I should have put this in the quote.so basically telling people if they are not dedicated they shouldn't be playing.It's your decision to dedicate yourself to only one of them but then act accordingly.
Dedicate yourself? Really? for some people they want to just have fun and not be a "gamer jock". There is an even going on. So lots of people who normally stay away want to participate. After all, isn't that what it is suppose to do? Bring us all together and try something we normally don't do?
What the original poster should do is form a group of like minded people then he can be kicked out for not being so good.
MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
But how else are people going to learn to play it through? At some point in time you also joined a dungeon and were clueless, don't be so insensitive towards players who got to the DLC vet content a bit later than you did.
Of course If you don't beat the first boss after 10 tries something is off, but you don't have to be an arse about it. Just suggest a better set, rotation and cp allocation and move on with your life.
Raiden_Gekkou wrote: »MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
But how else are people going to learn to play it through? At some point in time you also joined a dungeon and were clueless, don't be so insensitive towards players who got to the DLC vet content a bit later than you did.
Of course If you don't beat the first boss after 10 tries something is off, but you don't have to be an arse about it. Just suggest a better set, rotation and cp allocation and move on with your life.
You do it on normal a few times until you have the basic mechanics down, and then you start to try it on vet afterwards so you aren't getting completely screwed by the additional vet mechanics on top of the normal ones. You don't go into a vet dlc dungeon blind unless you're with friends who agree to it. The only insensitivity is someone screwing over others because they didn't bother testing the water before diving into the deep end while expecting everyone else to keep them from drowning.
Androconium wrote: »Goregrinder wrote: »Yup, that's why we showed no mercy when you guys entered Cyrodiil.
^^ Seal clubber. The good news is that after being chastised for not spending the time to research an appropriate Alcast build, I finally id so. I learned two things: I was already on the same wavelength anyway as far as build structures go; and now that I have a reasonably efficient build, I have way more confidence and a better understanding of how to use what skills I have.
More importantly, I noticed (in random normal) that our tank was MIA. When I did a "player_name ?" in the group chat, he came running up. "Sorry, I was in "Guild Chat". About two minutes later the other two players left.
It really doesn't matter if I'm any good or not...
A lot of people dont "get" dolmen running. All I can say is that there is none of this toxicity there. Everyone just jumps in and does what they can to kill as much as possible. Apart from some of the lag issues, its mindless, impersonal fun.
If only the rewards were better...
Raiden_Gekkou wrote: »MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
But how else are people going to learn to play it through? At some point in time you also joined a dungeon and were clueless, don't be so insensitive towards players who got to the DLC vet content a bit later than you did.
Of course If you don't beat the first boss after 10 tries something is off, but you don't have to be an arse about it. Just suggest a better set, rotation and cp allocation and move on with your life.
You do it on normal a few times until you have the basic mechanics down, and then you start to try it on vet afterwards so you aren't getting completely screwed by the additional vet mechanics on top of the normal ones. You don't go into a vet dlc dungeon blind unless you're with friends who agree to it. The only insensitivity is someone screwing over others because they didn't bother testing the water before diving into the deep end while expecting everyone else to keep them from drowning.
Lol why do people think normal has the basic mechanics? They don't never have never will. I find it really pathetic why people who have done it can't teach people who are new to the game. I mean, I get it sometimes, I don't have the patience to be with someone who hasn't done it before, but I don't kick anyone, I politely leave the group instead. But in most cases, I don't mind explaining mechanics at all. Like as what was mentioned before, everyone of us has been through not knowing how a dungeon is done. We have people who has done it explain to us.
I honestly really hate these new players who are between CP400-600+. they seem to not have the culture of helping newer people. That is NOT the culture here in ESO. If that is what you have in your previous game, don't bring that here. Those are the type of people that I kick immediately in game. Most max'd or higher CP players I know will gladly teach other people, but honestly, these CP400-600+ have the guts to kick someone who has lower CP than them and are honestly more toxic than the elites. It's disgusting.
Normals =/= training ground for vet. Normals is too easy, I could half asleep doing them-- which I literally have a couple of times. Normals is when you want to queue up for random normals and get more xp, or just to level up your undaunted. There is ZERO mechanic to be learn in Normal dungeons. Now if you are doing mechanic on normals, then the problem is YOU. YOU don't have enough for vets. And that is probably why you can't have someone who was new to the dungeon with you on vet, because you need someone who was better than you so they can carry you.
Now if you are a new to a dungeon, the best suggest I can give is go watch a tutorial on how to do it. There are a lot of resources you can find on the internet. DON'T do normal mode of the dungeon. Trust me it WON'T help.
Raiden_Gekkou wrote: »MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
But how else are people going to learn to play it through? At some point in time you also joined a dungeon and were clueless, don't be so insensitive towards players who got to the DLC vet content a bit later than you did.
Of course If you don't beat the first boss after 10 tries something is off, but you don't have to be an arse about it. Just suggest a better set, rotation and cp allocation and move on with your life.
You do it on normal a few times until you have the basic mechanics down, and then you start to try it on vet afterwards so you aren't getting completely screwed by the additional vet mechanics on top of the normal ones. You don't go into a vet dlc dungeon blind unless you're with friends who agree to it. The only insensitivity is someone screwing over others because they didn't bother testing the water before diving into the deep end while expecting everyone else to keep them from drowning.
Lol why do people think normal has the basic mechanics? They don't never have never will. I find it really pathetic why people who have done it can't teach people who are new to the game. I mean, I get it sometimes, I don't have the patience to be with someone who hasn't done it before, but I don't kick anyone, I politely leave the group instead. But in most cases, I don't mind explaining mechanics at all. Like as what was mentioned before, everyone of us has been through not knowing how a dungeon is done. We have people who has done it explain to us.
I honestly really hate these new players who are between CP400-600+. they seem to not have the culture of helping newer people. That is NOT the culture here in ESO. If that is what you have in your previous game, don't bring that here. Those are the type of people that I kick immediately in game. Most max'd or higher CP players I know will gladly teach other people, but honestly, these CP400-600+ have the guts to kick someone who has lower CP than them and are honestly more toxic than the elites. It's disgusting.
Normals =/= training ground for vet. Normals is too easy, I could half asleep doing them-- which I literally have a couple of times. Normals is when you want to queue up for random normals and get more xp, or just to level up your undaunted. There is ZERO mechanic to be learn in Normal dungeons. Now if you are doing mechanic on normals, then the problem is YOU. YOU don't have enough for vets. And that is probably why you can't have someone who was new to the dungeon with you on vet, because you need someone who was better than you so they can carry you.
Now if you are a new to a dungeon, the best suggest I can give is go watch a tutorial on how to do it. There are a lot of resources you can find on the internet. DON'T do normal mode of the dungeon. Trust me it WON'T help.
Normal is a training ground for players new to dungeons. Obviously it’s not for training players who already know how combat works, but I’ve gotten a cp400 in nRoM, and they died to trash, they died to adds, they didn’t know what was going on, so clearly some people really are not even ready for some normal dungeons.
Vet is not a training ground, and it’s not a place for newbie players to get carried. Of course they get kicked when they can’t stay alive, can’t do mechanics, or can’t provide sufficient dps.
Raiden_Gekkou wrote: »MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
But how else are people going to learn to play it through? At some point in time you also joined a dungeon and were clueless, don't be so insensitive towards players who got to the DLC vet content a bit later than you did.
Of course If you don't beat the first boss after 10 tries something is off, but you don't have to be an arse about it. Just suggest a better set, rotation and cp allocation and move on with your life.
You do it on normal a few times until you have the basic mechanics down, and then you start to try it on vet afterwards so you aren't getting completely screwed by the additional vet mechanics on top of the normal ones. You don't go into a vet dlc dungeon blind unless you're with friends who agree to it. The only insensitivity is someone screwing over others because they didn't bother testing the water before diving into the deep end while expecting everyone else to keep them from drowning.
MrBumblefoot wrote: »So I just entered Veteran Frostvault with my healer. Tank had 25k hp and a 2H. One of the DDs had 1h&Shield. We couldn't get past the first boss.
MrBumblefoot wrote: »So I just entered Veteran Frostvault with my healer. Tank had 25k hp and a 2H. One of the DDs had 1h&Shield. We couldn't get past the first boss. When I saw PvE players talking about kicking PvP players from dungeons last week, I just thought that it was a joke (because from my perspective, most of the PvP players are good at PvE anyway) but apparently this is a thing indeed, those group members also had high Alliance Rank so I guess it's true that there are PvP players that suck in PvE. Maybe don't join Veteran next time? Normal difficulty pledges give the reward box anyway.
I play both PvP and PvE frequently and I don't think it's too hard to do both. It's your decision to dedicate yourself to only one of them but then act accordingly. Those PvE players complaining about Cyrodiil were ridiculous enough and now we get this? At least PvE players' complains didn't affect my in-game experience but now this is going to affect me. Don't join Veteran DLC Dungeons if you're clueless.
dtsharples wrote: »Managed vICP pretty easily yesterday with a full group of PVP characters.
All 'DD's' with one guy rocking a ranged taunt.
The thing is, if you can PVP well you can PVE pretty easily too as a result - Why? Because you have the self awareness to avoid the ridiculously easy mechanics, have self heals / shields and if you aren't a total turd have plenty of DPS to bring down the bosses - and trash mobs just melt.
And don't presume that all PVPers are wearing full Impen, it's genuinely not the case as there are other options out there.
Sure there are plenty of 'PVPers' who just slot tank armour and block with no damage, I feel sorry if you get one of those guys in your group because they are useless in both PVP & PVE.
But, if I do unfortunately have to slum it in a pug, I do make sure to remove any indication that I PVP, as the hysterical screeching from PVE try-hards makes my ears bleed.
Without any indication like a Title, we get the job done efficiently and everyone says 'GG' and leaves without any hassle.
That is the first dlc. It lacks a number of advanced mechanics that have been invented and implemented in later dungeons.
Do your 4 dps pvp build in vBloodroot, vScale, vFalkreath, vFrost. I’d be entertained watching 4 pvp dps dancing around chudan in vMazz, or scrambling around avoiding Balorgh when he electrifies the water in vMarch. It would be awesome to see your 4 pvp dps gang try to butt-tank the lava geysers from Galchobhar the Minotaur boss. Let’s see your crew handle the white werewolf in vMoonhunter. You called them easy mechanics, cherry picking the very first dlc put out.
Step it up to the harder stuff and let’s see your group support your boasting.
DisgracefulMind wrote: »DisgracefulMind wrote: »Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
99% of PvP is basically a numbers game and out-numbering your opponent to where they have little chance at winning - especially in Cyrodil. That is the number one tactic used. So I'll never understand those who think PvP has so much more "skill" involved when compared to PvE.
Except when you're the person fighting the bigger number. There is a lot of skill involved when you're fighting outnumbered. There are players, you know, who don't want to zerg others down and choose to fight in small groups.
I take your point. But that would mean losing (as you are likely going to do if the odds are weighed heavily against you) is not a matter of skill or the lack there of - but merely the fact you were outnumbered and no amount of "skill" is going to save you.
My point was it's more about the numbers than the actual skill of the players involved.
That's not true at all, actually. You can win outnumbered. You build for it, you learn to always expect to be outnumbered, and often you can win. Sure, 2 people aren't going to take out 20, but 2 people can take out 5-10, and that is where the fun and skill comes from that playstyle.
Oh, another person who needs to tell others how to play the game.
It's a valid point.
I'm a PvE player. I work solo or give support to a group.
I am terrible at PvP. I know that.
PvE and PvP are two completely different animals.
PvEers may complain about getting ganked in PvP (lack of skill set), but PvPers refuse to adapt and expect to be carried in PvE.
Not sure why that is, but it is the way things work.
This game is the absolute worst game I have played, to date, in terms of switching skills, CP points, gear (no saved sets) and so on.
Not to mention lack of bag space.
I'm not surprised if no one bothers and if most PVPers just charge in, in their PVP gear and set-up.
It’s a fallacy of to think most PvP players are good at PvE. Many bad PvE players go to PvP because they are bad.
It is also a fallacy to mix alliance rank with skill. Many players have gained a lot of AP via zergs and it merely takes longevity of that behavior to make it to high alliance ranks.
This is not to reflect on all PvP players. There are great PvP players and many are great at PvE. It’s just to say there are many bad players in both PvP and PvE.
I like to kill anything that movesIt is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
Boring for you. I have more reliable fun in PVE than I ever have in PVP. sure pvp is fun when BG deigns to give you a balanced matchup with a fun close match (very rarely btw) or when you have a good group to run with in cyro.. but you can't get that on demand.
Pve is easy, repetitive and predictable, i can't really see the fun part of it.
Different strokes for different folks?
I come from RPG's.. therefore.. I Role Play. Even my crafters have a role to play.. they help their friends by crafting them good armor, weapons, potions, food.. and setting them up a nice place to live.
Or put in another way.. 4k plus hours playing Skyrim on 360.. I'm at about 3k hr's in Skyrim on PC, 5k hrs total in Oblivion, 2k in Morrowind, about 10k in Dragon Age ( all three ) not to mention Fable I, II, III.. DMC ( 1-4 ) Neverwinter Nights I & II..
Baran, my Altmer Dragon Knight ( lvl 39.). is doing the MQ.. He started wanting his soul back.. now.. He's in a never-ending battle against the "dark" Deadric Princes.
Drystan, Nord Warden ( lvl16),.. is an explorer.. the "Northern" countries... starting in Eastmarch
Ay'Anna Breton Sorceress (lvl 32).. is tangled up with Cyrodillic Collections in Mirkmire..and will probably stay in the 'swampy areas.
T'Sillah , Khajiit Warden..( lvl 22) is doing the Psijic quests and is also helping Raz in his efforts with the Queen.
I don't see how anyone can mindlessly just run through dungeons killing things...to me that's pretty dang boring.. but.. some people skydive.. some people play golf... some do both.
I should have put this in the quote.so basically telling people if they are not dedicated they shouldn't be playing.It's your decision to dedicate yourself to only one of them but then act accordingly.
Dedicate yourself? Really? for some people they want to just have fun and not be a "gamer jock". There is an even going on. So lots of people who normally stay away want to participate. After all, isn't that what it is suppose to do? Bring us all together and try something we normally don't do?
What the original poster should do is form a group of like minded people then he can be kicked out for not being so good.
Raiden_Gekkou wrote: »MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
But how else are people going to learn to play it through? At some point in time you also joined a dungeon and were clueless, don't be so insensitive towards players who got to the DLC vet content a bit later than you did.
Of course If you don't beat the first boss after 10 tries something is off, but you don't have to be an arse about it. Just suggest a better set, rotation and cp allocation and move on with your life.
You do it on normal a few times until you have the basic mechanics down, and then you start to try it on vet afterwards so you aren't getting completely screwed by the additional vet mechanics on top of the normal ones. You don't go into a vet dlc dungeon blind unless you're with friends who agree to it. The only insensitivity is someone screwing over others because they didn't bother testing the water before diving into the deep end while expecting everyone else to keep them from drowning.
Lol why do people think normal has the basic mechanics? They don't never have never will. I find it really pathetic why people who have done it can't teach people who are new to the game. I mean, I get it sometimes, I don't have the patience to be with someone who hasn't done it before, but I don't kick anyone, I politely leave the group instead. But in most cases, I don't mind explaining mechanics at all. Like as what was mentioned before, everyone of us has been through not knowing how a dungeon is done. We have people who has done it explain to us.
I honestly really hate these new players who are between CP400-600+. they seem to not have the culture of helping newer people. That is NOT the culture here in ESO. If that is what you have in your previous game, don't bring that here. Those are the type of people that I kick immediately in game. Most max'd or higher CP players I know will gladly teach other people, but honestly, these CP400-600+ have the guts to kick someone who has lower CP than them and are honestly more toxic than the elites. It's disgusting.
Normals =/= training ground for vet. Normals is too easy, I could half asleep doing them-- which I literally have a couple of times. Normals is when you want to queue up for random normals and get more xp, or just to level up your undaunted. There is ZERO mechanic to be learn in Normal dungeons. Now if you are doing mechanic on normals, then the problem is YOU. YOU don't have enough for vets. And that is probably why you can't have someone who was new to the dungeon with you on vet, because you need someone who was better than you so they can carry you.
Now if you are a new to a dungeon, the best suggest I can give is go watch a tutorial on how to do it. There are a lot of resources you can find on the internet. DON'T do normal mode of the dungeon. Trust me it WON'T help.
Now this is very BAD advice. We are talking about DLC vet dungeon and if you didn't complete it on normal you totally should not even try to queue with random people for it. Vet DLC dungeons are f*** hard and also unnecessary for the event. Normal has all the same mechanics that actually WORK. And it does help a ton to learn them before trying veteran.Now if you are a new to a dungeon, the best suggest I can give is go watch a tutorial on how to do it. There are a lot of resources you can find on the internet. DON'T do normal mode of the dungeon. Trust me it WON'T help.
You see, you can't be carried through 4 (four! not twenty-four where you can sleepwalk while others doing your work) man vet DLC dungeon. Some very good (waaay above the average!) players can help one inexperienced player, but two? Or even three? Nah, simply impossible. They also do not owe you teaching, you shouldn't expect them to do so. And even if they are nice enough to teach you mechanics they can't help you to fix your build. If you do not have what tank should you wouldn't be able to tank. Do your part, prepare yourself or run normal. It's that easy. No one is trying to offend you.These same players then argue that they aren't skillful enough to carry lesser uneducated players.
This thread is exactly that. People are trying to explain to others that they simply cannot do whatever they want when it comes to harder content. Because - surprise! - it is hard. Normal dungeons are great - they are easy, they show you all the story behind the dungeon, they do not require proper builds or crazy dps. The problem is not TES vs MMO or PvP vs PvE. The problem is some people feel entitled to be taught and carried through ANY content without anyone saying what they need to do (which is impossible if they really want to learn something). That's the problem. Entitlement.Build a bridge.
Get over it.
I like to kill anything that movesreminds me of witcher 3 the baron's quest where I was bored of fetching stuff and evil spirits asked me to get horse and something to set him free I ended up killing it Cuz I was lazy ended up making right decision
I think booting anyone from a Group Finder PUG for performance reasons is pretty toxic. If you join a PUG, you should do your very best to make it work. Otherwise, stick to playing with your friends.
I say that as someone who doesn't use the Group Finder because I'm not prepared to deal with a PUG.
So many players are unwilling to own their decisions. If you go to Cyro, you might get ganked. If you join a pug, it might suck.
DisgracefulMind wrote: »DisgracefulMind wrote: »Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
99% of PvP is basically a numbers game and out-numbering your opponent to where they have little chance at winning - especially in Cyrodil. That is the number one tactic used. So I'll never understand those who think PvP has so much more "skill" involved when compared to PvE.
Except when you're the person fighting the bigger number. There is a lot of skill involved when you're fighting outnumbered. There are players, you know, who don't want to zerg others down and choose to fight in small groups.
I take your point. But that would mean losing (as you are likely going to do if the odds are weighed heavily against you) is not a matter of skill or the lack there of - but merely the fact you were outnumbered and no amount of "skill" is going to save you.
My point was it's more about the numbers than the actual skill of the players involved.
That's not true at all, actually. You can win outnumbered. You build for it, you learn to always expect to be outnumbered, and often you can win. Sure, 2 people aren't going to take out 20, but 2 people can take out 5-10, and that is where the fun and skill comes from that playstyle.
I strictly play none CP PvP - so bear that in mind.
It's also very difficult for me to imagine 2 people taking out 10 people. Those 10 people would have to be god awful - and I'm talking so bad they play with their elbows while blindfolded or something.
So there is just no way you can realistically "build" to take on 5 + people by yourself. It's just not going to happen assuming those people you are up against are of average intelligence and not severely handicapped in some crippling way.
Now maybe in CP campaigns things are different. To that I can't really say. But in none CP PvP what I said is basically true. It's just a numbers game and that determines the outcome in the vast majority of battles. It's not the skill of the individual player rather it's just which side gangs up more effectively on the other. That is almost always the determining factor.
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
99% of PvP is basically a numbers game and out-numbering your opponent to where they have little chance at winning - especially in Cyrodil. That is the number one tactic used. So I'll never understand those who think PvP has so much more "skill" involved when compared to PvE.
Except when you're the person fighting the bigger number. There is a lot of skill involved when you're fighting outnumbered. There are players, you know, who don't want to zerg others down and choose to fight in small groups.
I take your point. But that would mean losing (as you are likely going to do if the odds are weighed heavily against you) is not a matter of skill or the lack there of - but merely the fact you were outnumbered and no amount of "skill" is going to save you.
My point was it's more about the numbers than the actual skill of the players involved.
That's not true at all, actually. You can win outnumbered. You build for it, you learn to always expect to be outnumbered, and often you can win. Sure, 2 people aren't going to take out 20, but 2 people can take out 5-10, and that is where the fun and skill comes from that playstyle.
I strictly play none CP PvP - so bear that in mind.
It's also very difficult for me to imagine 2 people taking out 10 people. Those 10 people would have to be god awful - and I'm talking so bad they play with their elbows while blindfolded or something.
So there is just no way you can realistically "build" to take on 5 + people by yourself. It's just not going to happen assuming those people you are up against are of average intelligence and not severely handicapped in some crippling way.
Now maybe in CP campaigns things are different. To that I can't really say. But in none CP PvP what I said is basically true. It's just a numbers game and that determines the outcome in the vast majority of battles. It's not the skill of the individual player rather it's just which side gangs up more effectively on the other. That is almost always the determining factor.
You can do it in no-CP too, I play both (: