Should the PvE ( "old" open world) area difficulty be increased?

  • Starlock
    Starlock
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    I know you weren't asking me, but as someone who would seriously consider quitting the game if PvE areas all became like, say, Craglorn?

    This game is a spin-off from the Elder Scrolls franchise, which is known for producing excellent role playing games that prioritize storytelling, immersion, and lore. For this crowd, our gaming experience is not, as I said earlier, about the combat. We aren't here for difficult gameplay experiences, we are here to experience the game world, it's lore, and tell stories. When content becomes too difficult, we just opt out of it entirely. We quit.

    I almost did this when I first started playing the game a few years back. This was in the days before One Tamriel, when there was no battle scaling worldwide and zones had real levels to them. With generic gear, few skills, and no damage shields or healing abilities, the game felt too difficult. I don't know how the new player experience would feel now, but it's probably pretty similar. I've seen what appear to be new players struggle from time to time.

    If difficulty were scaled up presently, I wouldn't like it either. When I create characters, I'm not interested in creating "builds" I'm interested in creating characters. I use sets the competitive gamers call "trash" and abilities they claim "no one" uses because it fits the character and is fun. "Build diversity" exists in spades for players like me because overland isn't punishingly difficult. If overland difficultly was upped to Craglorn level, it would restrict what I could create for characters that work for the content I like doing (which is overland, world bosses, and occasionally 4-person dungeons).
  • DocFrost72
    DocFrost72
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    Veteran
    Overland
    Zones.

    Have your cake and eat it too.
  • Artim_X
    Artim_X
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    No thanks, PvE difficulty is fine as it is.
    I rather get a new adventure zone like the current Craglorn with 3 trials, zone mini bosses, 1 arena, and plenty of instanced Craglorn esque group delves with daily quests that can technically be cleared solo, but will be a lot easier with a full 4 man team.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Kolache
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    Agreed, please increase the difficulty in PvE areas greatly!
    I would love veteran overland. I hate the fact that every new DLC overland area/questline is pretty much just a visual novel with no significance to combat because it's so painfully easy.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Mik195
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    No thanks, PvE difficulty is fine as it is.
    No, I almost quit because the difficulty was too much when I started. I wandered and ended up in Stormhaven. I was ready to quit because I kept dying and if I want to do something frustrating, I've got a garage that needs cleaning and plenty of challenging real-world work to do. This was supposed to be fun and it wasn't.

    Luckily I started a new character, found my bear and being able to hide behind the bear let me learn enough to have fun. But no matter how long I play, I'm never going to be a good player, but ZOS appreciates that I can buy as many crown crates and notable houses as I feel like.
  • Voice_of_Chronicles
    Agreed, please increase the difficulty in PvE areas greatly!
    Most of you are looking at it from a new player perspective and that's fine. But as a veteran player who clings to the great voice acting... it just doesn't feel right, being able to singlehandedly, without the slightest effort dispatch of a whole lot of bandits and their leaders in no time.

    I don't think upping the difficulty by a certain degree will scare new players. Because they, like us who have alot of exp and know when to heal, block, shield etc will come to appreciate eventually, that this change was made to keep rest of the vast world which they haven't explored yet, interesting, entertaining and a tad challenging gameplay-wise, besides being grind with an amazing story.

    Also like stated previously, increasing the difficulty of the old world to the level of new content zones, would just offer new players a plain playfield whereas now, they are experiencing a decrease in the "challenges" they face when going back.

  • FierceSam
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    No thanks, PvE difficulty is fine as it is.
    When I first started playing, these areas presented me with quite a steep learning curve and challenge. If it had been much harder I doubt I would have stayed playing.

    Today I find them very easy.

    It’s me that has outgrown the challenge, and it’s still there for all the new players coming in.

    Not everything should be geared to the top 10%. And there’s plenty out there for those who want more of a challenge.
  • starkerealm
    starkerealm
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    No thanks, PvE difficulty is fine as it is.
    Start from scratch on a new virgin no cp account, then come back and discuss.

    Yeah, the problem with overworld PvE in ESO is, as a new player it's still pretty brutal. For experienced players we can blaze through this stuff like it's nothing.

    So, as much as, "more challenging overland content," is, it wouldn't be good for the game.
  • kargen27
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    Right probably, especially since they didn't stay around long enough to see it's greatness and so compared to other MMOs, it shines in every regard...yet it is giving away potential to attract even more people since I don't believe anyone would be turned away if the difficutly in the open world was increased somewhat.
    But there are factually ppl turning away because it is too easy and not challenging.
    So the game could only benefit from this change.

    The overland content was more difficult earlier in the game. Players did complain and some left the game. Your friends that quit should have stayed long enough to start running vet dungeons. I've started soloing a couple and that still offers a challenge. Also plenty of overland bosses that are tough to solo for a lot of builds.
    and then the parrot said, "must be the water mines green too."
  • Voice_of_Chronicles
    Agreed, please increase the difficulty in PvE areas greatly!

    Yeah, the problem with overworld PvE in ESO is, as a new player it's still pretty brutal. For experienced players we can blaze through this stuff like it's nothing.

    That is exactly the feeling I have..blazing through it. In Skyrim, Morrowind, Oblivion, I had to decide how and when to attack, be catious not to attract the attention of too many foes, position well and adapt for a fight. This is not the case for someone with exp and cp in ESO. In the overland areas all you need to do, is slot a heal spell/shield, some aoes and keep spamming after you pulled a group of npcs.
    + some ppl already mentioned CPs as a problem. That could be a way of tackling the issue.
    + like someone said before a veteran zone or maybe an instanced more difficult version of the overland areas for people with a certain amount of CP
    + or a choice between normal and vet overland zones.

    Thanks for all the replies so far, keep the suggestions coming. I want to quest so badly but I can't get myself to do it, because the NPCs keep dying the moment I stare at them directly (ok... not quite xD)

    I wish I could get that feeling back where killing an evil NPC (necromancer, dark knight and their minions etc.) felt like an accomplishmend and an actual deed not only from the storytelling point of view.
    Edited by Voice_of_Chronicles on May 9, 2019 7:23PM
  • mlstevens42_ESO
    mlstevens42_ESO
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    No thanks, PvE difficulty is fine as it is.
    While it would not bother me if the difficulty increased back to the old vet days most would complain just like they did before. Just leave it alone. No need to break anything.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    No thanks, PvE difficulty is fine as it is.
    Yeah nah, leave the difficulty as it is.

    I play this game to have fun, and because it’s not a job.
  • Linaleah
    Linaleah
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    No thanks, PvE difficulty is fine as it is.
    like a *** clockwork, these posts show up. NO

    absolutely NOT.

    not unless this game figures out how to do a better job explaining itself (which may come at a cost of current flexibility)

    it is far FAR too easy for an actual NEW player to screw up their build early on and end up struggling through the earliest solo quests. if they make it harder, new players will not have that buffer zone of figuring out the game, becasue they are not going to be able to progress at all.

    and because the game is designed like the free roam Elder scrolls game nowadays? ALL of the world has to meet the criteria of being forgiving enough for a new player to figure out what they are doing wrong and get better BEFORE they get discouraged by content slamming them into the ground repeatedly.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • kip_silverwolf
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    No thanks, PvE difficulty is fine as it is.
    Back in my day, we had 'Veteran Mode' for overworld, but we couldn't access it until we stuck ol' Molag Bal with a pointy thing & Meridia opened up the path to Cadwell's Silver.

    We had no Champion points to aid us in completing these Veteran zones back then - all we had to keep us motivated was the hope of levelling up another Veteran rank. It was a long, hard slog and many came to the forums to complain about how difficult the overland content was, how hard it was to solo, how it needed to be nerfed so adventurers all over Tamriel could complete each zone without being forced to group with another.

    Personally I much prefer how it is now. Questing is more relaxing and much more enjoyable. There is harder content for those who enjoy that sort of stuff, but overland PVE is fine as it is.
    "I'm going to live forever..or at least die trying"

    drunken Nord & Tamriel streaker since Arena

  • Vietfox
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    Agreed, please increase the difficulty in PvE areas greatly!
    Start from scratch on a new virgin no cp account, then come back and discuss.

    I did that when i switched from pc to ps4. At level 20 i was able to solo some world bosses.
    PvE open world is easy AF.
  • Rygonix
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    Agreed, please increase the difficulty in PvE areas greatly!
    Like Doc Frost said, there should be ng+ like zones that lower level players aspire to explore. Some of the most mystical times I had in games was having something to look forward to when I was stronger, more capable.These zones would not be locked from lower level players, but you might want to bring a friend if you hope to persist. Basically these zones would slowly ramp up in difficulty, sort of how the world used to before One Tamriel.

    EDIT: Those of you that have played Dragon Quest might know what I'm talking about.
    Edited by Rygonix on May 9, 2019 8:52PM
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    Agreed, please increase the difficulty in PvE areas greatly!
    Start from scratch on a new virgin no cp account, then come back and discuss.

    Already have done a character not using any CP and only using gear from quest rewards or random drops that character got and open world pve content was still too easy.

    What do you suggest? level naked and punch mobs to actually have some challenge?

  • TequilaFire
    TequilaFire
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    No thanks, PvE difficulty is fine as it is.
    Start from scratch on a new virgin no cp account, then come back and discuss.

    Already have done a character not using any CP and only using gear from quest rewards or random drops that character got and open world pve content was still too easy.

    What do you suggest? level naked and punch mobs to actually have some challenge?

    Play end game PvE or PvP, you are done with overland.
    You can't expect to play the same thing over and over and not get good at it.
    Edited by TequilaFire on May 9, 2019 9:19PM
  • Ozby
    Ozby
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I came from GW2 so when i was in ESO and they said world bosses I was excited and then we got to one and I was like that's a world boss???? pft
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Kalgert
    Kalgert
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    Start from scratch on a new virgin no cp account, then come back and discuss.
    Currently doing that with my girlfriend, and believe me it is indeed easy still (Although we're doing a Tank-DPS combo with two players who know to a degree what to do, but still).

    Outside of a few Open World Bosses that made us advance in the opposite direction (Be it bosses that are in pairs, or undergeared/underequipped in abilities/passives), we aren't meeting any severe adversities that would halt us, or make us think further beyond "Okay, I keep my taunt up and keep things from attacking her while I keep myself alive".
    And I don't know about you, but playing in the overland as a DPS character can get rather awkward, with you taking minimal damage but dish out a bunch of damage against anything that isn't a World Boss (Unless you're some freak that manages to be both tanky and dish you a lot of damage)

    And if anyone honestly thinks that "A game that is too hard will drive away players", are really giving people not enough credit. Granted, a game that is a stonewall is definitely not gonna sit well with people, but it ain't gonna leave a lot of people satisfied if it doesn't challenge people either.

    Solution? Give a sort of difficulty slider, or something like that. As it is right now, the world of the base game/overall ain't all that challenging, and it'd be nice to have something that allows for tailoring the game to your liking.
  • SydneyGrey
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    No thanks, PvE difficulty is fine as it is.
    The only people who vote "yes" are the people who have forgotten what it's like to be a new player. When you're new, you have zero champion points, zero armor, zero gold to buy armor, and you don't yet know how to play. We can't make the original overland areas so difficult that new players get frustrated because they can't kill anything and die every two seconds, and leave.
  • Sylvermynx
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    No thanks, PvE difficulty is fine as it is.
    I would quit immediately if the difficulty was harder. I have mega-ping (2k ms +) and that means I'm already playing a game where because of the ping my spells and weapons don't always hit, can't bar swap, heals don't land, cant use pots....
  • Jeremy
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    Agreed, please increase the difficulty in PvE areas greatly!
    Over the course of the past years ESO has developed into one of the best, if not THE best MMORPG currently on the market! Congratz to everyone at ZOS and players who have provided valuable feedback and dedication to shape ESO into the game it is today. I have played this game with great joy, mostly because I like to PvP aspect (AvA, BGs) and do a HM dungeon now and then. Yet something that never really got my attention, was the "old world". I remember having to quest throughout the game before "T Unlimited" was released. Even if you enjoy the story being told alot and you love the great voice acting, you will probably notice, that slaying the same kind of enemies (at least very similar mechanic-wise) over and over again, becomes very dull at some point. This has kept me from exploring areas over and over again on my other characters and honestly I think it is a shame! The game world is beautiful... if only it were a bit more challenging so that I would actually have to pay attention to the endless hordes of NPCs I am slaughtering. Elsweyr will surely bring some exciting PvE content, after all we will be hunting dragons, but let me make this very clear: In my humble opinion you are wasting ALOT of the game's potential with regard to replayability and joy in PvE by not making "old world" NPCs more of a challenge! If it is by increasing NPCs dmg by 50% , increasing their aggro range by 100%, implementing a better system of NPC group alarming system or updating NPC mechanics to be more versatile... I really don't care. Just make it so, that questing is more than a grind!

    I am aware that there might be people who say that would make the content not beginner friendly enough, but let's be honest, I have encountered a lot of players (including some RL friends) that turned right away from the game because of how repetitive and unchallenging the combat vs NPCs in the open world was.
    Also increasing PvE open world difficulty will have ppl grouping and supporting each other more and help shape players up for PvP content and new HMs/trials.

    I am very keen on your opinion about this, because this has been on my mind for far too long!

    It's way too easy for high level characters. Monsters die in a matter of seconds - if that. It makes questing more boring than it ought to be and the world itself an absolute joke to explore.

    So I'd vote yes. This game has trouble finding a middle ground when it comes to challenge. Things tend to be either so easy they're boring to fight or they kill you instantly. World Bosses are really the only thing on the landscape that provide an interesting challenge these days. And that's when solo. If you're in a group - especially a large one - those can be pathetic as well.
    Edited by Jeremy on May 9, 2019 10:53PM
  • Bryath
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Start from scratch on a new virgin no cp account, then come back and discuss.

    I was brand new four months ago. Overland/delve was trivially easy by the time I hit level 20-25ish.
    This coming from an old guy who plays most single-player games on Easy due to dying all the time on Normal.
    I can only speculate that most people who think the difficulty is fine, don't really enjoy the questing and are just happy to get it done as quickly and easily as possible.
    It can't be good for such a huge amount of the games content to be tuned for a players first few hours.
    That said! Any change would have to be done very carefully, no-one wants it to take 30 minutes and four near-death experiences to do a blacksmith survey or something. Or to have to beg for help doing quests.
    They're probably better off doing nothing unless it could be optional, and I really don't know how feasible that is.
  • jainiadral
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    No thanks, PvE difficulty is fine as it is.
    This game is brutally hard when you are new. And after the nerfs to everything, it's probably even worse for beginners than when I started. If I'd had any other game to dive into when I was starting on my second go-round here, I'd have probably jumped ship at several points before hitting CP-- first at level 15, then 24, 35, and 40.

    I'm all in favor of voluntary debuffs or an opt- in vet instance, but if you raise difficulty by default in the base game, you're destroying the possibility of new people joining. You can't sustain a game on a vet-only population. Eventually, the population will atrophy and die off. You'd be signing this game's death warrant.
  • Jeremy
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    Agreed, please increase the difficulty in PvE areas greatly!
    jainiadral wrote: »
    This game is brutally hard when you are new. And after the nerfs to everything, it's probably even worse for beginners than when I started. If I'd had any other game to dive into when I was starting on my second go-round here, I'd have probably jumped ship at several points before hitting CP-- first at level 15, then 24, 35, and 40.

    I'm all in favor of voluntary debuffs or an opt- in vet instance, but if you raise difficulty by default in the base game, you're destroying the possibility of new people joining. You can't sustain a game on a vet-only population. Eventually, the population will atrophy and die off. You'd be signing this game's death warrant.

    That's what they should do. Just add an optional veteran version of the zone higher level players can quest in. That way they can have an interesting challenge without making it too difficult for newer players in the process.
    Edited by Jeremy on May 9, 2019 11:03PM
  • zyk
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    Agreed, please increase the difficulty in PvE areas greatly!
    I'd love to go back to the original vet difficulty which was similar to pre-nerf IC. It would be nice if there were some overland zones and public dungeons with content like that.

    I basically quit ESO PVE years ago because it's so easy combat is only a chore.

    At launch, 1-50 was as easy as overland content is today. You could complete it without learning any rules of combat by basically making any random build.

    Vet content was much more difficult. It could hit you like a wall because nothing one fought 1-50 prepared you for it. I was very angry at first and I recall leaving negative feedback. But then I looked in the mirror realized I didn't actually know how to play ESO. My build was completely awful and I basically used one bar. I learned how to play and had a much better experience playing vet zones than 1-50.

    Being forced to learn the game made it 100x better and it took a day or three to do. ESO would be much better with the option of more difficult overland content and it would also open up the game to a broader audience.
  • zyk
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    Agreed, please increase the difficulty in PvE areas greatly!
    Start from scratch on a new virgin no cp account, then come back and discuss.

    Yeah, the problem with overworld PvE in ESO is, as a new player it's still pretty brutal. For experienced players we can blaze through this stuff like it's nothing.

    So, as much as, "more challenging overland content," is, it wouldn't be good for the game.

    This is not my experience at all. I have had many rl friends who have tried eso and they all say some form of "I don't really know what I'm doing but it doesn't seem to matter."

    Where ESO bites new players is when they hit vet content for the first time without a clue how to play because they were never forced to overcome any challenges.
  • Morgha_Kul
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I think that open world foes are a tad weak, and I'm playing a very non-optimised hybrid character.
    Exploring Tamriel since 1994.
  • jainiadral
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    No thanks, PvE difficulty is fine as it is.
    .
    Kalgert wrote: »
    Start from scratch on a new virgin no cp account, then come back and discuss.
    And if anyone honestly thinks that "A game that is too hard will drive away players", are really giving people not enough credit. Granted, a game that is a stonewall is definitely not gonna sit well with people, but it ain't gonna leave a lot of people satisfied if it doesn't challenge people either.

    Solution? Give a sort of difficulty slider, or something like that. As it is right now, the world of the base game/overall ain't all that challenging, and it'd be nice to have something that allows for tailoring the game to your liking.

    I'm game for a slider. I'd even like an easier mode to be added to overland.

    Making the game more difficult by default will drive ME as a vet away. And that's using all my CP. I don't play games for a challenge. I play them for story and to chillax in an immersive world. I don't play to have an adrenaline rush-- well, maybe if I find the combat enjoyable. But then only in small doses. And only if the game has a gentle learning curve.

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