtimbar
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    No thanks, PvE difficulty is fine as it is.
    I still see plenty of new players struggling with basic content. I wouldn't mind the option for greater overland difficulty, but I've no clue how that might work.
    Edited by Ohtimbar on May 20, 2019 3:40AM
    forever stuck in combat
  • Kolache
    Kolache
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    Agreed, please increase the difficulty in PvE areas greatly!
    I would love to see some statistics from ZOS regarding new players. Like number of deaths while not AFK, percentage of new player population, etc. That'd be a more concrete method to determine if new players in general truly struggle or if that really just refers to outliers/anomalies.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • MaxJrFTW
    MaxJrFTW
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    Agreed, please increase the difficulty in PvE areas greatly!
    There's nothing fun about 1 shotting mobs and being under no threat whatsoever outside of instanced content. Few things are more disappointing than spending hours following a questline and hearing npcs build up a villain just to end up killing said villain in 3 seconds.

    I'm just waiting for classic WoW to release. ESO is too casual, and the developers don't put any real effort into anything other than the crown store.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Sirona_Starr
    Sirona_Starr
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    No thanks, PvE difficulty is fine as it is.
    cyberjanet wrote: »
    A lot of things are being increased in difficulty to suit long time players who continually get better at the game.
    But some people don't play 24/7.
    And you know, there are always new players coming in.
    If you want the content to be harder, just zero all your CP and wear mismatched white armour.

    Or, don't wear any armor at all :)
  • Chadak
    Chadak
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    No thanks, PvE difficulty is fine as it is.
    No thanks. I'm not here because I need more difficulty in my life. I like being able to zoom around the world and to pick my challenges out of vet mode content when, where and as I please.

  • RavenSworn
    RavenSworn
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I'm all for a slight change in difficulty for the mobs, we don't really need to up the scale too much.

    We need to understand that while new players in eso might be new mmo players, they can also be veteran mmo players but new to this game. Thus, even with no cp, a veteran mmo player understands basic mechanics like don't stand in red or block for a start.

    One of the reasons why classic wow had so much community strength and communication is that the mobs at the early stages + the lack of combat tools on your character adds a sense of heightened difficulty. Mobs also alerted others when they are about to die, which creates a sense of urgency in which u have to make that killing blow asap. Grouping up alleviates the levelling greatly.

    In eso however, grouping up trivializes the content. I like the fact that some like to solo the content and with eso that's possible, but not needing to change your build to suit your gameplay trivializes the choice you put in on your action bar.

    Again it's about not putting wholesale changes to the mobs, perhaps increasing the health of the tanky mobs, the damage of the physical dps mobs and add in one more mechanic for the mage mobs.

    I have tried no cp levelling, but simply because I know by reflex how to avoid the red, its still not as hard as some people think.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • MikaHR
    MikaHR
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    No thanks, PvE difficulty is fine as it is.
    Pretty much the only reason WoW was so popular is because it was significantly easier than other MMOs of the time and perfectly soloable.

    I remember many Lineage 2 players leaving for WoW because it was much more casual and easier along with no dropping your gear on death, no xp loss on detah etc etc. In hardcore circles WoW was considered scrub, filthy casuals MMO.

    And what does it matter how much damage the red cicrle does if you avoid it? It could be one shot mechanic and it still wouldnt make it any more difficult.
    Edited by MikaHR on May 22, 2019 11:24AM
  • Kolache
    Kolache
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    Agreed, please increase the difficulty in PvE areas greatly!
    No amount of MMO-design theory-crafting or fear mongering (any tweak to the difficulty in ESO will not suddenly make it Dark Souls) doesn't change the fact that half of the players responding to this poll find the solo game too easy.

    You could simply vote with an explanation of how you personally feel about the difficulty of the game without attempting to explain to someone else how they feel about the game is wrong or how the company will explode if they listen to my opinion.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Aireal
    Aireal
    ✭✭✭
    No thanks, PvE difficulty is fine as it is.

    RavenSworn wrote: »
    I'm all for a slight change in difficulty for the mobs, we don't really need to up the scale too much.

    We need to understand that while new players in eso might be new mmo players, they can also be veteran mmo players but new to this game. Thus, even with no cp, a veteran mmo player understands basic mechanics like don't stand in red or block for a start.

    <snip>

    I have tried no cp levelling, but simply because I know by reflex how to avoid the red, its still not as hard as some people think.

    I had a verrrrrryyyy long reply and decided it was way too long.

    This is my 1st MMO.. and I would never..ever have picked it up if friends had not told me it was possible to do a great portion of the game solo. That yes, some dungeons are going to require a group, but I don't have to DO those.. sure I would miss some really nice play ( gear, rewards) by only doing PvE stuff. ( I come from single player RPG's..)

    I play Solo.. I don't particularly want to 'group', on all my characters, I will set up a PvP character, but the majority of my characters are PvE and Solo at that. I know it will be easier to build my PvP character once I have CP points from another character.. problem it that won't happen soon.

    I find the overworld challenging enough.. then again, with no CP points and the majority of my characters wearing 'found" gear.. and my habit of forgetting food/drink/potion buff's.. combined with not running past every aggro'd NPC or creature..

    Can I play a more challenging game? Sure, I'll whip out my copy of Dark Souls, I've finished it more than once and I know a lot of the 'tricks' to make my game smoother, easier. When I want a serious challenge, that's where I go. Or I load up Skyrim, flip a couple of toggles on my Mods, bump it from Adept to Master. ( Higher rate of spawns/ unleveled ) and start a Dead IS Dead run.

    ... I personally don't need the game made more difficult and for a game that level scales itself to each individual player, the only reason it's not at least a partial challenge is due to each players choices. Yes your Correct, knowing the mechanic's helps.. helps.

    Take a low level character ( below 20), with only found gear , no buff's ( only healing potions) , NO CP points, No Skyshards ( except those found in Mirkmire).. oh and no mount with super speed. and collect at least 100 items ( herbs, ore, hides ).. and NO following the roads. In Mirkmire...

    Rely on "YOUR" skill, not the games. How you block, how fast you react, your knowledge of what works best on what. RavenSworn, I don't mean that 'your' as you necessarily, but as people who say the world space isn't a challenge so increase the difficulty.

    <sigh> and that's my idea of shorter.. geeze.
    Life is about the journey...cause it all ends the same
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