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PvE Tanking Discussion for Elsweyr

  • templesus
    templesus
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    It’s the star because there is nothing better to use.
  • LiquidPony
    LiquidPony
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    It'd be more like 2.4% because it will be ~167 after Major/Minor Brutality/Sorcery, no?

    Still, lots of tanks wear Powerful Assault which only affects 4 total people, albeit at a slightly higher value.
  • usmcjdking
    usmcjdking
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    One of the biggest issues for Templar tank is that shield HP cannot benefit from blocking mitigation - in some instances a shield can bug out and get you killed - large shields and large hits sometimes cause you to take a massive amount of unblockable, direct damage. I understand that it is designed to be that way for PVP balance reasons, but it truly needs to be revisited.
    0331
    0602
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    its more like 5 secs wasted as pierce amour needs to be used every 10 secs
    Main character dk - Vanikifar whitestrike
  • Olupajmibanan
    Olupajmibanan
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    Thank you @Liofa .

    A great post, but you forgot one important change. Trapping Webs and specificaly Shadow Silk morph got changed. The spiders now scale from max magicka and spell damage if it's higher than your max stam and WD. That being said, as of patch 5.0.1. any ranged DD can click the synergy for extra free DPS.

    Secondly, the spiders are buffed by Daedric Prey. According to my tests on the target Iron Attronach, they are doing total of 8k DPS on a petsorc. So in real trial scenario that would be around 6k per petsorc. But I am sure numbers will be nice even on magNBs and other ranged DDs.

    What I wanted to say is that slotting Shadow Silk can provide free dps. The more players are provided with the synergy, the higher group dps is. A thing to consider as a tank, but even healers and stamDDs should consider it.
    Edited by Olupajmibanan on April 25, 2019 2:53PM
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • nud3_voxel
    nud3_voxel
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    I hated reading this post because the OP sounds like a pretentious arse.

    No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.

    I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."
    Edited by nud3_voxel on April 25, 2019 11:04PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    "Lose my survivability to buff the damage of DPS"
    Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...

    not sure if clueless or just doesnt understand the game...
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    nud3_voxel wrote: »
    I hated reading this post because the OP sounds like a pretentious arse.

    No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.

    I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."

    If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.

    For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.
    Liofa wrote: »
    We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.

    Perfected Claw of Yolnakhriin
    Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.

    The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.

    Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.

    We are looking at an even greater self healing skill next patch.

    The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.

    We can use this in our advantage in many progression groups, especially in new trial.

    Resistant Flesh: Here is a unique ability. We won't use this for healing.

    I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • hedna123b14_ESO
    hedna123b14_ESO
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    nud3_voxel wrote: »
    I hated reading this post because the OP sounds like a pretentious arse.

    No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.

    I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."

    If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.

    For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.
    Liofa wrote: »
    We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.

    Perfected Claw of Yolnakhriin
    Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.

    The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.

    Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.

    We are looking at an even greater self healing skill next patch.

    The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.

    We can use this in our advantage in many progression groups, especially in new trial.

    Resistant Flesh: Here is a unique ability. We won't use this for healing.

    I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.

    The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    "Lose my survivability to buff the damage of DPS"
    Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...

    not sure if clueless or just doesnt understand the game...

    I'm not clueless about the game. I've been playing ESO since launch.

    Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.
    Edited by JPcrazysquirrel3 on April 25, 2019 11:58PM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • hedna123b14_ESO
    hedna123b14_ESO
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    "Lose my survivability to buff the damage of DPS"
    Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...

    not sure if clueless or just doesnt understand the game...

    I'm not clueless about the game. I've been playing ESO since launch.

    Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.

    So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)
  • Silver_Strider
    Silver_Strider
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    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    Thats a bit of an unwarranted personal attack calling Liofa a "pretentious arse". It was a fairly unbias post about their overall thoughts on Tanking going into Elsweyr. I know a lot of Tanks, myself included, that hate being DPS enablers but only when it compromises our survivability. Sets like Alkosh don't help Tanks for much of anything since its a DPS enabling set only, offering Tanks overall dead stats and we're just expected to deal with it. Claw of Yolnakhriin is NOT like that at all since extra health, stamina and Minor Aegis are all pretty useful for Tanks and doesn't require compromising our survivability for some extra group utility. If there were more sets like CoY for Tanks, I know I wouldn't complain about lack of decent Tank sets in the game that's for sure; I'd instead complain about Warhorn until ZOS eventually nerfs it into irrelevance so that I can actually use a different ultimate without feeling gimped.
    Argonian forever
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    nud3_voxel wrote: »
    I hated reading this post because the OP sounds like a pretentious arse.

    No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.

    I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."

    If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.

    For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.
    Liofa wrote: »
    We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.

    Perfected Claw of Yolnakhriin
    Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.

    The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.

    Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.

    We are looking at an even greater self healing skill next patch.

    The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.

    We can use this in our advantage in many progression groups, especially in new trial.

    Resistant Flesh: Here is a unique ability. We won't use this for healing.

    I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.

    The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.

    Ok, since you appear to be denser than I previously thought, I'll further this exchange with you.

    Good for you. You don't know me because I don't main on PC. I only use it for the PTS.
    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    "Lose my survivability to buff the damage of DPS"
    Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...

    not sure if clueless or just doesnt understand the game...

    I'm not clueless about the game. I've been playing ESO since launch.

    Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.

    So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)

    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, [snip] Have a nice day!

    [edited for flaming]
    Edited by ZOS_RogerJ on April 26, 2019 12:18PM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • ccmedaddy
    ccmedaddy
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    ✭✭
    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!
    The only person who's revealing anything about themselves in this thread is you. Literally no one cares about your crappy suboptimal gear and non-meta lifestyle choices so go make your own thread about how to suck at tanking or something jesus christ.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    If there were more sets like CoY for Tanks, I know I wouldn't complain about lack of decent Tank sets in the game that's for sure; I'd instead complain about Warhorn until ZOS eventually nerfs it into irrelevance so that I can actually use a different ultimate without feeling gimped.

    Lol, now if there were more skill alternatives to Warhorn or they nerfed it into Oblivion, that would be funny. I use it on my tanks because it is good, it's expected, and it's the only option we have really. I agree that there should be more ultimate ability options for tanks and honestly, even healers.

    But the notion that tanks are limited to what viable sets they have available is laughable at best. Most people, for whatever reason, just don't want to be different than what players like OP or Alcast say is the meta.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • hedna123b14_ESO
    hedna123b14_ESO
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    nud3_voxel wrote: »
    I hated reading this post because the OP sounds like a pretentious arse.

    No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.

    I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."

    If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.

    For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.
    Liofa wrote: »
    We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.

    Perfected Claw of Yolnakhriin
    Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.

    The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.

    Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.

    We are looking at an even greater self healing skill next patch.

    The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.

    We can use this in our advantage in many progression groups, especially in new trial.

    Resistant Flesh: Here is a unique ability. We won't use this for healing.

    I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.

    The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.

    Ok, since you appear to be denser than I previously thought, I'll further this exchange with you.

    Good for you. You don't know me because I don't main on PC. I only use it for the PTS.
    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    "Lose my survivability to buff the damage of DPS"
    Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...

    not sure if clueless or just doesnt understand the game...

    I'm not clueless about the game. I've been playing ESO since launch.

    Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.

    So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)

    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, [snip]. Have a nice day!

    Cutie pie, [snip]. This is my fully buffed raid dummy parse on a stamina warden - https://imgur.com/VrXwht7

    Given those stats minor courage gives just to me alone a 2% dps increase. Translated into numbers, thats 1.8k dps. from 8 people thats nearly 10k, thats not a small amount. And it is more if you have 9 or 10 dps.

    You saying that 2% dps is "not helping" is you stating your opinion, which i happen to disagree with, but since you seem to think that the OP stating his opinion makes him a pretentious arse, using that same logic you sir are a "Senior Pretentious Arse".

    If you were an endgame player you would know that this set is good....fyi the fact that you cleared a vet trial once doesnt make you endgame:) Night night cutie

    [edited for flaming]
    Edited by ZOS_RogerJ on April 26, 2019 12:19PM
  • T3hasiangod
    T3hasiangod
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    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!

    Jeez, you aren't getting it are you? Yolnahkriin provides ~2% more damage that DPS could otherwise not get themselves. This set is the only source of Minor Courage.

    You are definitely not an end-game player. If you were, you'd understand how powerful Yolnahkriin is.
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

    Tank - Healer - DPS (all classes, all specs)

    Youtube - Twitch
  • nud3_voxel
    nud3_voxel
    ✭✭✭
    @JPcrazysquirrel3 You're definitely not end-game. I can't think of any end-game tank that actually needs to wear defensive gear to survive (in most of the content). And like pretty much everyone else in the thread said, if you want to be a meat shield you're free to do so, no one wants to take that from you, including OP, you're free to play as you want. But imo tanking in ESO is fun because you become an enabler that is responsible for a large part of the group DPS. Being a good tank is surviving AND providing good uptimes on buffs/debuffs.
    Edited by nud3_voxel on April 26, 2019 1:17AM
  • Hotdog_23
    Hotdog_23
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    Nice read thanks for sharing.
  • Silver_Strider
    Silver_Strider
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    If there were more sets like CoY for Tanks, I know I wouldn't complain about lack of decent Tank sets in the game that's for sure; I'd instead complain about Warhorn until ZOS eventually nerfs it into irrelevance so that I can actually use a different ultimate without feeling gimped.

    Lol, now if there were more skill alternatives to Warhorn or they nerfed it into Oblivion, that would be funny. I use it on my tanks because it is good, it's expected, and it's the only option we have really. I agree that there should be more ultimate ability options for tanks and honestly, even healers.

    But the notion that tanks are limited to what viable sets they have available is laughable at best. Most people, for whatever reason, just don't want to be different than what players like OP or Alcast say is the meta.

    IDGAF about the Meta and despise sets like Alkosh with a passion. I'm a NB Tank that uses Champion of the Hist and swap between Ebon/Plague Doctor/Powerful Assault/Galenwe on a fairly regular basis for the 2nd set, depending on group needs. If my group needs more damage but the content pushes me fairly hard, I'll wear Galenwe. If my DPS is too squishy, I'll throw on Ebon. If my group is beyond help, Plague Doctor so I can just survive forever outside of OHKOs. If my group is outright destroying everything, Powerful Assault. I try and be as versatile as possible when it comes to my Tank.

    However, that doesn't mean that I don't find the majority of Tank based gear to be lacking; Draugr's Heritage, Automated Defense, Eternal Yokedan, the list goes on. These sets SUCK and I see no reason to bother wearing any of them either because they're impractical to use or because there are infinitely superior options available. Hell, one of the sets I listed that I do use is a MEDIUM Armor set because for some god forsaken reason it does a better job at providing me with some worthwhile benefits vs half the other options in the game. It has nothing to do with meta but everything to do with how awful these sets are in any practical sense. Why would anyone bother using Automated Defense over something like Brands of Imperium, that not only procs more often but would ultimately mitigate more damage than Automated Defense in almost every way? Its hard not to look at some the Tank sets and be underwhelmed by the vast majority of them but that's pretty much true for any role; no Healer is going to wear Lamia's Song, no Magic DPS is going to wear Destructive Mage, and no Stamina DPS is going to wear Kyne's Kiss. It's just not worth it when there's better options and while the Meta might technically be the best, that doesn't mean that decent options aren't available for use that are perfectly viable.

    I want more sets like Claw to be introduced because it has the great combo of survivability and utility that a lot of these other sets lack and are in desperate need of an upgrade because of it. Give me more sets like Brand of Imperium that help me keep my group alive. Give me sets like Galenwe that don't compromise my role as Tank in order to provide some utility to my group. These are set I enjoy using because they don't feel like bad choices at all. They feel liberating to use because I get what I want out of them and my teammates still benefit from them in some way. It's a good feeling to have and I just wish more sets offered it, that's all.
    Argonian forever
  • Swen_von_Walhallion
    wel tankplar was hit by lots of "nerfs" in elsewyr, more expensive radiant ward and lost major protection from cheap ultimate rly hurt our survivability, and we get nothing importat, stil no decent selfheal, still no AoE CC :(
    Adraria Argentum Draco - imperial Stamplar
    Bevdyen Tus Ntxhuav - Orc Stamplar
    Celestun Ira Dei- Imperial Tankplar
    Halldis Rautt Höfuð- Nord Tankplar
    Misawa Yoshike - Breton Healplar
    Lae'ozhael - Dunmer Magplar
  • JinMori
    JinMori
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    ✭✭
    nud3_voxel wrote: »
    I hated reading this post because the OP sounds like a pretentious arse.

    No offence but that's the feeling I got when reading your post and not OPs. You can be off meta all you want, I don't think OP tells you you can't do that, but you don't need to be an ass to someone who has different objectives than you and a different tanking perspective.

    I read everywhere that end-game players are elitist and toxic, but in the end they're the ones being treated like dirt by forum warriors when they try to give an opinion. "Better get the pitch forks guys, this guy is using alkosh on a tank, LUL."

    If someone wants to follow the meta, that's their decision. But everyone should not have to follow the meta. And you certainly don't have to utilize the meta to be good at whatever role you play.

    For people like OP to make posts like this acting like their word is gospel and that what they declare to be the best set and skill set-up is the thing that everyone must do is elitist and toxic. OP sure uses "we" a lot, making it sound like they are saying all tanks.
    Liofa wrote: »
    We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played.

    Perfected Claw of Yolnakhriin
    Star of the new patch. No need to talk about anything really. An actual tank set in heavy armour. Just know that we will be running this set.

    The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer.

    Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want.

    We are looking at an even greater self healing skill next patch.

    The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether.

    We can use this in our advantage in many progression groups, especially in new trial.

    Resistant Flesh: Here is a unique ability. We won't use this for healing.

    I'm end-game too. The difference is that I don't act like it's my skillbar and sets or the highway.

    The OP gave his opinion on what he thinks is best, he didnt tell you not to do what you want to do, he merely suggested the best setup in his mind. You are free to disagree with him or do whatever you choose. The only one that sounds like a "pretentious arse" is you. The OP is saying "WE" because he is the Tank representative...so obviously he is adressing the community when making his comments. As for you being endgame I know all of the endgame players and you are not one of them.

    Ok, since you appear to be denser than I previously thought, I'll further this exchange with you.

    Good for you. You don't know me because I don't main on PC. I only use it for the PTS.
    katorga wrote: »
    When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

    Is it really the star or is there just nothing better to use?

    Players average around 7000 effective weapon/spell damage. So this is 1.8% increase.

    If you taunt more frequently than once every 15 seconds, it is a wasted 5 piece.

    I agree that it is actually more of a trash set. Most DPS spec'd toons have high enough damage stats that the bonus from this set is both insignificant and overkill. It is definitely useless in 4 man content. And what is the deal with it lasting 15 sec, but cooldown is 8 sec? Either make make the duration 8 sec to match the cooldown, or make the cooldown 15 sec to match the duration. Better yet, make both match the duration of taunt. Still, I just don't find this set meaningful.

    Lose my survivability to buff the damage of DPS who already buff their damage themselves? No thanks. I'll be sticking to my selfish sets and my sets that provide the group more defensive buffs.

    I hated reading this post because the OP sounds like a pretentious arse. Not everyone wants to min-max, max-stat, top-of-the-meta-foodchain, character build. Not everyone is in a guild that wants its members to be compliant to the supreme meta-of-the-month/DLC, either. I only read this to get some tips on the new necro abilities in regards to tanking so that I can make my own decisions about what would suit my tanking playstyle.

    "Lose my survivability to buff the damage of DPS"
    Are you completely clueless about the game? The set is a heavy armor set, which has bonuses that help your survivability AND it raises group dps...

    not sure if clueless or just doesnt understand the game...

    I'm not clueless about the game. I've been playing ESO since launch.

    Nice attempt at a comeback, but it was rather lame. It still gets across the message that you're a rather dense d bag though, so I will refrain from further dealings with you, as clearly, it would be a waste of my time.

    So no response to my explanation how the set is actually helping tanks? Just as I thought, a casual who apparently has been a casual since launch and is still a casual, but thinks he is endgame:)

    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!

    Cutie pie, You are yet again as clueless as ever. This is my fully buffed raid dummy parse on a stamina warden - https://imgur.com/VrXwht7

    Given those stats minor courage gives just to me alone a 2% dps increase. Translated into numbers, thats 1.8k dps. from 8 people thats nearly 10k, thats not a small amount. And it is more if you have 9 or 10 dps.

    You saying that 2% dps is "not helping" is you stating your opinion, which i happen to disagree with, but since you seem to think that the OP stating his opinion makes him a pretentious arse, using that same logic you sir are a "Senior Pretentious Arse".

    If you were an endgame player you would know that this set is good....fyi the fact that you cleared a vet trial once doesnt make you endgame:) Night night cutie

    You pretty much said it all, while i'm not a hardcore endgame player (did a couple of trial hm, but not all of them), i can still do pretty much top tier dps, and i know quite a bit about this game, and yes, this set is good and he's being a pretentious idiot.
    Edited by JinMori on April 26, 2019 9:03AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    wel tankplar was hit by lots of "nerfs" in elsewyr, more expensive radiant ward and lost major protection from cheap ultimate rly hurt our survivability, and we get nothing importat, stil no decent selfheal, still no AoE CC :(

    Remembrance?
  • Olupajmibanan
    Olupajmibanan
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    ✭✭
    wel tankplar was hit by lots of "nerfs" in elsewyr, more expensive radiant ward and lost major protection from cheap ultimate rly hurt our survivability, and we get nothing importat, stil no decent selfheal, still no AoE CC :(

    Uhm ehm Bombard? Isn't AoE root exactly what 99,99% tankplars were asking for????? You get what you asked for, yet you are dissatisfied. Hipocrytes these tankplars :smiley:
    Edited by Olupajmibanan on April 26, 2019 9:17AM
  • Swen_von_Walhallion



    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!


    Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.
    Adraria Argentum Draco - imperial Stamplar
    Bevdyen Tus Ntxhuav - Orc Stamplar
    Celestun Ira Dei- Imperial Tankplar
    Halldis Rautt Höfuð- Nord Tankplar
    Misawa Yoshike - Breton Healplar
    Lae'ozhael - Dunmer Magplar
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭



    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!


    Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.

    That is not how percentages work. If all the individual DPSes dps goes up by 1.8, then the groups DPS goes up by 1.8.
  • Prutton
    Prutton
    ✭✭✭



    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!


    Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.

    That is wrong. 1.8% of each dd will still be 1.8% of all dds. However, which other sets provide survivability stats for the tank as well as damage similar to Relequen?
  • JinMori
    JinMori
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    ✭✭



    Except, it really isn't helping them. Yeah, you still keep the heavy armor passives, but why would 1.8% more damage help out the DPS any more than they already help themselves? And 1.8% more damage to a tank and healer that already have negligible damage to begin with? That's not helping. How about reducing the likelyhood that your DPS die? If the DPS stay alive more, then the damage will be more consistent and ensure the boss goes down in a timely manner.

    And as I've said before, I am an end-game player that has played ESO exclusively since launch. Granted, more recently (i.e., the past 2-3 months), I've been a bit more casual due to my efforts to further my education. But that's my personal life and definitely none of your business.

    Anywho, thanks for showing the forums how much of an elitist prick you are. Have a nice day!


    Well you forgot there is not 1 dps in trial but 8 and if each DPS get 1,8% dps bost its 1,8x8=14,4% boost of whole trial DPS, well in real it will be less but its still a lot, and how its help tanks and healer ? more DPs is less time need to kill, then tanks and healers can isted healing and surviving put more to suport DDs which result in beter DPS etc etc.

    That;s not how it works, you don's simply add it up, it's 1.8 % more dps for the whole trial.
  • John_Falstaff
    John_Falstaff
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    @Liofa , what would you say about the new Immobilization Immunity introduced in Elsweyr, and impact on tanking? I fear that packing up trash mobs will become much more of annoyance now that talons will be giving all affected mobs three seconds of immunity after the effect ends.

    Anyone already tried that on PTS, by the way? How does it feel? Did the change affect mobs, or - one can hope - it's only for enemy players?
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