Luckylancer wrote: »thankyourat wrote: »Its honestly sad that ZoS wants to gut solo PvP just because it will ruin a few players immersion.
This is the funniest thing i saw in forums so far. A man want 1vs10-20-30 game play to be viable and put this argument.thankyourat wrote: »Wether that be a 3 man zerg or a 24 man zerg.
More than 1 is zerg for 1vXers. Would you call me zerg to if i bring my pet?
I am happy they gut 1vX. L2p team play mate.
Trinity_Is_My_Name wrote: »Why would you want to stop it? Zerging is how many PVE players get their AP to level Assault and Support lines. Many end up as hard core PVP players.
I see quite a few PVP Streamers running what I think are "Zergs". Large scale groups of 24 or more attacking other Factions Keeps and Resources. It's part of the game. You want to nerf Lord Fengrush's Orc Army? Hmmm...
Trinity_Is_My_Name wrote: »Why would you want to stop it? Zerging is how many PVE players get their AP to level Assault and Support lines. Many end up as hard core PVP players.
I see quite a few PVP Streamers running what I think are "Zergs". Large scale groups of 24 or more attacking other Factions Keeps and Resources. It's part of the game. You want to nerf Lord Fengrush's Orc Army? Hmmm...
Because zerging is the primary culprit of tremendous lag. You get 24+ people on one side against another 24+ and immediately frames drop, ping spikes, and people begin crashing. That’s if Zergs actually fight.. which they rarely do
Also most if not all zerglings just PvDoor anyways whilst avoiding other Zergs.
Nothing enjoyable about trying to fight a bunch of zerglings only for them to all just run back to their keep and siege you.
I’m speaking from a perspective of a solo and small scale player.
Zergs have ruined cyrodiil because it makes all these new pvpers just want to PvDoor and get free and easy AP while avoiding fights; the few that do fight typically just overwhelmingly outnumber their opponent and the side with the smaller numbers always loses because of the larger group having so many numbers it just lags up the server and the smaller group always suffers the most through lag.
Oh yeah and not to mention 99% of all the zerglings are extremely unskilled players who are extremely bad at the game but think they’re good because 23 other people are carrying them. 🤷♂️
So to answer your question yes it would be benefitical to nerf Zergs.
How do you ask? By implementing more things to work in conjunction to proximity detonation or vicious death. Like making siege have similar mechanics to proximity detonation. Or introduce healing caps
1vX is basically just pub-stomping, fighting several noobs and coming out on top. It's very unlikely for a player with equal skill as his opponents to win outnumbered. Maybe against two skilled players if you play perfectly but the way ZOS has balanced things now makes fighting an X very difficult. I have been playing solo for years now and it just gets harder and harder. If I win an X it's still exciting but most of that X isn't healing properly, not weaving, or are just too slow at reacting. It's fun to beat noobs like that sometimes but now I just roam looking for good duels.
InvictusApollo wrote: »The best way to counter both zerg groups and ball groups was the siege bug. Sieges were drawing the lines on the battlefield. They were preventing lag and making battles actually epic.
Luckylancer wrote: »thankyourat wrote: »Its honestly sad that ZoS wants to gut solo PvP just because it will ruin a few players immersion.
This is the funniest thing i saw in forums so far. A man want 1vs10-20-30 game play to be viable and put this argument.thankyourat wrote: »Wether that be a 3 man zerg or a 24 man zerg.
More than 1 is zerg for 1vXers. Would you call me zerg to if i bring my pet?
I am happy they gut 1vX. L2p team play mate.
thankyourat wrote: »Luckylancer wrote: »thankyourat wrote: »Its honestly sad that ZoS wants to gut solo PvP just because it will ruin a few players immersion.
This is the funniest thing i saw in forums so far. A man want 1vs10-20-30 game play to be viable and put this argument.thankyourat wrote: »Wether that be a 3 man zerg or a 24 man zerg.
More than 1 is zerg for 1vXers. Would you call me zerg to if i bring my pet?
I am happy they gut 1vX. L2p team play mate.
The reason why I don't like group PvP is because I never feel tested as a player. Nor can you test the limits of your build because you have so much support as well as group play is basically just stack together and then spam AOEs so it isn't very exciting gameplay. Plus I've developed the talent over the years to play by myself.
I'm also not asking for players not to group because this is a group based game for the most part. What I want is the ability to be able to defend myself and actually move around instead of being snared until I'm out of Stam and then light attacked to death. I do have a problem with how bad the players in the game are though. The players today are the least talented players in the history of this game, and if you encounter a player by themselves it's almost a 95% chance they will attempt to run away. I also have a problem that ZoS tends to buff and cater to these players when they already had the advantage of more numbers.
How do you defeat an army? Form your own army and have competent raid leads. An army of sheep led by a lion is better than an army of lions led by a sheep.
SidraWillowsky wrote: »For all you kids who are claiming that all small scalers or 1vXers “run sets that make them unkillable but do a lot of damage”
That’s called being good.
Not our fault you’re so bad at the game you don’t even know what a good player does when he 1vX’s you. Maybe you should learn the game and get some thumbs instead of sitting in a 24 man. Some of you thumbless zerglings crying on the forums about 1vX players you just show everyone how much of a mediocre and rubbish player you are.
It shouldn't take a group of 5+ (experienced) people to kill one person. These are people who PvP every night, not whining noobs.
DivineFirstYOLO wrote: »
InvictusApollo wrote: »The best way to counter both zerg groups and ball groups was the siege bug. Sieges were drawing the lines on the battlefield. They were preventing lag and making battles actually epic.
FleetwoodSmack wrote: »
Siege should have a proxy det effect. Not much damage on 1-4 people but 4+ and it is drastically increased. This is perfect for splitting apart zergs
thankyourat wrote: »
The reason why I don't like group PvP is because I never feel tested as a player. Nor can you test the limits of your build because you have so much support as well as group play is basically just stack together and then spam AOEs so it isn't very exciting gameplay. Plus I've developed the talent over the years to play by myself.
I'm also not asking for players not to group because this is a group based game for the most part. What I want is the ability to be able to defend myself and actually move around instead of being snared until I'm out of Stam and then light attacked to death. I do have a problem with how bad the players in the game are though. The players today are the least talented players in the history of this game, and if you encounter a player by themselves it's almost a 95% chance they will attempt to run away. I also have a problem that ZoS tends to buff and cater to these players when they already had the advantage of more numbers.
I’m predicting ball groups will be gone with combat changes and necro. I could be wrong but that’s my hunch.
It won’t stop people grouping up.
As for 1vX gameplay, I think it’s cool that people try and build specs around it. Personally never fight them. Is there a 1vX player who doesn’t run for a tree or rock to pvp? Whenever I encounter one they run away. The choice always seems to be fight a guy constantly running away for 5 minutes or do something productive.
SidraWillowsky wrote: »For all you kids who are claiming that all small scalers or 1vXers “run sets that make them unkillable but do a lot of damage”
That’s called being good.
Not our fault you’re so bad at the game you don’t even know what a good player does when he 1vX’s you. Maybe you should learn the game and get some thumbs instead of sitting in a 24 man. Some of you thumbless zerglings crying on the forums about 1vX players you just show everyone how much of a mediocre and rubbish player you are.
It shouldn't take a group of 5+ (experienced) people to kill one person. These are people who PvP every night, not whining noobs.
InvictusApollo wrote: »I’m predicting ball groups will be gone with combat changes and necro. I could be wrong but that’s my hunch.
It won’t stop people grouping up.
As for 1vX gameplay, I think it’s cool that people try and build specs around it. Personally never fight them. Is there a 1vX player who doesn’t run for a tree or rock to pvp? Whenever I encounter one they run away. The choice always seems to be fight a guy constantly running away for 5 minutes or do something productive.
I've seen one such guy on stamina... DK? or sth. He was wearing Fury. He fought a small zergling group all alone. But those enemies were very, very bad.
As for your comment: why do you think ball groups will dissappear?