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Do you think the housing devs are doing a good job?

Imperial_Voice
Imperial_Voice
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To clarify, what Im asking is do you feel that the development team for housing is doing an adequate job listening to the community and actively working to improve housing?

Do you think the housing devs are doing a good job? 69 votes

Yes
17%
HelricixieElsonsoLarianaRebornV3xFreakin_HytteCaliMadeAshyachukind_heroDosuulXeriktenNilarynpaw 12 votes
No
82%
SolarikenPinesyMojmirCatsmoke14VehlirKlemenziusb16_ESOAimoraLiraTaurwenShamisa_EnYungRichfalcasternub18_ESObayushi2005Jayne_DoeAhzekArcirisVaranaBrowisethperditionerAliyavanaTyrion87 57 votes
  • Shadow_Akula
    Shadow_Akula
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    No
    Nope, adequate would be actually listening to us and communicating. We’re flat out ignored.
  • Starlock
    Starlock
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    I couldn't say. That said, I've seen some good improvements to the system (undo button, linking items) that have been amazing as I've been slowly working on my mage's mansion. I've also seen a failure to address some issues that obviously need adjustment, like the obscene number of dwemer frames required to craft anything dwemer.
  • bluebird
    bluebird
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    No
    Starlock wrote: »
    I couldn't say. That said, I've seen some good improvements to the system (undo button, linking items) that have been amazing as I've been slowly working on my mage's mansion. I've also seen a failure to address some issues that obviously need adjustment, like the obscene number of dwemer frames required to craft anything dwemer.
    I really dislike it that after years of time the only 'improvement' we have are things that addons have been doing all this time. LIke the linking function... or the new guild store UI update... quest map pins... wow. How revolutionary. The system is held back by consoles (allegedly, more likely by lack of interest in dedicating resources to it) and what little dev time does get invested still only brings stuff that's only useful for consoles because PC had it (and better versions of it too) for years.
    Edited by bluebird on May 2, 2019 4:19PM
  • Imperial_Voice
    Imperial_Voice
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    No
    Starlock wrote: »
    I couldn't say. That said, I've seen some good improvements to the system (undo button, linking items) that have been amazing as I've been slowly working on my mage's mansion. I've also seen a failure to address some issues that obviously need adjustment, like the obscene number of dwemer frames required to craft anything dwemer.

    The improvments youre talking about were actually uhm... "Borrowed" from an addon that had been doing it for years before ZoS bothered to do anything. Its also the literal only thing theyve done in 3 years
  • bayushi2005
    bayushi2005
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    No

    Nope, adequate would be actually listening to us and communicating. We’re flat out ignored.

    This. Don't get me wrong. I love housing. It makes probably 90% of my in-game time. But the burning issues are not being acknowledged by the devs. There have been so many ideas on how to improve the furniture and/or houses to effectively increase the caps, but I don't see the will to work out the solutions WITH the housing community. We sit here, wasting our breath.
    As I mentioned before - we get mediocre quality product with a luxury pricetag. Overall quality and utility is of housing is LOW.

    I fill my houses with big and bold projects as there is not much more I can do there.
  • Imryll
    Imryll
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    Housing has a lot of facets, and players have infinite wants and limited understanding of dev job assignments. Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception. That is not to say that there isn't plenty of room for improvements of various types, but I look at all the new structural pieces, the place settings that allow the player to create effects with fewer items, the new types of items (linens, statues, etc.), the increasing number of interactive items, and wonder "How did they happen to produce so many of the things folks have been asking for, if they don't listen?" It seems to me much more useful to celebrate what has been accomplished and articulate what you'd like to see next that to ask whether they're doing a good job.
  • Imperial_Voice
    Imperial_Voice
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    No
    Imryll wrote: »
    Housing has a lot of facets, and players have infinite wants and limited understanding of dev job assignments. Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception. That is not to say that there isn't plenty of room for improvements of various types, but I look at all the new structural pieces, the place settings that allow the player to create effects with fewer items, the new types of items (linens, statues, etc.), the increasing number of interactive items, and wonder "How did they happen to produce so many of the things folks have been asking for, if they don't listen?" It seems to me much more useful to celebrate what has been accomplished and articulate what you'd like to see next that to ask whether they're doing a good job.

    Sorry, textures improved overtime. Whoopy. Anfd youre right that they didnt duplicate EHT, because EHT is still miles better.
    Edited by Imperial_Voice on May 2, 2019 4:57PM
  • yooqi
    yooqi
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    No
    I think they are doing the minimum... :| The furnishing releases have been nice, but there could really be more variety in terms of the house selection we get, not to mention functionality.
    Gwen Benele - Breton Templar
    PC NA
  • Jayne_Doe
    Jayne_Doe
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    No
    Imryll wrote: »
    Housing has a lot of facets, and players have infinite wants and limited understanding of dev job assignments. Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception. That is not to say that there isn't plenty of room for improvements of various types, but I look at all the new structural pieces, the place settings that allow the player to create effects with fewer items, the new types of items (linens, statues, etc.), the increasing number of interactive items, and wonder "How did they happen to produce so many of the things folks have been asking for, if they don't listen?" It seems to me much more useful to celebrate what has been accomplished and articulate what you'd like to see next that to ask whether they're doing a good job.

    While there have been some additions, they aren't enough. One new place setting in a particular style or a couple of filled bookcases in 2 specific styles will not fit in with every design. Same goes for the structural items. Yes, they have added some, but they are very specific in style and only fit with certain homes. I could not, for instance, use the Alinor ballroom floor in Velothi Reverie, unless I didn't mind it looking ridiculous.

    Also, players praise the Alinor Townhouse, but it's a terrible floor plan/design as far as I'm concerned. There really isn't anywhere to put a guest bedroom without having to divide up one of the existing giant-sized rooms. Unless you want to use the very small room off the entryway, or the loft, which means guests would walk through the main bedroom. Unless the main bedroom is in the other giant room upstairs, in which case everyone has to walk through it to get outside. And that house really needs a basement.

    Those "improvements" you speak of are half-hearted at best. Small things to try and divert us from the real issues with housing.
  • Tigerseye
    Tigerseye
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    No
    Jayne_Doe wrote: »

    Also, players praise the Alinor Townhouse, but it's a terrible floor plan/design as far as I'm concerned. There really isn't anywhere to put a guest bedroom without having to divide up one of the existing giant-sized rooms. Unless you want to use the very small room off the entryway, or the loft, which means guests would walk through the main bedroom. Unless the main bedroom is in the other giant room upstairs, in which case everyone has to walk through it to get outside. And that house really needs a basement.

    What I did was to put my master bedroom suite in the large room to the left, on the ground floor.

    Doesn't have a window, but I figured bedrooms don't really need windows as much as other rooms do.

    Also, I would assume that a house with a similar layout would, normally, have a window?

    It's just because this particular house is built into the rock that this room doesn't.

    I also added a fireplace, a seating area and a small ensuite.

    Having a seating area is good there as, in my layout, the living room is upstairs.

    The large room opposite the master suite is the kitchen/breakfast room.

    Meaning you could pretty much live downstairs, if you wanted to.

    Then I put the second bedroom suite in the loft.

    Don't have to walk through another bedroom to get to it, as I'm using that room on the right, upstairs, as the living room and the one on the other side (with access to the terrace) as the dining room.

    Originally, I then put bedroom 3 in the front room, on the ground floor.

    However, I then turned that into a crafting room.

    Had there been a basement (totally agree that it would have been better with one and 700 slots), I would have left it as bedroom 3 (again, with a small ensuite).

    In a real house, in current times, you would of course need a separate bathroom; so, you could also make that room into one, if you preferred.





    Edited by Tigerseye on May 2, 2019 7:57PM
  • bayushi2005
    bayushi2005
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    No
    Imryll wrote: »
    Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception.

    Alinor floor - one of the WORST furnitures to work with. Thick, uneven and glitchy as !@#. The only reason to use them is their size. Alinor walls - cut off in funny spots (can't acutally follow the pattern without overlapping them). If it comes to Alinor furnishings it's probably the style you like, really. Grand Psijic Villa's magnificent stairway is not even symmetrical.

    I like literally one Alinor (not really) furniture. Display Case, Large.

    I would say that vanilla designs were way better planned and executed.

  • Vehlir
    Vehlir
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    No
    Simply put, the answer is no.

    Now it's not to say they haven't done good things, or there isn't aspects I like, but in a game that has always straddled the relationship of Good & Missed Potential, none more have rung true in that regard then Housing.

    Housing is a bastion of missed potential. And what's even more confusing is it has MONSTER potential to make absolute bucket loads of profit for the company, so I'm unsure of why there is an hesitancy to realize it's full potential.

    I can sit here all day listing off things they could do, features they could implement, issues I have but no example better encompasses the "Missed Potential" of ESO's Housing like Vvardenfell. You have these BEAUTIFULLY crafted cities, of which are some of the most iconic in Elder Scrolls' franchise history, cities like Balmora, Vivec, Sadrith Mora, and they are littered with completely unused, wasted houses/buildings.

    It's not like there is some named NPC inhabiting them or a place for thieves to go and steal, but literally just a static asset with locked doors that serve ZERO purpose. They are literally akin to that of the asset of a tree on the side of the road. They do nothing outside of being able to be looked at. WHY?

    They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them.


    And those kind of missed opportunities are all over the game. Orsinium, this amazingly beautiful, sprawling city, that reveals the Orsimer in a different light then we've ever seen them, in all their Glory. Andddd you can't get a house there.

    Hew's Bane, a zone literally dedicated & based on Thieves & the Thieves Guild. And despite having another massive, master crafted city, there isn't a single thieves den style of home. Despite being an absolutely massive city, there is one ONE house in the zone and the one there is more akin to the targets you are stealing from, then the Thieves you are so called brethren with.

    Artaeum, the mystical, much fabled home of the Psijic Order finally is realized in a TES game, with an incredibly unique style! Anddd sorry you can't actually live with the Psijics (Despite becoming a Psijic being one of the selling points of the Chapter)

    You're gonna live in this copy & pasted Alinor style home that really doesn't fit thematically with the rest of the island. If you had any wish to live in that gorgeous Ceporah Style home, well too bad.


    I could go on & on but simply put, there is just soooooo much more then could do.


    I'm not going to even bring up ambitious, game-changing ideas, but a small list of BASIC improvements that would change alot:

    Assure there is at minimum multiple houses per zone. Preferably one in every major city (Orsinium being a prime example). Options options options! There is NO reason to not have them. If I wanna live in a smaller apartment in the Brass Fortress? Let me! Don't confine me to one option per setting! And don't leave major towns & cities that people would kill to live in, completely barren after you complete the one or two quests held there. Show some love to your Balmora's & Lillandril's of the game!

    Utilized completely unused buildings to give us some smaller/medium homes that claim to acknowledge us wanting.

    Add structural items for every type of architectural style. Wall pieces, doorways, stairs etc. They did this for Summerset (And looks to be also with Elsweyr). But there's no reason not to do this with all the other prexisting homes in the game. Give us Hlaalu walls, Nordic stairs etc. The assets are ALREADY IN-GAME, sell them and make mad amounts of $$$!

    And that's a criminally short list of improvements that don't even touch on things like improving the actual functionality of homes, it's crippling item limits, built-in features etc.

    I've already posted a wall, and much more then I anticipated, but yea Housing is a prime example of one of the things ZoS could do soooooo much more with.
    Edited by Vehlir on May 2, 2019 10:55PM
  • Tigerseye
    Tigerseye
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    No
    Vehlir wrote: »
    Simply put, the answer is no.

    Now it's not to say they haven't done good things, or there isn't aspects I like, but in a game that has always straddled the relationship of Good & Missed Potential, none more have rung true in that regard then Housing.

    Housing is a bastion of missed potential. And what's even more confusing is it has MONSTER potential to make absolute bucket loads of profit for the company, so I'm unsure of why there is an hesitancy to realize it's full potential.

    I can sit here all day listing off things they could do, features they could implement, issues I have but no example better encompasses the "Missed Potential" of ESO's Housing like Vvardenfell. You have these BEAUTIFULLY crafted cities, of which are some of the most iconic in Elder Scrolls' franchise history, cities like Balmora, Vivec, Sadrith Mora, and they are littered with completely unused, wasted houses/buildings.

    It's not like there is some named NPC inhabiting them or a place for thieves to go and steal, but literally just a static asset with locked doors that serve ZERO purpose. They are literally akin to that of the asset of a tree on the side of the road. They do nothing outside of being able to be looked at. WHY?

    They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them.


    And those kind of missed opportunities are all over the game. Orsinium, this amazingly beautiful, sprawling city, that reveals the Orsimer in a different light then we've ever seen them, in all their Glory. Andddd you can't get a house there.

    Hew's Bane, a zone literally dedicated & based on Thieves & the Thieves Guild. And despite having another massive, master crafted city, there isn't a single thieves den style of home. Despite being an absolutely massive city, there is one ONE house in the zone and the one there is more akin to the targets you are stealing from, then the Thieves you are so called brethren with.

    Artaeum, the mystical, much fabled home of the Psijic Order finally is realized in a TES game, with an incredibly unique style! Anddd sorry you can't actually live with the Psijics (Despite becoming a Psijic being one of the selling points of the Chapter)

    You're gonna live in this copy & pasted Alinor style home that really doesn't fit thematically with the rest of the island. If you had any wish to live in that gorgeous Ceporah Style home, well too bad.


    I could go on & on but simply put, there is just soooooo much more then could do.


    I'm not going to even bring up ambitious, game-changing ideas, but a small list of BASIC improvements that would change alot:

    Assure there is at minimum multiple houses per zone. Preferably one in every major city (Orsinium being a prime example). Options options options! There is NO reason to not have them. If I wanna live in a smaller apartment in the Brass Fortress? Let me! Don't confine me to one option per setting! And don't leave major towns & cities that people would kill to live in, completely barren after you complete the one or two quests held there. Show some love to your Balmora's & Lillandril's of the game!

    Utilized completely unused buildings to give us some smaller/medium homes that claim to acknowledge us wanting.

    Add structural items for every type of architectural style. Wall pieces, doorways, stairs etc. They did this for Summerset (And looks to be also with Elsweyr). But there's no reason not to do this with all the other prexisting homes in the game. Give us Hlaalu walls, Nordic stairs etc. The assets are ALREADY IN-GAME, sell them and make mad amounts of $$$!

    And that's a criminally short list of improvements that don't even touch on things like improving the actual functionality of homes, it's crippling item limits, built-in features etc.

    I've already posted a wall, and much more then I anticipated, but yea Housing is a prime example of one of the things ZoS could do soooooo much more with.

    I totally agree, in general.

    Personally, I really like the Alinor Townhouse, though - I think it's beautiful, I love the style and other than Ald Velothi, which also has a great layout, it has the potential for one of the best floorplans (once you figure it out).

    The missing windows at the front are a little disappointing - would be nice if they could add windows, in all racial styles and sizes, as craftable assets, so you could add them there (and elsewhere) - and it could do with a basement (and 700 slots), but other than that I am very happy with it.

    The location is also great - but, yes, of course I would like way, way more (reasonably sized) houses than that, per zone.

    The thing is, as they are now allowing people to buy Crowns with gold (albeit, not in a reliably safe, or convenient way, yet*), it now makes perfect sense for them to try to waste people's gold, via far more housing being made available.

    So, people are then tempted to go and buy Crowns, with real money (as opposed to convert from gold), as they have just spent all their gold on a house and furnishings.

    So, more small, medium and large (but not huge) housing, dotted all over the map (every map) would make sense from that point of view, too.

    That doesn't mean we shouldn't, also, have ways to, gradually, claw back some of the gold we have spent on housing and furnishing, though.

    Every other part of the game throws you some gold and/or other rewards when you take part in it.

    If you collect motifs (which are the armour equivalent of furnishing motifs, after all), you get to do more writs, for example.

    Not only that, but if you buy a house, in real life, you can always then sell it to get your money back (or free yourself from debt!), if you want.

    You obviously can't do that, in this game, so the least you should be able to expect is some way of making gold back on it.

    So, while I'm not saying housing should just be the only pointless gold sink in the game, when I say adding more (good) housing would eat up people's gold and therefore, benefit ZoS; I am saying it would probably (both directly and indirectly) help them make more money, too.

    Part of the problem, of course, is that the people desiging housing often seem to have been more comfortable with the idea of building questing houses.

    In fact, that may have been their brief, in the past; as some of the house designs were just lifted from in-game houses.

    When I say "questing houses", I mean houses that are more suited to being run around, for quests, than for being furnished and "lived" in.

    What they need to do, is to employ people to design houses (of all sizes) that are, specifically, made to be inhabited and furnished.

    That have the correct floor plan, room size, door placement and general flow for that and yes, they should dot them all over the map.

    There should be at least one house/apartment in every city and also, some in the countryside/by the sea/in small towns.


    * They should introduce a currency exchange, like the one in GW2, where they skim off a small (emphasise on small, here) fee for every exchange (either way - gold to store currency, or store currency to gold).
    Edited by Tigerseye on May 4, 2019 5:39PM
  • TelvanniWizard
    TelvanniWizard
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    No
    They don't add anything new, like new qol improvements or new funcionalities. Just more ultra expensive homes.
  • Zacuel
    Zacuel
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    No
    Lots of untapped potential.
  • CaliMade
    CaliMade
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    Yes
    Im satisfied with most the changes going through this patch

    my two concerns are

    1. I think the Pet buff from Daedric Prey needs to be nerfed a little more. I think Zeni is ignoring the fact that My twilight hits 1 every 2 seconds. Daedric prey essentially make you pet a 5-6k ticking dot witch is cray cray. I think having the buff at 25% is sufficient enough to make pets a threat but not broken.
    2. Idk about the wing change, me PERSONALLY , I really used wings not so much to reflect dmg( out side of snipe i haven’t been hit by a projectile that hurts too bad.) but for denying debuff and CC, poison inject dots, Poisons, defile from Snipe snare from bow, The inevitable Javelin spammer etc. all these things cripple the hell out of dk, being a class with no movement or Reliable cleanse. debuffs spell death for Mag Dk and to a lesser extent Stam dk too. Id like to see it work more like a sheild that gives you dmg resistance, maybe make it absorb 4 projectiles that give you 4% dmg mitigation for each projectile absorbed max of 16% for like 10 seconds. or just flat out deny projectile ccs and debuffs while allowing the projectiles to land for full dmg.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • frostz417
    frostz417
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    No
    Balancing side, it’s a massive improvement, new combat dev clearly has brain cells unlike the previous.
    Performance is still horrible and there seems to be no sign of them bothering to fix it. So my answer is still no
  • Watchdog
    Watchdog
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    No
    CaliMade wrote: »
    Im satisfied with most the changes going through this patch

    my two concerns are

    1. I think the Pet buff from Daedric Prey needs to be nerfed a little more. I think Zeni is ignoring the fact that My twilight hits 1 every 2 seconds. Daedric prey essentially make you pet a 5-6k ticking dot witch is cray cray. I think having the buff at 25% is sufficient enough to make pets a threat but not broken.
    2. Idk about the wing change, me PERSONALLY , I really used wings not so much to reflect dmg( out side of snipe i haven’t been hit by a projectile that hurts too bad.) but for denying debuff and CC, poison inject dots, Poisons, defile from Snipe snare from bow, The inevitable Javelin spammer etc. all these things cripple the hell out of dk, being a class with no movement or Reliable cleanse. debuffs spell death for Mag Dk and to a lesser extent Stam dk too. Id like to see it work more like a sheild that gives you dmg resistance, maybe make it absorb 4 projectiles that give you 4% dmg mitigation for each projectile absorbed max of 16% for like 10 seconds. or just flat out deny projectile ccs and debuffs while allowing the projectiles to land for full dmg.

    You completely missed the point of this thread, which is exclusively HOUSING. Not combat.

    I voted no, because I feel housing is greatly neglected. Yes, we get some new houses, yes we get some new furnishings, but we are running out of storage space for the items, and the houses are often too big with too small an item limit.

    The community has been begging for changes for years, suggesting many ideas (such as separating indoor and outdoor areas), and ZOS cannot even be bothered to as much as post a reply here, other than moderation posts when things get too heated up.
    Member of Alith Legion: https://www.alithlegion.com
  • Kittytravel
    Kittytravel
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    No
    Vehlir wrote: »
    They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them..

    This. This this and this.
    There are SO many houses in Vvardenfell and they have some of the most UNIQUE housing designs in the whole zone (Tel Branora Wayshrine, Dalen's House for example. Or Gnisis Wayshrine the Resting Kwama Inn with that beautiful open floorplan and the amazing downstairs basement rooms).

    Each DLC really should have 1-2 Small/Medium/Large (NOT ESTATES) houses that come with it mandatory. Each Chapter should have 3-4 easily. It's rather frustrating that I think unarguably housing is in the top two sources of income for this game and we can't even get a decent reply from a dev on anything posted here.

    We aren't asking for a lot. Even a simple "Hey guys we've read this thread on housing limit increases and we wanted to formally let you know that we have no plans at this time to increase the furniture cap."

    We're given new furniture and Estates on the regular but then harshly limited on what houses we can possibly use. I refuse to believe the process for creating new homes by "cutting" a model from an in-game one can't be mainstreamed into a quick and easy process of "Designate it as player home. Add invisible walls to prevent anyone from building toooo far out if it has a yard. Add a in-game door."

    Especially when not every home needs a yard! We would really like some of these SWEET cookie-cutter NPC houses to be possible for ourselves honestly. Some of the houses in Balmora and Murkmire are just fantastically laid out.
  • Imperial_Voice
    Imperial_Voice
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    No
    Vehlir wrote: »
    They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them..

    This. This this and this.
    There are SO many houses in Vvardenfell and they have some of the most UNIQUE housing designs in the whole zone (Tel Branora Wayshrine, Dalen's House for example. Or Gnisis Wayshrine the Resting Kwama Inn with that beautiful open floorplan and the amazing downstairs basement rooms).

    Each DLC really should have 1-2 Small/Medium/Large (NOT ESTATES) houses that come with it mandatory. Each Chapter should have 3-4 easily. It's rather frustrating that I think unarguably housing is in the top two sources of income for this game and we can't even get a decent reply from a dev on anything posted here.

    We aren't asking for a lot. Even a simple "Hey guys we've read this thread on housing limit increases and we wanted to formally let you know that we have no plans at this time to increase the furniture cap."

    We're given new furniture and Estates on the regular but then harshly limited on what houses we can possibly use. I refuse to believe the process for creating new homes by "cutting" a model from an in-game one can't be mainstreamed into a quick and easy process of "Designate it as player home. Add invisible walls to prevent anyone from building toooo far out if it has a yard. Add a in-game door."

    Especially when not every home needs a yard! We would really like some of these SWEET cookie-cutter NPC houses to be possible for ourselves honestly. Some of the houses in Balmora and Murkmire are just fantastically laid out.

    The fact that there's no player house in Balmora breaks my heart
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've had to remove some comments that were disruptive and nonconstructive. We have decided to close this thread as the conversation is no longer productive.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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