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Stage 4 vampires and werewolf form should give a bounty.

  • Reistr_the_Unbroken
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    craybest wrote: »
    some people don't really realize that one of the main reasons why people want a way to hide vampirism is to look at their character true look, how they were designed in the character creator, so it's no good to "put up a mask" or "put on a skin" or any other option that also doens't show the true face they spent a while creating.
    I mean- the closest skin that shows that is the new arctic skin, but the skin color is lighter
  • MAOofDC
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    idk wrote: »
    MAOofDC wrote: »
    Vampire already have a passive to look motal it's called stage 1,2, and 3.

    It does not make them look mortal. Even in stage 1 it is easy to tell a character is a vampire.
    MAOofDC wrote: »
    Vampire already have a passive to look motal it's called stage 1,2, and 3.

    People 'round where you live must look pretty damn messed up if stage 2 or 3 looks normal too you.

    Did you guys miss the part I wrote addressing how messed up vamps look already?

    I'll quote myself from the OP "You are also supposed to be noticeable unnatural at stage 4. Not you look ill (1) or really ill (2) or my god how are you standing ill (3) But Arkay save us it's a vampire (4). "

    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • DeadlyRecluse
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    Honestly, I'm disappointed that they are trying to integrate the "moral" aspects of the new class into the flavor of the game without anything like that being connected to existing classes...

    That being said, I'm fine if they add a bounty to stage 4 vamp after next patch....since I'll be able to drop mistform for Race Against Time then, anyway!
    Thrice Empress, Forever Scrub
  • Riejael
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    Honestly, I'm disappointed that they are trying to integrate the "moral" aspects of the new class into the flavor of the game without anything like that being connected to existing classes...

    I have mixed feelings about it myself if this is going to be a thing.

    I used to play Everquest. Being a Necromancer in that game was interesting. You were a bit more limited in what cities you could visit and which quests you could do. However you were also 'liberated' in what actions you could take. Killing some druids for example didn't bother you since you were already hated by them to begin with.

    The game was well balanced around its moral system as well. Paladins for example could not freely enter areas where Necromancers frequented. So you had players playing 'evil' characters killing 'good' NPCs and vice versa. Then you had more middle ground 'neutral' players who had to either dance a fine line or make a choice one way or another.

    Which brings us back to ESO. That system doesn't exist here.

    All characters are 'good'. We make choices in quests that cause good or bad things to happen, but at the end of the day we're trying to keep all cities safe. We may oppose each other in Cyrodil. But no character is going to ally with a deadra to wipeout say Daggerfall or Mournholde.

    So from a lore standpoint. What is the purpose of the Necromancer? Is it going to have its own quests, its own stuff, its own villages and towns? Well the answer to that is obviously no.

    Its the 6th class. Which means its functionally just another flavor of class doing the same stuff Dragonknights, Nightblades, Sorcerers, Templars, and Wardens do. They live in the same cities, do the same quests, ect.

    So I have to ask, what's the purpose of scaring townfolk into giving you bounties for using class abilities? It sounds like a coder with a nasally voice said, "you see, necromancers are hated, so they need bounties for acting like necromancers." When you need a level headed producer or game designer to reign them in and say "Look, these classes need to be equal to one another, any detriment is going to need a benefit to offset"

    What kind of benefit would offset bounties? Seriously think about that?

    Give them more power? Dungeons aren't in cities, more power makes them OP to other classes.

    Give them extra money generation? Legerdemain and Black Hand does this already. Besides its easy to just not fire off abilities in town. Making them OP again.

    Give them necro quests? Again other classes don't get this.

    There's no benefit you can give to this detriment to keep them balanced. The detriment makes them less desirable to play over other classes since they have to be equal in every other way.

    This should not be done. ESO is not EQ. Its not been designed with a morality/alignment/faction system in mind. And for this reason, Werewolves and Vampires also likewise should never see this detriment either.
  • thedovahmon
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    Van_Winkle wrote: »
    This whole "justice system" is complete nonsense. I did not see in any game that the guards in cities would not protect players from other players or any real threats, but useless mobs from players. This is not Morrowind or Skyrim - this is an MMO game where players should feel comfortable in cities, and not look around, being afraid to accidentally press the button with the ability. And ZOS'es themselves talked about this when they announced that there would be a no PvP component in the “justice system”.

    You do know there's an option to disable harming innocents and guards, right?
    "Voted most likely to reply with a reaction image. According to the Mournhold High School Yearbook."
  • StormeReigns
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    Van_Winkle wrote: »
    This whole "justice system" is complete nonsense. I did not see in any game that the guards in cities would not protect players from other players or any real threats, but useless mobs from players. This is not Morrowind or Skyrim - this is an MMO game where players should feel comfortable in cities, and not look around, being afraid to accidentally press the button with the ability. And ZOS'es themselves talked about this when they announced that there would be a no PvP component in the “justice system”.

    You do know there's an option to disable harming innocents and guards, right?
    But... are they really innocent? Some of them "neutrals" and their conversations... well best i let Zapp explain it.

    https://youtu.be/k8ws_APXilE
  • MAOofDC
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    Riejael wrote: »
    So I have to ask, what's the purpose of scaring townfolk into giving you bounties for using class abilities? It sounds like a coder with a nasally voice said, "you see, necromancers are hated, so they need bounties for acting like necromancers." When you need a level headed producer or game designer to reign them in and say "Look, these classes need to be equal to one another, any detriment is going to need a benefit to offset"

    What kind of benefit would offset bounties? Seriously think about that?

    Well there is already talk that the devs are already considering revisiting other spells and assigning a bounty for their use in town. Basically because necromancers will be shackled by this "legal code" it creates a system that can be expanded to the other classes and beings (Vampires and Werewolves). The benefit necros get are some wild stuff. They can become a bone colossus like some messed up undead Werewolf but can still use their weapons and spells. Summoning the exploding skeleton might be a spell authorities would want control of. That said if you use legal spell in an illegal way you get a bounty in the game now. I simple misclick and an ill aimed light attack is all that is needed to gain a bounty or a death sentence from johnny law.

    You also wanted to know if they would get their own questline, maybe not but what the devs can do is slip into some quests a new option to resolve an issue or add some new dialogue. For example in Shadowfen there is a racist dark elf looking for his son if you've done the quest you know the one. He is a jerk no matter what race you play but if you happen to be argonian the way he speaks to you is completely different, it even includes the use of a racial slur. In Summerset the daily boss quest giver has and extra bit of dialogue about other how other high elves can be considered "outsiders". In a couple of quests you do talk to the bad guy before you kill them maybe give necros a way to "defeat" the bad guys without actually killing them.

    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • SomeDogsAreCops
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    MAOofDC wrote: »
    With the coming expansion several of the necromancers skills will give them a bounty if they are seen using it near "witnesses". It would be silly to not go back and revisit the concept of legality of other spells. I think few people would argue that someone in werewolf form shouldn't be illegal, from a standpoint of the lore and how NPCS reacted to them in other TES games. It's the same way NPCs reacted to stage 4 vampirism in all the other games. That being said damn near every vampire I've talked to is like yeah WW form should be illegal but not vampire. Really selfish much? Vampires need to have some flaw. The weakness to fire damage can be mitigated to at or near 0 so no drawbacks there. Remember at stage 4 you're supposed to be damn close to one of the feral vamps killing anything for blood. You are also supposed to be noticeable unnatural at stage 4. Not you look ill (1) or really ill (2) or my god how are you standing ill (3) But Arkay save us it's a vampire (4). You feed on one person and you're good to enter the town with getting a bounty. I think it's a fair price to pay for the power being a vampire gives you.

    Why? The bounty system is just a gimmick there is no meaning to it and that would only be annoying to people who play as vamps. I think the necromancer getting bounty for abilities will be changed pretty quick as players testing things in town or just flashing abilities will get them killed by guards and they will complain.
    Ebonheart Pact 4L
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  • bearbelly
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    Banana wrote: »
    Im wearing the frosty skin so Im safe.

    Frosty skin and Oracle Eyes:

    puVZHzK.png
  • D0PAMINE
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    With all my gear and skin options, the only way to even tell that my Chaeacter is a Vampire is

    1. The active buff/debuff Icon while targeting me
    2. I tell you im a Vampire

    Would you rather players get a bounty and mist form all over or maul NPC's in towns? Because the bounty would not prevent people from going where they feel like and no one is going to stand there and get attacked. There would be bounties all the time and every NPC would be constantly aggroed and minus Guards and Immortals would be dead.
    Edited by D0PAMINE on April 22, 2019 9:53PM
  • max_only
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    As a werewolf player, turning into a ww/being in ww form should be a crime.

    Vampire skills should be a crime. And the feeding already is, it counts on assault if done on an npc in town. All the other skills should be crimes too.

    Just *existing* as vampire should NOT be a crime because of skins, costumes, full plate armor, etc. It doesn’t make sense in this universe.
    #FiteForYourRite Bosmer = Stealth
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  • Reistr_the_Unbroken
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    max_only wrote: »
    As a werewolf player, turning into a ww/being in ww form should be a crime.

    Vampire skills should be a crime. And the feeding already is, it counts on assault if done on an npc in town. All the other skills should be crimes too.

    Just *existing* as vampire should NOT be a crime because of skins, costumes, full plate armor, etc. It doesn’t make sense in this universe.
    I accidentally misread the last part and was about to put "Well look at D, he’s already a vampire human hybrid- and he hunts vampires”

    But then I’m sitting here laughing because on Skyrim your eyes were literally smoldering embers and the townsfolk has no clue what it meant.
  • Deathlord92
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    As a massive fan of vampires from oblivion where I started skyrim and eso all my characters are vampires I love this idea stage 4 you are desperate for blood hell yeah you get a bounty I love this idea 😊
  • coop500
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    Transformed werewolves? yes
    Stage 4 vampire? No
    Vampire skills? Yes
    Edited by coop500 on April 22, 2019 11:59PM
    Hoping for more playable races
  • dazee
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    Burn the vampires at the stake! Cook them in garlic sauce! and let's have some werewolf on silver shishkabobs as dessert!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • coop500
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    SkerKro wrote: »
    Only, after those dueling, get instantly teleported and placed in the stockade for 120mins while inside any town.

    Have yet to have a rando stage 4 vamp or werewolf suddenly drop flags and cause hell and chaos on a crafting table... duelists on the other hand. Every 3 to 5 minutes. I am all for this justice system, but justice to those who actually deserve to have justice served on them.

    10/10 agreed, I never seen a werewolf in town... But annoying PVPers? Yes
    Hoping for more playable races
  • KRBMMO
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    Why stop there:

    All Pet sorcs should also have the criminal tag. You are wandering around the town with a demon following you as a pet, for jimminy's sake.

    Any Daedric spell line should also be criminal. You are channeling EVIL.

    NB Soul Siphon Skill line as well.

    Daedric Cosmetic pets, too. Your cute little love slave is a devil's spawn.
  • peacenote
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    Maybe logic has no place in a video game (although I think it should) but this makes no sense to me whatsoever.

    Disclaimer: I am not a lore expert, I don't role play, and some of the quests I have not done in a very long time.

    Let's break this down a couple of different ways.

    1) Action vs. Existence

    Certain necromancer skills will not be tolerated within towns. OK. That tracks with how the rest of the justice system works. Kill someone, people mind. Steal something, people mind. Raise a corpse from the dead... I guess people mind.

    However people are not going to receive a bounty just for being a necromancer and sauntering into town. Therefore, you shouldn't receive a bounty for being anything else and sauntering into town. This should apply to both werewolf and vampire. In fact, you can have a gallon of stolen goods in your inventory and STILL no one will mind, if you don't have a bounty. You have to DO SOMETHING to generate the heat.

    2) Role play / Quests / Story

    Up until now, we've had the freedom in game to decide whether our Templars/Nightblades/Werewolves/Vampires/etc/etc are good or evil. There are evil versions of all of our classes. (Hey, I've seen the novas in VDSA. BAD Templar!)

    Plus, due to the three factions, evil is relative.

    There are some quests that I've run across where you can choose to tolerate or help individuals turned into vampires against their will. In fact, even though the vestige can be cured anytime, some of these quest lines make it seem like a cure is out of reach for many. I don't recall quests about werewolves but my main is a vampire so that could be why.

    Regardless, generally in our ESO world the rules have been such that we can overcome our background or afflictions and still use our powers for good. I'm not sure it's a good idea, now, to change the way this works. Therefore, no one (in my opinion) should be punished for just "being" a vampire or werewolf, based on precedents set in the story and for role playing purposes.

    Conclusion:

    Stage 4 Vampires should not generate heat. They have not done anything wrong. They sometimes can be victims, choosing to feed only on animals or evil creatures. If they feed on someone, of course this should generate heat.

    To be fair and align with ESO's specific world, I don't think changing into a werewolf should generate heat, either. I think feeding on a dead body to stay in werewolf form should generate heat. HOWEVER, it does seem to be less defined and agreed upon (see this topic), even in the role playing community, whether one can control themselves in werewolf form. Since transforming is an action, it is not completely unreasonable to attach heat to this action, and if this were to happen in ESO it still does not align with being equivalent to Stage 4 Vampirism, which isn't an action.

    That said, because we can fight for just causes in werewolf form, can turn quests in and "be good" in werewolf form, and don't immediately turn on our enemies, in ESO specifically it seems like only feeding and killing as a werewolf should generate heat, to be consistent with all other game logic that only applies heat to actions that directly, immediately negatively impact others. Otherwise, I'd be picked up with all of my stolen goods no matter what my bounty was.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
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  • MAOofDC
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    KRBMMO wrote: »
    Why stop there:

    All Pet sorcs should also have the criminal tag. You are wandering around the town with a demon following you as a pet, for jimminy's sake.

    Any Daedric spell line should also be criminal. You are channeling EVIL.

    NB Soul Siphon Skill line as well.

    Daedric Cosmetic pets, too. Your cute little love slave is a devil's spawn.

    I have no problem with that and I play a sorc.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • barney2525
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    Banana wrote: »
    Im wearing the frosty skin so Im safe.

    Amen to this!

    Also, there is a difference between the dead and the undead.

    I don't know what it is, but it's there.

    Maybe it's that Vamps refuse to die so people respect that stubbornness, but Necros raise dead people who were quite content to stay dead, which is rather rude.

    8)
  • MAOofDC
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    peacenote wrote: »
    Disclaimer: I am not a lore expert, I don't role play, and some of the quests I have not done in a very long time.
    .


    In lore a stage 4 vampire should be barely holding on to their humanity. They are literally a half step away from a feral vampire it is only by the most extreme effort of willpower that they don't rush into the countryside to hunt down some blood.

    I admit you made a good argument about action vs existance. Here are my counter arguments. One could say by not feeding and coming to town starving when every person you meet look like a meal, you took an action that endangers everyone around you. Now you mentioned that just existing shouldn't make people illegal, but in the histories of this universe and in the real world, a beings existence can be considered a crime. There have been a number of massacres and a couple of wars based on race hatred and/or religion in the history of Tamriel. If I need to point out the times we done this in the real world, I fear for the education system.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • AbysmalGhul
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    Eh...
  • Exousia
    Exousia
    Well. I think Vampirism shouldn't apply if the character is wearing a helmet that covers the face. ;3

  • TheShadowScout
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    peacenote wrote: »
    However people are not going to receive a bounty just for being a necromancer and sauntering into town. Therefore, you shouldn't receive a bounty for being anything else and sauntering into town. This should apply to both werewolf and vampire.
    That is not entirely correct.
    Have you ever tried kiting a monster into range of the town guards? I did, and they promptly went and squatted the mob.

    So... if you are a "monster" and walk into town... darn right the guards should stomp you flat!

    Necromancers... well, some would consider them criminals just for existing, but generally its an "don't ask, don't tell, and don't show it where the townsfolk can see!" kind of thing.
    Should be the same for vamps and woofers.

    If a werewolf walks into town in human form, and keeps it low profile... no bounty, no heat, no trouble. If they transform in the market square, or walk into town in their furry form... well, duh, they ought to get attacked by the guards keen on "keeping the town safe from monsters"

    Same for vampires. As long as they pretend to be a pale mortal... no problem. Count Ravenwatch did it all the time, right? But when they let their vampyness hang out in town... vanHelsing time!

    And that would be that "something" - be a monster.
    And I would dearly love to see that so that vampires and werewolves finally start to feel like monsters in human guise as the classics decree, instead of just players with an extra skill line!
    peacenote wrote: »
    Plus, due to the three factions, evil is relative.
    True.
    And boy do I wish we had a "reputation system" where our deeds and quest choices would be kept track of, and our characters all had some rep as "goody-two-greaves" or "mean bastich/byatch", and the game treating us to different reactions accordingly...

    But this is not about "good vs. evil" - it is about "mortals vs. monsters"
    The necromancers crime is... well... defiling corpses, breaking sacred laws, using forbidden magics, whatever.

    But the vampires and werewolves... their crime is existing because "oh, monster!", but as long as they do not -show- anyone their beastly side... they can pretend at "being human".
    And that is the classic for those stories, and that is why I would love to see the game mechanics reflect this.
    peacenote wrote: »
    Stage 4 Vampires should not generate heat. They have not done anything wrong...
    That is basically like saying, you should be able to walk down the street with an unleashed unmuzzled tiger as your pet. And expect the police not to shoot it "to protect the people".

    Same thing with vampires. Or werewolves.
    As you can gather if you follow the questing dialouge sometimes... in rivenspire, where Count Ravenwatch takes great care to masquerade as mortal in town, or several people go "Oh, noes, I/my sis got vamped, death is the only option, or is it?" - tells you something about how the common people see those bloodsucking fiends. Or the vampire hunters in Grahtwood and greenshade? Etc.
    Same for part-time furries, heck, the whole glenumbra storyline is about them being monsters, and in valenwood they are also more like "but... the green pact forbids shifting!" and so on.

    And thus... they -should- have to hide their monstrous natures (at least in public), and get killed if they fail to do so. It only follows the stories.
  • Reistr_the_Unbroken
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    Anyone forget when the Dawnguard casually got used to Serana, but the second the Dragonborn became a vampire all hell broke loose?
  • D0PAMINE
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    KRBMMO wrote: »
    Why stop there:

    All Pet sorcs should also have the criminal tag. You are wandering around the town with a demon following you as a pet, for jimminy's sake.

    Any Daedric spell line should also be criminal. You are channeling EVIL.

    NB Soul Siphon Skill line as well.

    Daedric Cosmetic pets, too. Your cute little love slave is a devil's spawn.

    I don't channel evil, I am evil.
  • Morgha_Kul
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    I've actually been tinkering with a system to make this sort of thing happen.

    Vampirism and Lycanthropy are supposed to be CURSES, so should have a serious downside.... Something more significant than a vulnerability to fire so trivial I never even noticed it was there.

    Part of it should be loss of control. A werewolf in particular should find themselves turning into a werewolf and going on a killing/feeding spree, completely out of control of the character (or perhaps the character might have to play a kind of minigame to regain control, something kind of like the lockpicking minigame. While they're struggling for control, the beast might not go off killing things, but if they fail...

    Anyway, I may post it someday.
    Exploring Tamriel since 1994.
  • AlienSlof
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    Honestly, I'm disappointed that they are trying to integrate the "moral" aspects of the new class into the flavor of the game without anything like that being connected to existing classes...

    That being said, I'm fine if they add a bounty to stage 4 vamp after next patch....since I'll be able to drop mistform for Race Against Time then, anyway!

    ^ This. ^

    I love that they are considering adding criminal acts to it, but feel it should apply to all classes - or at least summons from those. Most of the criminal necro skills seem to be summoning of some kind from what I've seen on the PTS so far. I'm good with that - armies of stinking undead in towns - definitely a no-no. By the same token, this should also apply to summoning demons (Daedra) and wild beasties (bears) - most citizens would not want such things running freely around any more than they would want reanimated corpses. Or vampires and werewolves!

    This would add an immersive way to remove pets from cities and tie everything in together nicely, IMO. What applies to one really should apply to all.

    I've always enjoyed playing with the downsides as well as the upsides when playing as vampire or werewolf.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Kikke
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    I use ingame skins to hide my vampireism, nor do I drink blood from NPCs. Why would NPCs hate me? I'm on a Bloody Mara Diet...
    Cleared Trials:
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    -Someone said it, I guess.
  • TheShadowScout
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    Kikke wrote: »
    I use ingame skins to hide my vampireism, nor do I drink blood from NPCs. Why would NPCs hate me? I'm on a Bloody Mara Diet...
    Its all the other bloodsucking firends that make them hate you! ;)

    I mean, that IS the main thing, and a classic clichee... the vampires who avoid drinking from humans, the werewolves who locks themselves up during a full moon as to not hurt someone... those generally are the exceptions, that IS what makes it a good story after all!

    But as long as NPC bloodfiends prowls the lands... mortal NPCs would hate vampires. And so on.
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