Dragon Knight and Sorcs No longer have a damage migration

  • karekiz
    karekiz
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    Soooooooo

    How are they pushing 4 man content to want healers again?
  • cpuScientist
    cpuScientist
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    Alpha-Lupi wrote: »
    @Tasear wrote: »
    Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.

    Major Protection and Major Maim on that is option on Warden, Templar, Nightblade gives them defensive option that affects 12 people while light's champion didn't do that because it's old duration at least it game them knock off option now they don't have migration option. This is especially worst with dragon knight healers whose defensive class ultimate has extremely small range and doesn't even compare.

    Please consider giving the other morph major protection.

    Major Protection was a good buff for Lights Champion, seeing it removed definitely hit a good portion of the community hard.

    R.I.P (condolences to major protection from lights champion.)

    In all due consideration though, I second the notion to adding major protection to the Life Giver Morph, although to pull it off, there would have to be some compensation.

    Life Giver: Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for 5 seconds. When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at 50% reduced cost and Grant Major Protection to Allies healed by Life Giver for [4.5/5/5.5/6]seconds.

    Changing the no cost portion of Lifegiver to a Half Cost can offset the addition of the 4.5-6 second major protection to the Lifegiver Morph considering its other effects, and increasing the duration of major protection by 0.5 seconds per rank of life giver will make it slightly more appealing to healers as a whole.

    Nah i dont wanna cast an ulti and have my mag stam or health pool get affected negatively.
  • Tasear
    Tasear
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    Tonturri wrote: »
    The number/availability and strength of defensive ultimates, unfortunately, pales in comparison to the availability and strength of equivalent offensive ults. Really saddening - and bamboozling tbh - that everyone seems to have a massive, throbbing < > for moar dmg no matter what.

    Would love to see the other morph lose all the additional casts of skills few even use (and one that has been nerfed to heck/bugged :P) in exchange for Major Prot. And if ZOS could take some time to really look at more cheaper defensive ultimates (that scale down suitably, # of targets wise of course), that'd be great.

    Actually people just want more options for defensive gameplay.
    Edited by Tasear on April 24, 2019 2:54AM
  • Runefang
    Runefang
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    Mitigation*

    I'm not normally a spelling *** but there it is.

    The only damage migration skill I know of is Guard.
  • Tasear
    Tasear
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    Runefang wrote: »
    Mitigation*

    I'm not normally a spelling *** but there it is.

    The only damage migration skill I know of is Guard.

    * Rolls eyes...well read the tooltip then deary.
  • Hotdog_23
    Hotdog_23
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    PVP wise I can see where some are happy for the change but personally in PVP I rarely have used it. PVE side the only time I use it in dungeons when things have gone terribly wrong and I am the only one left alive. I find it works better then barrier in situations like that. Major protection should have remained on one of the morphs for balance.
  • Ollowaiin2
    Ollowaiin2
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    Sorcs really Like to use that ulti strongest Defensive ulti and pretty much only burst healing... Now psjik ulti? How about Nerf the templar "No one can kill me and 4 people - even on stamina" healing ulti? That would bei the way to Go If nerfing burst OP healing
  • BattleAxe
    BattleAxe
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    Alpha-Lupi wrote: »
    @Tasear wrote: »
    Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.

    Major Protection and Major Maim on that is option on Warden, Templar, Nightblade gives them defensive option that affects 12 people while light's champion didn't do that because it's old duration at least it game them knock off option now they don't have migration option. This is especially worst with dragon knight healers whose defensive class ultimate has extremely small range and doesn't even compare.

    Please consider giving the other morph major protection.

    Major Protection was a good buff for Lights Champion, seeing it removed definitely hit a good portion of the community hard.

    R.I.P (condolences to major protection from lights champion.)

    In all due consideration though, I second the notion to adding major protection to the Life Giver Morph, although to pull it off, there would have to be some compensation.

    Life Giver: Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for 5 seconds. When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at 50% reduced cost and Grant Major Protection to Allies healed by Life Giver for [4.5/5/5.5/6]seconds.

    Changing the no cost portion of Lifegiver to a Half Cost can offset the addition of the 4.5-6 second major protection to the Lifegiver Morph considering its other effects, and increasing the duration of major protection by 0.5 seconds per rank of life giver will make it slightly more appealing to healers as a whole.

    Bad idea as a healer who regularly runs the resto ultimate life giver is my out of resources need to heal group ultimate it casts those 3 skills when u use the ultimate what ur proposing will only work if it reduces cost of those during its duration and removes them from being cast when using life giver. Now as the ultimate is on live ur suggest would make the ultimate unusable without my above mentioned sentence. I say this cause adding ur idea without specific wording makes this ultimate cost not only ultimate but magicka as well
  • Witar
    Witar
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    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.
    And on the other hand you have dk's corrosive armor. That makes you almost immune to damage and you ignore opponents armor at the same time. While doing damage too. Why don't you press nerfs for that?
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • PhoenixGrey
    PhoenixGrey
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    Good job ZOS. You literally butchered the only useful skill in the restoration staff skill line.
  • gepe87
    gepe87
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    Need to check the other morph on pvp. Btw with this chenge many magsorc will become pet sorc, especially on noCP because power surge isnt a reliable heal. On the other hand we have Psijic ulti for minor protection, but isn't safe as resto ulti.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • psychotic13
    psychotic13
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    Tasear wrote: »
    Tasear wrote: »
    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.

    And not listening to point of conversation.

    How is that? Assuming i havent read anything?

    Major force is an extremely strong buff alone, and the heal is already strong. Major protection ontop was overloaded.

    As they want to make one defensive and one offensive, id probably put minor protect defensive morph, and leave the other with just major force.

    Nah you come in thread to express how happy you are with others misery. That's kind of person you acted like.

    The thread was about giving two classes another way or fixing damage mirgration, but you would of knew that if you actually read it instead of coming here tooting horn how great this change is.

    You are so stuck up your own ass cause you dont agree. Calling people simple minded ect too. Cause you dont have a valid point when so many agree that the skill was overloaded. Obviously youre crying cause you play one of the classes mentioned and you struggle without your saving grace in the resto ult. L2P.

    Just cause a weapon skill got nerfed, it doesnt mean a class should be buffed cause you assume theyre *** without it. How does that even make sense?

    Im guessing you dont play pvp much cause sorcs are already tanky as hell with the shield changes, anyone with a brain could tell you that. And as for DK, i prefer SnB and block anyway.

    Anyway, done speaking to 12 year old winging brats.
  • Rikumaru
    Rikumaru
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    Tasear wrote: »
    Scarpion wrote: »
    No. Overperforming ulti that got a great nerf.

    Simple minded PvP player that's what you sound like with your contribution to conversation.

    If you want people to take you seriously, you probably shouldn't be insulting the same group of people that this nerf was targeted for.

    As for why it got nerfed, it was literally the strongest healing ultimate while also being the cheapest which was attached to a weapon skill line. As for DK's and sorcs not being as good healers as a result of this nerf, sure. But that's just an inherent result of classes being different. Not every class will be able to perform as well as other classes in every single role.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • BlueRaven
    BlueRaven
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    Once again, skills useful if not vital for PvE content gutted because PvP.
  • Tasear
    Tasear
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    Tasear wrote: »
    Tasear wrote: »
    Deserved nerf imo. As others have said youre unkillable when its up, and its too cheap for what it offers.

    And not listening to point of conversation.

    How is that? Assuming i havent read anything?

    Major force is an extremely strong buff alone, and the heal is already strong. Major protection ontop was overloaded.

    As they want to make one defensive and one offensive, id probably put minor protect defensive morph, and leave the other with just major force.

    Nah you come in thread to express how happy you are with others misery. That's kind of person you acted like.

    The thread was about giving two classes another way or fixing damage mirgration, but you would of knew that if you actually read it instead of coming here tooting horn how great this change is.

    You are so stuck up your own ass cause you dont agree. Calling people simple minded ect too. Cause you dont have a valid point when so many agree that the skill was overloaded. Obviously youre crying cause you play one of the classes mentioned and you struggle without your saving grace in the resto ult. L2P.

    Just cause a weapon skill got nerfed, it doesnt mean a class should be buffed cause you assume theyre *** without it. How does that even make sense?

    Im guessing you dont play pvp much cause sorcs are already tanky as hell with the shield changes, anyone with a brain could tell you that. And as for DK, i prefer SnB and block anyway.

    Anyway, done speaking to 12 year old winging brats.

    Nah I am tried of it was overpowered in PvP so it deserved it's Nerf. It is very simple minded because they didn't even look at the conversation.

    The conversation was simple about asking for more defensive options. But again my conversation on this was a week ago. Someone nercod the discussion so I had to see toxicity of PvP vs PvE here in pts too.

    The original the was suggesting that 2 class skills for two classes get looked at so they could go on defensive for allies. Mamga shell has a poor range and doesn't compare to barriar.

    But do go, suggest I have no valid point or don't play PvP when I do or can take this petty war people are having back to general and we can have actual discussion.
    Edited by Tasear on April 24, 2019 12:37PM
  • Urvoth
    Urvoth
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    Ollowaiin2 wrote: »
    Sorcs really Like to use that ulti strongest Defensive ulti and pretty much only burst healing... Now psjik ulti? How about Nerf the templar "No one can kill me and 4 people - even on stamina" healing ulti? That would bei the way to Go If nerfing burst OP healing

    English much?
  • kollege14a5
    kollege14a5
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    Deserved nerf pvp wise. You could almost have a 100% uptime with two sorcerers on Bloodspawn.
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