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Dragon Knight and Sorcs No longer have a damage migration

Tasear
Tasear
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Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.

Major Protection and Major Maim on that is option on Warden, Templar, Nightblade gives them defensive option that affects 12 people while light's champion didn't do that because it's old duration at least it game them knock off option now they don't have migration option. This is especially worst with dragon knight healers whose defensive class ultimate has extremely small range and doesn't even compare.

Please consider giving the other morph major protection.
  • Dracan_Fontom
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    Developer Comment:
    Spoiler
    Previously, this Ultimate felt like it did the job of both morphs of the base ability, Panacea, too well since it offered both offensive and defensive power. Now, Life Giver will continue to cover raw defensive power with more healing potential, while Light's Champion focuses more on offensive power with the Major Force.
  • typeR6er
    typeR6er
    Soul Shriven
    With necromancer and the introduction of major vulnerability, major protection is the only counter. Major protection should be moved to life giver and remove the other buffs from life giver that you would already have barred
  • Tasear
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    typeR6er wrote: »
    With necromancer and the introduction of major vulnerability, major protection is the only counter. Major protection should be moved to life giver and remove the other buffs from life giver that you would already have barred

    Agreed there's another point. They can raise cost or something but major force isn't very fitting of them off resto staff over protection.
  • Dracane
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    That ult was too strong for its cost and it won't be missed.
    It truly was a clutch ability and the heal alone is strong enough already. With 8 seconds duration, I fear it will be just as strong as it used to be, even stronger in some regards.
    Edited by Dracane on April 23, 2019 8:49PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • NyassaV
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    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults
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  • Tasear
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    NyassaV wrote: »
    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults

    When I originally made this post it was about damage mirgration of dk and Sorcs being supbar and they used this effectiveness in group play.
  • psychotic13
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    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.
  • Tasear
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    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.

    And not listening to point of conversation.
  • psychotic13
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    Tasear wrote: »
    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.

    And not listening to point of conversation.

    How is that? Assuming i havent read anything?

    Major force is an extremely strong buff alone, and the heal is already strong. Major protection ontop was overloaded.

    As they want to make one defensive and one offensive, id probably put minor protect defensive morph, and leave the other with just major force.
  • Scarpion
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    No. Overperforming ulti that got a great nerf.
    SDk & MSorc.
  • Tasear
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    Tasear wrote: »
    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.

    And not listening to point of conversation.

    How is that? Assuming i havent read anything?

    Major force is an extremely strong buff alone, and the heal is already strong. Major protection ontop was overloaded.

    As they want to make one defensive and one offensive, id probably put minor protect defensive morph, and leave the other with just major force.

    Nah you come in thread to express how happy you are with others misery. That's kind of person you acted like.

    The thread was about giving two classes another way or fixing damage mirgration, but you would of knew that if you actually read it instead of coming here tooting horn how great this change is.
  • Tasear
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    Scarpion wrote: »
    No. Overperforming ulti that got a great nerf.

    Simple minded PvP player that's what you sound like with your contribution to conversation.
  • brandonv516
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    It will still be a strong heal that players will choose over the other morph.

    The other morph should receive Major Protection - this would present players with a more balanced decision.

    But I won't get my hopes up. They screwed up Healing Ward so it's only natural for the ultimate to follow suit.
    Edited by brandonv516 on April 23, 2019 6:26PM
  • Tasear
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    It will still be a strong heal that players will choose over the other morph.

    The other morph should receive Major Protection - this would present players with a more balanced decision.

    But I won't get my hopes up. They screwed up Healing Ward so it's only natural for the ultimate to follow suit.

    It's sad to think that 😞. I really do hope they see reason here.
  • Urvoth
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    NyassaV wrote: »
    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults

    What defensive ult do sorcs have? The heal morph of negate? That hardly counts.
  • usmcjdking
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    Urvoth wrote: »
    NyassaV wrote: »
    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults

    What defensive ult do sorcs have? The heal morph of negate? That hardly counts.

    You literally have Barrier that can be spammed.
    0331
    0602
  • robpr
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    They should remove casting Ward from Life Giver and add Minor Protection there.
    Heal is very strong and adding Major Protection on top of it makes you invincible for the whole duration, conflicting with DKs Molten Shell ulti uniqueness. That morph was overperforming, I think it's even pointless to have Major Protection with heal that strong. In PvE group scenarios DDs are squishy enough that whenever there is one shot they will get killed regardless if there was 30% reduction or not. To protect them from a lot of pressure, Barrier exists. Resto ult, for that low cost, shouldn't make you invincible.
  • Urvoth
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    usmcjdking wrote: »
    Urvoth wrote: »
    NyassaV wrote: »
    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults

    What defensive ult do sorcs have? The heal morph of negate? That hardly counts.

    You literally have Barrier that can be spammed.

    How is that a sorc defensive ult?
  • Dracan_Fontom
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    Urvoth wrote: »
    NyassaV wrote: »
    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults

    What defensive ult do sorcs have? The heal morph of negate? That hardly counts.

    Arguably, Negate itself is a great defensive ulti. It completely silences every magicka ability from being cast while inside it, not to mention other ultimates as well. Granted it requires the opponent to be within the Negate for its effect but regardless it's powerful in its own right. 1 well place negate can be the bane of any group.

    As side from that, sorcs do also have access to other abilities that *in theory* help their survivability. Firstly their pets - Twilight, Clannfear/Scamp, and Atro can be used to disrupt the opponent's line of sight. Yes, AoE abilities will likely not be affected by this but let's be honest. How many people will willingly face tank an atro?

    Next sorcs have the other morph of streak that should absorb projectiles. I'm not sure how reliable this skill is but I'd assume its at least decent.

    Of course then there is the shield but we all know about that.
  • Urvoth
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    Urvoth wrote: »
    NyassaV wrote: »
    I thought it was nerfed cuz too many magbaldes used it? Sorcs and Dk have plenty of defensive ults

    What defensive ult do sorcs have? The heal morph of negate? That hardly counts.

    Arguably, Negate itself is a great defensive ulti. It completely silences every magicka ability from being cast while inside it, not to mention other ultimates as well. Granted it requires the opponent to be within the Negate for its effect but regardless it's powerful in its own right. 1 well place negate can be the bane of any group.

    As side from that, sorcs do also have access to other abilities that *in theory* help their survivability. Firstly their pets - Twilight, Clannfear/Scamp, and Atro can be used to disrupt the opponent's line of sight. Yes, AoE abilities will likely not be affected by this but let's be honest. How many people will willingly face tank an atro?

    Next sorcs have the other morph of streak that should absorb projectiles. I'm not sure how reliable this skill is but I'd assume its at least decent.

    Of course then there is the shield but we all know about that.

    Well the discussion was about ults, not regular defensive abilities. I’d say negate is largely an offensive ult. Casting a negate is probably not going to save you, but throwing it on a group and timing it with perma/db will likely net a few kills.
  • Tonturri
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    The number/availability and strength of defensive ultimates, unfortunately, pales in comparison to the availability and strength of equivalent offensive ults. Really saddening - and bamboozling tbh - that everyone seems to have a massive, throbbing < > for moar dmg no matter what.

    Would love to see the other morph lose all the additional casts of skills few even use (and one that has been nerfed to heck/bugged :P) in exchange for Major Prot. And if ZOS could take some time to really look at more cheaper defensive ultimates (that scale down suitably, # of targets wise of course), that'd be great.
  • Minno
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    If they wanted one morph to be offensive and one defensive, they should have moved major protection to Life Giver morph and not remove it entirely.

    normally I agree but then this was a day we should have expected when those DLC set changes came out giving this buff away like candy. Now you want major protection, you have to slot it.

    Shame though because some classes needed that buff, but not the ones in the OP lol.
  • akredon_ESO
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    Yeah this is one of those skills that was over performing lol you could litterally almost die and just pop this and it was like a second life
  • Skullstachio
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    @Tasear wrote: »
    Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.

    Major Protection and Major Maim on that is option on Warden, Templar, Nightblade gives them defensive option that affects 12 people while light's champion didn't do that because it's old duration at least it game them knock off option now they don't have migration option. This is especially worst with dragon knight healers whose defensive class ultimate has extremely small range and doesn't even compare.

    Please consider giving the other morph major protection.

    Major Protection was a good buff for Lights Champion, seeing it removed definitely hit a good portion of the community hard.

    R.I.P (condolences to major protection from lights champion.)

    In all due consideration though, I second the notion to adding major protection to the Life Giver Morph, although to pull it off, there would have to be some compensation.

    Life Giver: Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for 5 seconds. When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at 50% reduced cost and Grant Major Protection to Allies healed by Life Giver for [4.5/5/5.5/6]seconds.

    Changing the no cost portion of Lifegiver to a Half Cost can offset the addition of the 4.5-6 second major protection to the Lifegiver Morph considering its other effects, and increasing the duration of major protection by 0.5 seconds per rank of life giver will make it slightly more appealing to healers as a whole.
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