What Does Magblade Need?

  • Rikumaru
    Rikumaru
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    Feanor wrote: »
    Maybe the Caluurion gank Builds could be toned down a bit as well then. :)

    Maybe that's a problem with Calurrion's and not magblade?
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Swiftfox_Bouncyface
    Removal from game
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  • Iskiab
    Iskiab
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    Rikumaru wrote: »
    Feanor wrote: »
    Maybe the Caluurion gank Builds could be toned down a bit as well then. :)

    Maybe that's a problem with Calurrion's and not magblade?

    I never like Caluurion anyways. Too one trick pony for me, plus it requires melee range to hit consistently. If you want added burst just use prox det for a delayed effect damage ability.

    I much prefer adding to my base stats or mitigation.

    Btw, Idk if anyone’s realized but bright throat’s been indirectly nerfed. Witchmother’s isn’t as good now, I prefer the longfish pasty whatever it’s called. Is there’s a drink version with comparable stats? BT requires using a drink and food is better then drinks now.
    Edited by Iskiab on May 11, 2019 4:28PM
    Looking for any guildies I used to play with:
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  • thankyourat
    thankyourat
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    I actually think magblade has been nerfed this patch. The 8% damage loss and major expedition loss are going to be pretty big losses overall. I'm very upset about the dark cloak nerf as well. The 15% damage mitigation added was nice but if you can't heal yourself all the mitigation doesn't mean much and that's where nightblade is.

    There is no way to get everything you need into one successful build on magblade. By ZoS taking away buffs to reduce redundancy you now have to slot a separate ability to get major expedition instead of being able to get it from your cripple. There is also no way to viably get all the buffs you currently have on live because of this and the merciless change.

    What magblade needs is a stronger self healing. I think the healing on refreshing path should be buffed. It's already a underperforming skill that cost way too much. It's very limited because you have to actually stay on the path to get the heal. The heal can be increased by 30% and I still don't think it would be too strong. It's also the only source of expedition in the nightblade class toolkit. So a buff to make it viable would also be nice.
  • Rianai
    Rianai
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    I'd rather have the speed removed from path and added something else in return. A speed buff on a stationary aoe skill is stupid and it doesn't make this bad skill good. Even with buffs to the healing, you still only get the benefit of either the speed or the healing, not both. I tried to use it, but as it is, it's not worth slotting, even if it remains the only source of major expedition.
    The speed buffs should be put back on cripple and blur. Made a lot more sense on those skills and as many already mentioned, having the same buff on multiple skills isn't redundancy. It just opens up more options for different builds.
  • Insco851
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    fred4 wrote: »
    I main a melee MagBlade and I think Concealed Weapon needs a complete overhaul.

    I would eagerly trade in the stealthed speed boost for Minor Breach, a cost reduction, or a small DoT that applies Minor Stamina Steal while it ticks.
    ABSOLUTELY NOT, NO WAY!!!

    I also main a melee magblade. I am constantly in and out of cloak for the speed boost and the opportunity to stun and crit. I stack additional speed (Steed, Swift). The moment I do not stack the additional speed, I can no longer keep up with medium armor builds in a melee fight and my Concealed attacks become ineffective, and also Zaan, because I don't actually hit people. In terms of defense, if I am not faster, in cloak, than your average stamsorc, I am screwed.

    Let me repeat that: The speed buff on Concealed is one of the VERY BEST THINGS ABOUT MELEE MAGBLADE. PLEASE DO NOT TOUCH IT!!!

    You can argue for the use of RAT, but in reality Skooma Smuggler is already one of my set options. I would MUCH RATHER stack speed in cloak than have more mitigation or, if asked whether to trade the speed for more consistent healing, I would still stack speed, because that is what I love AND it is effective. It is not merely effective in combat and when defending, it is also about quality of life, your ability to move in and around a keep in cloak and getting to where you want to be fast, without being hassled by NPCs.

    THIS- is also true for cripple builds on live and completely ruined next patch.

    Seriously, go play mnb without cripple for a bit and feel the YUUUUUUGE nerf it is. Much more dramatic than minor berserk imo.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    fred4 wrote: »
    ABSOLUTELY NOT, NO WAY!!!

    I also main a melee magblade. I am constantly in and out of cloak for the speed boost and the opportunity to stun and crit. I stack additional speed (Steed, Swift). The moment I do not stack the additional speed, I can no longer keep up with medium armor builds in a melee fight and my Concealed attacks become ineffective, and also Zaan, because I don't actually hit people. In terms of defense, if I am not faster, in cloak, than your average stamsorc, I am screwed.

    Let me repeat that: The speed buff on Concealed is one of the VERY BEST THINGS ABOUT MELEE MAGBLADE. PLEASE DO NOT TOUCH IT!!!
    I do see where you guys are coming from and you've brought me around to your way of thinking, which is why I suggested in the post before yours that the speed buff should be worked into the base skill (Veiled Strike), while adding something unique to the morphs. Again, I'm thinking it would be a PERFECT place for Minor Fracture/Breach, but I know there are plenty of smarter people in this thread with better ideas.

    @Iskiab, I'd like to respond to this statement you made:
    Agreed too about the speed being awesome on concealed. Best thing to do if you use dark cloak is drop concealed completely and use sap or pulsar as your spammable. Or better yet, use sap for melee and elemental ring for ranged with the BRP staff.
    I use my melee MagBlade primarily for duels. I'm running a Flame/Frost Staff 5/1/1 light armor setup. My gear is 5 Torug's Pact, 5 Mother's Sorrow, and 2 Troll King. Between my skill bars, CP perks, enchants, etc. I'm able to keep my Troll King proc running almost all the time. But I NEED Dark Cloak to fill in the gaps. I simply cannot stay alive without it.

    Which is why I'm not running Shadowy Disguise, and why I get no benefit from the speed boost, and why I would like to see some other small benefit added to Concealed Weapon, my spammable of choice. (My front bar is Impale, Flame Clench, Lotus Fan, Concealed Weapon, Crippling Grasp, and Soul Harvest).

    From a stylistic perspective, the reason I use CW over Pulsar or Sap Essence is that I have plenty of "wizard" type characters. I want a proper melee spammable that LOOKS like a hand-to-hand combat ability.

    From a numeric perspective, the reason I use CW is because the other two simply don't hit a single target quite as hard in a duel. And my build is ABSOLUTELY dependent upon dumping large amounts of burst and DoT damage into my dueling partner in as little time as possible, with my HoTs keeping my up long enough to keep the intense pressure going.

    Long story short, my build is a low-defense, high-pressure damage build. Pulsar and Sap don't let me apply the same level of pressure that CW does.

    On another note, I'm STILL trying to figure out how I'm going to deal with the loss of Major Expedition to Crippling Grasp. I'm afraid that altering my front bar is going to make my build fall apart. :/
  • Taktak
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    Magblade Need more nerfs
  • Iskiab
    Iskiab
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    fred4 wrote: »
    ABSOLUTELY NOT, NO WAY!!!

    I also main a melee magblade. I am constantly in and out of cloak for the speed boost and the opportunity to stun and crit. I stack additional speed (Steed, Swift). The moment I do not stack the additional speed, I can no longer keep up with medium armor builds in a melee fight and my Concealed attacks become ineffective, and also Zaan, because I don't actually hit people. In terms of defense, if I am not faster, in cloak, than your average stamsorc, I am screwed.

    Let me repeat that: The speed buff on Concealed is one of the VERY BEST THINGS ABOUT MELEE MAGBLADE. PLEASE DO NOT TOUCH IT!!!
    I do see where you guys are coming from and you've brought me around to your way of thinking, which is why I suggested in the post before yours that the speed buff should be worked into the base skill (Veiled Strike), while adding something unique to the morphs. Again, I'm thinking it would be a PERFECT place for Minor Fracture/Breach, but I know there are plenty of smarter people in this thread with better ideas.

    @Iskiab, I'd like to respond to this statement you made:
    Agreed too about the speed being awesome on concealed. Best thing to do if you use dark cloak is drop concealed completely and use sap or pulsar as your spammable. Or better yet, use sap for melee and elemental ring for ranged with the BRP staff.
    I use my melee MagBlade primarily for duels. I'm running a Flame/Frost Staff 5/1/1 light armor setup. My gear is 5 Torug's Pact, 5 Mother's Sorrow, and 2 Troll King. Between my skill bars, CP perks, enchants, etc. I'm able to keep my Troll King proc running almost all the time. But I NEED Dark Cloak to fill in the gaps. I simply cannot stay alive without it.

    Which is why I'm not running Shadowy Disguise, and why I get no benefit from the speed boost, and why I would like to see some other small benefit added to Concealed Weapon, my spammable of choice. (My front bar is Impale, Flame Clench, Lotus Fan, Concealed Weapon, Crippling Grasp, and Soul Harvest).

    From a stylistic perspective, the reason I use CW over Pulsar or Sap Essence is that I have plenty of "wizard" type characters. I want a proper melee spammable that LOOKS like a hand-to-hand combat ability.

    From a numeric perspective, the reason I use CW is because the other two simply don't hit a single target quite as hard in a duel. And my build is ABSOLUTELY dependent upon dumping large amounts of burst and DoT damage into my dueling partner in as little time as possible, with my HoTs keeping my up long enough to keep the intense pressure going.

    Long story short, my build is a low-defense, high-pressure damage build. Pulsar and Sap don't let me apply the same level of pressure that CW does.

    On another note, I'm STILL trying to figure out how I'm going to deal with the loss of Major Expedition to Crippling Grasp. I'm afraid that altering my front bar is going to make my build fall apart. :/

    You haven’t been on PTS I take it? Sap and Concealed do almost identical damage.
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  • Victor_Blade
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    Remove the heal from merciless and add reave there.

    Increase the heals from swallow soul.

    Add a burst heal on siphoning attacks like mutagen. Except it doesn't give a hot but just the burst heal at 25% health while retaining the rest of it's soul imbue functions. (The heal scales with spell damage)

    Remove minor maim from shade and put it back on fear.

    Fix shade issues in cyrodill.

    Please!!

    @ZOS_GinaBruno
  • zyk
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    What I fear the most are drastic changes. We've already seen this with Grim Focus.

    I like Soul Harvest the way it is. Could it be better? Maybe. But an important question to ask when dealing with ZOS is, could it be worse? Yes, easily! Once ZOS begins tweaking an ability, there's no telling what it may look like a few patches down the road. It may end up being completely different and less useful.

    I think Magblade only needed some basic tweaks. Unfortunately, it's not Magblade PVP needs that have driven the recent changes. It's silly PVE Trial tuning that has resulted in Lotus Fan becoming a PVP rotation ability and Grim Focus a defensive ability. Compromised design process.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Iskiab wrote: »
    You haven’t been on PTS I take it? Sap and Concealed do almost identical damage.
    For real? Well, that gives me a little extra hope then, because Sap synergizes pretty well with Troll King.

    I'd STILL be kind of bitter about losing my nifty psi-blade animation, though.

    Thanks for the heads-up, Isk!

    EDIT: Has Sap Essence had its cost reduced? Because CW is still cheaper, and I'm already on a relatively tight leash with resource management, which is why I use a back-bar Frost Staff so I can keep Elemental Drain running at all times.
    Edited by milesrodneymcneely2_ESO on May 11, 2019 7:33PM
  • kaithuzar
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    1 thing,

    To not be “silence chain-spammed” by 3 stamblades in stealth.
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  • Insco851
    Insco851
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    Iskiab wrote: »
    Rikumaru wrote: »
    Feanor wrote: »
    Maybe the Caluurion gank Builds could be toned down a bit as well then. :)

    Maybe that's a problem with Calurrion's and not magblade?

    I never like Caluurion anyways. Too one trick pony for me, plus it requires melee range to hit consistently. If you want added burst just use prox det for a delayed effect damage ability.

    I much prefer adding to my base stats or mitigation.

    Btw, Idk if anyone’s realized but bright throat’s been indirectly nerfed. Witchmother’s isn’t as good now, I prefer the longfish pasty whatever it’s called. Is there’s a drink version with comparable stats? BT requires using a drink and food is better then drinks now.

    SPRING LOADED INFUSION.

    Still not max food stats and idk what the nerf to it looks like on the pts. Ive used this with bright throat and AM for a solo build with good Regen and a great Stam pool.
    Edited by Insco851 on May 12, 2019 7:00PM
  • Iskiab
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    Iskiab wrote: »
    You haven’t been on PTS I take it? Sap and Concealed do almost identical damage.
    For real? Well, that gives me a little extra hope then, because Sap synergizes pretty well with Troll King.

    I'd STILL be kind of bitter about losing my nifty psi-blade animation, though.

    Thanks for the heads-up, Isk!

    EDIT: Has Sap Essence had its cost reduced? Because CW is still cheaper, and I'm already on a relatively tight leash with resource management, which is why I use a back-bar Frost Staff so I can keep Elemental Drain running at all times.

    No, it’s still maybe 200 magicka more expensive. Not a big issue, plus major sorcery and the small heal are bonus’. Another advantage is you don’t have to be as exact in your targeting and zoo builds end up increasing your self healing.

    For those who haven’t checked out PTS, all aoes have been massively boosted. Things like caltrops have been changed so they do a ton of aoe damage up front and then a dot. Cloaking builds might have it rough when it goes live since aoes knock you out of stealth.

    All the patches after 5.0 got the attention, but the biggest game changers are in 5.0. Things like witchmothers being nerfed so longfin will be better, which means no more Bright Throat.
    Edited by Iskiab on May 11, 2019 8:46PM
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  • Shushu_H
    Shushu_H
    I feel like we're nitpicking. Rightfully so but im sure every class can nitpick. I say what is one or are a few things nightblade cant go without, or need implemented without too mch change?

    Only because we're nearing the end of this cycle. Elsweyr is coming soon so they cant change a big deal of things.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Iskiab wrote: »
    No, it’s still maybe 200 magicka more expensive. Not a big issue, plus major sorcery and the small heal are bonus’. Another advantage is you don’t have to be as exact in your targeting and zoo builds end up increasing your self healing.
    I've been using Degeneration on my back bar for Major Sorcery and the HoT (again, with the intent of keeping Troll King rolling), but your point about pet builds is BRILLBALLZ 2020!
  • Iskiab
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    Shushu_H wrote: »
    I feel like we're nitpicking. Rightfully so but im sure every class can nitpick. I say what is one or are a few things nightblade cant go without, or need implemented without too mch change?

    Only because we're nearing the end of this cycle. Elsweyr is coming soon so they cant change a big deal of things.

    Hum, I’d say three things from a healer perspective:

    1. Healing amount for swallow soul being tied to damage done. With blocking and high mitigation it just doesn’t work in pvp. I think NB healers are meant to use this but no one does.

    2. Increase the size/value of refreshing path. Rework, IDK. I use it as a nb healer because I have to for shadow passives. Other then NB healers no one does I think

    3. Siphoning line still feels weak, see 1. Whenever I try and design a spec for Elswyr I have difficulty putting a Siphoning ability on my back bar. Soul Siphon - good, Healthy Offering - good... that’s it. Debilitate will be good for pve but everything else isn’t appealing.

    More about Siphoning abilities. Like I will predict some people saying they like debilitate/crippling, but in the new Elswyr reality of buffs across the board to aoe abilities, I think Templar spears do as much damage as Sap for initial damage, then a dot comparable to debilitate on top of that in one ability. Plus it’s a huge aoe, plus there’s a synergy that’s better then debilitate for sustain.
    Edited by Iskiab on May 11, 2019 9:03PM
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  • Deathlord92
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    Pray magblade fans that they listen to us and tomorrow pts we get our burst heal 🙏 please pretty please 🥺 zos 🙏
  • Iskiab
    Iskiab
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    Pray magblade fans that they listen to us and tomorrow pts we get our burst heal 🙏 please pretty please 🥺 zos 🙏

    This is the last PTS cycle isn’t it? If there’s nothing new added Monday then it won’t be added this PTS I think.
    Edited by Iskiab on May 13, 2019 12:46AM
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  • kaithuzar
    kaithuzar
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    Pray magblade fans that they listen to us and tomorrow pts we get our burst heal 🙏 please pretty please 🥺 zos 🙏

    Burst heal would be nice but I’m afraid of losing the new double take snare removal; I think it’s going to be pretty good now that RAT was nerfed so I don’t want to lose it.
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  • mcagatayg
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    cripping losing expedition is the worst nerf, i dunno why ppl dont talk about it
  • burglar
    burglar
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    I main a melee MagBlade and I think Concealed Weapon needs a complete overhaul.

    I would eagerly trade in the stealthed speed boost for Minor Breach, a cost reduction, or a small DoT that applies Minor Stamina Steal while it ticks.

    Don't get me wrong, the changes to Lotus Fan are a nice buff for melee MagBlades, but we need our single-target spammable to mesh with our kit better.

    After spending a lot of time adjusting to the way magblade has been for the past two years, I would agree with you. But, when I think back to why I chose to be a magblade to begin with was to use concealed weapon with cloak and shadow image. Magblade is unique from stamina because of those tools, and that they can be used consistently and effectively to confuse and disorient an opponent. Those changes you suggest might make magblade more like stamblade, where conflict is approached with brute force. Magblade has always required more strategy, I don't think we should give that up.
    Bosmer Melee Magicka Nightblade
  • Iskiab
    Iskiab
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    kaithuzar wrote: »
    Pray magblade fans that they listen to us and tomorrow pts we get our burst heal 🙏 please pretty please 🥺 zos 🙏

    Burst heal would be nice but I’m afraid of losing the new double take snare removal; I think it’s going to be pretty good now that RAT was nerfed so I don’t want to lose it.

    Agreed, I like double take too. I have a set of scooma smuggler ready to test it out when it goes live.
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  • HowlKimchi
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    For a class that's "supposed" to lack damage mitigation by design, it's weird that they took away a form of defense, which is major expedition, from its kit leaving it only to a ground based heal that you outrun in 1 sec, and give grim focus that change.

    Edited by HowlKimchi on May 13, 2019 4:47AM
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  • Feanor
    Feanor
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    HaruKamui wrote: »
    For a class that's "supposed" to lack damage mitigation by design, it's weird that they took away a form of defense, which is major expedition, from its kit leaving it only to a ground based heal that you outrun in 1 sec, and give grim focus that change.

    Well that’s what people seem to want - having more mitigation in the form of stronger healing, but at the same time keep the mobility and the damage. It’s not going to work that way though.
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  • Mayrael
    Mayrael
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    Magblades need some serious representative. It's least vocal class that is nerfed patch after patch because of stamblades. Cloak has been nerfed because of free piercing mark. Grim focus... I don't know what this skill is now, complete chaos. Incap = death sentence for any mag class, magblade included. Shadow image still bugged (in 4 months we will have anniversary 🥇) and there is no hope for fix. Not to mention things like healing ward nerf, undo bug.

    What magblades needs? There is no good answer, it depends how you're going to build your character, but in general we can say magblade lacks of complexity. You can build magblade for high damage/sustain/tankyness but you can't combine it well like you can on other classes.

    Except of cloak which is countered by half of the skills (aoes that got buffed) magblade has no skills or passives that make them unique while in combat. We have no skills that are "must have". You can build magblade completely of nonclass skills and it will do just as fine as the one filled with them.

    When I compare my bars on magblade vs magsorc or magplar ones all I can say it's sad. On sorc I am using 2-3 non class skills, on magplar even less, 1-2. On magblade 5-6.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Tommy_The_Gun
    Tommy_The_Gun
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    From a former mag / hybrid NB tank perspective I would say this: they need a lot of love. Any1 here remember what sap tank even was ?
  • e-rwan
    e-rwan
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    Iskiab wrote: »
    Rikumaru wrote: »
    Feanor wrote: »
    Maybe the Caluurion gank Builds could be toned down a bit as well then. :)
    Btw, Idk if anyone’s realized but bright throat’s been indirectly nerfed. Witchmother’s isn’t as good now, I prefer the longfish pasty whatever it’s called. Is there’s a drink version with comparable stats? BT requires using a drink and food is better then drinks now.

    Double bloody mara has been buffed on pts(don't know if it's intended though) and gives you a bit more than melon baked parmesan pork.
    so that will make BTB even stronger if it goes live.
    Edited by e-rwan on May 13, 2019 8:29AM
  • Stibbons
    Stibbons
    ✭✭✭✭✭
    Incap should prevent using stamina skills. Just for balance. Sorcs have aoe silence.
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