PVPers VS PVEers FIGHT FIGHT! MORTAL KOMBAAAT!! It's possible to actually do both you know.
It is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
Pve is like: "oh, they released 1 dungeon and/or 1 trial, let's do them". A few days later you and your friends know the mechanics and all the challenge is gone. Now you just need to wait a few more months for new content.
It is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
It is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
Boring for you. I have more reliable fun in PVE than I ever have in PVP. sure pvp is fun when BG deigns to give you a balanced matchup with a fun close match (very rarely btw) or when you have a good group to run with in cyro.. but you can't get that on demand.
Are you for real? PVP gear can be acquired extremely cheaply in vendors or it can be crafted. There’s no “grind” involved, unless you have less than 10k gold to your name. PVEers knew about the event well in advance, and if they were THAT concerned about being ganked, they had more than enough time to prepare.
It is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
Boring for you. I have more reliable fun in PVE than I ever have in PVP. sure pvp is fun when BG deigns to give you a balanced matchup with a fun close match (very rarely btw) or when you have a good group to run with in cyro.. but you can't get that on demand.
Pve is easy, repetitive and predictable, i can't really see the fun part of it.
MrBumblefoot wrote: »
I've been able to on some mini bosses on my mDK with 1 Lord Warden shoulder piece. But it's still difficult for me. Im sure some people could though, but at that point i'll stick with a real tank unless I crave the challenge.
everlastingodeb17_ESO wrote: »
Are you for real? PVP gear can be acquired extremely cheaply in vendors or it can be crafted. There’s no “grind” involved, unless you have less than 10k gold to your name. PVEers knew about the event well in advance, and if they were THAT concerned about being ganked, they had more than enough time to prepare.
Did you mean to quote my entire post twice?
That being asked, yes, I am serious, because not everyone has a crafter. Not everyone has gold to buy stuff from vendors. And the main problem still remains; do you really think even someone getting all the 'decent' PVP gear and a PvP rotation is going to make any difference if a person has no experience handling fighting another player? No, no it won't. Gear and skills don't make a good PvPer, having the experience does. The same thing applies to doing PvE; having optimal gear and a perfect rotation won't do you any good whatsoever until you've gotten experienced in doing the content requiring it.
Meanwhile people beg for Zaan at the golden, despite vScP being one of the easiest DLC dungeons.It is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
Boring for you. I have more reliable fun in PVE than I ever have in PVP. sure pvp is fun when BG deigns to give you a balanced matchup with a fun close match (very rarely btw) or when you have a good group to run with in cyro.. but you can't get that on demand.
Pve is easy, repetitive and predictable, i can't really see the fun part of it.
Even some bosses tell you what to do and when to do it, and i'm like "thanks Veli, it's not like i'm trying to kill you or something. Ridiculous.
Facefister wrote: »Meanwhile people beg for Zaan at the golden, despite vScP being one of the easiest DLC dungeons.It is, and mainly pvpers do both things because we are forced to. We just rather spend more time in pvp because pve is boring.
Boring for you. I have more reliable fun in PVE than I ever have in PVP. sure pvp is fun when BG deigns to give you a balanced matchup with a fun close match (very rarely btw) or when you have a good group to run with in cyro.. but you can't get that on demand.
Pve is easy, repetitive and predictable, i can't really see the fun part of it.
Even some bosses tell you what to do and when to do it, and i'm like "thanks Veli, it's not like i'm trying to kill you or something. Ridiculous.
That is the first dlc. It lacks a number of advanced mechanics that have been invented and implemented in later dungeons.
Do your 4 dps pvp build in vBloodroot, vScale, vFalkreath, vFrost. I’d be entertained watching 4 pvp dps dancing around chudan in vMazz, or scrambling around avoiding Balorgh when he electrifies the water in vMarch. It would be awesome to see your 4 pvp dps gang try to butt-tank the lava geysers from Galchobhar the Minotaur boss. Let’s see your crew handle the white werewolf in vMoonhunter. You called them easy mechanics, cherry picking the very first dlc put out.
Step it up to the harder stuff and let’s see your group support your boasting.
MrBumblefoot wrote: »Don't join Veteran DLC Dungeons if you're clueless.
MrBumblefoot wrote: »MrBumblefoot wrote: »
I've been able to on some mini bosses on my mDK with 1 Lord Warden shoulder piece. But it's still difficult for me. Im sure some people could though, but at that point i'll stick with a real tank unless I crave the challenge.
No dude, it has nothing to do with skill. You simply cannot survive a hit from a proper Veteran boss as a dd because the damage you take is bigger than your hp pool
@KappaKid83
The person completely minimized pve, implying that pve is inferior to pvp in difficulty. The person said“The thing is, if you can PVP well you can PVE pretty easily too as a result - Why? Because you have the self awareness to avoid the ridiculously easy mechanics, have self heals / shields and if you aren't a total turd have plenty of DPS to bring down the bosses - and trash mobs just melt.”
The person is totally dismissive of pve there.
I merely pointed out the serious flaws in their arrogant pompous remark: that the vaunted 4-DD pvp team was going to have a serious challenge handling more current pve dungeons, if not have their characters be outright pounded into the dirt.
If you’ve got a problem with my challenge to that, that’s your problem.
Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
Saw quite a few of them in Vet Darkshade II yesterday... it's horrible to experience because they are all single target up front damage players - so even Grobul was difficult when you got two DDs that were PVPers... lol.
Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
99% of PvP is basically a numbers game and out-numbering your opponent to where they have little chance at winning - especially in Cyrodil. That is the number one tactic used. So I'll never understand those who think PvP has so much more "skill" involved when compared to PvE.
DisgracefulMind wrote: »Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
99% of PvP is basically a numbers game and out-numbering your opponent to where they have little chance at winning - especially in Cyrodil. That is the number one tactic used. So I'll never understand those who think PvP has so much more "skill" involved when compared to PvE.
Except when you're the person fighting the bigger number. There is a lot of skill involved when you're fighting outnumbered. There are players, you know, who don't want to zerg others down and choose to fight in small groups.
DisgracefulMind wrote: »Canned_Apples wrote: »It's not that they suck...it's that they don't bother changing out their abilities, gear, or even CP.
You also have to remember that the majority of pvp players run in zergs- so there's even less "skill" involved than for pve.
I only swap out my gear for vets and some-dlc dungeons.
99% of PvP is basically a numbers game and out-numbering your opponent to where they have little chance at winning - especially in Cyrodil. That is the number one tactic used. So I'll never understand those who think PvP has so much more "skill" involved when compared to PvE.
Except when you're the person fighting the bigger number. There is a lot of skill involved when you're fighting outnumbered. There are players, you know, who don't want to zerg others down and choose to fight in small groups.
I take your point. But that would mean losing (as you are likely going to do if the odds are weighed heavily against you) is not a matter of skill or the lack there of - but merely the fact you were outnumbered and no amount of "skill" is going to save you.
My point was it's more about the numbers than the actual skill of the players involved.
russelmmendoza wrote: »I dont believe that high ranking pvp players are bad at pve.
They know their stuff and can kick ass in pve.
There are lots of scrubs doing pve, their numbers are enough to *** the hell out of players doing pledges. Their not all pvp players venturing into pve for their first time.