For a class that's "supposed" to lack damage mitigation by design, it's weird that they took away a form of defense, which is major expedition, from its kit leaving it only to a ground based heal that you outrun in 1 sec, and give grim focus that change.
Well that’s what people seem to want - having more mitigation in the form of stronger healing, but at the same time keep the mobility and the damage. It’s not going to work that way though.
I still say shrewd offering needs a change. A change to heal user and ally or just user with shrewd offering would be good. Kinda like how Swallow Soul is self-healing and funnel health is user and ally. Healthy offering should stay as is.
All of the other changes like:
the change to Lotus fan giving it the vulnerability buff and more dot damage
I still say shrewd offering needs a change. A change to heal user and ally or just user with shrewd offering would be good. Kinda like how Swallow Soul is self-healing and funnel health is user and ally. Healthy offering should stay as is.
All of the other changes like:
the change to Lotus fan giving it the vulnerability buff and more dot damage
Need to revert the cripple nerf as well.
But this is what zos hears: “Moar Dmg Based heals? Sure thing kids!!!”
IzzyStardust wrote: »I still say shrewd offering needs a change. A change to heal user and ally or just user with shrewd offering would be good. Kinda like how Swallow Soul is self-healing and funnel health is user and ally. Healthy offering should stay as is.
All of the other changes like:
the change to Lotus fan giving it the vulnerability buff and more dot damage
Need to revert the cripple nerf as well.
But this is what zos hears: “Moar Dmg Based heals? Sure thing kids!!!”
What about removing expedition from path? like WHAT!?
Class is just frickin gutted at this point.
IzzyStardust wrote: »The Real Deal:
I played Dunmer Magblade from the very start (like cleared VAA HM in 2014 on it ago) and I am just sick of what they've done to it.
Little by little it seems like 'UNGH ok I can live with that, I guess.....'
Over time? It started with Grim Focus/Bow Proc thing and just went to hell from there.
Over it. I don't care anymore. They have well and truly just completely arsed the magblade up entirely for PVE and PVP.
Yes we can adapt, yes we can overcome but HOW FAR before you're not even playing the same class anymore?
I mean it's not even the same thing at all anymore..
I seriously think I only don't delete her because she has so many achievements and is my first char.
IzzyStardust wrote: »I still say shrewd offering needs a change. A change to heal user and ally or just user with shrewd offering would be good. Kinda like how Swallow Soul is self-healing and funnel health is user and ally. Healthy offering should stay as is.
All of the other changes like:
the change to Lotus fan giving it the vulnerability buff and more dot damage
Need to revert the cripple nerf as well.
But this is what zos hears: “Moar Dmg Based heals? Sure thing kids!!!”
What about removing expedition from path? like WHAT!?
Class is just frickin gutted at this point.
I’ll trade the entire path skill in for expedition on cripple. Lol
Nerftheforums wrote: »Magnb needs some more healing modifiers and its major expedition back. Done that, I would consider the class in a sweet spot
ProzTh3Almighty wrote: »On pts the merciless heal is hitting 7-10k ish on 18-24k resist targets after battle spirit. I like it. On a balanced build Bright Throat armor master, spring loaded infusion willpower inferno, three infused spell dmg. Not always reliable but definitely nice to have. The speed up is making it much more reliable too. If played right you have the 15% mitigation when u need to go melee then your burst heal will make up for any dmg you take going in for the burst. Cripple needs major expedition back tho.
The issue I have with the Magblade right now, is that I feel some skills are trying to be useful for every role (dps/healer/tank) but seriously lacks in performance. Also the PTS discussions of the Nightblade are very PvP focussed, and not surprisingly, the changes are PvP focus in my opinion. I wish some skills were more for tank, some skills more for healer, some skills more for dps... just like the Necro or the warden. The Healer Magblade lacks identity in comparison to other classes.
For example the Merciless resolve is trying to be useful for all three roles, but is not a reliable skill. The mini game is already a complex one especially for newer players and if it were to become a utility skill, I think the mini game should be removed altogether. The self heal of the merciless resolve is useless in PvE and unreliable in PvP. The mitigation is nice, but as DPS i will always proc the bow and lose the mitigation, and as a tank it is a skill that simply takes space like Absorb magicka... except absorb magicka has a utility to absorb projectile damage as heal.
For me the identity of the Magicka Nightblade as a PvE Damage dealer is the class that has autonomy and will complete missions alone or in small groups. In trials he is the class that will run in the Shadow realm of Cloud rest, destroy the automatons in halls of fabrication, and run in the Labyrinth of rakkhat. In order to complete this role, the Magicka nightblade needs decent self healing, mobility, sustain and damage in both solo and group conditions. In healing and Mobility, I find the DPS nightblade has enough in its toolkit, but he is now lacking in both damage and sustain after the numerous nerfs in recent patches. And while the stamblade can benefit from group buffs as close quarter combat (such as combat prayers), the Magicka nightblade is often outside the zone buffs because he is kiting etc...
I wish they would come back on their idea and put back the Minor berserk only on the Magicka morph of the Merciless Resolve and remove the self healing and even the mitigation. Otherwise make this skill a strong DPS skills. Aside from Impale, the Damage skills are lacking overall on the Magicka Nightblade. The stamblade is good as is. And in comparison with the other Magicka DPS classes, right now the Magicka nightblade is at the bottom of the list far behind the magicka sorc.
Impale should stay as is
Lotus fan can stay as is, and our main gap closer for PvP
Mirage could be a good healer skill as a group buff, just like the Warden's frost cloak, with Minor Ward and Minor resolve and maybe add something useful to the group such as Minor evasion to make the skill unique.
Reaper's mark should be overhauled completely for either a healer or tank role in my opinion, either as long buff or debuff and remove the condition of the buff upon death. In a group this skill is a bit useless if you are not going to make the finishing blow and it is unreliable. I understand it is a good skill for solo PvP players, but both skills are a PVP only skill as it is right now... Maybe make one skill good for solo, and the other good for group.
Merciless resolve should be a DPS skill like crystal frags is. Why is crystal frag not a healer or tank skill btw? Otherwise remove the mini-game and make the skill beginner friendly. Activating the Merciless resolve buff is right now useless for a DPS, a waste of resources and Damage. If the skill provides no additional damage benefits when activating the skill, why not make the Merciless Resolve a constant buff as long as it is on one bar and make it 4 light attacks instead of 5 so it works better with the duration of the ground AoE? This would make the skill more viable in a static rotation.
Concealed weapon I would like this skill to be useful for a tank that would set a status effect... or if Zenimax love mini games, why not put the mini game on this skill for a tank? This would synergize well with the Shadow Barrier passive.
Dark Cloak could be a great self heal useful for PvP or for tanks similar to Green Dragon Blood
Refreshing path, put either damage back or add some unique buff/debuf (minor vulnerability) to be a replacement for combat prayers on a Healer nightblade or DPS nightblade that needs sustain healing on solo missions...
Mass Hysteria is good as is and great utility for PvP. Manifestation of Terror, make this a Tank skill so it works like the DK choking talons or a zone CC that make targets somewhat immobile. terrified the enemies turn to stone or something like that.
Increase the Damage from Dark Shade. The Dark Shade could be a good pet like the necro for PvE and compensate the lack of damage from the Magicka Nightblade. We could even replace Merciless resolve with this skill if it were to be more viable in PvE. But make it as such that for Stamina nightblade it wont be overkill. Shadow Image should also provide a small heal when teleporting, but toning down the damage. This would make Shadow Image a useful skill in PvP and for a PvE healer.
Funnel health is fine as a healer skill. Swallow soul is fine as a DPS skill and it is already expensive in cost and should remain a more expensive than other spammable. In PvE trials we still rely on this skills for self healing more than for its damage aspect .
Healthy Offering seems like a good healing ability but provide Major Mending instead so that the Nightblade Healer is competitive with the Warden.
Shrewd Offering, I dont know what to do this with this skill. Anyone uses it and how is it useful? could be reworked as a tank skill.
Crippling Grasp is fine as is but the extra 2 seconds make static rotations a bit more difficult. I will re-iterate that on console and without add ons, dynamic rotations are really difficult in combat scenarios, and skill resources should not be wasted in static rotations. Otherwise, include better buff trackers and CMX/Encounter Logs on console and then we will start adopting dynamic rotations. Debilitate needs a overhaul to become useful for other roles even for stamina builds.
Siphoning attacks should now provide a bit more in sustain as a couple of patches back and this should be the only skill that is usefull for every role whether you are tank, heal, and dps. The game is so sustain oriented Syphoning attacks is a key buff to keep up at all time, but even with this skill and with the recent changes to races it can be really difficult to sustain resources when you don't receive (enough) group support (High elf on vAS for example).
Overall I feel they are trying to strip away the unique aspects of the vanilla classes and giving only unique buffs and role base skills to Necro and Warden as an incentive to buy them... but the thing is we will buy them even if they didn't have unique buffs because it is new content. We need more identity diversity for every characters with complementary skills for group scenarios, and not homogenize every classes. The Magicka Nightblade if reworked properly could be an excellent Magicka based tank and most likely fun to play.
Joosef_Kivikilpi wrote: »The issue I have with the Magblade right now, is that I feel some skills are trying to be useful for every role (dps/healer/tank) but seriously lacks in performance. Also the PTS discussions of the Nightblade are very PvP focussed, and not surprisingly, the changes are PvP focus in my opinion. I wish some skills were more for tank, some skills more for healer, some skills more for dps... just like the Necro or the warden. The Healer Magblade lacks identity in comparison to other classes.
For example the Merciless resolve is trying to be useful for all three roles, but is not a reliable skill. The mini game is already a complex one especially for newer players and if it were to become a utility skill, I think the mini game should be removed altogether. The self heal of the merciless resolve is useless in PvE and unreliable in PvP. The mitigation is nice, but as DPS i will always proc the bow and lose the mitigation, and as a tank it is a skill that simply takes space like Absorb magicka... except absorb magicka has a utility to absorb projectile damage as heal.
For me the identity of the Magicka Nightblade as a PvE Damage dealer is the class that has autonomy and will complete missions alone or in small groups. In trials he is the class that will run in the Shadow realm of Cloud rest, destroy the automatons in halls of fabrication, and run in the Labyrinth of rakkhat. In order to complete this role, the Magicka nightblade needs decent self healing, mobility, sustain and damage in both solo and group conditions. In healing and Mobility, I find the DPS nightblade has enough in its toolkit, but he is now lacking in both damage and sustain after the numerous nerfs in recent patches. And while the stamblade can benefit from group buffs as close quarter combat (such as combat prayers), the Magicka nightblade is often outside the zone buffs because he is kiting etc...
I wish they would come back on their idea and put back the Minor berserk only on the Magicka morph of the Merciless Resolve and remove the self healing and even the mitigation. Otherwise make this skill a strong DPS skills. Aside from Impale, the Damage skills are lacking overall on the Magicka Nightblade. The stamblade is good as is. And in comparison with the other Magicka DPS classes, right now the Magicka nightblade is at the bottom of the list far behind the magicka sorc.
Impale should stay as is
Lotus fan can stay as is, and our main gap closer for PvP
Mirage could be a good healer skill as a group buff, just like the Warden's frost cloak, with Minor Ward and Minor resolve and maybe add something useful to the group such as Minor evasion to make the skill unique.
Reaper's mark should be overhauled completely for either a healer or tank role in my opinion, either as long buff or debuff and remove the condition of the buff upon death. In a group this skill is a bit useless if you are not going to make the finishing blow and it is unreliable. I understand it is a good skill for solo PvP players, but both skills are a PVP only skill as it is right now... Maybe make one skill good for solo, and the other good for group.
Merciless resolve should be a DPS skill like crystal frags is. Why is crystal frag not a healer or tank skill btw? Otherwise remove the mini-game and make the skill beginner friendly. Activating the Merciless resolve buff is right now useless for a DPS, a waste of resources and Damage. If the skill provides no additional damage benefits when activating the skill, why not make the Merciless Resolve a constant buff as long as it is on one bar and make it 4 light attacks instead of 5 so it works better with the duration of the ground AoE? This would make the skill more viable in a static rotation.
Concealed weapon I would like this skill to be useful for a tank that would set a status effect... or if Zenimax love mini games, why not put the mini game on this skill for a tank? This would synergize well with the Shadow Barrier passive.
Dark Cloak could be a great self heal useful for PvP or for tanks similar to Green Dragon Blood
Refreshing path, put either damage back or add some unique buff/debuf (minor vulnerability) to be a replacement for combat prayers on a Healer nightblade or DPS nightblade that needs sustain healing on solo missions...
Mass Hysteria is good as is and great utility for PvP. Manifestation of Terror, make this a Tank skill so it works like the DK choking talons or a zone CC that make targets somewhat immobile. terrified the enemies turn to stone or something like that.
Increase the Damage from Dark Shade. The Dark Shade could be a good pet like the necro for PvE and compensate the lack of damage from the Magicka Nightblade. We could even replace Merciless resolve with this skill if it were to be more viable in PvE. But make it as such that for Stamina nightblade it wont be overkill. Shadow Image should also provide a small heal when teleporting, but toning down the damage. This would make Shadow Image a useful skill in PvP and for a PvE healer.
Funnel health is fine as a healer skill. Swallow soul is fine as a DPS skill and it is already expensive in cost and should remain a more expensive than other spammable. In PvE trials we still rely on this skills for self healing more than for its damage aspect .
Healthy Offering seems like a good healing ability but provide Major Mending instead so that the Nightblade Healer is competitive with the Warden.
Shrewd Offering, I dont know what to do this with this skill. Anyone uses it and how is it useful? could be reworked as a tank skill.
Crippling Grasp is fine as is but the extra 2 seconds make static rotations a bit more difficult. I will re-iterate that on console and without add ons, dynamic rotations are really difficult in combat scenarios, and skill resources should not be wasted in static rotations. Otherwise, include better buff trackers and CMX/Encounter Logs on console and then we will start adopting dynamic rotations. Debilitate needs a overhaul to become useful for other roles even for stamina builds.
Siphoning attacks should now provide a bit more in sustain as a couple of patches back and this should be the only skill that is usefull for every role whether you are tank, heal, and dps. The game is so sustain oriented Syphoning attacks is a key buff to keep up at all time, but even with this skill and with the recent changes to races it can be really difficult to sustain resources when you don't receive (enough) group support (High elf on vAS for example).
Overall I feel they are trying to strip away the unique aspects of the vanilla classes and giving only unique buffs and role base skills to Necro and Warden as an incentive to buy them... but the thing is we will buy them even if they didn't have unique buffs because it is new content. We need more identity diversity for every characters with complementary skills for group scenarios, and not homogenize every classes. The Magicka Nightblade if reworked properly could be an excellent Magicka based tank and most likely fun to play.
I did a comparison today, after playing a Magicka Templars the past couple weeks as an alternate, on the amount of damage skills and passives that are actually used in most circumstances... Nightblade come to 8/18, Templar is 12/18. I haven't made to many comments lately because I am just tired if trying to speak up for Mageblades. Nightblades have to put effort in for any type of kill while Templars can one button win mobs, single Target, bosses etc. Nightblades are the natural assass/rogue class... Yet have less usable damage skills than the Templar, the natural healer class. It absolutely baffles me. Then don't even get me started on the Templar passive which has a 25% to deal a substantial amount of damage when using their Aedruc Spear abilities... Which can proc every .5 seconds... So for my personal build (Seducer + Julianos) it can effectively add anywhere between 0-9k damage per second... On a passive... On the natural "healer" class... Which can proc all the time, but hey, it's cool... Is Nightblades get 10% weapon/spell damage from attacks while being invisible... So maybe a few times in PvP conflict and maybe once in PVE. Awesome. *Slow clap*
I've just realized I'm becoming very disappointed with the Nightblade class identity in comparison to others, especially in such magnitude to the Templar. Mageblades especially, we have to work SO hard for usually what ends up to be very minimal payoff and we end up to keep getting nerfed time and time again.