runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
That.All one shots.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
Then read your post again...
You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.
Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.
runkorkoeb17_ESO wrote: »Little offtopic but ...
Animation canseling.
I dont say i`m not good at it, just dont like it.
Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
Guess what. The crap geared one win on dpc racing....
This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
ZoS need to disable this. Or atleast to reduce animation on all skills.
Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.
Maybe he hates plumbers, you know? They can be pretty terrible, jumping on turtles and weird mushroom creatures, or alternatively throw a dirty grime-encrusted plunger to a random well-dressed Japanese man for him to use on your face.