mann9753b16_ESO wrote: »suggestion of a compromise. werewolf timer pauses as long as you are in a conversation with an npc - and resumes the moment you exit out of conversation window.
this way you CAN take a moment to listen to dialogue, while it also preserves the "you can outkite a werewolf, until they lose their form in pvp" functionality
If it would also pause during scripted events, I would be 100% fine with that.
But honestly, just make all PvE zones Permawolf zones would be way easier and less risky for bugs etc...
DocFrost72 wrote: »I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).
Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.
I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.
So it should be the only ultimate in the game that doesn't have any form of resource management?
No, you should have to kill stuff to build it up, just like any other ultimate. You just shouldn't have to wait until the ultimate is gone before you can start to build it again. If I hit a group of mobs with Shooting Star, I can generate ultimate with light attacks or other DOTs before it runs out. Why should ww ultimate be any different?
mann9753b16_ESO wrote: »Staying in WW-form regardless of PvE or PvP is a L2P issue.
Oh wise gamer god, who gave me the wisdom of "Git Gud"....
I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.
But I guess the desire to just say "L2P" is just too big...
I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.
Werewolves aren't always just bloodthirsty killing machines. One time I saw a werewolf with a Chinese menu in his hand, walking through the streets of SoHo in the rain.
DocFrost72 wrote: »I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).
Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.
I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.
Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.
Think outside the box, Improvise, adapt, and overcome.
DocFrost72 wrote: »DocFrost72 wrote: »I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).
Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.
I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.
Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.
Think outside the box, Improvise, adapt, and overcome.
"Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!"
http://mmo4ever.com/eso/book/11/the+werewolfs+hide/
As I said, people have their opinions.
DocFrost72 wrote: »DocFrost72 wrote: »I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).
Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.
I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.
Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.
Think outside the box, Improvise, adapt, and overcome.
"Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!"
http://mmo4ever.com/eso/book/11/the+werewolfs+hide/
As I said, people have their opinions.
You quoted that lorebook about keeping werewolf fur clean. As I just talked about keeping flowers out of the fur.
"When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you."
Funny because in the same lorebook the unknown packleader goes on to talk about transforming into your true self. Implying werewolves don't hold form for ever.
The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.
What ultimate costs more to use?
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
There's cheaper ultimates that do more damage and do that damage WHILE I'm doing normal damage instead of replacing it.
mann9753b16_ESO wrote: »So why do players and developers insist that an Ultimate that actually cripples yourself more than its helping, has to be so limited on top of being extremly expensive?