I’m predicting ball groups will be gone with combat changes and necro. I could be wrong but that’s my hunch.
It won’t stop people grouping up.
I’m predicting ball groups will be gone with combat changes and necro. I could be wrong but that’s my hunch.
It won’t stop people grouping up.
You are wrong. Based on pts week one changes - we will just change dps main class and grab some new supports (necro). Ball groups will be even stronger with all upcomming changes and new class.
And yeah, one imho: this game was designed for a group play (aka "LOOK I PLAY SKYRIM WITH MY FRIENDS COOOOOOL"), so, why the hell everyone hates ppl who group up, make build for a group play, do smth that any group will do(pushing into one point, time their skills ect)? This is mmo, so ppl will group up because its mmo
For all you kids who are claiming that all small scalers or 1vXers “run sets that make them unkillable but do a lot of damage”
That’s called being good.
Not our fault you’re so bad at the game you don’t even know what a good player does when he 1vX’s you. Maybe you should learn the game and get some thumbs instead of sitting in a 24 man. Some of you thumbless zerglings crying on the forums about 1vX players you just show everyone how much of a mediocre and rubbish player you are.
Do you actually believe that? I’m not against 1vX players but you have to be honest about what you’re doing.
Could you do the same thing in say shacklebreaker and julianos with only healthy, robust or arcane traits on jewellery, and only using maybe 300 CPs? Stuff a new player would use and have? If not, where is the skill you’re talking about.
XxNINJAMANxD wrote: »What if to stop zerging when there are over X amount of one group in a spot they all end of getting some sort of debuff? like maybe after X many people are in the same area and a new person shows up it puts a debuff of some kind on? maybe make everyone in that group take more damage? So it goes from being impossible to kill an entire zerg to maybe having a chance?
Not sure this would work or not, im sure bombers would love it, and idk if the servers could handle this.
XxNINJAMANxD wrote: »What if to stop zerging when there are over X amount of one group in a spot they all end of getting some sort of debuff? like maybe after X many people are in the same area and a new person shows up it puts a debuff of some kind on? maybe make everyone in that group take more damage? So it goes from being impossible to kill an entire zerg to maybe having a chance?
Not sure this would work or not, im sure bombers would love it, and idk if the servers could handle this.
That won't work. Even debuffed, the only counter to a zerg is another zerg...which will be debuffed as well, so you go nowhere with this solution.
InvictusApollo wrote: »It seems that you miss the good old times when siege engines were capable of creating battle lines and counter both zerglings and ball groups.
TheBonesXXX wrote: »InvictusApollo wrote: »It seems that you miss the good old times when siege engines were capable of creating battle lines and counter both zerglings and ball groups.
Well, it worked.
SidraWillowsky wrote: »Orrrrr why not incentivize solo/small group play vs. punish zergs? I'd rather zerg than face player who somehow have unlimited stamina, unlimited health, and can somehow do a LOT of damage... not a lot of motivation knowing I can't take those down and that it's not a fun fight. I enjoy 1 vs 1 in Cyro, but not with those... tanks? Whatever they are. That shouldn't be allowed to happen.
Luckylancer wrote: »thankyourat wrote: »Its honestly sad that ZoS wants to gut solo PvP just because it will ruin a few players immersion.
This is the funniest thing i saw in forums so far. A man want 1vs10-20-30 game play to be viable and put this argument.thankyourat wrote: »Wether that be a 3 man zerg or a 24 man zerg.
More than 1 is zerg for 1vXers. Would you call me zerg to if i bring my pet?
I am happy they gut 1vX. L2p team play mate.
RighteousBacon wrote: »SidraWillowsky wrote: »Orrrrr why not incentivize solo/small group play vs. punish zergs? I'd rather zerg than face player who somehow have unlimited stamina, unlimited health, and can somehow do a LOT of damage... not a lot of motivation knowing I can't take those down and that it's not a fun fight. I enjoy 1 vs 1 in Cyro, but not with those... tanks? Whatever they are. That shouldn't be allowed to happen.
So you’re saying to incentivize, small group/solo play we should nerf individual players who have made better builds than you? Not only that but they are probably just better players than you if you really can’t break them down.
Idk man it’s just funny to me that your excuse for zerging is that you’re afraid to face better players 1 on 1.
RighteousBacon wrote: »SidraWillowsky wrote: »Orrrrr why not incentivize solo/small group play vs. punish zergs? I'd rather zerg than face player who somehow have unlimited stamina, unlimited health, and can somehow do a LOT of damage... not a lot of motivation knowing I can't take those down and that it's not a fun fight. I enjoy 1 vs 1 in Cyro, but not with those... tanks? Whatever they are. That shouldn't be allowed to happen.
So you’re saying to incentivize, small group/solo play we should nerf individual players who have made better builds than you? Not only that but they are probably just better players than you if you really can’t break them down.
Idk man it’s just funny to me that your excuse for zerging is that you’re afraid to face better players 1 on 1.
Can’t we all just get along?
As part of a larger guild I could say solo specs are for dueling and I’m not even sure if I’d classify them as pvp
Small scale could say larger guilds let bad players hide in the crowd
1vXers could say everyone’s a zergling
Or you know, everyone could stop trying to shape the game around their playstyle and just focus on having fun. I think all styles are admirable if done well.
RighteousBacon wrote: »SidraWillowsky wrote: »Orrrrr why not incentivize solo/small group play vs. punish zergs? I'd rather zerg than face player who somehow have unlimited stamina, unlimited health, and can somehow do a LOT of damage... not a lot of motivation knowing I can't take those down and that it's not a fun fight. I enjoy 1 vs 1 in Cyro, but not with those... tanks? Whatever they are. That shouldn't be allowed to happen.
So you’re saying to incentivize, small group/solo play we should nerf individual players who have made better builds than you? Not only that but they are probably just better players than you if you really can’t break them down.
Idk man it’s just funny to me that your excuse for zerging is that you’re afraid to face better players 1 on 1.
Can’t we all just get along?
As part of a larger guild I could say solo specs are for dueling and I’m not even sure if I’d classify them as pvp
Small scale could say larger guilds let bad players hide in the crowd
1vXers could say everyone’s a zergling
Or you know, everyone could stop trying to shape the game around their playstyle and just focus on having fun. I think all styles are admirable if done well.
You sound extremely ignorant right now.
Solo spec’s aren’t for dueling but more for playing outnumbered. The fact that you thought of something that silly astonishes me.
Zergs have clearly ruined PvP. Especially with night capping and excessive PvDooring to the point where zerglings don’t even fight but rather just run to the nearest structure to siege even when they outnumber their opponent. To the point where most people do not care for campaign scoring because what’s the point? People just wait till late night to nightcap and PvDoor the entire map and get their AP while the real competitors are asleep. Zerging has made cyrodiil just a PvDoor contest and makes it lack any fighting competition but rather who can take the most empty keeps.
It’s quite clear it needs to be addressed because of how stale it is making PvP.
RighteousBacon wrote: »SidraWillowsky wrote: »Orrrrr why not incentivize solo/small group play vs. punish zergs? I'd rather zerg than face player who somehow have unlimited stamina, unlimited health, and can somehow do a LOT of damage... not a lot of motivation knowing I can't take those down and that it's not a fun fight. I enjoy 1 vs 1 in Cyro, but not with those... tanks? Whatever they are. That shouldn't be allowed to happen.
So you’re saying to incentivize, small group/solo play we should nerf individual players who have made better builds than you? Not only that but they are probably just better players than you if you really can’t break them down.
Idk man it’s just funny to me that your excuse for zerging is that you’re afraid to face better players 1 on 1.
Can’t we all just get along?
As part of a larger guild I could say solo specs are for dueling and I’m not even sure if I’d classify them as pvp
Small scale could say larger guilds let bad players hide in the crowd
1vXers could say everyone’s a zergling
Or you know, everyone could stop trying to shape the game around their playstyle and just focus on having fun. I think all styles are admirable if done well.
You sound extremely ignorant right now.
Solo spec’s aren’t for dueling but more for playing outnumbered. The fact that you thought of something that silly astonishes me.
Zergs have clearly ruined PvP. Especially with night capping and excessive PvDooring to the point where zerglings don’t even fight but rather just run to the nearest structure to siege even when they outnumber their opponent. To the point where most people do not care for campaign scoring because what’s the point? People just wait till late night to nightcap and PvDoor the entire map and get their AP while the real competitors are asleep. Zerging has made cyrodiil just a PvDoor contest and makes it lack any fighting competition but rather who can take the most empty keeps.
It’s quite clear it needs to be addressed because of how stale it is making PvP.
Actually you sound ignorant of what MMO pvp is. Obviously your first MMO pvp game with RvR.
You sound salty because there are more players in cyrodiil. Completely oblivious that pvp has become a sort of end game for ESO. More people participate in cyrodiil then HM trials.
From what I can tell all the 1vX complaints stem from losing OP abilities so people are unable to noob stomp. Now that X OP ability/set isn’t strong enough to let someone take on 20 people solo, the ask is now to have abilities or siege be so ridiculously overpowered vs groups?
I’m sure for some what they enjoy about 1vX is the challenge. That’s obviously not true for most looking at some of the ridiculous requests in this thread. Plus, every time someone brings up overturned sets or abilities the first post is always, ‘It’ll hurt 1vX’. Then a bunch say it’s skill based, if it’s skill based you don’t need the OP things, if it’s gear based you do.
Choose which one is the 1vX playstyle, if it’s skill then stop defending and asking for OP things.
Goregrinder wrote: »Why would we want to stop 300 player battles? That's why I jump into Cyrodiil instead of log into WoW or any other WoW clone MMORPG with PVP.....?