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Mechanics you don't like

  • mairwen85
    mairwen85
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    Whatever kills me. Nerf it!!! /s

    Just kidding. The spice nonsense in RoM, and rediculous skeeverton in Frost vault.
    Edited by mairwen85 on May 19, 2019 1:37PM
  • code65536
    code65536
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    Skeevaton in Frostvault non-HM is boring and just filler.

    But in HM, Skeevaton is the best dungeon mechanic ever. Granted, it's frustrating to initially learn. But it promotes teamwork and coordination in a way no other dungeon mechanic does.

    Best. Mechanic. Ever.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • IzzyStardust
    IzzyStardust
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    What are some dungeon/trial mechanics you don't like and find to be just plain annoying?

    I hate the poison spit from the dragon statues in Scalecaller Peak final boss fight. It's usually the biggest reason for a wipe in my experience and it's just a random one-hit mechanic. Last time I was there as a tank, I slotted Retreating Maneuver and kept a 100% uptime so the group can avoid it faster. It worked but I still hate the mechanic.

    If the dps is good enough you never have it. :)
  • Jamdarius
    Jamdarius
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    Not a dungeon mechanic at all but animation cancelling is just pure bs in this game, why make an animation for skills than at all? They could make them all work instantly and that would make no difference...

    People claimed that healers are useless and not needed in dungeons and that DD's could burn through them without healer, just by relying on tank and self heals... well it is caused entirely by the fact people can get 2 much DPS, without animation cancelling I bet people would not be able to get 50k+ DPS.

    Now on topic:
    MOST annoying mechanic when playing dungeons: Teleporting/moving bosses, for example I just hate certain BC II boss that goes into those orb things and disappears, it is not hard boss but annoying.
    2nd MOST annoying are mechanics which make healer feel not needed at all, include all one shots from bosses which healer just cannot prevent, creating something like a dome that would keep players safe for short duration during such one shot would be appreciated - but only if it would have a lot magicka consumption and very short duration so that timing would play it's role (like 1 sec cast time and 1-2 sec duration only).
  • killahsin
    killahsin
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    being 'stuck in combat' in cyrodiil since 2014.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.

    Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.

    Thx.

    Dont be stuborn as OX. I said that removing animation cansel will tin the gap betveen 15k dps players and those who do 50k. Reducing animation time will bring 15k players up to 20-25k. And removing AC will cut engamers overal dps with like 5-10k. Thats it. But hey, you can continue to twist my words, pretending that you dont get what i mean.

    Here is my first post:

    ""Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.""

    Why do you find the need to say something negative towards me when you reply. It does not give any credence to what you say.

    I merely pointed out facts and I never suggested AC does not improve DPS, never.

    Heck, that person that is only pulling 15k has a lot to learn to improve their dps having nothing to do with AC. If they choose to work on improving their dps they will easily get to the point where they can AC. It is a choice.

    Another fact is Zos will not "disable" AC. You even acknowledged that Zos has said it is here to stay. I also doubt Zos will rework every animation for the game. Just being realistic here as I have never seen a game with animations all finishing within the GCD. There is another option, a different path Zos can follow but since I seem to be stubborn as an OX I will let you figure that one out as you are the genius here.
  • NupidStoob
    NupidStoob
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    NupidStoob wrote: »
    Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).

    https://youtu.be/YlEipFtHw7o?t=287

    You can go play Tera yourself.
    So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
    That without animation canseling combat (not just look) is slugish, clunky and boring.
    Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
    You just refuse to see it / or to admit.

    I have never said that weaving doesn't increase DPS. I have pointed out that bashcancelling doesn't and used that chance to explain the different kind of animation cancels since people throw around terms randomly all the time without fully understanding the differences. You saying bashcancelling improves DPS just proves that point.

    I have also given you reasons why animation cancelling is in the game and why I don't think it's bad to have. ZoS doesn't need to remove it, but fully embrace it and make an effort to teach newer players about it. That's at least my opinion.


    If ZoS were to remove animation cancelling bad players will still remain bad and casual players will still not care to inform themselves on how to perform better. The fact that you can just manage 2 dots and heavy attack and easily get over 15k DPS, yet many people struggle to even reach that benchmark is prove of this. There is no animation cancelling involved so this wouldn't change.

    The groupfinder argument is invalid. You know exactly what you sign up for when you queue up with it so queuing up and then complaining is ridiculous. It's not difficult to find guilds. Even in trading guilds you can get reasonably good groups. Hopefully the new guild finder will help people with that.
  • ItsMeToo
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    Royaji wrote: »
    ItsMeToo wrote: »
    The Mareo Brothers are two Mechanics I don't like.

    They are plumbers though. If you want to sh*t-post at least do your homework.

    You're the one that needs a homework assignment.

    Plumbing Mechanic job description: Assemble, install, or repair pipes, fittings, or fixtures of heating, water, or drainage systems, according to specifications or plumbing codes.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Runkorko
    Runkorko
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    NupidStoob wrote: »
    NupidStoob wrote: »
    Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).

    https://youtu.be/YlEipFtHw7o?t=287

    You can go play Tera yourself.
    So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
    That without animation canseling combat (not just look) is slugish, clunky and boring.
    Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
    You just refuse to see it / or to admit.

    I have never said that weaving doesn't increase DPS. I have pointed out that bashcancelling doesn't and used that chance to explain the different kind of animation cancels since people throw around terms randomly all the time without fully understanding the differences. You saying bashcancelling improves DPS just proves that point.

    I have also given you reasons why animation cancelling is in the game and why I don't think it's bad to have. ZoS doesn't need to remove it, but fully embrace it and make an effort to teach newer players about it. That's at least my opinion.


    If ZoS were to remove animation cancelling bad players will still remain bad and casual players will still not care to inform themselves on how to perform better. The fact that you can just manage 2 dots and heavy attack and easily get over 15k DPS, yet many people struggle to even reach that benchmark is prove of this. There is no animation cancelling involved so this wouldn't change.

    The groupfinder argument is invalid. You know exactly what you sign up for when you queue up with it so queuing up and then complaining is ridiculous. It's not difficult to find guilds. Even in trading guilds you can get reasonably good groups. Hopefully the new guild finder will help people with that.

    3 ways
    Way 1 : ZoS remove AC /we both know wont happen.
    Way 2: ZoS remove AC and in the same time reduce animations on all skills. / wont happen because ZoS cant remove AC even if they want.
    Way 3: ZoS reduce animations on all skills / i hope they will.

    But ZoS will more likely choose the fourth way. To do nothing.
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