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Sneaking, Killing, and Bounty Discovery

DocFrost72
DocFrost72
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Today I wanted to test something that was a mild curiosity sparked by inability to use the blade of woe (bad angle on target). My stamina sorc's dual wield from stealth hits for 20K+ on the first strike, and the target had 15k health. As I thought to myself, I realized I could heavy attack instead of using the blade of woe.

Here's where it gets interesting.

If you've ever used dual wield from stealth, you'll find that as you get enough weapon power and damage, you can remain in stealth after striking the target, so long as the first, and only the first, weapon is sufficient damage to kill your target. How you can test this: sneak up behind a group of enemies, heavy attack one. If you've enough weapon power, and critical damage, you can kill that enemy. The other enemies will then become alert but will not aggro to you, as they only saw their fellow bandit/daedra/fuzzy creature thing drop dead suddenly. They will then de-aggro entirely, assuming a passive stance again.

I needed to kill a specific target, but they were being watched. I wound up and successfully killed the target without exiting stealth. I was then given a bounty as though I had been seen.

I can understand game limitations being placed on killing the last witness and how that might be difficult, but this shows that all a witness has to see is the individual being assaulted or killed, not you. This is so strange. In every other instance, you are at least seen and discovered, so even if the bounty doesn't fade it was at least possible to say you did it. If all a crowd saw was a male drop dead, and all started screaming "Oh gods, sieze jimmy badluck!", I would be...strangely, impressed.

@ZOS_GinaBruno Any thoughts you can share, or people who would be proper to ask about this? Thanks!
  • Shardaxx
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    Yes you're right the bounty triggers from the person dying being seen not you, another example is if you kill someone from range with a bow, even though you are not in sight of witnesses, you still get the bounty if they see the person dying.

    But on the plus side, if you kill someone from stealth in one shot (with any attack not just blade of woe) and there's nobody else around, you get no bounty.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • DocFrost72
    DocFrost72
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    Shardaxx wrote: »
    Yes you're right the bounty triggers from the person dying being seen not you, another example is if you kill someone from range with a bow, even though you are not in sight of witnesses, you still get the bounty if they see the person dying.

    But on the plus side, if you kill someone from stealth in one shot (with any attack not just blade of woe) and there's nobody else around, you get no bounty.

    I didn't know that first part- thanks for the info!
  • Lavennin
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    I didn't know this...it actually looks like a pretty bad design decision. How difficult is it to check if the player is in stealth when a NPC is killed? I can't imagine this is technically impossible?

    It would make stamina assassins so much more interesting to play, but everyone still has access to BoW so no one is unhappy.
  • TheRealPotoroo
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    DocFrost72 wrote: »
    I can understand game limitations being placed on killing the last witness and how that might be difficult, but this shows that all a witness has to see is the individual being assaulted or killed, not you.
    That ... that is so dumb.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • DocFrost72
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    Lavennin wrote: »
    I didn't know this...it actually looks like a pretty bad design decision. How difficult is it to check if the player is in stealth when a NPC is killed? I can't imagine this is technically impossible?

    It would make stamina assassins so much more interesting to play, but everyone still has access to BoW so no one is unhappy.

    Unfortunately, I don't think the developers expected to LOS check the active player for the bounty. If they did, I could fire a snipe from a LOS blocked position such as around the corner of a building and not get a bounty, as @Shardaxx mentioned. For all intents and purposes, not a lot changes. Using the blade of woe DOES bring you out of stealth for the strike, whereas the method of using a dual wield heavy attack does not.

    I'm not entirely sure ZOS expected that to be possible. (Killing without ending stealth). Sorry, just had a flashback to dual wield heavy attacks with camo hunter... *Shivers*

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