Concerning PvP, the resto utl nerf is simply going to push the few remaining non-pet Sorcs toward the zootard build.
Meanwhile, the Daedric prey nerf is insignificant - since the best pet builds use the Haunting Curse morph anyway.
Pet targeting needs to be toggle-able, and the Matriarch needs to have it's damage removed/reduced to define it more clearly as a healing morph. There is no reason for a defensive slot to passively be dealing damage ticks equal to a Master's DW Rending... while also giving free, portable LOS.
All this is coming from a Sorc main who feels anyone that says "Sorc needs pets to be viable" is making excuses. Nonpet Sorc is extremely viable and strong right now, though we'll see how it plays-out after the resto & ward nerfs in Elsweyr.
ZOS_GinaBruno wrote: »Fixed an issue where pets were only having their Healing Received from Battle Spirit reduced by 50, rather than 50%.
Fixed an issue where pet shield sizes were not being properly reduced by Battle Spirit.
Daedric Prey (morph): Reworked the ability rank up of this ability.
Reduced the damage bonus for pets from this ability to 40% from 55%.
ZOS_GinaBruno wrote: »Fixed an issue where pets were doubling some of their owner’s bonuses, such as Critical Strike Chance or Mundus Stones.
5k Matriarch hits on a dedicated pet build (with Daedric Prey) is ridiculous for sure. But what I find equally absurd (and often overlooked) is the fact that a typical Sorc build with no special investment into pets can easily attain 2k crits on the Matriarch. This is as much as Rending buffed with Master's DW, at the same tick interval, and no one questions how strong the latter is.
No one is implying Matriarch is the functional equivalent of Rending. With all due respect, I'm calling that a strawman.
The comparison was made to give perspective on the raw damage potential of the Matriarch. This, in addition to the fact that it offers a strong multi-target burst heal AND priceless LOS opportunities simply blows any one-to-one comparison out of the water. Rending simply has no parallel if we're going to contrast all the secondary benefits involved.
Sorc, by design, doesn't need strong DoT pressure due to having powerful and frequent burst windows. And even then, still has decent pressure by virtue of unavoidable curses and Master Reach spam. The fact that Matriarch compounds all this with one of the strongest non-ult DoTs in the game, while simultaneously boosting the user's survivability, sends it completely over the top.
Frankly it's just as bad as the heavy bleedblades of old. Arguably worse due to possessing more utility.
P.S. Matriarch attacks at 2s intervals AFAIK, identical to the tickrate of Rending. I'll investigate further to confirm this, however.
Nah I read that, but they also mentioned that the bug wasn't granting a shield larger than 50% of your health so it's not really a nerf honestly.
Nah I read that, but they also mentioned that the bug wasn't granting a shield larger than 50% of your health so it's not really a nerf honestly.
Darkenarlol wrote: »l2p issue
looks like OP has learned nothing since
times when he rushed without any saves or cloack
into 2 sorcs and spended his ulti on EG sphere...
and complained that sorcs are op with a video
*evidence* which proved nothing except his baaaad skills
now he is complaining about sorcs (again)...
war scrub never changes
No one is implying Matriarch is the functional equivalent of Rending. With all due respect, I'm calling that a strawman.
The comparison was made to give perspective on the raw damage potential of the Matriarch. This, in addition to the fact that it offers a strong multi-target burst heal AND priceless LOS opportunities simply blows any one-to-one comparison out of the water. Rending simply has no parallel if we're going to contrast all the secondary benefits involved.
Sorc, by design, doesn't need strong DoT pressure due to having powerful and frequent burst windows. And even then, still has decent pressure by virtue of unavoidable curses and Master Reach spam. The fact that Matriarch compounds all this with one of the strongest non-ult DoTs in the game, while simultaneously boosting the user's survivability, sends it completely over the top.
Frankly it's just as bad as the heavy bleedblades of old. Arguably worse due to possessing more utility.
P.S. Matriarch attacks at 2s intervals AFAIK, identical to the tickrate of Rending. I'll investigate further to confirm this, however.
It has a 2.5s attack interval.
You´re right you can´t make a 1 to 1 comparison. Which is why i suggested comparing it to two skills - the number of slots it actually costs.
I´ve also said that given the option to replace the currently offered functionality of matriarch (excluding the los) with two skills i´d be inclined to do so.
I find the statement of not needing dot pressure to be uninformed or ignorant. Any heavyarmor sword and board builds healing capabilities can outpace pure burst sorc builds.
Also i didn´t say matriarch wasn´t strong. I´m saying that it has to be - because it can die and it frequently does outside of very small controlled scenarios while also costing two skillslots.
With the current pet design (attackable permanent and being able to die) the pet can not be universially balanced. It´ll be OP in any 1v1 scenario if zos wants them to be even remotely useable in XvX environments.
No one is implying Matriarch is the functional equivalent of Rending. With all due respect, I'm calling that a strawman.
The comparison was made to give perspective on the raw damage potential of the Matriarch. This, in addition to the fact that it offers a strong multi-target burst heal AND priceless LOS opportunities simply blows any one-to-one comparison out of the water. Rending simply has no parallel if we're going to contrast all the secondary benefits involved.
Sorc, by design, doesn't need strong DoT pressure due to having powerful and frequent burst windows. And even then, still has decent pressure by virtue of unavoidable curses and Master Reach spam. The fact that Matriarch compounds all this with one of the strongest non-ult DoTs in the game, while simultaneously boosting the user's survivability, sends it completely over the top.
Frankly it's just as bad as the heavy bleedblades of old. Arguably worse due to possessing more utility.
P.S. Matriarch attacks at 2s intervals AFAIK, identical to the tickrate of Rending. I'll investigate further to confirm this, however.
It has a 2.5s attack interval.
You´re right you can´t make a 1 to 1 comparison. Which is why i suggested comparing it to two skills - the number of slots it actually costs.
I´ve also said that given the option to replace the currently offered functionality of matriarch (excluding the los) with two skills i´d be inclined to do so.
I find the statement of not needing dot pressure to be uninformed or ignorant. Any heavyarmor sword and board builds healing capabilities can outpace pure burst sorc builds.
Also i didn´t say matriarch wasn´t strong. I´m saying that it has to be - because it can die and it frequently does outside of very small controlled scenarios while also costing two skillslots.
With the current pet design (attackable permanent and being able to die) the pet can not be universially balanced. It´ll be OP in any 1v1 scenario if zos wants them to be even remotely useable in XvX environments.
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
The issue is you can’t viably play a mag sorc in PvP rn without one pet. How they will solve that idk. Most mag sorcs aren’t super happy about being pigeonholed into matriarch SB builds but with the resto nerf you’ll be seeing a lot more of them.
This video says otherwise. Skip to the 10:54 markhttps://youtu.be/zGHuGAOiVG0