This week in vet dungeons has been weird...
I've had a vet dungeon group with barely any dps.. where both dps used zero aoe skills, runs from add spawns during boss fights because they get overwhelmed and die. The tank had to kill the adds in the boss fight in order to win because I'm the only one with aoes and the boss fights just drags bloody long..
OK, just to clarify, you have an impossible choice, if you furnish (a lot).
There are a lot of different furnishings.
You, typically, don't use them all at once, as soon as you get them, but some are bound to you and others you want to keep, for future projects.
You can store them in your (spare) houses, or you can store them in your bags/bank/storage.
If you do the former, you;
a) Lose housing space (often multiple houses of it) to warehousing furnishings.
I have 35 houses and three of them are, currently, being used as warehouses.
b) Cannot access any of those furnishings, to use, unless you travel to your (multiple) warehouses first and put the items in your bag/bank.
If you do the latter, you obviously don't lose as many houses to storage and you can can then access the furnishings directly, to use in a house you are decorating.
However, you then chew through huge amounts of (very limited) bag/bank/storage container space.
We desperately need a furnishings bag (like a craft bag, but for furnishings).
Oh, another person who needs to tell others how to play the game.
I think booting anyone from a Group Finder PUG for performance reasons is pretty toxic. If you join a PUG, you should do your very best to make it work. Otherwise, stick to playing with your friends.
I say that as someone who doesn't use the Group Finder because I'm not prepared to deal with a PUG.
So many players are unwilling to own their decisions. If you go to Cyro, you might get ganked. If you join a pug, it might suck.
So if someone joins a group and is unprepared to fill their role, the group should carry them. By that reasoning, if someone enters Cyro and is not prepared for PvP, other should give them a break.
thats one week out of the whole year, not to be comparable.
and you know what, those groups in cryodiil only ask people to stay follow the crown, they only kick people if you dont follow the group, so this is totaly not the same as pve.
I PVP in PVE gear and setups. I get killed a lot. I don't complain about it because I know that the only thing keeping me from using an actual PVP setup in PVP (and therefore increasing my chances of survival and of killing other players) is my own laziness. On PC there are addons that make it very easy to switch between different gear, skill, and champion point setups. On console it's obviously a lot less convenient, though.Oh, another person who needs to tell others how to play the game.
It's a valid point.
I'm a PvE player. I work solo or give support to a group.
I am terrible at PvP. I know that.
PvE and PvP are two completely different animals.
PvEers may complain about getting ganked in PvP (lack of skill set), but PvPers refuse to adapt and expect to be carried in PvE.
Not sure why that is, but it is the way things work.
This game is the absolute worst game I have played, to date, in terms of switching skills, CP points, gear (no saved sets) and so on.
Not to mention lack of bag space.
I'm not surprised no one bothers and just charges in, in their PVP gear and set-up.
In fact, I'm surprised anyone doesn't do that.
I have another solution - don't bother with PVP.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I PVP in PVE gear and setups. I get killed a lot. I don't complain about it because I know that the only thing keeping me from using an actual PVP setup in PVP (and therefore increasing my chances of survival and of killing other players) is my own laziness. On PC there are addons that make it very easy to switch between different gear, skill, and champion point setups. On console it's obviously a lot less convenient, though.Oh, another person who needs to tell others how to play the game.
It's a valid point.
I'm a PvE player. I work solo or give support to a group.
I am terrible at PvP. I know that.
PvE and PvP are two completely different animals.
PvEers may complain about getting ganked in PvP (lack of skill set), but PvPers refuse to adapt and expect to be carried in PvE.
Not sure why that is, but it is the way things work.
This game is the absolute worst game I have played, to date, in terms of switching skills, CP points, gear (no saved sets) and so on.
Not to mention lack of bag space.
I'm not surprised no one bothers and just charges in, in their PVP gear and set-up.
In fact, I'm surprised anyone doesn't do that.
I have another solution - don't bother with PVP.
Why avoid PVP? As long as you have the right attitude it can be tons of fun, even when you're getting your rear handed to you (as is often the case with me, as I'm definitely primarily a PVEer).
PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
Silver_Strider wrote: »PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?
this is not new, the PVE'rs have been doing this for YEARs to us pvp players.
we hated it, and we even got hate whispers, but we never complained.
it will get worse now with that new dps tool, people will make lists about your numbers and you will be booted as soon they see u dont have the numbers they like. they just look up your name on a huge spread sheet online.
i think it not good for eso as a whole.
I think booting anyone from a Group Finder PUG for performance reasons is pretty toxic. If you join a PUG, you should do your very best to make it work. Otherwise, stick to playing with your friends.
I say that as someone who doesn't use the Group Finder because I'm not prepared to deal with a PUG.
So many players are unwilling to own their decisions. If you go to Cyro, you might get ganked. If you join a pug, it might suck.
So if someone joins a group and is unprepared to fill their role, the group should carry them. By that reasoning, if someone enters Cyro and is not prepared for PvP, other should give them a break.
Silver_Strider wrote: »PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?
1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.
PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.
2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others
Silver_Strider wrote: »Silver_Strider wrote: »PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?
1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.
PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.
2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others
PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.
As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?
Goregrinder wrote: »Yup, that's why we showed no mercy when you guys entered Cyrodiil.
Silver_Strider wrote: »Silver_Strider wrote: »PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?
1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.
PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.
2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others
PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.
As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?
Do you not realize people will kick fake tanks and fake healers? The non-contributing players do and should be kicked. Insufficient DPS is as valid reason to kick as a “tank” not using a taunt or a healer that didn’t even bother slotting vigor.
In normal, no one cares because it’s easier to carry some bad player skills than it is to requeue and get someone knew. In vet, people are under no obligation to put up with someone knowingly gimping the group.
Spare me the whining about queue times for Cyro, you know full well people weren’t camping the neutral quest hubs because they had to wait in a queue. There was no reason to camp people who were in neutral, uncapturable towns other than farming questers and stopping them from participating in the single most efficient way of obtaining boxes.
For whatever reason you keep claiming dying is the reason people were upset by the behavior of PvPers in week 3. No, it was being locked out of an event for no other reason than because someone could. If it was just about AP farming, why not just let them grab or turn in their quests before killing players, the AP is the same? If it was about PvP for PvP’s sake, why were groups camping in quest buildings to kill players before they were even allowed to fight back? If it was about queue times, why were so many people happy to brag about mowing down players who just wanted to get boxes and get out of Cyrodiil as fast as possible?
barney2525 wrote: »this is not new, the PVE'rs have been doing this for YEARs to us pvp players.
we hated it, and we even got hate whispers, but we never complained.
it will get worse now with that new dps tool, people will make lists about your numbers and you will be booted as soon they see u dont have the numbers they like. they just look up your name on a huge spread sheet online.
i think it not good for eso as a whole.
what?
Is this a new addon?
JumpmanLane wrote: »Who pugs dungeons lol. I run all the content in the game with my friends. 4 MagDk’s in vet dungeons running full impen. lol. Who needs healers and tanks.
As a PvE Tank... that hurts.. ;-(
John_Falstaff wrote: »So if someone joins a group and is unprepared to fill their role, the group should carry them. By that reasoning, if someone enters Cyro and is not prepared for PvP, other should give them a break.
In both cases, it's about owning one's decisions. If you go to Cyro, be prepared for PVP. If you join a PUG, be prepared for incompetence. Both are par for the course.
There's a subtle difference there. PvE people going for event boxes in Cyrodiil are solo players, nobody else depends on their performance, they're just doing a quest from an NPC, all by themselves. But PvE dungeon is a teamwork, and unlike questing in Cyro, there are three more people depending on your performance. So yes; PvE player is bad at PvP? Well, he can do this quest anyway. PvP player bad at PvE? Oops, he risks failing a run for his teammates too.
JumpmanLane wrote: »Who pugs dungeons lol. I run all the content in the game with my friends. 4 MagDk’s in vet dungeons running full impen. lol. Who needs healers and tanks.