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Is the Werewolf time limit really necessary?

  • Mettaricana
    Mettaricana
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    I wish the default timer limit was longer but not infinite
  • Qbiken
    Qbiken
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    Linaleah wrote: »
    suggestion of a compromise. werewolf timer pauses as long as you are in a conversation with an npc - and resumes the moment you exit out of conversation window.

    this way you CAN take a moment to listen to dialogue, while it also preserves the "you can outkite a werewolf, until they lose their form in pvp" functionality

    If it would also pause during scripted events, I would be 100% fine with that.
    But honestly, just make all PvE zones Permawolf zones would be way easier and less risky for bugs etc...

    The bolded part is what makes any major change to werewolf risky. If there´s one thing I´ve learned when testing werewolf on live and PTS over the last few patches, it´s that there´s a big chance that 2 more bugs will appear when ZOS trying to fix one. It´s like having a plumber fixing your pipes and on the way out he manage to ruin the electricity in your home.

    I don´t doubt that it would be possible to make all PvE zones "permawolf zones" (even though that would make Hunter´s Glade lose alot of its purpose), it´s just that ZOS will most likely screw things up with the ww coding....

    Edited by Qbiken on May 9, 2019 11:54AM
  • Neoealth
    Neoealth
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    Is it possible to have a timer on your UI for the werewolf form?
  • Kuramas9tails
    Kuramas9tails
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    First and foremost.......

    It's an ultimate ability.

    It has a timer for a reason. I personally believe that if you die in a werewolf form, your ultimate should be gone. You should not be able to res as a werewolf.
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    • Dashmatt
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      I kind of like WW as it is. They were just reworked with Wolfhunter so I think additional big changes are unlikely.
    • DocFrost72
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      I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).

      Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.

      I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.
    • Chrlynsch
      Chrlynsch
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      Neoealth wrote: »
      Is it possible to have a timer on your UI for the werewolf form?

      Default Underneath you magic bar. Much like the mount's stamina bar.
      Caius
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    • Chrlynsch
      Chrlynsch
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      DocFrost72 wrote: »
      I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).

      Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.

      I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.

      Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.

      Think outside the box, Improvise, adapt, and overcome.
      Caius
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    • Arkangeloski
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      Jaraal wrote: »
      BigBragg wrote: »
      So it should be the only ultimate in the game that doesn't have any form of resource management?

      No, you should have to kill stuff to build it up, just like any other ultimate. You just shouldn't have to wait until the ultimate is gone before you can start to build it again. If I hit a group of mobs with Shooting Star, I can generate ultimate with light attacks or other DOTs before it runs out. Why should ww ultimate be any different?

      Because you don't throw shooting stars back to back for an unlimited amount of time, or have a sorc overload ulti an entire bg match without running out of ulti like we do.
    • IzzyStardust
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      Jaraal wrote: »
      Qbiken wrote: »
      Qbiken wrote: »
      Staying in WW-form regardless of PvE or PvP is a L2P issue.


      Oh wise gamer god, who gave me the wisdom of "Git Gud"....

      I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.

      But I guess the desire to just say "L2P" is just too big...

      I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

      Werewolves aren't always just bloodthirsty killing machines. One time I saw a werewolf with a Chinese menu in his hand, walking through the streets of SoHo in the rain.

      I once saw one drinkin a pina colada at Trader Vic’s....
      And his hair was perfect...
      Edited by IzzyStardust on May 9, 2019 4:41PM
    • DocFrost72
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      Chrlynsch wrote: »
      DocFrost72 wrote: »
      I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).

      Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.

      I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.

      Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.

      Think outside the box, Improvise, adapt, and overcome.

      "Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!"

      http://mmo4ever.com/eso/book/11/the+werewolfs+hide/

      As I said, people have their opinions.
    • Chrlynsch
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      DocFrost72 wrote: »
      Chrlynsch wrote: »
      DocFrost72 wrote: »
      I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).

      Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.

      I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.

      Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.

      Think outside the box, Improvise, adapt, and overcome.

      "Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!"

      http://mmo4ever.com/eso/book/11/the+werewolfs+hide/

      As I said, people have their opinions.

      You quoted that lorebook about keeping werewolf fur clean. As I just talked about keeping flowers out of the fur.

      "When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you."

      Funny because in the same lorebook the unknown packleader goes on to talk about transforming into your true self. Implying werewolves don't hold form for ever.

      Caius
      Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
      PC NA
    • DocFrost72
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      Chrlynsch wrote: »
      DocFrost72 wrote: »
      Chrlynsch wrote: »
      DocFrost72 wrote: »
      I've given up hope that the complaint of "Why should I be stressed playing a werewolf" will ever be taken seriously (having had this "discussion" several times with some folks in this thread at least once before).

      Wolves in pvp should be temporary, there's little to no dialogue/questing tasks/downtime. Wolf out, fight the zerg, ride the zerg, w/e.

      I'm not sure playing a werewolf is worth it in overland or dungeons because I sacrifice any and all ability to rp walk/talk through things. To reiterate; I'm not playing werewolf because of game design mechanics making playing a wolf less fun and more stressful for artificial reasons. To me, that doesn't seem like good design. Others have their opinions too.

      Just RP that no npc is comfortable talking to you anyway, because you are a Werewolf, You know the things that rip though entire villages, and are extremely contagious. Then RP that your claws are too clumsy to read lore books. Count yourself lucky that your teeth can act as lockpicks. You are a beautiful deadly blood thirsty beast, quit putting Columbine in your fur and go kill something.

      Think outside the box, Improvise, adapt, and overcome.

      "Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!"

      http://mmo4ever.com/eso/book/11/the+werewolfs+hide/

      As I said, people have their opinions.

      You quoted that lorebook about keeping werewolf fur clean. As I just talked about keeping flowers out of the fur.

      "When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you."

      Funny because in the same lorebook the unknown packleader goes on to talk about transforming into your true self. Implying werewolves don't hold form for ever.

      Or hide in human, fight in werewolf form. The part you posted wasn't clear on that, not like it being clear wolves can put thought and strategy into their decisions (the original argument).

      Nevermind that none of this addresses the OOC stress I mentioned in my first post.

      Nice to continue hearing my opinion provokes such a response that you continually try to change my mind on it though. I like oposing views :)
    • Goregrinder
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      They just need a set with the 5-piece bonus bumping the duration of the WW timer by like 5% or 10% or something. Would be useless for everything other than WW builds.
    • Craziux
      Craziux
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      What if you just want to roleplay as a wild sexy werewolf?
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    • Cortimi
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      idk wrote: »
      The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.

      What ultimate costs more to use?

      What other ultimate lasts an entire trial while you explain the fights? Derp.
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    • peacenote
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      I am happy for the people that enjoy playing werewolf but between the rush for corpses, the fact that any non-killing content ruins my flow and my DPS, the lack of versatility in werewolf form (no variety of abilities), and the light attack meta which literally HURTS me to play.... my werewolf character does not get used much.

      I enjoy being a wolf and it amuses me when they fumble to open chests and doors. I love the idea of a pack of wolves running a dungeon. But in practice it just isn't that fun for me.

      I agree that since it just got re-worked it's unlikely to be changed. But setting aside all the "logical" reasons why the timer may need to exist, there is something about it that feels awkward and clunky in my opinion.

      I feel like WW form would work better the way Overload used to work before it was updated. When activated it gets worn down by light or heavy attacks and you'd get a third bar where you could put your other werewolf abilities or any class abilities. Not weapon abilities, though, since you aren't holding a weapon when you change. While you are changed, you could just stop attacking while fights are being explained or whatnot to stay in form. If you want to roleplay or something, just use a target dummy until you turn and then don't light attack. You could easily toggle out of WW form and back to regular form, potentially resulting in builds that leverage both forms and more natural transitions. Also, maybe eating corpses when in WW could increase your ultimate so you could stay permanently changed but that obviously only works if there are enough corpses around.

      Another idea I had was that somehow WW form would work like a pet toggle, where instead of being an ultimate you could stay in WW form but at the expense of double-barring an ability. You'd basically be your own pet, haha.
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    • Tsar_Gekkou
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      Cortimi wrote: »
      idk wrote: »
      The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.

      What ultimate costs more to use?

      What other ultimate lasts an entire trial while you explain the fights? Derp.

      The Warden bear pretty much lasts forever.
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    • ccfeeling
      ccfeeling
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      Longer timer is always welcome , but it's not necessary .

      In PVE , as a WW , you have to remember how many corpses can be devoured in the dungeons / trials .

      Some HM fights , we have to give up WW , such as ROM , FV , SCP , MOS , DOM <-- or you can make it in 1 shot .

      We would rather limited our power by the timer , no more nerf please after the coming bleeding dmg modify , ty .

      Most of DPS hit 50k+ with AOE damage , WW just meets in the medium range tho , without WW form , we are quiet weak ...
    • mann9753b16_ESO
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      Why do Werewolfs need to be chained to that expensive Ultimate and timer anyway?

      A Werewolf might be good at dealing single target dmg, but the overall performance in WW Form isnt really better than the overall Performance of any other DPS build, if anything the lack of variety makes it even weaker.

      People argue that you cant escape a Werewolf unless you kite him out of his form... when was the last time you tried to escape e Nightblade, a Dragonknight or a Sorcerer? All these guys have Gapclosers too and they can choose from much more tools to kill you than the werewolf does.

      I Honestly dont think that a good Werewolf player would out-DPS a good Nightblade even at his best days. But Still, we are cuffed and muzzled by a timer…
    • ccfeeling
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      Most of the players despise WW , they think that WW are no brainer build , no rotation , just LA .

      In non CP BG , noobies have no idea how to deal with WW , they complained WW are OP :D

      At the begining of Wolfhunter phase , players complained WW were OP with LA build even Alcast , the LA build hitted around 50k , Kena + Relequen + Bloodmoon , ZOS finally did something .

      You won't see much WW in the end game trial , it's pretty funny that they complained something were not META .
    • MaleAmazon
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      Thing is some ppl want to roleplay a werewolf, but the game design is for werewolf to be an aggressive ultimate.
    • Riejael
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      Best way to get it buffed is to stop slotting it. Its a 20pt ultimate that lowers your DPS for a little survivability. So you're not missing much.

      I used it a few years ago, it was a great open world thing leveling my stamblade. Once I got to 50, I changed my gear to a few sets of purples and dropped WW.There's cheaper ultimates that do more damage and do that damage WHILE I'm doing normal damage instead of replacing it.

      To be honest, it doesn't even look cool. The animations are clunky, the texture is blurred. And all WW look the same.
    • MartiniDaniels
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      I think it should pause when you are not in combat.
    • RodneyRegis
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      Increase timer by 50%. Pause when not moving. Sorted.
    • mann9753b16_ESO
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      Riejael wrote: »
      There's cheaper ultimates that do more damage and do that damage WHILE I'm doing normal damage instead of replacing it.


      Yeah, thats why I dont understand the WW hate.

      Currently all the Werewolf is good for is roleplaying, you dont actually get any real benefit from it.

      Still people act like the Werewolf is some broken OP monster, which is only kept in place because of the time limit…

      Honestly, if I would just toss out the WW Ultimate, replace it, and play without it, I would have more survivability, more damage, more Utility and overall a better performance…

      So why do players and developers insist that an Ultimate that actually cripples yourself more than its helping, has to be so limited on top of being extremly expensive?
    • Jaraal
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      So why do players and developers insist that an Ultimate that actually cripples yourself more than its helping, has to be so limited on top of being extremly expensive?

      Probably because of the min/maxers posting up 80k+ DPS data sheets against defenseless target dummies.


      They assume the other 99.5% of players are going to be doing 80k against real world opponents who block/dodge/resist/purge and stun/snare/silence and otherwise kick your furry butt.


      Edited by Jaraal on May 10, 2019 4:07PM
    • Wildberryjack
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      Right now many of the WW animations are broken and have been for a good while. They don't seem interested in fixing that so what makes you think they'd bother with changing the actual mechanics of WW? Honestly it appears they don't care much about WW because it isn't getting the attention it needs.
      Edited by Wildberryjack on May 10, 2019 4:10PM
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    • Chrlynsch
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      Sure
      E1pNz6f.jpg
      Caius
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    • Mettaricana
      Mettaricana
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      Chrlynsch wrote: »
      Neoealth wrote: »
      Is it possible to have a timer on your UI for the werewolf form?

      Default Underneath you magic bar. Much like the mount's stamina bar.

      Seriously?
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