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Mechanics you don't like

  • Draxys
    Draxys
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    Ghost walls that one shot you while sneaking up by morphing through a big ass dragon, while the dragon places a large heavy hitting poison ground aoe, as well as ice bolts that wreck you if not reflected, not to mention beetles that can one shot if they aren’t dodged plus they debuff your armor.... oh and also there’s a bunch of adds that could one shot or root you, and they spawn on percentages to prevent you from just burning through it to be safe. And this is after a few nerfs.
    2013

    rip decibel
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    jiffy lube has not so good mechanics afaik
  • Nebthet78
    Nebthet78
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    - One-shot mechanics with no room to avoid it. It's just a lazy way to add difficulty.

    - DPS checks. Just let people be able to do the content, even if it takes them 3+hours. At least they are doing the content and working to achieve something.

    - Too many mechanics going off all at the same time. DoM, Blackrose Prison, VCR and VAS + mechanics. At some point, you have so much going on, you end up with sensory overload and you just shut down.

    - Light Attack Meta (This did more damage to the DPS gap than anything else in this game, especially when paired with Animation Cancelling and the use of Macros).

    - Lag. Due to the complete lack of real response to fix this issue. I have to assume it's an intended mechanic at this point.
    Far too many characters to list any more.
  • Facefister
    Facefister
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    @Nebthet78
    - One-shot mechanics with no room to avoid it. It's just a lazy way to add difficulty.
    Name one.

    - DPS checks. Just let people be able to do the content, even if it takes them 3+hours. At least they are doing the content and working to achieve something.

    You can see same content in normal too.

    - Too many mechanics going off all at the same time. DoM, Blackrose Prison, VCR and VAS + mechanics. At some point, you have so much going on, you end up with sensory overload and you just shut down.

    Normal mode is a thing.

    - Light Attack Meta (This did more damage to the DPS gap than anything else in this game, especially when paired with Animation Cancelling and the use of Macros).
    I am playing a heavy attack build with my sorc and I am pulling off ~51k self-buffed.

    - Lag. Due to the complete lack of real response to fix this issue. I have to assume it's an intended mechanic at this point.
    granted.
    Edited by Facefister on May 18, 2019 8:51PM
  • tuxon
    tuxon
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    Pet mechanics
    Animation cancelling
    Vault Protector

    And that every class is the same they are not unique.
  • SidraWillowsky
    SidraWillowsky
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    I did a 3 mil dummy test the other day.

    Same setups both times, both parses with LAs in between skills, but the first involved no animation canceling.

    No canceling: 24k, and the parse was full of errors + I let my DoTs drop off way too frequently, since I'm used to timing them based off of animation canceling.

    Canceling: 41k for that parse; my max is 44k.
    Edited by SidraWillowsky on May 18, 2019 9:47PM
  • runkorkoeb17_ESO
    runkorkoeb17_ESO
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    I did a 3 mil dummy test the other day.

    Same setups both times, both parses with LAs in between skills, but the first involved no animation canceling.

    No canceling: 24k, and the parse was full of errors + I let my DoTs drop off way too frequently, since I'm used to timing them based off of animation canceling.

    Canceling: 41k for that parse; my max is 44k.

    So double. Thanks
  • notyuu
    notyuu
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    Sun shield and it's general....uhh...crappyness
    Lets go over the problems
    1. it costs a heft chunk of mag for what little it offers
    2. It's scaled off max HP [30%]
    3. it takes forever to rank up
    4. blazing morph deals a pityful amount of damage [you'd get about 3K tops on a hp stacking tank.due to sheild hp scaling]
    5. Radiant ward cost reudction and damage are joke tier
    6. the resistance % increases based upon number of things hit/numer of enemies nearby is fundmentally worthless due to low innate sheild values.
  • zaria
    zaria
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    What are some dungeon/trial mechanics you don't like and find to be just plain annoying?

    I hate the poison spit from the dragon statues in Scalecaller Peak final boss fight. It's usually the biggest reason for a wipe in my experience and it's just a random one-hit mechanic. Last time I was there as a tank, I slotted Retreating Maneuver and kept a 100% uptime so the group can avoid it faster. It worked but I still hate the mechanic.
    I hate vSpindle 1 last boss more, same whit vBC1 last boss, vFungal1 is nice as its telegraphed well enough.
    For an low cp player its way harder than say vWoM.
    Yes it might have the purpose of scaring low cp players off vet dungeons :)
  • SidraWillowsky
    SidraWillowsky
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    I did a 3 mil dummy test the other day.

    Same setups both times, both parses with LAs in between skills, but the first involved no animation canceling.

    No canceling: 24k, and the parse was full of errors + I let my DoTs drop off way too frequently, since I'm used to timing them based off of animation canceling.

    Canceling: 41k for that parse; my max is 44k.

    So double. Thanks

    Round that percentage - I think I'd have hit a bit higher had I kept my DoTs up (stamblade toon, so I lost hail, caltrops, and poison injection DPS more than one would if they paid more attention), so I'd wager around 40% with better uptimes. Still a significant amount either way.

    I'm a fan of animation canceling (obviously), but 8 think that close to 30k DPS is pretty doable, though it would require a much more dynamic rotation with regards to bar swapping more frequently to keep DoTs up since the meta rotations rely on timing based on animation canceling, along with exploring different, non-meta sets. Hell, I don't use the Advancing Yokeda set because I can't get through my back bar rotation fast enough, and I think that my rotation and DPS are pretty good. Some of those sets can be discouraging for players who DO have slower rotations and who may not do the animation canceling thang.
  • runkorkoeb17_ESO
    runkorkoeb17_ESO
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    I did a 3 mil dummy test the other day.

    Same setups both times, both parses with LAs in between skills, but the first involved no animation canceling.

    No canceling: 24k, and the parse was full of errors + I let my DoTs drop off way too frequently, since I'm used to timing them based off of animation canceling.

    Canceling: 41k for that parse; my max is 44k.

    So double. Thanks

    Round that percentage - I think I'd have hit a bit higher had I kept my DoTs up (stamblade toon, so I lost hail, caltrops, and poison injection DPS more than one would if they paid more attention), so I'd wager around 40% with better uptimes. Still a significant amount either way.

    I'm a fan of animation canceling (obviously), but 8 think that close to 30k DPS is pretty doable, though it would require a much more dynamic rotation with regards to bar swapping more frequently to keep DoTs up since the meta rotations rely on timing based on animation canceling, along with exploring different, non-meta sets. Hell, I don't use the Advancing Yokeda set because I can't get through my back bar rotation fast enough, and I think that my rotation and DPS are pretty good. Some of those sets can be discouraging for players who DO have slower rotations and who may not do the animation canceling thang.

    Thats why i suggest to lower overal skill animation alittle. To bring the casual players up to 30k dps.So they can expirience every dungeon and normal raid. Because at the moment do i survey how many ppl do DLC dungeons. Max lvl CP players even use low level randoms in their daily dungeon quest grps, just to be sure they wont hop on DLC instance :D
  • DyingIsEasy
    DyingIsEasy
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    What are some dungeon/trial mechanics you don't like and find to be just plain annoying?

    50% of the people: Animation Cancelling...
    If you think AC is a dungeon/trial mechanic you truly have no clue.
  • Tommy_The_Gun
    Tommy_The_Gun
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    One shots in general.
    I can give all I have, to have like 50K health & armour cap and still get one - shoted. This totally negates the point of putting ANY points in the health attribute. There is simply no relevant benefit.

    Imho tanks should be able to survive one-shots.
    Edited by Tommy_The_Gun on May 18, 2019 11:07PM
  • Carl-lan
    Carl-lan
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    Stuff that slows you down -

    1. In MoS the Indrik fight annoys me. It’s easy enough to do, but there’s more crouching than fighting.

    2. The ghost boss in Spindle 2 where you need to kill the ghost mobs before hand. It drags, more waiting than fighting.

    3. I always hated that WGT boss that put you in a jail cell. Not as bad now days but still frustrating.

    4. The dudes in this thread arguing about DPS and animation ‘canseling’. Mainly because of bad spelling, but also, they’re just getting in the way.
  • ZOS_AntonioP
    Hello everyone,

    Recently we've had to remove a few posts for a bit of baiting, flaming and derailing, all being against the Forum Rules. For further posts be sure to stay constructive, respectful and on-topic to avoid thread derailment or action on one's own account.

    Thank you for understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Monte_Cristo
    Monte_Cristo
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    There was that mechanic that did a service on my car, then the mudguards fell off while driving home. Don't like that mechanic.
  • Nebthet78
    Nebthet78
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    @Facefister
    - One-shot mechanics with no room to avoid it. It's just a lazy way to add difficulty.
    Name one.
    The white Troll in Frostvault Vet;
    Spindleclutch final boss had two, if you lag out and miss it, otherwise require a short dodge or block chance.
    Mantikora VSo with the popcorn. By the time the animation for the popcorn goes off for you to roll dodge, it's already too late.
    VCoS the stalagmite that is hard to see the tell for.
    Direfrost Keep last boss AoE ice spikes.. You have to be pre-ready for it. You don't have time to react to it while it is just happening.
    A lot of these you have to have prior knowledge to avoid them, or an addon to tell you when to roll dodge to avoid them, which frankly is cheating.



    - DPS checks. Just let people be able to do the content, even if it takes them 3+hours. At least they are doing the content and working to achieve something.

    You can see same content in normal too.
    I've reached a level of skill where Normal content is far too boring and is a faceroll. I'd rather have a little bit of challenge, in addition to playing with my friends. You don't get to dictate which content I do!!!


    - Too many mechanics going off all at the same time. DoM, Blackrose Prison, VCR and VAS + mechanics. At some point, you have so much going on, you end up with sensory overload and you just shut down.

    Again, Normal mode is too easy and I like a bit of a challenge. Even being disabled. Also, again, YOU don't get to dictate to me what type of content I can and cannot run!!

    - Light Attack Meta (This did more damage to the DPS gap than anything else in this game, especially when paired with Animation Cancelling and the use of Macros).
    I am playing a heavy attack build with my sorc and I am pulling off ~51k self-buffed.
    If I wanted to play a magicka build I would. But I don't like magicka builds, with the exception of a healer. I never have. Never will. I prefer stamina builds. They are more dynamic. You don't stand in one spot for 3/4 of the fight with them and you have to pay attention to more stuff. PS: There is a reason why people call the Magicka Sorc a Cheesing it build!
    pss: YOU don't get to dictate to me, what type of characters I can and cannot play in this game.


    Maybe you should go Fist one of your other holes, not located in your Face!!
    Far too many characters to list any more.
  • Facefister
    Facefister
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    The "one-shots" you've posted are highly telegraphed an not "unfair" in any possible way.
    Troll, interrupt
    Spindle, boss looks at your direction before she shoots at you
    Popcorn, despite being quick you can dodge the first hit and run backwards

    Yes I dictate you which content you should run. You claim to have "enough" skill and yet you fail the basics. You have no right about complaining about difficulty since you struggle with the basics. Now take your cheese and wine and do another vFG1 since nFG1 is too "boring" for your skill-level.
    Edited by Facefister on May 19, 2019 12:30AM
  • Zelos
    Zelos
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    Yes let's totally get rid of animation cancelling, making combat even more slow and sluggish. If you want that kind of combat go play another mmorpg, this games combat is meant to be fast and fun.
    Aeonhack - DC Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Imza
    Imza
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    the mechanics one likes or dislikes - is very very VERY subjective....

    Animation Cancelling is a mechanic that a lot of people don't like, and a lot of people do like it.

    Personally I don't like Animation Cancelling.


  • runkorkoeb17_ESO
    runkorkoeb17_ESO
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    Zelos wrote: »
    Yes let's totally get rid of animation cancelling, making combat even more slow and sluggish. If you want that kind of combat go play another mmorpg, this games combat is meant to be fast and fun.

    Wont be slow if they reduce skill animation
    EsO was prety fun even before ppl strart abuse AC so dont worry. And dont telll ppl where to go and what to play. Lets keep it polite
    Edited by runkorkoeb17_ESO on May 19, 2019 2:17AM
  • idk
    idk
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    .
    code65536 wrote: »
    FierceSam wrote: »
    I want mechanics that are challenging, coherent and recognisable.

    So a reasonable player should be able to go into a dungeon without having to have watched a video and work out how each boss fight functions. Sure they’ll die while they are learning it, but that will be because they haven’t ‘solved’ it and are working it out.

    I like Symphony of Blades in DoM because while it’s complicated and there’s a lot going on, the challenge not understanding what needs to be done, but actually being able to do it.

    What I don’t want is

    Lazy one-shots (not big, clever or intelligent design)
    Incomprehensible, untelegraphed mechanics - like what is going on with King Whatsisface in DoM?
    Anything that allows you to skip the mechanics by simply burning down the boss. DPS shouldn’t be a get out of jail free card.
    Lazy, uninformative death recaps
    Lazy inexplicable debuffs
    Random, untelegraphed death shots

    But above all, I hate the fact that the normal versions of dungeons don’t have many of the mechanics at all, so it’s impossible to learn them without jumping into the vet dungeons, where 2 weeks after release everyone is magically expected to ‘know’ how to do everything.

    What is "intuitive" depends somewhat on the player's perspective.

    You mentioned the Ayleid King in vDoM. We cleared vDoM on the first day of PTS (so... going in blind, having never seen or read about any of it before), and we had no difficulty with that boss. Why not? Because when he split into four, the first thing that came to our mind is, "hey, this resembles the topside boss in HRC". We dispatched the decoys, focused the real one, and we quickly cleared it without any difficulty. But for someone who has never done HRC before, I imagine it would be rather confusing.

    The worst case of that would be Warlord Tzogvin's mechanic where he rains fire on people. When we saw that for the first time on the first day of PTS, my initial reaction was, "hey, he just got a damage shield--this looks just like the shield mechanic on the first boss of vMoL". Indeed, that was exactly what was happening, and the mechanic posed no trouble for us. Later during that week, I watched another group's Twitch stream. They too went in blind, and they failed repeatedly at that mechanic until I explained in their stream chat how the mechanic worked. It's not their fault, really--the boss is raining damage down on everyone, so their instinctive reaction was to turtle up. The healer spammed heals while the DDs blocked. That's a perfectly reasonable reaction that someone would have to that mechanic. But, of course, it's wrong, since you must do damage to break the shield, and their DDs were not doing damage--they were blocking and shielding.

    As for whether unintuitive mechanics are bad... I think that depends on why a mechanic is unintuitive. For example, the spike mechanic on Velidreth is unintuitive because it's poorly telegraphed. During the Hist PTS, I couldn't figure out how to avoid the 1-shot spike until someone wrote, "dodge when you see the puff of dust"... um, okay--I'm not sure if I would've figured that out. The telegraph on that mechanic has since been improved significantly. The "stand still" part is now very explicitly telegraphed, and there is now a new telegraph for the dodge. It only took them a few years to fix, but they did fix it.

    But what about the shield phase on Tzogvin? Or the decoys on the Ayleid King? I would say that both are unintuitive, because not everyone has a body of knowledge of prior mechanics to draw from. But unlike the Velidreth spike, this is not a failure of telegraphing. But rather, a failure of correctly interpreting the cues that are given. And there's really nothing that I could think of to make it better telegraphed. And that's not a bad thing. You mentioned the Symphony of Blades. We think that boss fight is very boring and unimaginative. Sure, everything that happens there (except Purification) is pretty intuitive and easy to grasp, but that's because the mechanics there are so simple and rudimentary that there's not much to grasp. And that''s the problem with making all mechanics intuitive--because it really limits what you can do and you end up with things that are well, boring.

    Sometimes, a mechanic takes a bit to figure out. But as long as the reason for that is not "the telegraph sucks", then I think that's a fair and worthwhile tradeoff--a bit of initial pain figuring it out (which is actually a lot of fun, TBH), but it usually means that the mechanic is not too boring.

    This sums up quite a bit concerning mechanics. Part of things are begin used to your character so you are able to be more aware and notice what is happening to recognize or even gain information to figure them out.
    Really, idk
  • MLGProPlayer
    MLGProPlayer
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    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    This is not true. Animation cancelling absolutely makes up the bulk of your DPS.

    I went from 25k DPS to 40k when I learned to animation cancel. Your DPS ceiling if you can't animation cancel is very low.
    Edited by MLGProPlayer on May 19, 2019 3:31AM
  • Jeremy
    Jeremy
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    What are some dungeon/trial mechanics you don't like and find to be just plain annoying?

    I hate the poison spit from the dragon statues in Scalecaller Peak final boss fight. It's usually the biggest reason for a wipe in my experience and it's just a random one-hit mechanic. Last time I was there as a tank, I slotted Retreating Maneuver and kept a 100% uptime so the group can avoid it faster. It worked but I still hate the mechanic.

    I hate that stupid move too. It's dumb and turns what would otherwise be a pretty fun fight into an annoying one.

    I also can't stand that laser crap in Frostvault or all that instant death mess on the last boss in Depths of Malataar either. I also don't liker that fireball the Minotaur uses in Falkreath... the game of hot potato on the planar inhibitor...,the werewolves who turn into the incredible hulk if they don't die fast enough ... etc. I could go on for a while longer but I should probably just end it there.
    Edited by Jeremy on May 19, 2019 5:12AM
  • ibkickin
    ibkickin
    One shot mechanics.
    Although people may behold the same object, ever will they see different things. There is no right
    or wrong to it, for it is a question of perspective.
  • barney2525
    barney2525
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    Mechanics I don't like?


    well, there's the guy that broke my transmission during an oil change....



  • ibkickin
    ibkickin
    barney2525 wrote: »
    Mechanics I don't like?


    well, there's the guy that broke my transmission during an oil change....



    Ba dum TSS
    Although people may behold the same object, ever will they see different things. There is no right
    or wrong to it, for it is a question of perspective.
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