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Do you want ZOS to “fix” animation cancelling?

  • Tommy_The_Gun
    Tommy_The_Gun
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    At this point it is too late for that.
  • Darkstorne
    Darkstorne
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    Yes
    Never going to happen since they started pretending it's a "feature".

    But yes, I do wish they'd change the animation system so that damage is applied when an attack connects, and not just the moment you press a button or left click. You should still be able to cancel an attack, so the game remains responsive, but if the attack hasn't connected, no damage should be dealt. I have no idea why anyone wouldn't want that, unless they're afraid damage numbers wouldn't be adjusted to reflect this change, and they're more worried about their legendary deeps decreasing than about the game mechanics making sense.
    fred4 wrote: »
    Animation cancelling is a consequence of desirable core mechanics of the game. It is not something ZOS could get rid of, not without massive class and content changes. Light attack weaving is the basis for skills like Merciless Resolve and the new Psijic weapon ability. Blocking, dodge, bash and bar swap cancelling make the game feel responsive. High-end content pushes you to the limit where you need that responsiveness. Whereas magicka classes may shield, stamina classes rely on block and dodge for defense. Everything else flows from that. This poll is pointless, as it's ignorant of the origin of animation cancelling. It is not a feature in and of itself. It is a consequence of thoughtful design of the game engine. It is ingrained so deeply that I don't ever see it changing.
    This is a big reason there's so much resistance to the idea too, it seems. A lot of people seem to think that "fixing" animation cancelling means you won't be able to cancel any more. That's not the issue. The issue is down to the application of damage right at the start of an animation, rather than when an animation actually connects. You should be able to cancel an attack for the sake of responsiveness. It just shouldn't deal damage if it hasn't connected yet. That's all.
    Edited by Darkstorne on April 29, 2019 12:34PM
  • pelle412
    pelle412
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    No
    I think removing the "feature" would have a pretty negative impact on the game. Once you have your gear setup and skills morphed, removing animation canceling would eliminate any kind of forward progression. Everyone who's geared up would be about the same. The game would feel bland.
  • BXR_Lonestar
    BXR_Lonestar
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    Yes
    If we're talking specifically for console, I'd say yes. Everyone I know who plays on console struggles with getting bar shifts in their rotation, and often times, you can be pushing bar shift multiple times, and it just doesn't give you the change. Other times, you execute your button combos, but it doesn't always work due to lag or some some other issue. On console, it'd be nice to see them just buff damage abilities and get rid of animation cancelling (and work on the damned bar-swaps!) to make it easier to have clean runs through your rotation.

    But again, they'd need to buff the ability damage in order to make this work because there is the potential to lose a lot of dps otherwise.
  • luccerton
    luccerton
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    No
    I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.

    I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.

    Please do not remove this. It will make the combat boring cause it basicly turns this game in to a bad tabtarget mmo without tab usage. Eso combat is fun cause it is fast. Remove the animation cancelling and it will turn in to a the slowest *** ever.
    Also known as pyroxius, fanatic twitch fan and youtube content creator!
    https://youtube.com/channel/UC5o2wbJtblWL3v5FRaoiNkA?view_as=subscriber
  • exeeter702
    exeeter702
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    Darkstorne wrote: »
    Never going to happen since they started pretending it's a "feature".

    But yes, I do wish they'd change the animation system so that damage is applied when an attack connects, and not just the moment you press a button or left click. You should still be able to cancel an attack, so the game remains responsive, but if the attack hasn't connected, no damage should be dealt. I have no idea why anyone wouldn't want that, unless they're afraid damage numbers wouldn't be adjusted to reflect this change, and they're more worried about their legendary deeps decreasing than about the game mechanics making sense.
    fred4 wrote: »
    Animation cancelling is a consequence of desirable core mechanics of the game. It is not something ZOS could get rid of, not without massive class and content changes. Light attack weaving is the basis for skills like Merciless Resolve and the new Psijic weapon ability. Blocking, dodge, bash and bar swap cancelling make the game feel responsive. High-end content pushes you to the limit where you need that responsiveness. Whereas magicka classes may shield, stamina classes rely on block and dodge for defense. Everything else flows from that. This poll is pointless, as it's ignorant of the origin of animation cancelling. It is not a feature in and of itself. It is a consequence of thoughtful design of the game engine. It is ingrained so deeply that I don't ever see it changing.
    This is a big reason there's so much resistance to the idea too, it seems. A lot of people seem to think that "fixing" animation cancelling means you won't be able to cancel any more. That's not the issue. The issue is down to the application of damage right at the start of an animation, rather than when an animation actually connects. You should be able to cancel an attack for the sake of responsiveness. It just shouldn't deal damage if it hasn't connected yet. That's all.
    and this is simply where you demonstrate a fundamental lack of understanding as to what is actually happening with the combat system.

    Damage application is completely independent from attack animations on the server side. Instant cast abilities are instant. meaning they resolve instantly when you cast them, so long as you meet the criteria. Suprise attack for example resolves itself immediately when its used in melee range of a target, end of story. There is nothing to cancel. Any follow up recovery animation is purely superfluous to damage calculations.

    Abilities with hard cast times do not resolve until the cast completes, canceling such an ability with a block or roll dodge cancels the cast.

    Arguing that canceling an attack shouldnt yeild any results is a logical dead end since in reality that is exactly what happens already. You arent gaining any benefit with ability use frequency since you are entirely beholden to the GCD regardless, and again if you use an instant cast ability, there is nothing to cancel.

    All of these abilities trigger the GCD on use, and reactionary actions like blocking, or roll dodging are specifically designed to function outside the CGD so players are not arbitrarily punished and that player agency is always maintained in combat. This is why there is nothing to "fix" because it simply exists due to fundamental core systems behaving properly.
    Edited by exeeter702 on April 29, 2019 9:33PM
  • Wolfpaw
    Wolfpaw
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    Yes
    Yes.
  • FearlessOne_2014
    FearlessOne_2014
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    Don’t care
    I'll adapt if they change the broken animation cancelling macroing. I dare y'all to tell me I'm a bad player. I have many videos to prove otherwise!
  • Victor_Blade
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    It's actually a combat feature. If you think it's a bug then check out the elemental weapon/crushing shock skill from psyjic skill line. It basically shouts animation cancelling cos otherwise you couldn't weave in light attacks within 2 seconds of using the skill.
  • thorwyn
    thorwyn
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    People are throwing tantrums because some racial changes might result in a 0,05% DSP decrease. Can you imagine the outcry when they would decide to change a mechanic like AC? The popcorn industry of the western world is not ready for that.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Madrax573
    Madrax573
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    Does lag or ping affect the ability to carry out effective animation cancelling?

    If so then yes I think it should be removed as it garners an advantage to people from a geological location.

    If not then leave it in.
    I'm a bomb technician. If you see me running, try to keep up!
  • Mitaka211
    Mitaka211
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    Yes
    While i don't mind it so much i think it's against the core idea of combat in the game. You see something , you react to it , that's it. I am pretty sure the devs are pretending it's a feature. Whit the animation cancel it comes down to who has better gear and a stronger class. Don't get me wrong some skill you can react to even if your opponent cancels the animation but i believe it's one of the reasons people can solo a big portion of the content. I really don't see whats so hard about it , most people i have seen can do it. The magika users benefit most of it i feel.
    Removing it will create a huge balance problem for a lot of people , but i really believe it's against what we were originally sold on the combat. For example me as a templar. I can animation cancel my javelin and all the opponent will see is a small light on his character followed by a stun. In long distance they can still react but i feel like most people don't even bother to roll anymore. Dueling a magsorc usually looks like this. The sorc puts up a shield , starts bunny hopping while animation canceling to dish out max dmg. Dual wield stamina users can apply their statuses in a sec. I don't know i am curious to see how the combat will look without it, i feel it will be a lot more skill based and methodical.
  • Sanctuary_Reaper
    Sanctuary_Reaper
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    Don’t care
    I'd rather they fix the EU server than something that is easily learned.
  • Sinolai
    Sinolai
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    No
    I don't think it can be done without making block and dodgeroll unresponsive. The inflated DPS numbers are better than long animation locks like in Dark Souls.
  • Grandma
    Grandma
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    Yes
    I can hit 44k dps on a 6 mill self buffed. I know how to animation cancel. I know how to abuse it. and i don't like it. it makes the game so fast and bland. everyone overworld enemy is just 2 spam weaves. i get it has its place now even though it wasn't intended to exist but... I wonder what life woul dbe like without it. It might be more interesting. It does make the game more unique than boring games like WoW where you just press skills in a certain order to win, but i feel like there's plenty of room between " just press skills over and over" and "break your fingers spamming light attack into skills to animation cancel at the speed of light to get better dps"
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • MentalxHammer
    MentalxHammer
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    Get this garbage poll out of here! Is this your first day on the forums????
  • Ri_Khan
    Ri_Khan
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    Yes
    They couldn't fix it even if they wanted to.
  • Ohjay82
    Ohjay82
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    Yes
    I don't mind the animation canceling, I just don't like how hard it is to time. Each spell has a slightly different animation, and maintaining any sort of cadence while weaving doesn't work, unless you go very slow. It works fine when my guy is standing there in front of a dummy and I can easily pay attention to the animation of my character, the second I'm doing something real, and there are a ton of bad guys on the screen, or spells or other effects going off, I have a tough time focusing on my dudes animation.

    I think it would help if they added some sort of in game tool to help you time it. I know there is lightattackhelper but that really just tells you if you keep screwing up, not really helping you to weave in real time.

    I can weave elemental weapon and hit .9+ la/s and get 30k dps as long as i'm JUST spamming that. As soon as I start using everything else i'm down to like .4 la/s and my dps drops to 22k which is very frustrating. DPS shouldn't be THAT one dimentional.

    Get better! Yes, I know that is the obvious answer but I feel like there should be more emphasis on gear levels, traits, cp's and other strategies for the vast majority of your dps and slightly less on mastering this one weird trick.
  • Banana
    Banana
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    Yes
    That will be fixed the same time they upgrade the boilers that power the servers
  • paulychan
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    I honestly don't think they can remove it. As mentioned already, it's now a feature.
    My dps is higher when cancelling and I'm ok with that, so whatevs
  • Ysbriel
    Ysbriel
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    Yes
    Truth is it needs to be fixed to the point not to allow someone to hit you with 5 skills in just one sitting. NO its not the lag or whatever else anybody will come up with to defend the so called “feature”. Its not a “feature” you know it, i know it, ZOS knows it. One thing is to have the game not have cool downs to be action oriented but if you can launch a skill that it’s completely not visible and you already are casting another one that is not action that is BROKEN. The complaint about animation canceling has always been about that, not about if one can or cant block after casting a spell/skill. Quit defending what is broken and calling it a “feature” or “having skill” because it’s none of either things.
  • Sp1dHQ
    Sp1dHQ
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    No
    AC is what separates a good player from casual player. As it was mentioned above, you don’t need AC to clear all normal and some vet content. So what is your problem? In this game it is super easy to get all good gear. So how would you separate top tier PvE player from everybody else? I am playing from distant part of Russia with huge ping, I still easily manage to AC even in PvP. Don’t make this game casual. If you are getting smacked in PvP, just play in your low MMR battlegorund or go zerg, what is the problem?
  • Zacuel
    Zacuel
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    Don’t care
    At least I have chicken. ._.
  • Kaartinen
    Kaartinen
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    No
    Nope. I enjoy the current feature.
  • XiDiabolismiX
    XiDiabolismiX
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    No
    Ysbriel wrote: »
    Truth is it needs to be fixed to the point not to allow someone to hit you with 5 skills in just one sitting. NO its not the lag or whatever else anybody will come up with to defend the so called “feature”. Its not a “feature” you know it, i know it, ZOS knows it. One thing is to have the game not have cool downs to be action oriented but if you can launch a skill that it’s completely not visible and you already are casting another one that is not action that is BROKEN. The complaint about animation canceling has always been about that, not about if one can or cant block after casting a spell/skill. Quit defending what is broken and calling it a “feature” or “having skill” because it’s none of either things.

    You sound super salty... and wrong..

    There are global cooldowns for a reason. People who complain about getting hit “with 5 diFfErEnt SkIlLs iN oNe SiTtInG” don’t understand that that part is truly lag. When you look at your death recap and it shows a few skills going, that’s skills catching up from crappy server lag.

    Go to a target dummy and try to recreate firing multiple skills off at once. I GUARANTEE that without a doubt you will never be able to recreate that.
  • Jagdkommando
    Jagdkommando
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    No
    The worst mistake of developers of ALL mmo games is trying to equalize all players through every available tool. So even if you are skilled with right hands you cant even overperform for 1% more then 14 years old noobmaster90 player...
    And thus devs cut all the fun from game, and sooner or later players will leave servers, even noobmaster90, because all we need fun and not equality. I prefer dynamic pvp fights with 30 deaths and victories. And not like 2 dks who dont die and cant kill each other, or like warden healbots, even zerg groups bypass them...

    Oh guys...
    Edited by Jagdkommando on May 2, 2019 2:01AM
  • Nerftheforums
    Nerftheforums
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    No
    This whole thread shows why bads should not be allowed to express their opinions. Learn to play guys, this game is 5 years old, mastering such a basic and fundamental mechanic should have been your priority within the first 2 months of gameplay.
  • Jagdkommando
    Jagdkommando
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    No
    This whole thread shows why bads should not be allowed to express their opinions. Learn to play guys, this game is 5 years old, mastering such a basic and fundamental mechanic should have been your priority within the first 2 months of gameplay.

    Agree 😌
  • Bogdan_Kobzar
    Bogdan_Kobzar
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    Yes
    I vote yes it should be fixed, have a built in game tutorial so the rest of us can learn to use this undocumented feature. The macro slicing and bunny jumping should also be addressed.
    Hopefully, with the combat log, those players that rely on these types of exploits will be revealed. Whether there would be a penalty is a different topic.
    and I don't wanna hear the "git gud" or "L2P" get better internet, get better computer, mouse, keyboard, etc. denial excuses from those that are using it.
    And there are many of us players that have challenges that prevent us from the click, click, click of the animation cancel attack weave.
    "Being honorable might make you a good man, but it doesn't make you right. Be a better world if it did."
    Be mindful of Community Rules
  • crazywolfpusher
    crazywolfpusher
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    Yes
    I dont think they can fix it because is the base of ESO combat. And if they do, the combat will twice as clunky of what we have right now.

    I want to see a future where attack speed is a thing.
    Now personally, i think is useful to hide how awful the animations are, so you just animation cancel to not ever see them again.
    Edited by crazywolfpusher on May 2, 2019 11:08AM
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