This games main demographic is casuals tho.l or those who want to feel godly/instant gratification.
Difficulty would increase, if we would just allow NPC's to be able to crit as well.
jainiadral wrote: ».And if anyone honestly thinks that "A game that is too hard will drive away players", are really giving people not enough credit. Granted, a game that is a stonewall is definitely not gonna sit well with people, but it ain't gonna leave a lot of people satisfied if it doesn't challenge people either.TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
Solution? Give a sort of difficulty slider, or something like that. As it is right now, the world of the base game/overall ain't all that challenging, and it'd be nice to have something that allows for tailoring the game to your liking.
I'm game for a slider. I'd even like an easier mode to be added to overland.
Making the game more difficult by default will drive ME as a vet away. And that's using all my CP. I don't play games for a challenge. I play them for story and to chillax in an immersive world. I don't play to have an adrenaline rush-- well, maybe if I find the combat enjoyable. But then only in small doses. And only if the game has a gentle learning curve.
russelmmendoza wrote: »All tes games have difficulty tab, which you can change on the fly, why not put 1 in eso.
Change the difficulty before choosing a character.
Normal to very hard, lets not make it too easy with a easy mode.
Voice_of_Chronicles wrote: »
I don't think upping the difficulty by a certain degree will scare new players. Because they, like us who have alot of exp and know when to heal, block, shield etc will come to appreciate eventually, that this change was made to keep rest of the vast world which they haven't explored yet, interesting, entertaining and a tad challenging gameplay-wise, besides being grind with an amazing story.
Nemesis7884 wrote: »The problem is the vertical progression
yes its too easy when you are fully geared cp 810 - at the same time on that level you are usually not looking for a challenge on the overland content but rather want to enjoy the story to move over to trials, dungeons etc....
At the same time - playing my 810-tank - it takes ages to kill stuff on overland.... and non max cp non well geared toons it's probably a huge difference and you can't just look at everything from an end-gamep-players perspective...
This is simply the issue with vertical progression and power creep... and i am glad ZOS is looking into it by reworking the cp system which as a side effect hopefully flatens the power curve, makes overland a bit harder for max cp guys but keeps it the same for underleveled players.
Voice_of_Chronicles wrote: »Also increasing PvE open world difficulty will have ppl grouping and supporting each other more and help shape players up for PvP content and new HMs/trials.

TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
It's easy with no CP or gear. I've leveled alts without allocating CP, it only slows things down a *tiny* bit -- things still melt and there's no risk. I haven't leveled an alt with no gear, but it's normal for my alts to go 20+ levels before armor upgrades and it's never anywhere close to a problem.Nemesis7884 wrote: »yes its too easy when you are fully geared cp 810 - at the same time on that level you are usually not looking for a challenge on the overland content but rather want to enjoy the story to move over to trials, dungeons etc....
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
I know you weren't asking me, but as someone who would seriously consider quitting the game if PvE areas all became like, say, Craglorn?
This game is a spin-off from the Elder Scrolls franchise, which is known for producing excellent role playing games that prioritize storytelling, immersion, and lore. For this crowd, our gaming experience is not, as I said earlier, about the combat. We aren't here for difficult gameplay experiences, we are here to experience the game world, it's lore, and tell stories. When content becomes too difficult, we just opt out of it entirely. We quit.
I almost did this when I first started playing the game a few years back. This was in the days before One Tamriel, when there was no battle scaling worldwide and zones had real levels to them. With generic gear, few skills, and no damage shields or healing abilities, the game felt too difficult. I don't know how the new player experience would feel now, but it's probably pretty similar. I've seen what appear to be new players struggle from time to time.
If difficulty were scaled up presently, I wouldn't like it either. When I create characters, I'm not interested in creating "builds" I'm interested in creating characters. I use sets the competitive gamers call "trash" and abilities they claim "no one" uses because it fits the character and is fun. "Build diversity" exists in spades for players like me because overland isn't punishingly difficult. If overland difficultly was upped to Craglorn level, it would restrict what I could create for characters that work for the content I like doing (which is overland, world bosses, and occasionally 4-person dungeons).
cyberjanet wrote: »If you want the content to be harder, just zero all your CP and wear mismatched white armour.
There's a variety of content for each type of player, let's keep it like that.
TequilaFire wrote: »alanmatillab16_ESO wrote: »TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
Already have done a character not using any CP and only using gear from quest rewards or random drops that character got and open world pve content was still too easy.
What do you suggest? level naked and punch mobs to actually have some challenge?
Play end game PvE or PvP, you are done with overland.
You can't expect to play the same thing over and over and not get good at it.