Alpha-Lupi wrote: »Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.
Major Protection and Major Maim on that is option on Warden, Templar, Nightblade gives them defensive option that affects 12 people while light's champion didn't do that because it's old duration at least it game them knock off option now they don't have migration option. This is especially worst with dragon knight healers whose defensive class ultimate has extremely small range and doesn't even compare.
Please consider giving the other morph major protection.
Major Protection was a good buff for Lights Champion, seeing it removed definitely hit a good portion of the community hard.
R.I.P (condolences to major protection from lights champion.)
In all due consideration though, I second the notion to adding major protection to the Life Giver Morph, although to pull it off, there would have to be some compensation.
Life Giver: Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for 5 seconds. When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at 50% reduced cost and Grant Major Protection to Allies healed by Life Giver for [4.5/5/5.5/6]seconds.
Changing the no cost portion of Lifegiver to a Half Cost can offset the addition of the 4.5-6 second major protection to the Lifegiver Morph considering its other effects, and increasing the duration of major protection by 0.5 seconds per rank of life giver will make it slightly more appealing to healers as a whole.
The number/availability and strength of defensive ultimates, unfortunately, pales in comparison to the availability and strength of equivalent offensive ults. Really saddening - and bamboozling tbh - that everyone seems to have a massive, throbbing < > for moar dmg no matter what.
Would love to see the other morph lose all the additional casts of skills few even use (and one that has been nerfed to heck/bugged :P) in exchange for Major Prot. And if ZOS could take some time to really look at more cheaper defensive ultimates (that scale down suitably, # of targets wise of course), that'd be great.
Alpha-Lupi wrote: »Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.
Major Protection and Major Maim on that is option on Warden, Templar, Nightblade gives them defensive option that affects 12 people while light's champion didn't do that because it's old duration at least it game them knock off option now they don't have migration option. This is especially worst with dragon knight healers whose defensive class ultimate has extremely small range and doesn't even compare.
Please consider giving the other morph major protection.
Major Protection was a good buff for Lights Champion, seeing it removed definitely hit a good portion of the community hard.
R.I.P (condolences to major protection from lights champion.)
In all due consideration though, I second the notion to adding major protection to the Life Giver Morph, although to pull it off, there would have to be some compensation.
Life Giver: Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for 5 seconds. When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at 50% reduced cost and Grant Major Protection to Allies healed by Life Giver for [4.5/5/5.5/6]seconds.
Changing the no cost portion of Lifegiver to a Half Cost can offset the addition of the 4.5-6 second major protection to the Lifegiver Morph considering its other effects, and increasing the duration of major protection by 0.5 seconds per rank of life giver will make it slightly more appealing to healers as a whole.
And on the other hand you have dk's corrosive armor. That makes you almost immune to damage and you ignore opponents armor at the same time. While doing damage too. Why don't you press nerfs for that?psychotic13 wrote: »Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.
psychotic13 wrote: »psychotic13 wrote: »Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.
And not listening to point of conversation.
How is that? Assuming i havent read anything?
Major force is an extremely strong buff alone, and the heal is already strong. Major protection ontop was overloaded.
As they want to make one defensive and one offensive, id probably put minor protect defensive morph, and leave the other with just major force.
Nah you come in thread to express how happy you are with others misery. That's kind of person you acted like.
The thread was about giving two classes another way or fixing damage mirgration, but you would of knew that if you actually read it instead of coming here tooting horn how great this change is.
psychotic13 wrote: »psychotic13 wrote: »psychotic13 wrote: »Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.
And not listening to point of conversation.
How is that? Assuming i havent read anything?
Major force is an extremely strong buff alone, and the heal is already strong. Major protection ontop was overloaded.
As they want to make one defensive and one offensive, id probably put minor protect defensive morph, and leave the other with just major force.
Nah you come in thread to express how happy you are with others misery. That's kind of person you acted like.
The thread was about giving two classes another way or fixing damage mirgration, but you would of knew that if you actually read it instead of coming here tooting horn how great this change is.
You are so stuck up your own ass cause you dont agree. Calling people simple minded ect too. Cause you dont have a valid point when so many agree that the skill was overloaded. Obviously youre crying cause you play one of the classes mentioned and you struggle without your saving grace in the resto ult. L2P.
Just cause a weapon skill got nerfed, it doesnt mean a class should be buffed cause you assume theyre *** without it. How does that even make sense?
Im guessing you dont play pvp much cause sorcs are already tanky as hell with the shield changes, anyone with a brain could tell you that. And as for DK, i prefer SnB and block anyway.
Anyway, done speaking to 12 year old winging brats.
Ollowaiin2 wrote: »Sorcs really Like to use that ulti strongest Defensive ulti and pretty much only burst healing... Now psjik ulti? How about Nerf the templar "No one can kill me and 4 people - even on stamina" healing ulti? That would bei the way to Go If nerfing burst OP healing