This is a big reason there's so much resistance to the idea too, it seems. A lot of people seem to think that "fixing" animation cancelling means you won't be able to cancel any more. That's not the issue. The issue is down to the application of damage right at the start of an animation, rather than when an animation actually connects. You should be able to cancel an attack for the sake of responsiveness. It just shouldn't deal damage if it hasn't connected yet. That's all.Animation cancelling is a consequence of desirable core mechanics of the game. It is not something ZOS could get rid of, not without massive class and content changes. Light attack weaving is the basis for skills like Merciless Resolve and the new Psijic weapon ability. Blocking, dodge, bash and bar swap cancelling make the game feel responsive. High-end content pushes you to the limit where you need that responsiveness. Whereas magicka classes may shield, stamina classes rely on block and dodge for defense. Everything else flows from that. This poll is pointless, as it's ignorant of the origin of animation cancelling. It is not a feature in and of itself. It is a consequence of thoughtful design of the game engine. It is ingrained so deeply that I don't ever see it changing.
rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
and this is simply where you demonstrate a fundamental lack of understanding as to what is actually happening with the combat system.Darkstorne wrote: »Never going to happen since they started pretending it's a "feature".
But yes, I do wish they'd change the animation system so that damage is applied when an attack connects, and not just the moment you press a button or left click. You should still be able to cancel an attack, so the game remains responsive, but if the attack hasn't connected, no damage should be dealt. I have no idea why anyone wouldn't want that, unless they're afraid damage numbers wouldn't be adjusted to reflect this change, and they're more worried about their legendary deeps decreasing than about the game mechanics making sense.This is a big reason there's so much resistance to the idea too, it seems. A lot of people seem to think that "fixing" animation cancelling means you won't be able to cancel any more. That's not the issue. The issue is down to the application of damage right at the start of an animation, rather than when an animation actually connects. You should be able to cancel an attack for the sake of responsiveness. It just shouldn't deal damage if it hasn't connected yet. That's all.Animation cancelling is a consequence of desirable core mechanics of the game. It is not something ZOS could get rid of, not without massive class and content changes. Light attack weaving is the basis for skills like Merciless Resolve and the new Psijic weapon ability. Blocking, dodge, bash and bar swap cancelling make the game feel responsive. High-end content pushes you to the limit where you need that responsiveness. Whereas magicka classes may shield, stamina classes rely on block and dodge for defense. Everything else flows from that. This poll is pointless, as it's ignorant of the origin of animation cancelling. It is not a feature in and of itself. It is a consequence of thoughtful design of the game engine. It is ingrained so deeply that I don't ever see it changing.
Truth is it needs to be fixed to the point not to allow someone to hit you with 5 skills in just one sitting. NO its not the lag or whatever else anybody will come up with to defend the so called “feature”. Its not a “feature” you know it, i know it, ZOS knows it. One thing is to have the game not have cool downs to be action oriented but if you can launch a skill that it’s completely not visible and you already are casting another one that is not action that is BROKEN. The complaint about animation canceling has always been about that, not about if one can or cant block after casting a spell/skill. Quit defending what is broken and calling it a “feature” or “having skill” because it’s none of either things.
Nerftheforums wrote: »This whole thread shows why bads should not be allowed to express their opinions. Learn to play guys, this game is 5 years old, mastering such a basic and fundamental mechanic should have been your priority within the first 2 months of gameplay.