When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
I hated reading this post because the OP sounds like a pretentious arse.
JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
nud3_voxel wrote: »I hated reading this post because the OP sounds like a pretentious arse.
No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.
I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."
We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.
Perfected Claw of Yolnakhriin
Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.
The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.
Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.
We are looking at an even greater self healing skill next patch.
The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.
We can use this in our advantage in many progression groups, especially in new trial.
Resistant Flesh: Here is a unique ability. We won't use this for healing.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »nud3_voxel wrote: »I hated reading this post because the OP sounds like a pretentious arse.
No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.
I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."
If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.
For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.
Perfected Claw of Yolnakhriin
Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.
The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.
Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.
We are looking at an even greater self healing skill next patch.
The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.
We can use this in our advantage in many progression groups, especially in new trial.
Resistant Flesh: Here is a unique ability. We won't use this for healing.
I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.
hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
"Lose my survivability to buff the damage of DPS"
Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...
not sure if clueless or just doesnt understand the game...
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
"Lose my survivability to buff the damage of DPS"
Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...
not sure if clueless or just doesnt understand the game...
I'm not clueless about the game. I've been playing ESO since launch.
Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.
JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »nud3_voxel wrote: »I hated reading this post because the OP sounds like a pretentious arse.
No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.
I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."
If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.
For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.
Perfected Claw of Yolnakhriin
Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.
The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.
Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.
We are looking at an even greater self healing skill next patch.
The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.
We can use this in our advantage in many progression groups, especially in new trial.
Resistant Flesh: Here is a unique ability. We won't use this for healing.
I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.
The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.
hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
"Lose my survivability to buff the damage of DPS"
Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...
not sure if clueless or just doesnt understand the game...
I'm not clueless about the game. I've been playing ESO since launch.
Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.
So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
The only person who's revealing anything about themselves in this thread is you. Literally no one cares about your crappy suboptimal gear and non-meta lifestyle choices so go make your own thread about how to suck at tanking or something jesus christ.JPcrazysquirrel3 wrote: »Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
Silver_Strider wrote: »If there were more sets like CoY for Tanks, I know I wouldn't complain about lack of decent Tank sets in the game that's for sure; I'd instead complain about Warhorn until ZOS eventually nerfs it into irrelevance so that I can actually use a different ultimate without feeling gimped.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »nud3_voxel wrote: »I hated reading this post because the OP sounds like a pretentious arse.
No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.
I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."
If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.
For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.
Perfected Claw of Yolnakhriin
Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.
The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.
Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.
We are looking at an even greater self healing skill next patch.
The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.
We can use this in our advantage in many progression groups, especially in new trial.
Resistant Flesh: Here is a unique ability. We won't use this for healing.
I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.
The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.
Ok, since you appear to be denser than I previously thought, I'll further this exchange with you.
Good for you. You don't know me because I don't main on PC. I only use it for the PTS.hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
"Lose my survivability to buff the damage of DPS"
Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...
not sure if clueless or just doesnt understand the game...
I'm not clueless about the game. I've been playing ESO since launch.
Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.
So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, [snip]. Have a nice day!
JPcrazysquirrel3 wrote: »
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
JPcrazysquirrel3 wrote: »Silver_Strider wrote: »If there were more sets like CoY for Tanks, I know I wouldn't complain about lack of decent Tank sets in the game that's for sure; I'd instead complain about Warhorn until ZOS eventually nerfs it into irrelevance so that I can actually use a different ultimate without feeling gimped.
Lol, now if there were more skill alternatives to Warhorn or they nerfed it into Oblivion, that would be funny. I use it on my tanks because it is good, it's expected, and it's the only option we have really. I agree that there should be more ultimate ability options for tanks and honestly, even healers.
But the notion that tanks are limited to what viable sets they have available is laughable at best. Most people, for whatever reason, just don't want to be different than what players like OP or Alcast say is the meta.
hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »nud3_voxel wrote: »I hated reading this post because the OP sounds like a pretentious arse.
No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.
I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."
If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.
For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.
Perfected Claw of Yolnakhriin
Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.
The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.
Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.
We are looking at an even greater self healing skill next patch.
The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.
We can use this in our advantage in many progression groups, especially in new trial.
Resistant Flesh: Here is a unique ability. We won't use this for healing.
I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.
The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.
Ok, since you appear to be denser than I previously thought, I'll further this exchange with you.
Good for you. You don't know me because I don't main on PC. I only use it for the PTS.hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »hedna123b14_ESO wrote: »JPcrazysquirrel3 wrote: »When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
Is it really the star or is there just nothing better to use?
Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.
If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.
I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.
Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.
I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
"Lose my survivability to buff the damage of DPS"
Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...
not sure if clueless or just doesnt understand the game...
I'm not clueless about the game. I've been playing ESO since launch.
Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.
So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
Cutie pie, You are yet again as clueless as ever. This is my fully buffed raid dummy parse on a stamina warden - https://imgur.com/VrXwht7
Given those stats minor courage gives just to me alone a 2% dps increase. Translated into numbers, thats 1.8k dps. from 8 people thats nearly 10k, thats not a small amount. And it is more if you have 9 or 10 dps.
You saying that 2% dps is "not helping" is you stating your opinion, which i happen to disagree with, but since you seem to think that the OP stating his opinion makes him a pretentious arse, using that same logic you sir are a "Senior Pretentious Arse".
If you were an endgame player you would know that this set is good....fyi the fact that you cleared a vet trial once doesnt make you endgame:) Night night cutie
Swen_von_Walhallion wrote: »wel tankplar was hit by lots of "nerfs" in elsewyr, more expensive radiant ward and lost major protection from cheap ultimate rly hurt our survivability, and we get nothing importat, stil no decent selfheal, still no AoE CC
Swen_von_Walhallion wrote: »wel tankplar was hit by lots of "nerfs" in elsewyr, more expensive radiant ward and lost major protection from cheap ultimate rly hurt our survivability, and we get nothing importat, stil no decent selfheal, still no AoE CC
"JPcrazysquirrel3 wrote:
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
Swen_von_Walhallion wrote: »"JPcrazysquirrel3 wrote:
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.
Swen_von_Walhallion wrote: »"JPcrazysquirrel3 wrote:
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.
Swen_von_Walhallion wrote: »"JPcrazysquirrel3 wrote:
Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.
And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.
Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.