Monsters in dungeons give 3 exp

  • Asawasa
    Asawasa
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    coolmodi wrote: »
    Asawasa wrote: »

    there are other things to do besides instanced group dungeons if you want to grind mobs. you could do the skull/crossbones encounters (for example matrons clutch always has dreugh there to grind), the anchors, cyrodiil pve and/or pvp, find a good spot on the map out of the way and grind the mobs there, complete all the events, explore all the delves, hunt the mini bosses, public dungeons.

    I DON'T want to grind, but i also don't want to quest 24/7. Sadly there is no alternative!
    The (nice) dungeons are useless as they give less xp than everything else you could do...

  • Asawasa
    Asawasa
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    more to the game than group dungeons and quests. you choose to get hung up on one thing that is all your own fault. you don't like the fact that the game is a certain way fine no one is keeping you here.
  • Sakiri
    Sakiri
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    They changed dungeon xp because it was better leveling and folks felt compelled to run dungeons to level.

    Theyre to be done for loot and achievements now. They didnt want it to be faster than questing, which it was. That was the problem.
  • Gohlar
    Gohlar
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    Asawasa wrote: »
    more to the game than group dungeons and quests. you choose to get hung up on one thing that is all your own fault. you don't like the fact that the game is a certain way fine no one is keeping you here.

    You realize the game is hung up on questing right? Your argument is self defeating.

    The dungeons are fun, this is a classic example of cutting off your nose to spite your face.
    They changed dungeon xp because it was better leveling and folks felt compelled to run dungeons to level.

    Theyre to be done for loot and achievements now. They didnt want it to be faster than questing, which it was. That was the problem.

    So instead of balancing it, they removed it. That's a bad sign for things to come.

    What if quests were for lore and achievements and gave no exp? It would be every bit as silly as the current design regarding dungeons. If you think about it, it's a double standard that makes no sense.

    As many have pointed out, lack of balanced dungeon exp simply hurts mmo players, nothing more.
    Edited by Gohlar on April 9, 2014 11:57AM
  • Asawasa
    Asawasa
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    "The dungeons are fun"

    based on everything you have said on this issue with little exp gained in the dungeons i don't think you believe they are fun. if they were fun to you why are you on the forums complaining about them and flaming every opposing point of view.

    again i put forth that if ZOS did a customer survey they would find overwhelmingly that the majority of the subscribers like or don't care about the exp situation with group dungeons.

  • Krohm
    Krohm
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    Asawasa wrote: »
    "The dungeons are fun"

    based on everything you have said on this issue with little exp gained in the dungeons i don't think you believe they are fun. if they were fun to you why are you on the forums complaining about them and flaming every opposing point of view.

    again i put forth that if ZOS did a customer survey they would find overwhelmingly that the majority of the subscribers like or don't care about the exp situation with group dungeons.

    There's plenty that don't know do to not using addons to see the amount of xp given. You and others might not care but others do and we were told if we wanted to level via dungeons or pvp they would be viable options, as it stands now there not. Only reason to do the dungeons now is for the skill point since whatever loot you get will be out leveled quickly seeing you can level pretty quick in ESO.
  • Asawasa
    Asawasa
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    Krohm wrote: »

    There's plenty that don't know do to not using addons to see the amount of xp given. You and others might not care but others do and we were told if we wanted to level via dungeons or pvp they would be viable options, as it stands now there not. Only reason to do the dungeons now is for the skill point since whatever loot you get will be out leveled quickly seeing you can level pretty quick in ESO.

    ok if you were told this, who told you this and/or where is that written? i am specifically asking for the statement from someone at ZOS that said "if you want to level by doing group dungeons you can." i have not seen that that anywhere. the pvp part i can understand being upset about not being able to level if that is true but that is for another topic.
  • gen.jaxb14_ESO
    gen.jaxb14_ESO
    Soul Shriven
    I personally am putting this game on hold as of right now until this gets sorted out. What type of MMO is this game if you are unable to repeat a dungeon and get a viable amount of XP from it? I am just hoping this is a quick fix until they come up with something else. Unfortunately Zenimax already has my money, but at least I can warn my friends about this before they make a purchase.

    I am full heal spec and I absolutely love healing in dungeons, and I've been told i am actually really good at it. Outside of dungeons I can still hold my own since I have decent gear, but the amount of time that it takes me to kill a mob is too long. I do not want to be forced to dump skill points into a DPS spec if I don't want to. I also do not want to be forced into quest grinding to max level if I do not want to. What happened to the days of MMO's where you could choose the way you wanted to play, rather than being forced down a linear path? When I think of an Elder Scrolls game, I think of a wide open, and huge world where you can do whatever you want, this game so far has been the complete opposite of that.

    Signed,
    A concerned player
    Edited by gen.jaxb14_ESO on April 10, 2014 3:50PM
  • Ahnuk
    Ahnuk
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    Is Zenimax concerned about replayability at all?

    Do they even think about rewarding the commitment between players that group up to overcome the odds faced in dungeons?

    This commitment is the main reason behind a living multiplayer game community.

    I have played many MMOs over the past 15 years and this is the first time i feel alone inside an MMO. I just see players alone or in groups of two running around from quest to quest.

    The only reason for me to join a guild in this game is trading, which, in my honest opinion should be revamped as well.

    I feel that the MMO concept is changing here the same way the society is with the new generations that rather stay at home and meet people online without any kind of commitment than meet people in person.
  • Weevah
    Weevah
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    I loved TESO so much, and I was so dedicated to healing. I wanted to be the best TESO healer.

    I crafted, sharded, and quested to level 12. I even went to cyrodil for the healing stone. It was dull for me, but I knew that once I could do Fungal Grotto, I could level by healing groups all day long.

    Woe is me, you can't progress your toon by doing dungeons in ESO... If only I had known...

    Now, I face character redesign. I've had to pay for a skill reset. I've had to research builds all over again. And I've had to switch my play style into something I don't like - the tanky DPS quester.

    I now face weeks of questing in order to reach level 50, after which I hope to progress further by healing again.

    The worst thing is, just before I realized that dungeons do not give any exp, I was having more fun healing an MMO than I'd had in a long time. I'll always remember that last Grotto run.

    I'm prepared to quest grind for weeks to have that again (I think?). But I'm not going to like it much.

    Zeni, would a repeatable dungeon quest be too much to ask so we can level by doing dungeons? Or is it your wish for us never to level by doing dungeons?

    Please let us know. We need an answer.
  • pecheckler
    pecheckler
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    The 99% experience reduction to dungeons is a big FU to healers.
    End the tedious inventory management game.
  • Baccara
    Baccara
    Soul Shriven
    coolmodi wrote: »

    I DON'T want to grind, but i also don't want to quest 24/7. Sadly there is no alternative!
    The (nice) dungeons are useless as they give less xp than everything else you could do...

    Agreed!! Don't get me wrong, I enjoy doing quests, I enjoy and am following the story, I'm exploring everywhere and picking up the ore and plants while doing quests but I want to dungeon and actually be rewarded with experience for it as well! The dungeons are gorgeous and challenging but there's really no point if you don't get any experience! (No, the loot that drops is not worth it..)

    I want to have the option to dungeon and have it viable for leveling. I don't want to just constantly dungeon but I don't want to constantly quest, either! I want to be able to mix it up and just being told "QUEST QUEST QUEST GRIND GRIND GRIND QUEST QUEST QUEST GRIND!" isn't really fair.. I thought this game was supposed to be all about 'trying everything out and play how you want'.. so I want to dungeon.. but I'm screwed over because of that..? :/
  • Twicebit
    Twicebit

    So instead of balancing it, they removed it. That's a bad sign for things to come.

    What if quests were for lore and achievements and gave no exp? It would be every bit as silly as the current design regarding dungeons. If you think about it, it's a double standard that makes no sense.

    As many have pointed out, lack of balanced dungeon exp simply hurts mmo players, nothing more.[/quote]

    You can't compare the two like this. Quests and lore are done once, just as dungeons should be. This game has one of the best level designs I've ever seen in an mmo. If you explore and do every quest, side quest, dungeon, and mini dungeon, your leveling should be spot on from zone to zone. I haven't felt the need to run a dungeon 3 or 4 times to get leveled up, or for better gear. I haven't had the need to abandon half the quests, because they are to low for me. I don't even think there is a quest cap.

    My main is only 31 atm, so I can't speak for how end game dungeons or raiding is. Maybe my opinion will change after I have a few level 50s and at that point I might not want to do every quest again, but until that time comes I'm enjoying exploring every nook and cranny.
  • Weevah
    Weevah
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    Twicebit wrote: »
    So instead of balancing it, they removed it. That's a bad sign for things to come.

    What if quests were for lore and achievements and gave no exp? It would be every bit as silly as the current design regarding dungeons. If you think about it, it's a double standard that makes no sense.

    As many have pointed out, lack of balanced dungeon exp simply hurts mmo players, nothing more.

    You can't compare the two like this. Quests and lore are done once, just as dungeons should be. This game has one of the best level designs I've ever seen in an mmo. If you explore and do every quest, side quest, dungeon, and mini dungeon, your leveling should be spot on from zone to zone. I haven't felt the need to run a dungeon 3 or 4 times to get leveled up, or for better gear. I haven't had the need to abandon half the quests, because they are to low for me. I don't even think there is a quest cap.

    My main is only 31 atm, so I can't speak for how end game dungeons or raiding is. Maybe my opinion will change after I have a few level 50s and at that point I might not want to do every quest again, but until that time comes I'm enjoying exploring every nook and cranny.
    [/quote]

    I'm glad you like questing Twicebit. I don't.

    But I would never support a game change that stopped you from leveling by doing your quests.
  • Kiwi
    Kiwi
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    I'm level 45 and not set foot in a dungeon yet since launch.
    haven't even partied or ground anything out.
    the trail of breadcrumbs runs deep and wide
    A large rectangle
    
  • Weevah
    Weevah
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    Kiwi wrote: »
    I'm level 45 and not set foot in a dungeon yet since launch.
    haven't even partied or ground anything out.
    the trail of breadcrumbs runs deep and wide

    The post isn't about quest exp. It's about dungeon exp.
  • Kiwi
    Kiwi
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    Weevah wrote: »
    Kiwi wrote: »
    I'm level 45 and not set foot in a dungeon yet since launch.
    haven't even partied or ground anything out.
    the trail of breadcrumbs runs deep and wide

    The post isn't about quest exp. It's about dungeon exp.

    axJmn.gif
    A large rectangle
    
  • Twicebit
    Twicebit
    Weevah wrote: »
    Twicebit wrote: »
    So instead of balancing it, they removed it. That's a bad sign for things to come.

    What if quests were for lore and achievements and gave no exp? It would be every bit as silly as the current design regarding dungeons. If you think about it, it's a double standard that makes no sense.

    As many have pointed out, lack of balanced dungeon exp simply hurts mmo players, nothing more.

    You can't compare the two like this. Quests and lore are done once, just as dungeons should be. This game has one of the best level designs I've ever seen in an mmo. If you explore and do every quest, side quest, dungeon, and mini dungeon, your leveling should be spot on from zone to zone. I haven't felt the need to run a dungeon 3 or 4 times to get leveled up, or for better gear. I haven't had the need to abandon half the quests, because they are to low for me. I don't even think there is a quest cap.

    My main is only 31 atm, so I can't speak for how end game dungeons or raiding is. Maybe my opinion will change after I have a few level 50s and at that point I might not want to do every quest again, but until that time comes I'm enjoying exploring every nook and cranny.

    I'm glad you like questing Twicebit. I don't.

    But I would never support a game change that stopped you from leveling by doing your quests.[/quote]

    I understand your point now.
  • Weevah
    Weevah
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    Kiwi wrote: »
    Weevah wrote: »
    Kiwi wrote: »
    I'm level 45 and not set foot in a dungeon yet since launch.
    haven't even partied or ground anything out.
    the trail of breadcrumbs runs deep and wide

    The post isn't about quest exp. It's about dungeon exp.

    axJmn.gif

    What kind of universe do you live in where jokes fly back towards the origin from 1.0 to 0.0?

    Fig 1 isn't even at y=0. Fig 3 doesn't have units and measures at the circumference rather than the center of the joke.

    You should probably stick to large yellow rectangles.
  • Kodiak
    Kodiak
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    Simply put it was done because people were twinking lower levels by having VR10's running noobs through dungeons over and over for crazy XP.
  • Weevah
    Weevah
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    Kodiak wrote: »
    Simply put it was done because people were twinking lower levels by having VR10's running noobs through dungeons over and over for crazy XP.

    The reasons for the dungeon exp nerf have been mentioned before.

    Repeatable dungeon quests would allow for control of the above.
  • Kodiak
    Kodiak
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    Weevah wrote: »
    Kodiak wrote: »
    Simply put it was done because people were twinking lower levels by having VR10's running noobs through dungeons over and over for crazy XP.

    The reasons for the dungeon exp nerf have been mentioned before.

    Repeatable dungeon quests would allow for control of the above.

    How would that solve a VR10 facerolling a group through a dungeon to power level them? This would in fact exacerbate the problem because quests are entirely independent source of XP and not shared between players.

    The real fix would be to restore the XP and make it so if you're in a group with someone too high you lose a vast majority of XP to the levels it is now. However that'd require them to do some hard fixes to the XP system in general which...haha...good luck. Every fix I've ever seen out of them is nerf/gut the system and ignore the crying (or if the crying is loud enough make a PR post about how it's not "part of their vision").
    Edited by Kodiak on April 13, 2014 5:01AM
  • Weevah
    Weevah
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    Kodiak wrote: »
    Weevah wrote: »
    Kodiak wrote: »
    Simply put it was done because people were twinking lower levels by having VR10's running noobs through dungeons over and over for crazy XP.

    The reasons for the dungeon exp nerf have been mentioned before.

    Repeatable dungeon quests would allow for control of the above.

    How would that solve a VR10 facerolling a group through a dungeon to power level them? This would in fact exacerbate the problem because quests are entirely independent source of XP and not shared between players.

    The real fix would be to restore the XP and make it so if you're in a group with someone too high you lose a vast majority of XP to the levels it is now. However that'd require them to do some hard fixes to the XP system in general which...haha...good luck. Every fix I've ever seen out of them is nerf/gut the system and ignore the crying (or if the crying is loud enough make a PR post about how it's not "part of their vision").

    Nice post.

    Either solution would fix the problem, I'd be happy with either.

    Zenimax can control the conditions for successful quest completion and prevent quest progression if you have said facerolling VR10 in your group.

    Much in the same way you describe regarding dungeon kill exp.

    I would have mentioned that in my post, but it seemed obvious.
  • chris.carr08b16_ESO
    Managed maybe 30mins of 'leveling' in 4-5 days.

    Really disappointed I cant progress through Dungeons or PvP - and no I shouldn't have to quest to level.
  • Krohm
    Krohm
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    Asawasa wrote: »
    Krohm wrote: »

    There's plenty that don't know do to not using addons to see the amount of xp given. You and others might not care but others do and we were told if we wanted to level via dungeons or pvp they would be viable options, as it stands now there not. Only reason to do the dungeons now is for the skill point since whatever loot you get will be out leveled quickly seeing you can level pretty quick in ESO.

    ok if you were told this, who told you this and/or where is that written? i am specifically asking for the statement from someone at ZOS that said "if you want to level by doing group dungeons you can." i have not seen that that anywhere. the pvp part i can understand being upset about not being able to level if that is true but that is for another topic.

    They talked about back before launch on in reddit amas and other places, they wanted to give people options which now they haven't, im not gonna go spend time looking for it but you can.
  • Weevah
    Weevah
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    I shouldn't have to quest to level.

    I agree.

  • Kiwi
    Kiwi
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    words were here but withdrawn
    Edited by Kiwi on April 15, 2014 12:03PM
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  • Poobs
    Poobs
    Soul Shriven
    Dungeons don't feel like worth doing at all in this game. You get no XP and usually no loot, especially when someone is grabbing all the chests. It's a shame too because one of my favorite parts of MMO's is running dungeons.

    Dungeons need to be fixed
  • Tokekin
    Tokekin
    Soul Shriven
    Twicebit wrote: »
    You can't compare the two like this. Quests and lore are done once, just as dungeons should be. This game has one of the best level designs I've ever seen in an mmo. If you explore and do every quest, side quest, dungeon, and mini dungeon, your leveling should be spot on from zone to zone. I haven't felt the need to run a dungeon 3 or 4 times to get leveled up, or for better gear. I haven't had the need to abandon half the quests, because they are to low for me. I don't even think there is a quest cap.

    My main is only 31 atm, so I can't speak for how end game dungeons or raiding is. Maybe my opinion will change after I have a few level 50s and at that point I might not want to do every quest again, but until that time comes I'm enjoying exploring every nook and cranny.

    I think if the attitude is "Dungeons should only be run once," then you're gonna run into a shortage of tanks and healers real quick. Mainly because we'll do it once, and be on our way. Also it is gonna alienate the healers and tanks that primarily dungeon level.

    I like to use dungeons to fill in the gaps, or maybe get a little ahead since I usually dont do much damage while I'm levelling, I don't mind being a level or two above the quests I have. In this game, that's not an option. If for some reason I need to catch up, or I want to get ahead, I have to go grind monsters. I think all people are looking for is options. Right now we don't have any, it's quest or grind..
    Edited by Tokekin on April 15, 2014 3:12PM
  • Organic
    Organic
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    vanity wrote: »
    I'm literally appalled at all the complaining about everything in this game. There's a reason to nerf experience in dungeons.

    One it was being farmed to max levels, now at first you'd think well, it's your game do what you want with it. However, as a product ESO probably doesn't particularly want people burning through it and becoming bored with in the 1 month trial period.

    Two, if you've noticed, everywhere on the open world there are spawn rates and mob groupings usually at a max of 3-4. This is because people with strong area damage can farm exp faster than anyone by soloing huge groups of mobs. Dungeons have mob sets of 10+ and all of which are basically resettable, or simply run a good team and you can complete dungeons over and over in 15-20 minutes.

    Three, take number two into account and now execute it into a dungeon. You have groups of 10-15 mobs and they all give more exp then world monsters which limit to groups of 3-4 for the very reason of nullifying power leveling to 50 in a day. It seems awfully stupid to make dungeons better exp and better drops. A single mob in a dungeon should obviously be less experience than mobs in the open world. Both because you're killing on a team, but also from the shear fact of the quantity you kill in the dungeon.

    Stop complaining and try to enjoy a game that doesn't need to be completed in 10 days. Or 3 months, at that.

    Except you can be level 50 in less than one day NOT doing any dungeons; even VR10s in the first few days. No amount of dungeon farming pre-nerf was matching 50 levels in 17 hours. They nerfed XP on one thing many, many MMORPGers truly enjoy (dungeon running) and haven't nerfed it on the thing many, many MMORPGers truly despise ("grinding").

    Every single zone has dozens of requests per hour for "XP FARM SPOT???" FOR folks wanting to xp farm running solo getting one hit off each mob in a pack before they almost instantly die. Level 19s are in Coldharbour getting powerleveled. Do you honestly believe that getting 1-3 xp per *elite kill* in an environment that *requires* a group and has legitimate boss fights and difficulty is fair compared with someone never taking any damage and earning 80k-120k xp/hour spamming an AOE attack every 3-4 seconds as they run around with the pack of players easily farming blues and purples?

    Hopefully you realize that there are far better drops - and far more frequently available drops - available to the xp farmers getting one hit on packs than to someone running a dungeon. You can run a dungeon and not get a single blue. You can XP farm in a circuit for 15 minutes and get 3-4 blues, sometimes 5-7 if you're lucky. An hour of XP farming in a circuit can literally provide you with 20-30 blues for an extremely limited amount of effort and even less risk.

    As it is now, you barely feel rewarded for completing a dungeon - assuming you can even complete it. I have guild members stuck for completion in three dungeons out of the first six! Almost no xp per kill in a dungeon, coupled with the fact that you only receive a moderate amount of xp total on your first run thanks to the one-time quest, and it's fair to say they should revert some of the harshness of the dungeon running. At least running the dungeon requires a party while the xp farm circuits do not. It's penalizing legitimate players who enjoy group content while obscenely rewarding solo players putting in very, very little real effort.
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