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Ruinous Scythe Change

  • GrumpyDuckling
    GrumpyDuckling
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    Vapirko wrote: »
    Forum drama. This skill will still be really good. The off balance change makes it more interesting and also so that you have to actually think about what you’re doing instead of just spamming away and getting major defile and a huge heal debuff with no thought.

    I'm pretty sure it doesn't give major defile. I think you're mixing it up with Blighted Blastbones.
  • WeylandLabs
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    Vapirko wrote: »
    Forum drama. This skill will still be really good. The off balance change makes it more interesting and also so that you have to actually think about what you’re doing instead of just spamming away and getting major defile and a huge heal debuff with no thought.

    I'm pretty sure it doesn't give major defile. I think you're mixing it up with Blighted Blastbones.

    Ohhh snap - People think that Blighted Blastbones and the Defile got nerfed ? Lol You know that's on the chopping block next for them to complain about. This shows the pure ignorance on here if they trully thought it was Blighted Blastbones.


  • Koensol
    Koensol
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    Maybe because having major defile with a huge uptime + healing absorbtion is broken af. Just maybe.

    Maybe that's what they thought, but we have no idea because there isn't a dev note.
    Does it matter what they think lmfao? It is clear as day how broken that is.
  • Feanor
    Feanor
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    @Shokasegambit1

    How convenient of you to completely forget about noCP in your L2P assessment.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • robpr
    robpr
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    Self-heal that negates healing with no cooldown, cost little to nothing and is a cone, paired with blastbones that hit like old Snipe. Totally balanced.
    Healing negation is ok if there a cd on it. If you want to counter templar healbots, make something better because this way you mildly counter them and completely shut down weaker heals.

    Btw, we just got rid Major Defile from Snipe and Incap. Why the hell blastbones that again, have a tooltip like Snipe, cost little to nothing and leave a corpse to empower other necro abilities have it back is beyond me.
  • Vapirko
    Vapirko
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    Vapirko wrote: »
    Forum drama. This skill will still be really good. The off balance change makes it more interesting and also so that you have to actually think about what you’re doing instead of just spamming away and getting major defile and a huge heal debuff with no thought.

    Let's homogenize the game even more.

    Absorption was original, off balance is lazy and can be achieved with a lightning staff.

    Unfortunately balance requires some homogenization. It’s that or nerf the absorb until it’s not really useful or remove the defile but have absorption since defile isn’t very original anyway. You might petition ZOS for that change.
  • Juhasow
    Juhasow
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    Vapirko wrote: »
    Forum drama. This skill will still be really good. The off balance change makes it more interesting and also so that you have to actually think about what you’re doing instead of just spamming away and getting major defile and a huge heal debuff with no thought.

    Let's homogenize the game even more.

    Absorption was original, off balance is lazy and can be achieved with a lightning staff.

    By that logic lets give some class ability that deals oblivion dmg. It will be broken but original lol...
  • Tommy_The_Gun
    Tommy_The_Gun
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    This change was done most likely due to pvp. This skill could be potenially use as a spammable, negating ALL the healing. Normally you need a 5 pcs set bonus or some cmbo of minor + major defile to achive smilar result. And taking into account that all you had to do is to spam 1 button... Yeah :no_mouth:
    Edited by Tommy_The_Gun on April 30, 2019 8:12AM
  • Waffennacht
    Waffennacht
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    But off balance??

    One was a straight up Haus in PvP, off balance is nothing like that. I'd MUCH rather a dot or something similar
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TriangularChicken
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    Revokus wrote: »
    From PTS Notes 5.0.2
    Ruinous Scythe (morph): This morph has been redesigned so it no longer applies Healing Absorption to targets hit. Now, every third cast of the ability will set targets hit Off Balance.

    I don't understand why this change was made -- this was a cool morph that did something unique. Why are you so afraid of healing absorption, ZOS? There's not even a dev note about this change. First the Solider of Anguish nerf, now this.
    Soldier of Anguish
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 833 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal damage with a melee attack, you have a 25% chance to place a ring on the ground that explodes after 1.3 seconds, applying 4800 Heal Absorption to all enemies hit for 4 seconds, negating their next 4800 points of healing done. This effect can occur once every 6 seconds.

    Probably because it was broken on stamnecro with major defile lol.

    Or you just never l2p - befoul cp tree recieved a nerf. And heavy armour heal buffs and perma block players are the only ones affected by this.

    It's disgusting how many of them are out there that hold block and PvP. Then complain on the forums about a debuff or anything that counters your block fighting style.

    Fassalas nerfed - Duroks nerfed - Defile poison nerfed - Soldier of Anguish nerfed in PTS - Befoul nerfed - Ruinous Scythe nerfed - if you cant see a pattern that surely favors perma block then shut the front door. And I'm sure your working on blastbones defile next.

    This community still hasn't l2p and it baffles me. That's actually laughable to players like myself. But you don't see me here crying about it - I still find ways to kill the perma block players with a broom stick - then it will be nerf broom sticks. Lol

    Right, ONLY heavy armor block builds would be affected by a spamable heal absorption + defile...how exactly are medium and light armor builds (without shields) not affected?

    "Heal absorption in combination with defile is really fine, no problem at all" - said no small scaler ever.
  • TheBonesXXX
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    Vapirko wrote: »
    Vapirko wrote: »
    Forum drama. This skill will still be really good. The off balance change makes it more interesting and also so that you have to actually think about what you’re doing instead of just spamming away and getting major defile and a huge heal debuff with no thought.

    Let's homogenize the game even more.

    Absorption was original, off balance is lazy and can be achieved with a lightning staff.

    Unfortunately balance requires some homogenization. It’s that or nerf the absorb until it’s not really useful or remove the defile but have absorption since defile isn’t very original anyway. You might petition ZOS for that change.

    There are sources of off balance. They need to do something none of the other classes do.

    Edited by TheBonesXXX on April 30, 2019 11:46AM
  • TheBonesXXX
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    .
    Edited by TheBonesXXX on April 30, 2019 11:46AM
  • manny254
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    I really think you guys need to go and actually test things on PTS.

    I feel horrible for ZoS, there is alot of room on this skill for feedback, but people are just reacting to the notes and complaining without actually testing things.

    @ZOS_GinaBruno @ZOS_Gilliam
    Here is some feed back on stam necro that would apparent to anyone that tested the skills for more than 5 mins.

    Pros: Off-balance is a great idea and offers some interesting things that other stam classes don't have. The off -balance is AoE and can affect multiple targets. This feels great and the the only other two ways I can think of off-balance existing on stamina are also tied to CC skills. This means that sNecro has the potential to use a medium weave attack to cause a stun and this is something interesting that other stam classes do not have. Off-balance creates alot of high damage potential, but it pushes players away from the play style of the heavy SnB stamina meta if they want to do good damage. Procing off-balance with a lot of dots and/or a high bust skill feels very rewarding. The scaling of the scythes healing was also changed and it makes the healing of the skill feel much better and more rewarding as a heal.

    Negatives for Off-balance: For better or for worse the proc of this skill behaves just like the tooltip reads. If you swing it twice in the air and then walk up to a group of targets the third swing will set them all off balance. If you hit a target twice but the third scythe misses you have to start all over again. I think these mechanics make sense from a PVE perspective, but feel odd from a PVP perspective. This really just encourages me to spam the skill in the air and try to pull of some burst combo with it, but I don't think this is how it was meant to be used. This makes the skill feel inconsistent as an actually spammable type skill; if your targets moves it feels really bad to have swung the scythe so many times, but not get its special effect. To mitigate this I would suggest that the off-balance procs per target and after the target has taken 3 recent scythe hits.

    Other negatives for Necro specific to this PTS update: Blast bones feels like it was gutted as an offensive skill and this makes stamina and magicka necros damage feel really bad. The blast bones just dies to easily and takes to long to go off for how squishy they are. This also makes magicka necro feel even more pushed into just trying to 100 to 0 people with an ult combo. For me this makes both forms of necro feel much less fun to play.

    Issues of stam necro that have not been changed: Only one corpse skill scales off of stamina and this skill does not seem practical for PVP. In the end the only corpse skill that feels fully worth slotting for stamina is bitter harvest. Following up with that there are alot of skills that feel like they should be essential to stam necro, but they do not scale off of stamina or health. Spirit guardian is an essential necro PVP skill and it feels bad that I will be forced into slotting this skill in every build, but this skill does not scale off any stats that a stam necro would prioritize. I suggest making this skill scale off health and this would also force magicka necro to pick between mitigation and having the healing morph scale off of magicka stats. Another skill that falls into this is mystic siphon. You would think oh I should slot the skill that is about managing stamina with corpses, but whoops it doesn't scale of stamina.
    - Mojican
  • TheBonesXXX
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    manny254 wrote: »
    I really think you guys need to go and actually test things on PTS.

    I feel horrible for ZoS, there is alot of room on this skill for feedback, but people are just reacting to the notes and complaining without actually testing things.

    @ZOS_GinaBruno @ZOS_Gilliam
    Here is some feed back on stam necro that would apparent to anyone that tested the skills for more than 5 mins.

    Pros: Off-balance is a great idea and offers some interesting things that other stam classes don't have. The off -balance is AoE and can affect multiple targets. This feels great and the the only other two ways I can think of off-balance existing on stamina are also tied to CC skills. This means that sNecro has the potential to use a medium weave attack to cause a stun and this is something interesting that other stam classes do not have. Off-balance creates alot of high damage potential, but it pushes players away from the play style of the heavy SnB stamina meta if they want to do good damage. Procing off-balance with a lot of dots and/or a high bust skill feels very rewarding. The scaling of the scythes healing was also changed and it makes the healing of the skill feel much better and more rewarding as a heal.

    Negatives for Off-balance: For better or for worse the proc of this skill behaves just like the tooltip reads. If you swing it twice in the air and then walk up to a group of targets the third swing will set them all off balance. If you hit a target twice but the third scythe misses you have to start all over again. I think these mechanics make sense from a PVE perspective, but feel odd from a PVP perspective. This really just encourages me to spam the skill in the air and try to pull of some burst combo with it, but I don't think this is how it was meant to be used. This makes the skill feel inconsistent as an actually spammable type skill; if your targets moves it feels really bad to have swung the scythe so many times, but not get its special effect. To mitigate this I would suggest that the off-balance procs per target and after the target has taken 3 recent scythe hits.

    Other negatives for Necro specific to this PTS update: Blast bones feels like it was gutted as an offensive skill and this makes stamina and magicka necros damage feel really bad. The blast bones just dies to easily and takes to long to go off for how squishy they are. This also makes magicka necro feel even more pushed into just trying to 100 to 0 people with an ult combo. For me this makes both forms of necro feel much less fun to play.

    Issues of stam necro that have not been changed: Only one corpse skill scales off of stamina and this skill does not seem practical for PVP. In the end the only corpse skill that feels fully worth slotting for stamina is bitter harvest. Following up with that there are alot of skills that feel like they should be essential to stam necro, but they do not scale off of stamina or health. Spirit guardian is an essential necro PVP skill and it feels bad that I will be forced into slotting this skill in every build, but this skill does not scale off any stats that a stam necro would prioritize. I suggest making this skill scale off health and this would also force magicka necro to pick between mitigation and having the healing morph scale off of magicka stats. Another skill that falls into this is mystic siphon. You would think oh I should slot the skill that is about managing stamina with corpses, but whoops it doesn't scale of stamina.

    This is about Ruinous Scythe, not how to provide feedback without data.

    Still stands Off Balance already has multiple sources. We don't need a Sorcerer with reskinned pets and Templar jabs.
  • TheBonesXXX
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    ru·in·ous
    /ˈro͞oənəs/
    Learn to pronounce
    adjective
    1.
    disastrous or destructive.
    "a ruinous effect on the environment"
    synonyms: disastrous, devastating, catastrophic, calamitous, cataclysmic, crippling, crushing, dire, injurious, damaging, destructive, harmful; costly
    "the specter of a ruinous trade war loomed"
    2.
    in ruins; dilapidated.
    "the castle is ruinous"
    synonyms: derelict, in ruins, ruined, gone to rack and ruin, dilapidated, tumbledown, ramshackle, broken-down, decrepit, in disrepair, falling to pieces, falling apart, crumbling, decaying, disintegrating;



  • Feanor
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    ru·in·ous
    /ˈro͞oənəs/
    Learn to pronounce
    adjective
    1.
    disastrous or destructive.
    "a ruinous effect on the environment"
    synonyms: disastrous, devastating, catastrophic, calamitous, cataclysmic, crippling, crushing, dire, injurious, damaging, destructive, harmful; costly
    "the specter of a ruinous trade war loomed"
    2.
    in ruins; dilapidated.
    "the castle is ruinous"
    synonyms: derelict, in ruins, ruined, gone to rack and ruin, dilapidated, tumbledown, ramshackle, broken-down, decrepit, in disrepair, falling to pieces, falling apart, crumbling, decaying, disintegrating;



    Since when is the wording of a skill an indication that it should be overloaded / overpowered? By that measure Lethal Arrow should always oneshot.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DoonerSeraph
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    Feanor wrote: »
    ru·in·ous
    /ˈro͞oənəs/
    Learn to pronounce
    adjective
    1.
    disastrous or destructive.
    "a ruinous effect on the environment"
    synonyms: disastrous, devastating, catastrophic, calamitous, cataclysmic, crippling, crushing, dire, injurious, damaging, destructive, harmful; costly
    "the specter of a ruinous trade war loomed"
    2.
    in ruins; dilapidated.
    "the castle is ruinous"
    synonyms: derelict, in ruins, ruined, gone to rack and ruin, dilapidated, tumbledown, ramshackle, broken-down, decrepit, in disrepair, falling to pieces, falling apart, crumbling, decaying, disintegrating;



    Since when is the wording of a skill an indication that it should be overloaded / overpowered? By that measure Lethal Arrow should always oneshot.

    And Flames of Oblivion should deal oblivion damage?
    And burning light should always deal fire damage? :trollface:
  • TheBonesXXX
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    Feanor wrote: »
    ru·in·ous
    /ˈro͞oənəs/
    Learn to pronounce
    adjective
    1.
    disastrous or destructive.
    "a ruinous effect on the environment"
    synonyms: disastrous, devastating, catastrophic, calamitous, cataclysmic, crippling, crushing, dire, injurious, damaging, destructive, harmful; costly
    "the specter of a ruinous trade war loomed"
    2.
    in ruins; dilapidated.
    "the castle is ruinous"
    synonyms: derelict, in ruins, ruined, gone to rack and ruin, dilapidated, tumbledown, ramshackle, broken-down, decrepit, in disrepair, falling to pieces, falling apart, crumbling, decaying, disintegrating;



    Since when is the wording of a skill an indication that it should be overloaded / overpowered? By that measure Lethal Arrow should always oneshot.

    I'd rather see a secondary effect that is thematically accurate to it's name.
  • Zophix
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    They could've just given every third cast a 1.5k healing absorption. 2k every cast was too much but 1.5k - 2k every third cast would be fine.
    Edited by Zophix on April 30, 2019 2:39PM
  • TheBonesXXX
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    Feanor wrote: »
    ru·in·ous
    /ˈro͞oənəs/
    Learn to pronounce
    adjective
    1.
    disastrous or destructive.
    "a ruinous effect on the environment"
    synonyms: disastrous, devastating, catastrophic, calamitous, cataclysmic, crippling, crushing, dire, injurious, damaging, destructive, harmful; costly
    "the specter of a ruinous trade war loomed"
    2.
    in ruins; dilapidated.
    "the castle is ruinous"
    synonyms: derelict, in ruins, ruined, gone to rack and ruin, dilapidated, tumbledown, ramshackle, broken-down, decrepit, in disrepair, falling to pieces, falling apart, crumbling, decaying, disintegrating;



    Since when is the wording of a skill an indication that it should be overloaded / overpowered? By that measure Lethal Arrow should always oneshot.

    And Flames of Oblivion should deal oblivion damage?
    And burning light should always deal fire damage? :trollface:

    Those skills are appropriate secondary effects.
  • Ocelot9x
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    The change is good actually. Healing absorb is a crutch to kill medium/light armor with low hp, but still not enough to (alone) kill a tank.
    Also, off balance is great, now necro can run without a cc and burst with a heavy attack stun. Of course, you can set someone off balance with dodge but it’s not cost efficient. Also great synergy with truth. Nice change overall
  • zParallaxz
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    I really don't see the Necro class being all that PvP BG viable...

    I dunno maybe I'm wrong, maybe 2 offensive skills from the class is enough.... Lmfao

    Bro this class was tailored made to defile multiple people, has a ult than summons a blastbones per corpse, that same ult gives 5k of each resource per corpse, two different high dot aoe skills, and a skill that purges two effects. That’s just offense, in terms of defense it has minor main, major protection, minor protection, and major resolve and ward.
  • TheBonesXXX
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    Ocelot9x wrote: »
    The change is good actually. Healing absorb is a crutch to kill medium/light armor with low hp, but still not enough to (alone) kill a tank.
    Also, off balance is great, now necro can run without a cc and burst with a heavy attack stun. Of course, you can set someone off balance with dodge but it’s not cost efficient. Also great synergy with truth. Nice change overall

    You guys think major vuln + off balance is gonna stick yer more optimistic then I am.
  • WeylandLabs
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    @Feanor

    Ya bud - if you scroll back one page, I do talk about non CP.

    Here - Il post a link if you cant find the prev button also. And here I thought it was a l2p issue geesh.

    https://forums.elderscrollsonline.com/en/discussion/471546/ruinous-scythe-change/p1





    Revokus wrote: »
    From PTS Notes 5.0.2
    Ruinous Scythe (morph): This morph has been redesigned so it no longer applies Healing Absorption to targets hit. Now, every third cast of the ability will set targets hit Off Balance.

    I don't understand why this change was made -- this was a cool morph that did something unique. Why are you so afraid of healing absorption, ZOS? There's not even a dev note about this change. First the Solider of Anguish nerf, now this.
    Soldier of Anguish
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 833 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal damage with a melee attack, you have a 25% chance to place a ring on the ground that explodes after 1.3 seconds, applying 4800 Heal Absorption to all enemies hit for 4 seconds, negating their next 4800 points of healing done. This effect can occur once every 6 seconds.

    Probably because it was broken on stamnecro with major defile lol.

    Or you just never l2p - befoul cp tree recieved a nerf. And heavy armour heal buffs and perma block players are the only ones affected by this.

    It's disgusting how many of them are out there that hold block and PvP. Then complain on the forums about a debuff or anything that counters your block fighting style.

    Fassalas nerfed - Duroks nerfed - Defile poison nerfed - Soldier of Anguish nerfed in PTS - Befoul nerfed - Ruinous Scythe nerfed - if you cant see a pattern that surely favors perma block then shut the front door. And I'm sure your working on blastbones defile next.

    This community still hasn't l2p and it baffles me. That's actually laughable to players like myself. But you don't see me here crying about it - I still find ways to kill the perma block players with a broom stick - then it will be nerf broom sticks. Lol

    Right, ONLY heavy armor block builds would be affected by a spamable heal absorption + defile...how exactly are medium and light armor builds (without shields) not affected?

    "Heal absorption in combination with defile is really fine, no problem at all" - said no small scaler ever.


    Wait - lol Your argument over this is becuase you think a skill that costs 3240 stamina is a spammable ? - not including cost reduction.

    See this is what I'm talking about - you have players try to validate a nerf without no testing or learning a new class. PTS has been out for 2 weeks - I played a Dot build for 4 years with over 10k hours in one class. "Again l2p - issues"

    Then you say I said - Only Heavy armour block builds would be affected by this ? Ummm no i said Heavy armour heal buffs and perma block players, as in heavy passives. And perma block fighting players like to stick to one rotation for 20 to 45 minutes.

    Defile has been reduced in the befoul CP tree so idk if your talking about non CP or CP. And the most efficient way to stack CP in the pts is at 37% before you start losing CP values.

    So your debating that the healing absorption plus a 37% defile was or will hinder your small scale ?

    Look there are way too many easy ways right now to counter heal debuffs per groups or single target. Plus you say how are medium and light armour builds they not effected. By what - ? The healing absorption or defile or both. Wait I'm confused are you asking me how do you counter defile or the nerfed healing absorption ? Well the healing absorption is a RIP forever in 2 weeks of testing smh. And defile is fine right where it's at... if you haven't learned to counter then is a l2p issue.

    Mind boggling - how new players forum warrior stuff without no testing or just support players that fancy there playstyle.









    Edited by WeylandLabs on April 30, 2019 3:15PM
  • TheBonesXXX
    TheBonesXXX
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    @Feanor

    Ya bud - if you scroll back one page, I do talk about non CP.

    Here - Il post a link if you cant find the prev button also. And here I thought it was a l2p issue geesh.

    https://forums.elderscrollsonline.com/en/discussion/471546/ruinous-scythe-change/p1





    Revokus wrote: »
    From PTS Notes 5.0.2
    Ruinous Scythe (morph): This morph has been redesigned so it no longer applies Healing Absorption to targets hit. Now, every third cast of the ability will set targets hit Off Balance.

    I don't understand why this change was made -- this was a cool morph that did something unique. Why are you so afraid of healing absorption, ZOS? There's not even a dev note about this change. First the Solider of Anguish nerf, now this.
    Soldier of Anguish
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 833 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal damage with a melee attack, you have a 25% chance to place a ring on the ground that explodes after 1.3 seconds, applying 4800 Heal Absorption to all enemies hit for 4 seconds, negating their next 4800 points of healing done. This effect can occur once every 6 seconds.

    Probably because it was broken on stamnecro with major defile lol.

    Or you just never l2p - befoul cp tree recieved a nerf. And heavy armour heal buffs and perma block players are the only ones affected by this.

    It's disgusting how many of them are out there that hold block and PvP. Then complain on the forums about a debuff or anything that counters your block fighting style.

    Fassalas nerfed - Duroks nerfed - Defile poison nerfed - Soldier of Anguish nerfed in PTS - Befoul nerfed - Ruinous Scythe nerfed - if you cant see a pattern that surely favors perma block then shut the front door. And I'm sure your working on blastbones defile next.

    This community still hasn't l2p and it baffles me. That's actually laughable to players like myself. But you don't see me here crying about it - I still find ways to kill the perma block players with a broom stick - then it will be nerf broom sticks. Lol

    Right, ONLY heavy armor block builds would be affected by a spamable heal absorption + defile...how exactly are medium and light armor builds (without shields) not affected?

    "Heal absorption in combination with defile is really fine, no problem at all" - said no small scaler ever.


    Wait - lol Your argument over this is becuase you think a skill that costs 3240 stamina is a spammable ? - not including cost reduction.

    See this is what I'm talking about - you have players try to validate a nerf without no testing or learning a new class. PTS has been out for 2 weeks - I played a Dot build for 4 years with over 10k hours in one class. "Again l2p - issues"

    Then you say I said - Only Heavy armour block builds would be affected by this ? Ummm no i said Heavy armour heal buffs and perma block players, as in heavy passives. And perma block fighting players like to stick to one rotation for 20 to 45 minutes.

    Defile has been reduced in the befoul CP tree so idk if your talking about non CP or CP. And the most efficient way to stack CP in the pts is at 37% before you start losing CP values.

    So your debating that the healing absorption plus a 37% defile was or will hinder your small scale ?

    Look there are way too many easy ways right now to counter heal debuffs per groups or single target. Plus you say how are medium and light armour builds they not effected. By what - ? The healing absorption or defile or both. Wait I'm confused are you asking me how do you counter defile or the nerfed healing absorption ? Well the healing absorption is a RIP forever in 2 weeks of testing smh. And defile is fine right where it's at... if you haven't learned to counter then is a l2p issue.

    Mind boggling - how new players forum warrior stuff without no testing or just support players that fancy there playstyle.









    This is /thread if it was a competition.

  • TheBonesXXX
    TheBonesXXX
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    Really hope they don't release Elwyser in it's current state.
  • Crixus8000
    Crixus8000
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    Healing absorption doesn't belong in pvp. It's far too strong, especially if it stacked from other necro's.
  • TheBonesXXX
    TheBonesXXX
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    Crixus8000 wrote: »
    Healing absorption doesn't belong in pvp. It's far too strong, especially if it stacked from other necro's.

    Neither does capped resistances and 4k weapon damage, but it's bloody in PvP.

    People are incredibly selective to what they find acceptable in terms of the game.
  • Juhasow
    Juhasow
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    Crixus8000 wrote: »
    Healing absorption doesn't belong in pvp. It's far too strong, especially if it stacked from other necro's.

    Neither does capped resistances and 4k weapon damage, but it's bloody in PvP.

    People are incredibly selective to what they find acceptable in terms of the game.

    Well as for now most selective comment I saw in this thread is Yours where You try to compare resistance caps to healing absorptions ignoring all context.
  • Feanor
    Feanor
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    Ya bud - if you scroll back one page, I do talk about non CP.

    Actually you do not, you only talked about the maybe upcoming CP revamp. But nvm, I have no further interest in a “discussion” with someone with an attitude like you.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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