I really dislike it that after years of time the only 'improvement' we have are things that addons have been doing all this time. LIke the linking function... or the new guild store UI update... quest map pins... wow. How revolutionary. The system is held back by consoles (allegedly, more likely by lack of interest in dedicating resources to it) and what little dev time does get invested still only brings stuff that's only useful for consoles because PC had it (and better versions of it too) for years.I couldn't say. That said, I've seen some good improvements to the system (undo button, linking items) that have been amazing as I've been slowly working on my mage's mansion. I've also seen a failure to address some issues that obviously need adjustment, like the obscene number of dwemer frames required to craft anything dwemer.
I couldn't say. That said, I've seen some good improvements to the system (undo button, linking items) that have been amazing as I've been slowly working on my mage's mansion. I've also seen a failure to address some issues that obviously need adjustment, like the obscene number of dwemer frames required to craft anything dwemer.
Shadow_Akula wrote: »Nope, adequate would be actually listening to us and communicating. We’re flat out ignored.
Housing has a lot of facets, and players have infinite wants and limited understanding of dev job assignments. Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception. That is not to say that there isn't plenty of room for improvements of various types, but I look at all the new structural pieces, the place settings that allow the player to create effects with fewer items, the new types of items (linens, statues, etc.), the increasing number of interactive items, and wonder "How did they happen to produce so many of the things folks have been asking for, if they don't listen?" It seems to me much more useful to celebrate what has been accomplished and articulate what you'd like to see next that to ask whether they're doing a good job.
Housing has a lot of facets, and players have infinite wants and limited understanding of dev job assignments. Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception. That is not to say that there isn't plenty of room for improvements of various types, but I look at all the new structural pieces, the place settings that allow the player to create effects with fewer items, the new types of items (linens, statues, etc.), the increasing number of interactive items, and wonder "How did they happen to produce so many of the things folks have been asking for, if they don't listen?" It seems to me much more useful to celebrate what has been accomplished and articulate what you'd like to see next that to ask whether they're doing a good job.
Also, players praise the Alinor Townhouse, but it's a terrible floor plan/design as far as I'm concerned. There really isn't anywhere to put a guest bedroom without having to divide up one of the existing giant-sized rooms. Unless you want to use the very small room off the entryway, or the loft, which means guests would walk through the main bedroom. Unless the main bedroom is in the other giant room upstairs, in which case everyone has to walk through it to get outside. And that house really needs a basement.
Personally, I think that anyone who can look at vanilla home design and furnishings and Alinor home design and furnishings and say that the only discernible improvements are changes that duplicate addon functionality is lacking in perception.
Simply put, the answer is no.
Now it's not to say they haven't done good things, or there isn't aspects I like, but in a game that has always straddled the relationship of Good & Missed Potential, none more have rung true in that regard then Housing.
Housing is a bastion of missed potential. And what's even more confusing is it has MONSTER potential to make absolute bucket loads of profit for the company, so I'm unsure of why there is an hesitancy to realize it's full potential.
I can sit here all day listing off things they could do, features they could implement, issues I have but no example better encompasses the "Missed Potential" of ESO's Housing like Vvardenfell. You have these BEAUTIFULLY crafted cities, of which are some of the most iconic in Elder Scrolls' franchise history, cities like Balmora, Vivec, Sadrith Mora, and they are littered with completely unused, wasted houses/buildings.
It's not like there is some named NPC inhabiting them or a place for thieves to go and steal, but literally just a static asset with locked doors that serve ZERO purpose. They are literally akin to that of the asset of a tree on the side of the road. They do nothing outside of being able to be looked at. WHY?
They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them.
And those kind of missed opportunities are all over the game. Orsinium, this amazingly beautiful, sprawling city, that reveals the Orsimer in a different light then we've ever seen them, in all their Glory. Andddd you can't get a house there.
Hew's Bane, a zone literally dedicated & based on Thieves & the Thieves Guild. And despite having another massive, master crafted city, there isn't a single thieves den style of home. Despite being an absolutely massive city, there is one ONE house in the zone and the one there is more akin to the targets you are stealing from, then the Thieves you are so called brethren with.
Artaeum, the mystical, much fabled home of the Psijic Order finally is realized in a TES game, with an incredibly unique style! Anddd sorry you can't actually live with the Psijics (Despite becoming a Psijic being one of the selling points of the Chapter)
You're gonna live in this copy & pasted Alinor style home that really doesn't fit thematically with the rest of the island. If you had any wish to live in that gorgeous Ceporah Style home, well too bad.
I could go on & on but simply put, there is just soooooo much more then could do.
I'm not going to even bring up ambitious, game-changing ideas, but a small list of BASIC improvements that would change alot:
Assure there is at minimum multiple houses per zone. Preferably one in every major city (Orsinium being a prime example). Options options options! There is NO reason to not have them. If I wanna live in a smaller apartment in the Brass Fortress? Let me! Don't confine me to one option per setting! And don't leave major towns & cities that people would kill to live in, completely barren after you complete the one or two quests held there. Show some love to your Balmora's & Lillandril's of the game!
Utilized completely unused buildings to give us some smaller/medium homes that claim to acknowledge us wanting.
Add structural items for every type of architectural style. Wall pieces, doorways, stairs etc. They did this for Summerset (And looks to be also with Elsweyr). But there's no reason not to do this with all the other prexisting homes in the game. Give us Hlaalu walls, Nordic stairs etc. The assets are ALREADY IN-GAME, sell them and make mad amounts of $$$!
And that's a criminally short list of improvements that don't even touch on things like improving the actual functionality of homes, it's crippling item limits, built-in features etc.
I've already posted a wall, and much more then I anticipated, but yea Housing is a prime example of one of the things ZoS could do soooooo much more with.
Im satisfied with most the changes going through this patch
my two concerns are
1. I think the Pet buff from Daedric Prey needs to be nerfed a little more. I think Zeni is ignoring the fact that My twilight hits 1 every 2 seconds. Daedric prey essentially make you pet a 5-6k ticking dot witch is cray cray. I think having the buff at 25% is sufficient enough to make pets a threat but not broken.
2. Idk about the wing change, me PERSONALLY , I really used wings not so much to reflect dmg( out side of snipe i haven’t been hit by a projectile that hurts too bad.) but for denying debuff and CC, poison inject dots, Poisons, defile from Snipe snare from bow, The inevitable Javelin spammer etc. all these things cripple the hell out of dk, being a class with no movement or Reliable cleanse. debuffs spell death for Mag Dk and to a lesser extent Stam dk too. Id like to see it work more like a sheild that gives you dmg resistance, maybe make it absorb 4 projectiles that give you 4% dmg mitigation for each projectile absorbed max of 16% for like 10 seconds. or just flat out deny projectile ccs and debuffs while allowing the projectiles to land for full dmg.
They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them..
Kittytravel wrote: »They are in MONEY locations that are significant to the fanbase. THEY ALREADY EXIST, you literally would just have to replace the locked door outfront with a working one, so workload/planning would be minimized, and people would pay out the rear end for them..
This. This this and this.
There are SO many houses in Vvardenfell and they have some of the most UNIQUE housing designs in the whole zone (Tel Branora Wayshrine, Dalen's House for example. Or Gnisis Wayshrine the Resting Kwama Inn with that beautiful open floorplan and the amazing downstairs basement rooms).
Each DLC really should have 1-2 Small/Medium/Large (NOT ESTATES) houses that come with it mandatory. Each Chapter should have 3-4 easily. It's rather frustrating that I think unarguably housing is in the top two sources of income for this game and we can't even get a decent reply from a dev on anything posted here.
We aren't asking for a lot. Even a simple "Hey guys we've read this thread on housing limit increases and we wanted to formally let you know that we have no plans at this time to increase the furniture cap."
We're given new furniture and Estates on the regular but then harshly limited on what houses we can possibly use. I refuse to believe the process for creating new homes by "cutting" a model from an in-game one can't be mainstreamed into a quick and easy process of "Designate it as player home. Add invisible walls to prevent anyone from building toooo far out if it has a yard. Add a in-game door."
Especially when not every home needs a yard! We would really like some of these SWEET cookie-cutter NPC houses to be possible for ourselves honestly. Some of the houses in Balmora and Murkmire are just fantastically laid out.