Matthew_Galvanus wrote: »
honestly tanking and healing are the easiest jobs, they don't have to focus on pulling enough damage to slay a boss, they just have to make sure the team stays alive, and if the dps know how to avoid mechanics, then it's literally the easiest thing to do.
DPS however, while simple in concept is anything but in practice. You have to know your rotations well enough to do anything otherwise you just flounder about, ever so slowly suffocating the boss one inch of its healthbar at a time.
BrianLovesLisa wrote: »Biased Poll you forgot DPS tank and heal is easy
DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
BrianLovesLisa wrote: »Biased Poll you forgot DPS tank and heal is easy
DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included
Something is contradictory here, no? o_0 how playing without tank and healer is related to end game?Wifeaggro13 wrote: »BrianLovesLisa wrote: »Biased Poll you forgot DPS tank and heal is easy
DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included
Really now. i had some of the earliest acheivment clears in the game as tank role for dungeons and vanilla trials. DPS is far harder now due to meta's and the game design being soley focused on DPS as its chief mechanic. the simple fact is almost all the content is completed with out a healer or tank dedicated. but if your short on dps you simply cant complete fights. DPS is far more harder i just dont see your point either you dont play end game or your just starting your dungeon progression.
BrianLovesLisa wrote: »Biased Poll you forgot DPS tank and heal is easy
DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included
BrianLovesLisa wrote: »I was thinking about it, sure most healers are made of paper and need to stay behind, and also making sure everyone are ''healthier'' but God... Tanks do a lot of the work taunting all enemies and SURVIVING THAT
But in your opinion what do you think, and if you want post a funny story that happened with playing the Role
Biased Poll you forgot DPS tank and heal is easy
To be blunt, anyone who thinks DPS is the difficult role is the type of player who completely disregards what the other roles bring to the table.
Look at it in reverse and ask which roles are the most sought after (i.e. harder to find, difficult to fill). Tank is the most sought after, followed by Healer, while DPS are a dime a dozen (and that's being generous). This tells it true which are really the more difficult roles.
BrianLovesLisa wrote: »Biased Poll you forgot DPS tank and heal is easy
DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included
Matthew_Galvanus wrote: »honestly tanking and healing are the easiest jobs, they don't have to focus on pulling enough damage to slay a boss, they just have to make sure the team stays alive, and if the dps know how to avoid mechanics, then it's literally the easiest thing to do.
DPS however, while simple in concept is anything but in practice. You have to know your rotations well enough to do anything otherwise you just flounder about, ever so slowly suffocating the boss one inch of its healthbar at a time.
Also a good thinking, i never had problems following rotations, i can memorize new rotations really fast, and change skill to a new situation and also play well with that other rotation, like i said before i play so well with DPS that i really tought it was the easiest one
Tank is the hardest due to the ton of dungeons each one with 5+ bosses of which a substantial part have very different mechanics including untauntable bosses and 1-shot mechanics if you don't dodge a specific attack. With the 1-shot bosses, when a DD messes up and gets killed, generally no worries someone just res him. When the tank makes a single mistake and gets 1-shotted the boss runs loose and the group is in big trouble.
The hardest part then is in my opinion not the tanking itself, which is relatively easy, its that the tank is assumed to know every single mechanic of every boss in the game.