MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.
MLGProPlayer wrote: »MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.
25k to 40k is a 70% increase...
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.
I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
So as you see, there is nothing to wory about.
You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.
One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.
I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.
When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.
You are naive if you rly belive that i dont know the diference.
As said. Make a test with standart rotation and one with animation cut.
Or go back in time and check old post about what ppl think about AC.
The reason there is no more such posts is because ppl give up, knowing zos wont do sh.t.
Me... i`m stuborn.
And btw is not about me getting better, Is about leting ppl to truly play the game. Without milking the dps by switching weapon bars and pressing blocks.....
Do you think hiting block is a standart part of the dps rotation ?
Right..........
NupidStoob wrote: »Block cancelling does in no way increase your DPS. You still have one second global cooldown on light attack and one second global cooldown on your skills. There is NO way to increase this speed. Your animation might instantly finish, but you still have to wait a moment until you can cast the next ability.
[
https://www.youtube.com/watch?v=NMhrzCvFOUgMLGProPlayer wrote: »MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.
25k to 40k is a 70% increase...
runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
This discussion about AC is idiotic. One, for some reason, weaving and animation canceling is the same now? Since when?
Weaving increases DPS by a lot, weaving is also suggested by the ingame leveling tool and load screens. And light attacks are off the global CD. So totally legit and intended.
Animation canceling is a result of being able to Block, bar swap or dodge mid animation. So, remove this and you will end up dying a lot more then you're currently doing.
For the discussion about dungeon mechanics:
I find new mechanics no matter the type fun. What I do not like the reuse of mechanics from dungeon too dungeon.
And please, just because you have not learned a mechanic yet, does not mean it has too be changed or nerfed. Just learn it. Other people do it with no-death runs with full glass cannon setups right? So you should be able too do it as well, right?
MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.
MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
This is not true. Animation cancelling absolutely makes up the bulk of your DPS.
I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
Thanks as your comment supports what you quoted perfectly as your A/C account for significantly less than 70% of your damage, by your own words. It is also far from the 15k to 50k+ improvement the other person stated. I never suggested, even remotely, that A/C did not increase DPS. That would have been absurd for me to do so.
Thx.
runkorkoeb17_ESO wrote: »NupidStoob wrote: »Block cancelling does in no way increase your DPS. You still have one second global cooldown on light attack and one second global cooldown on your skills. There is NO way to increase this speed. Your animation might instantly finish, but you still have to wait a moment until you can cast the next ability.
[
Watch very carefuly/ dntw wont take more than minute. (can skip to 0:58)https://www.youtube.com/watch?v=NMhrzCvFOUg
Stil have something to say ? Dont tell me you didnt see the diference?
https://youtu.be/YlEipFtHw7o?t=287 NupidStoob wrote: »Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).https://youtu.be/YlEipFtHw7o?t=287
If your concern is "Game is slow and boring without animation cancelling", why not speed up the animations? Instead of one second cast time, it's a 0.5 second cast time, so on and such?runkorkoeb17_ESO wrote: »NupidStoob wrote: »Here is an example of the official gameplay trailer from 6 years ago. There are numerous combat shots in the video, but I timestamped it at one that showcases how it would look without any animation cancelling. It looks slow, sluggish, clunky and boring and if you really want that you can find other MMOs that have this type of combat (I think Tera has it).https://youtu.be/YlEipFtHw7o?t=287
You can go play Tera yourself.
So why do you thik i want devs to reduce skill animation? In your post you just comfirm what i said.
That without animation canseling combat (not just look) is slugish, clunky and boring.
Stil some players refuse to do AC. And they are majority. So where this lead? Tell me what happens when you enter dungeon with such players ? Yep, you either quit, either spend 3 times longer to finish the dungeon. If you menage to finish it at all.
You just refuse to see it / or to admit.
I did. And you didn't answer my question.runkorkoeb17_ESO wrote: »