Siohwenoeht wrote: »Well using vampire skills, and getting caught feeding will get you a bounty already. Only one out of line is werewolf transformation.
Use a werewolf skill on an NPC and you will get a bounty. Just walking around like a werewolf same as vampire nobody cares. I'm assuming the town folk think it is some kind of illusion and if you set out a hat they will give you coins.
Michaelkeir wrote: »I was under the impression that would eventually be the case. That the necromancer crimes where just the start and that werewolves and vampires would happen soon after.
Valid concern, and yes, I agree - transformed werewolves should just be attacked with no bounty, transforing where someone sees you, that should give the player a bounty that remain even if they transform back.DaveMoeDee wrote: »Using a werewolf skill should not result in a bounty. It should result in being attacked with no bounty. Only when an NPC sees you transform into a werewolf should you get a bounty.
The reason is that when you are in werewolf form, they have no idea who you are unless they witnessed the transformation.
That is what many of us hope for, for a more interesting gameplay! (after all, its everyones own choice if they go bloodsucky or part-time furry!)Michaelkeir wrote: »I was under the impression that would eventually be the case. That the necromancer crimes where just the start and that werewolves and vampires would happen soon after.
DaveMoeDee wrote: »Michaelkeir wrote: »I was under the impression that would eventually be the case. That the necromancer crimes where just the start and that werewolves and vampires would happen soon after.
I remember hearing that. But I don't remember the source.
Van_Winkle wrote: »Lol, so many "lore-zombies" that does not even understand how MMO's works. I hope Zos'es will not listen you and will improve MMO mechanics, not this annoing nonsense about "who must be attacked by usless guards in MMO without free PvP".
Michaelkeir wrote: »I was under the impression that would eventually be the case. That the necromancer crimes where just the start and that werewolves and vampires would happen soon after.
DaveMoeDee wrote: »Michaelkeir wrote: »I was under the impression that would eventually be the case. That the necromancer crimes where just the start and that werewolves and vampires would happen soon after.
I remember hearing that. But I don't remember the source.
DaveMoeDee wrote: »Siohwenoeht wrote: »Well using vampire skills, and getting caught feeding will get you a bounty already. Only one out of line is werewolf transformation.
Use a werewolf skill on an NPC and you will get a bounty. Just walking around like a werewolf same as vampire nobody cares. I'm assuming the town folk think it is some kind of illusion and if you set out a hat they will give you coins.
Using a werewolf skill should not result in a bounty. It should result in being attacked with no bounty. Only when an NPC sees you transform into a werewolf should you get a bounty.
The reason is that when you are in werewolf form, they have no idea who you are unless they witnessed the transformation.
The problem is that the trigger for being attacked by guards is bounty. They would probably need a temporary increase in bounty when in werewolf form that is removed when you turn back (unless there are witnesses when you turn back, causing you to keep the bounty).
Yes however. I can easily see WW doing a dungeon -> Finishing it -> Leaving the dungeon -> Put in town -> Still in WW form from encounter -> Instant KoS.
So some fixes would have to be made
phaneub17_ESO wrote: »Maybe all skills regardless of what they do should cause guards to attack, it would certainly remove dueling in towns and force players to do it outside the city limits.