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In your marvelous opinion what's the most difficult role to play? [Tank vs Healer]

  • Heelie
    Heelie
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    DPS is at least 5x as hard to do at a top 1% level than tanking and healing I don't think you can possibly argue against that. Obviously any person can arrow spray.

    Healing is to an extend easier than tanking, but this has something to do with the ceiling. I don't think anyone would argue main tanking Olms is hard, at the same time some stacks i vMoL can be very tricky.
    Most OwOrated healer of all time
  • Grianasteri
    Grianasteri
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    Healer

    honestly tanking and healing are the easiest jobs, they don't have to focus on pulling enough damage to slay a boss, they just have to make sure the team stays alive, and if the dps know how to avoid mechanics, then it's literally the easiest thing to do.

    DPS however, while simple in concept is anything but in practice. You have to know your rotations well enough to do anything otherwise you just flounder about, ever so slowly suffocating the boss one inch of its healthbar at a time.

    Honestly, DPS is the easiesst job, they dont have to focus on healing and supporting their team mates (often in multiple places) to keep them alive and stocked up on resources, and they dont have to survive massive amounts of damage, pull aggro or manipulate the boss's position, all while taking account of mechanics... they just have to lay down damage in a rotation, and if the DPS know how to avoid mechanics, then that is literally the easiest thing to do.

    Healers and tanks however, while simple in concept, is anything but in practice. You have to know rotations well enough to do anyhthing otherwise flounder about, and you have to have a dynamic play style able to addept in a second to save a team mate... or your team mates die, run out of resources, get one shot by a boss or mobbed by adds.
  • eliisra
    eliisra
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    Healer
    Kinda depends on content. Some are harder on the tank and other encounters more stressful for the healer.

    But in general I find it harder to heal well. The ceiling is sky high when it comes to healing, like I'm always feeling like I'm not doing enough and need to improve. Playing perfectly as a healer requires so much multitasking and you're supporting&buffing, dps'ing and healing at the same time, so it's 3 jobs in one role. Simultaneously you also have to be more careful about staying out of bad stuff. Because can't rely on getting heals from someone else, if you accidentally take a lot of dmg.

    As tank, you're more restricted in what you can do, becuse of limited resource management. Only timers you have to watch religiously is the taunts and some debuffs. Everything is straightforward, reactive with a clear job description. For me that's easier than all the multi-tasking going on as healer.
  • NeillMcAttack
    NeillMcAttack
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    IMO it really depends, if you have a good tank, healing and damage will be much easier, other times with top class healers, everyone’s job becomes that much easier, and if you have excellent DPS, you will get through the content faster and easier.

    There is no fixed answer, it’s all relative.
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  • Kesstryl
    Kesstryl
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    Tank
    If you are not chasing DDs that don't know how to stay in front of the healer and stay in the healing circles, then healing is far easier. Sorry but I'm not going to chase. I stay near the tank and keep him alive, and hope the DDs are smart enough to see where the healing circles are and run into them when they get low. It's ridiculous how people are putting pressure on themselves for other players' bad habits. Do I try to keep the group alive? Of course I do, and I will send heals to farther group members when I can and when the tank is ok. Am I going to chase bad players and lose focus on the tank and run around like a monkey in the process? Nope.

    Tanking to me is the hardest because it is so much more than just taunting and buffing. You really have to know mechanics and positioning. DDs stand back and within healer range and quick spam rotations and potions. Healers do have more pressure but as long as they have the group in front of them and a tank that knows positioning, I find that role easier than the others by far, even DD. Tanking effectively has a big learning curve because you have to crowd control and learn where to position so the group can burn faster and take the least amount of damage. Chain pulls and range taunting and holding up wall of elements for crusher can be very resource draining. It's very tactic heavy. If you don't tank like this, you are not doing it right.
    Edited by Kesstryl on May 2, 2019 10:25AM
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  • crazywolfpusher
    crazywolfpusher
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    Tank
    Problem with Healer is that most people build them way too suport. Most of the time they are spamming heals for no reason.
    For example Combat Prayer is mostly useless outside an organized group, and yet most builds recommend you to use it.

    Also mention some veteran dungeons can be done with 3 dps without healer and normal dungeons dont even need a tank...
    One Shot mechanics should be minimal, too many mobs and mechanics do stupids amount of damage that healer job becomes useless.
    Exception are some like Taking Aim, that *** can easily one shot you but you can interrupt, evade, block, etc, thats fun.

    So in my opinion goes like this:
    1. Tank
    2. DPS
    3. Healer

    I play an hybrid healer/dps Khajit Templar and can do around 20k dps, just dont wear Healing done traits and dont go too crazy with sustain, around 2k is enough.
    Edited by crazywolfpusher on May 2, 2019 10:54AM
  • Glass
    Glass
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    yRaven wrote: »
    Biased Poll you forgot DPS tank and heal is easy

    DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included

    Dps is definitely the hardest if there is such a thing as hard role in this game. You can use one skill to taunt and permablock with a decent health pool as a tank or do just enough and spam healing springs as a healer. You can't be a decent dps pressing one key. There is a reason why the dps role is vital in a 4 man dungeon, I hardly ever see three roles in there anymore.
    Healers and tanks nowadays run buff sets like olorime, infallible aether, alkosh and ebon between others, and use skills like warhorn to also buff the dps, there is not even a reason to spec to support your role for doing it right.
    Maybe there is a reason to say that tanks are second "hardest" because they are vital in raids and things actually hit hard there and positioning and staying alive are a thing they need to keep in mind.
  • Rev Rielle
    Rev Rielle
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    Tank
    I think it's extremely situational. There is no one answer.
    The competency (and selfishness) of a player in one role has a dramatic effect on the difficulty of the other roles.
    If you can be anything, be kind.
  • Suddwrath
    Suddwrath
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    Tank
    I play all 3 roles and I’d have to say that DPS is the easiest role by far and that healing would be 2nd easiest (especially in terms of dungeons since most dungeons are just fine without a healer).

    This is not to downplay anyone or to suggest that their roles require less skill. Every role requires skill.

    It’s just that in my experience tanking requires the most situational awareness, knowledge of mechanics, and concentration during a fight. Here’s why:
    1) If a DPS dies there isn’t as much of a risk of the group wiping. They can simply be rezzed and the fight will continue. Especially in trials where there are 7 other DPS in the group. But if the tank dies and loses aggro of the boss or a healer dies when a lot of damage is incoming then things go south very quickly.
    2) For the most part, DPS simply need to think about their rotation and stay out of the red. They don’t need to worry as much about keeping the group alive, providing resources, debuffing the boss, positioning the boss/adds, etc. So they mostly just need to think about their own individual positioning and their rotation.
    3) Most dungeons can be completed without a healer, and most are even easier without one. When a group doesn’t have a healer it does make the job a little harder on the DPS, but most of the responsibility still falls on the tank to self sustain, group the adds for quick burns, and prevent damage to the DPS.

    When I want to relax while playing dungeons/trials I will always play my DPS. There’s so much less to stress about and I can basically just zone out while doing my rotation. The first time I did vMaw as a DPS (after clearing it countless times as a tank) I was utterly shocked how easy it was compared to tanking it. It was honestly a walk in the park. Same with vHOF, but HOF is already known for being more of a tank check.

    One trial that I absolutely loathe healing in is vSO. There is so much AOE damage going on in there that if the DPS aren’t stacking enough for heals it can make the trial incredibly frustrating. So for that trial healing might actually be more difficult.

    When comparing roles people need to refrain from bashing others and downplaying the skill required. All roles require skill, and there are situations where one role might be even more difficult than normal (such as DPS checks like vFH HM or heal checks like vCR execute). But across the board, in most situations, I would have to say that tanking is the most difficult.

    It also depends on the individual player's skill. Some players can do a DPS rotation without barely thinking about it whereas others have a difficult time keeping track of dots and bar swapping and weaving; some players spend more time looking at the health of their group so it’s easy to heal the group whereas for others it’s difficult for them to keep track of everything going on in the fight while also keeping everyone alive; and for some it’s easy to control the flow of the battle and position the boss/adds while sustaining and preventing damage to the rest of the group, but for others it can be confusing as to where the boss and adds should be positioned while also sustaining their own resources and keeping debuffs on the boss.

    tl;dr
    Everyone is different so certain roles might be easier for them compared to others, every role requires skill (just different types of it), some roles might be harder in specific situations compared to normal, and overall I believe tanking is the most difficult. Thank you for listening to my TED Talk.
    Edited by Suddwrath on May 2, 2019 3:31PM
  • MartiniDaniels
    MartiniDaniels
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    It's really hard to say what role is easier or harder, depends on particular encounter and particular group dps. But thing is that higher group dps puts higher requirements on tank/healer, so it all depends on situation and context.
  • sevomd69
    sevomd69
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    Tank
    And its not even close...
  • huntgod_ESO
    huntgod_ESO
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    Tank
    Had this discussion in guild the other night...if you are talking about playing it at top level, DPS is hardest, then heals, then tank. That said, a good tank is probably more critical in hard content than DPS or heals.

    Keeping a tight effective rotation along with positioning and other issues on DPS is a big ask, but you can plug along through hard content with mid level DPS so long as you have good heals and tanking.

    Once you get the hang of tanking and healing, rotation is not nearly as important so long as you know the mechanics, a mid quality tank or healer is not going to make a huge difference over a really good one as they are not as dependent on build and rotation.
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  • Tigerseye
    Tigerseye
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    Healer
    Haven't tried either here, but found healer the most demanding, in other games, as I felt under pressure to heal even those who seemed intent on killing themselves, repeatedly.

    Other, less conscientious, people seemed fine with it.

    As they would just let people die, if they stood in the fire.

    I felt like a bad healer if anyone went below 70% health; let alone if they died.
  • RebornV3x
    RebornV3x
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    Tank
    When taking everything into account including getting and upgrading gear, dungeon mechanics, a somewhat high expectation to do well, practicing rotation, DPS is probably the hardest. DPS is king in ESO you can beat even the hardest of content with mediocre off meta Tank and Healer. But with off meta mediocre dps can mean the difference between success and failure.

    but on the two options listed Tank is the harder role in some dungeons and trials if a Tank dies its almost certainly a group wipe. So a lot of pressure to not die and to learn mechanics and having awareness goes along way but generally tanking isn't that hard stand there, turn boss away from group, taunt with Pierce Armor every 15 seconds, block and role dodge when needed and just stay alive. people don't seem to critical about the gear you wear as long as you can stay alive.
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  • Gordon906
    Gordon906
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    Tank
    I'm a tank and occasionally aoe heals are enough to qualify you as a healer in vet dungeons.
  • ShadowDisciple
    ShadowDisciple
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    The thing is....Tank or Healer has to meet a minimum requirement of build/rotation/skill/gear/awareness mix. After that there is not alot of room for improvement since the minimum is essentialy doing your job as a healer or tank....

    Dps tough is measured on a scale far greater than tanks or healers....as dps you have to hit a minimum dps requirement to even be considered for a spot in endgame PvE..and then the difference between minimal and optimal dps is such a huge difference.

    btw healer is easiest
  • Cortimi
    Cortimi
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    Tank
    Tank for the simple fact that everyone else can make my job nearly impossible.

    On a daily basis, at least one DPS from queue will:
    -Scatter the mobs I collected neatly. Perfect group of mobs under Volley, Shards, Lightning? Time for Take Flight!
    -Run ahead and pull the entire room, die, then act completely flabergasted like it was the first time that stunt has failed them.
    -Stand right beside me facing the boss, spamming Rapid Strikes, then die to front conal AOE.
    -Stand in fire, screaming at the healer
    -Hang in the back of the room and use bow light attacks on a GROUP of enemies

    On a daily basis, at least one healer from queue will:
    -Use Liquid Lightning and ONLY Liquid Lightning as the skill they spam the entire dungeon
    -Go Werewolf on the boss. (Bonus points for being a bow wielding mag petsorc)
    -Get aggro from ONE enemy and flee in terror to the next room, full of enemies, getting aggro on those too.
    -Use Mutagen and Vigor as their main healing tools (bonus points for being a Stamblade with Blood Altar)

    All of these lead to one perfectly logical question: "tnak y u no agro?"
    Edited by Cortimi on May 2, 2019 2:37PM
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  • rotaugen454
    rotaugen454
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    I have characters in all roles. I am on PC and can use Dressing Room addon to switch a character’s role setup, so I have experience in all roles across classes. I find DPS to be the most “difficult” on Normal dungeons, tank or healer on Vet or any trials. It depends on WHICH dungeon or trial.
    "Get off my lawn!"
  • Facefister
    Facefister
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    Healing in ESO is braindead easy. DD is by far the hardest role since there is "no" limit. Healing and tanking has a "hardcap".
  • Wifeaggro13
    Wifeaggro13
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    Tank
    yRaven wrote: »
    Biased Poll you forgot DPS tank and heal is easy

    DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included

    Really now. i had some of the earliest acheivment clears in the game as tank role for dungeons and vanilla trials. DPS is far harder now due to meta's and the game design being soley focused on DPS as its chief mechanic. the simple fact is almost all the content is completed with out a healer or tank dedicated. but if your short on dps you simply cant complete fights. DPS is far more harder i just dont see your point either you dont play end game or your just starting your dungeon progression.
  • MartiniDaniels
    MartiniDaniels
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    yRaven wrote: »
    Biased Poll you forgot DPS tank and heal is easy

    DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included

    Really now. i had some of the earliest acheivment clears in the game as tank role for dungeons and vanilla trials. DPS is far harder now due to meta's and the game design being soley focused on DPS as its chief mechanic. the simple fact is almost all the content is completed with out a healer or tank dedicated. but if your short on dps you simply cant complete fights. DPS is far more harder i just dont see your point either you dont play end game or your just starting your dungeon progression.
    Something is contradictory here, no? o_0 how playing without tank and healer is related to end game?
  • worrallj
    worrallj
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    yRaven wrote: »
    Biased Poll you forgot DPS tank and heal is easy

    DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included

    False false false! Only for super easy dungeons is your actual dps number so unimportant. For a dungeon or trial of any real difficulty there are mechanics which require substantial numbers. 20k is absolute minimum and still not enough for harder content, which is harder than ppl might think. It requires quite good gear & excellent rotation & performance. And when I say 20k I dont mean when fighting multiple enemies, or for a short fight where you nuke them. I'm talking sustained DPS for killing a high health enemy, i.e. Target dummy. For really hard stuff you need like 40k dps, or so I hear. I still haven't been able to break like 24k.

    Tank and healing are certainly important and I'm not saying they're easy- they are certainly more *reactive* rolls, but I've often run vet dungeons without really even being specced for the roll or particularly well geared. Do the same thing with DPS and you feel like a joke.
    Edited by worrallj on May 2, 2019 3:34PM
  • worrallj
    worrallj
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    Ertosi wrote: »
    yRaven wrote: »
    I was thinking about it, sure most healers are made of paper and need to stay behind, and also making sure everyone are ''healthier'' but God... Tanks do a lot of the work taunting all enemies and SURVIVING THAT
    But in your opinion what do you think, and if you want post a funny story that happened with playing the Role

    Biased Poll you forgot DPS tank and heal is easy

    To be blunt, anyone who thinks DPS is the difficult role is the type of player who completely disregards what the other roles bring to the table.

    Look at it in reverse and ask which roles are the most sought after (i.e. harder to find, difficult to fill). Tank is the most sought after, followed by Healer, while DPS are a dime a dozen (and that's being generous). This tells it true which are really the more difficult roles.

    Thats because people want to be able to go through content quickly when playing solo. Playing solo on a tank build is painfully slow. It has nothing to do with how hard the roll is to play properly. I've played all the rolls. DPS is hardest by far. To be blunt, anyone who thinks otherwise was a crappy DPS getting carried by their group.
    Edited by worrallj on May 2, 2019 3:28PM
  • Starlock
    Starlock
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    It depends.

    How have I created my healer? How have I created my tank? There are ways to make it easy for yourself, and ways to make it hard for yourself. It depends entirely on how I create my character.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Tank
    yRaven wrote: »
    Biased Poll you forgot DPS tank and heal is easy

    DPS is basic, you just follow orders and kill, not talking about Queue, DPS is the easiest one and it's was purposely not included

    Your just playing normals right ?
  • Ectheliontnacil
    Ectheliontnacil
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    yRaven wrote: »
    honestly tanking and healing are the easiest jobs, they don't have to focus on pulling enough damage to slay a boss, they just have to make sure the team stays alive, and if the dps know how to avoid mechanics, then it's literally the easiest thing to do.

    DPS however, while simple in concept is anything but in practice. You have to know your rotations well enough to do anything otherwise you just flounder about, ever so slowly suffocating the boss one inch of its healthbar at a time.

    Also a good thinking, i never had problems following rotations, i can memorize new rotations really fast, and change skill to a new situation and also play well with that other rotation, like i said before i play so well with DPS that i really tought it was the easiest one

    You sure are full of yourself. I'd like to see you post some record parses. Not saying you're not the best dps ever, maybe you are.
    But for most people it seems to be pretty hard to get those absolutely crazy parses. And remember in a fight the boss won't behave like a target dummy, you must avoid mechanics and reposition.

    Also it's not about memorising rotations.
    Top dps is only pulled by dynamic rotations, especially in fights where the boss isn't just standing there and you constantly have to start over. It isn't possible to simply memorise that.
    Edited by Ectheliontnacil on May 2, 2019 3:40PM
  • LordTareq
    LordTareq
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    Tank
    Tank is the hardest due to the ton of dungeons each one with 5+ bosses of which a substantial part have very different mechanics including untauntable bosses and 1-shot mechanics if you don't dodge a specific attack. With the 1-shot bosses, when a DD messes up and gets killed, generally no worries someone just res him. When the tank makes a single mistake and gets 1-shotted the boss runs loose and the group is in big trouble.
    The hardest part then is in my opinion not the tanking itself, which is relatively easy, its that the tank is assumed to know every single mechanic of every boss in the game.
  • srfrogg23
    srfrogg23
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    Healer
    When I'm tanking, I know the group has a solid tank that can meat shield like a boss. When I heal, it's a 50/50 chance that I'll end up with a DPS queued as a tank, complete with a glass jaw...
  • lardvader
    lardvader
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    Dps
    CP 1200+ PC EU EP
  • worrallj
    worrallj
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    LordTareq wrote: »
    Tank is the hardest due to the ton of dungeons each one with 5+ bosses of which a substantial part have very different mechanics including untauntable bosses and 1-shot mechanics if you don't dodge a specific attack. With the 1-shot bosses, when a DD messes up and gets killed, generally no worries someone just res him. When the tank makes a single mistake and gets 1-shotted the boss runs loose and the group is in big trouble.
    The hardest part then is in my opinion not the tanking itself, which is relatively easy, its that the tank is assumed to know every single mechanic of every boss in the game.

    I certainly see what you mean, but I think people are confusing the "importance" of a roll with the "difficulty" of the roll. In standard dungeon, if you're a lousy DPS there's still one other DPS that can compensate somewhat. In a trial your just one of like 8. So it's easy to squeak by if your team can carry you. This isn't true of tanks, who typically either do the job themselves or it doesn't get done.

    But note that this isn't really about how hard it is to do your job, it's more about how much a group can compensate for a weak member. But as has been pointed out ad nauseum in this thread, being a good DPS is typically much harder than being a good tank or healer.
    Edited by worrallj on May 2, 2019 4:12PM
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