Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Apples to oranges comparisons abound...@Spizzie
Different form of combat refers to not spamming projectiles when there's a counter up; You don't spam projectiles when the ultimate shield wall is up do you?
Nightblades can use Lotus fan, Fear as a CC which can allow you some openings in-between wings up-time if used to burn stamina through CC breaks/Dodge rolls, concealed weapon,shadow image to weaken damage taken, etc (refering to destro skills)
Doing another form of combat isn't difficult it's the same thing I do when I fight a warden who uses shimmering shields to gain more ultimate from my attacks or another DK who uses wings; I don't spam injection on them I go in for the CC throw down my injection after wings fade and keep the CCs going till they can no longer break free fast and lay them to rest.
Counters to a specific style of combat aren't OP and should be welcomed just like how cloak negates all projectiles currently shot or how Templars can purge all debuffs (Mag mostly) when afflicted with them.
@Spizzie
It actually does force them opponent to either engage with a different form of combat i.e melee ranged combat weapons or use abilities that aren't reflect-able.
If a opponent is trying to attack me from a distance and notices it isn't working then they have the following options. Either let the player drain their own resources spamming wings (not cheap on a Stam DK), Spam LAs to burn projectile cap, CC target with hard CCs and range them, or jump down and fight them with abilities that aren't reflect-able/using melee ranged abilities.
This ability is a counter to one particular style of combat which is ranged focus and yet not all projectiles are reflect-able but instead of adding another which came from MagNBs complaining i.e Cripple grasp, the option is to do away with the ability and give one that sucks?
There really is no median between this change nor should there be one. The skill should be return and they could just appease those who complain by adding another ability that cannot be reflect-able.
Wardens get to keep their shield that does way more than wings yet no one complains about that supposedly "Shutting down ranged combat"
The idea for the ability itself isn’t bad, it’s the cost of losing such a huge feature of the class that’s bad
Yes, reflecting the projectile damage and all secondary effects was too strong. But instead of completely removing the tool, why not at least preserve the spirit of it on one of the morphs
@Spizzie
Different form of combat refers to not spamming projectiles when there's a counter up; You don't spam projectiles when the ultimate shield wall is up do you?
Nightblades can use Lotus fan, Fear as a CC which can allow you some openings in-between wings up-time if used to burn stamina through CC breaks/Dodge rolls, concealed weapon,shadow image to weaken damage taken, etc (refering to destro skills)
Doing another form of combat isn't difficult it's the same thing I do when I fight a warden who uses shimmering shields to gain more ultimate from my attacks or another DK who uses wings; I don't spam injection on them I go in for the CC throw down my injection after wings fade and keep the CCs going till they can no longer break free fast and lay them to rest.
Counters to a specific style of combat aren't OP and should be welcomed just like how cloak negates all projectiles currently shot or how Templars can purge all debuffs (Mag mostly) when afflicted with them.
Savos_Saren wrote: »The Empowering Chains gap closer needs to stretch out to be 28 meters (as an exception to most gap closers) because a DK only has one class ability that reaches 28 meters. Every other class has a gap closer AND abilities that hit at 28 meters.
Do that, and everything evens out.
For whatever balancing this is supposed to achieve, the cost is that Magic DK's are no longer "Magic DK's". This is like removing the invisibility of cloak from knight blades or the teleport from sorcs. Even if you manage to even things out in other areas, it still kills that unique style of game play.
That being said, If those fire balls that can shoot out every 1/2 second can compete with the regular reflected projectile damage then it's not the end of the world for people that play the class because they like the unique style of pvp.The idea for the ability itself isn’t bad, it’s the cost of losing such a huge feature of the class that’s bad
Yes, reflecting the projectile damage and all secondary effects was too strong. But instead of completely removing the tool, why not at least preserve the spirit of it on one of the morphs
All secondary effects have always gone through reflect.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
As a StamDK, you can afford to wait for wings to drop so you can hit them with poison inject because poison inject isn't your spammable or your CC. Claws, Breath, every 2h and 1h+s ability goes right through wings. Not being able to use your bow for 6 seconds on your StamDK is grossly incomparable to a MagSorc or MagBlade not being able to hit them with their main form of CC, any light attacks on either bar, their big-DPS proc, and in the case of MagBlade, their spammable.
Your position sounds like it comes from that of somebody who views this game through the lens of primarily a DK. Your only example of how you practice counterplay with wings is as a StamDK with poison inject. Even the examples about which you hypothesized don't address how you'd actually get a DK below 75% health.
DK uses wings > MagBlade uses Cloak > MagBlade uses lotus fan to close the distance and surprise the DK > MagBlade uses fear >DK Breaks free and uses fossilize
Now the MagBlade is in melee range with a DK spamming whip, claws, and talons ie pretty much worst case scenario for anyone fighting a DK. And that's assuming the DK isn't quick enough to fossilize you between the gap closer and the fear.
Both MagBlades and MagSorcs will -never- burn the Stamina from a half-decent DK that's getting 990 Stamina for each fossilize and 4K or more stamina for each ultimate use. Again, thinking that burning through someone's stamina as the way to kill them sounds exactly like someone who views interactions solely from the perspective of a DK.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
cwp303b14_ESO wrote: »I still haven't seen a single response to the 19 meter gap that a dk has to traverse on foot before they can even begin to start engaging a ranged enemy. Add to that all the status effects and DoTs collected on the way. Yeah...
Ranged attack = 41m
Dk gap closer(chains) = 22m
Distance before dk can engage = 19m
19 meters of just burning stam or mag before the fight begins for them! Dk gap closer is only 3m longer than the distance they have to run before they can use it!!! LOL
How bad would you have to be if you couldn't exploit that?!
Not one single thought out response to this issue. I bet if there is it'll be to change their playstyle completely or to make terrain spring from the earth to magically line of sight the ranged enemy's 19 METERS OF FREE DAMAGE! Hahaha
For whatever balancing this is supposed to achieve, the cost is that Magic DK's are no longer "Magic DK's". This is like removing the invisibility of cloak from knight blades or the teleport from sorcs. Even if you manage to even things out in other areas, it still kills that unique style of game play.
That being said, If those fire balls that can shoot out every 1/2 second can compete with the regular reflected projectile damage then it's not the end of the world for people that play the class because they like the unique style of pvp.The idea for the ability itself isn’t bad, it’s the cost of losing such a huge feature of the class that’s bad
Yes, reflecting the projectile damage and all secondary effects was too strong. But instead of completely removing the tool, why not at least preserve the spirit of it on one of the morphs
All secondary effects have always gone through reflect.
That’s observably incorrect
If someone casts Poison Injection on a DK with wings up, the DK will not have the Poison DoT applied to them, the attacker will be affected. If Flame Reach is cast on a DK with wings up, the DK will not be CC’d, the attacker will be
Presumably you interpreted secondary effects to mean things like Burning or Poisoned status effects, which is not what I was referring to. I’ve also never noticed those things going through Wings, but maybe they do. I couldn’t say one way or the other as I’m more concerned about the ability itself being reflected back than the application of a minor status effect.
LittlePinkDot wrote: »Im on PS4. Can anyone tell me how the buffed coagulated blood is now?
First sentence doesn't make sense what do you mean I can afford to wait for wings to drop? As a Stam DK the only CC you got that's realiable and a class hard CC (goes through block) is fossilize/morph so that assertion is incorrect and ignored.
You're arguing a statement after you setup a situation to argue against? No that's not how that works mate.
Mag Sorc has ways to counter wings again no Mag DK is simply spamming them let alone a Stam DK like this notion that you're eluding to i.e 100% up-time is false and can clearly be proven by going into Cyrodill right now and teaming up with any DK. You act as if there are no abilities that a Mag Sorc or a Mag NB can use that do decent damage and aren't affected by wings so that again is another setting up a situation/narrative to argue against to better suit your narrative i.e Strawmanning.
The second sentence starting from "Your position" doesn't make sense. This change affects wings so ofc this comes from a perspective of someone who primarily (only plays DK) plays the DK class. No you again misrepresented my statement I provided plenty of ways to counter wings such as waiting for the time to pass, spamming LAs/dodge them, hard CCs, and switching combat style while waiting for openings.
When you CC a Mag DK chances are (if they're built around max damage) they've got less than 15k stamina. A break free costs roughly 4k Stamina and dodge rolls will cost around 2k -Addition: Costs scales up upon usage- or so since they're not using med armor; You're honestly suggesting you cannot CC (hard/soft) to force them to break/dodge so there stamina is depleted and you're able to attack them with better ease? Do you PvP???
Starting with DK use wings: You forget fear so after DK breaks and uses fossilize a Mag blade can use there decoy cloak thing to switch places or fear if close by; I even stated that earlier that they can use that to apply minor maim to weaken damage. This also doesn't make any sense since I do not see the point of this.
The last sentence has me confused. You make this statement as if ultimates are flying off the bar, this isn't 1.5 DK where we had Dynamic ultimate regen which would be the only way for your argument to hold any ground whatsoever. You can do plenty of things to counter wings because no one is spamming it so hitting from a distance after wings are dropped is possible, using CCs to burn stamina is possible, using different abilities instead of using ranged abilities is possible especially when it doesn't completely shut down ranged combat.
The only change from what I've gathered that would please you is if Mag DKs can no longer use it more effectively and the only way to do that is by converting it to Stamina instead of making it the useless ability it is now where poisons drain the hell out of your resources, DoTs keep your health capped below 100%, and debuffs impede your combative prowess even further by applying debilitating affects such as being slowed, defiled, or fractured.
This is a close ranged class I do not understand your view.
Unless its been patched, any Dot's debuffs or literally any secondary effect ignores wings. People have been complaining about it for years.
And a DK's ability to do this is unrivaled, which is something else that should probably be up on the chopping block. I guess if you have Summerset, and Race Against Time doesn't get nerfed before going live, it'll be somewhat less of an issue, but on live it's a little silly.The only time you ARE able to drain the stam bar of a good player on a mag toon is in Non-CP PvP.
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
Apparently because you have two thumbs.
The window lickers will never be happy with the absolute power House theyve been handed with DK this patch.
@pieratsos
Actually no I didn't even notice the change when they made that ability un-reflect-able my issue is people who complain about wings have only done so recently in an effort to further move the goal-post after complaining about other things like fossilize being OP and before that our passives.
Continually taking something from a class instead of changing one skill to appease a small vocal minority is rather infuriating to someone who has only played the class from almost the beginning of this games launch.
Instead of making assertions please search my comments using this sites feature and look for any comment I have made when they made that destro skill un-reflect-able; I can save you the trouble here and tell you I didn't but you don't believe feel free but again to assume I said that makes an Ass out of U and Me.
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
Apparently because you have two thumbs.
The window lickers will never be happy with the absolute power House theyve been handed with DK this patch.
And Stamina DKs?
We're still waiting on good news that isn't "use a weapon skill for a spammable".
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
cwp303b14_ESO wrote: »Still no real non-troll responses to the 19 meter effective dead zone a DK has to cover on foot before they can engage using class skills.
All other classes have defense AND offense at range.
DK defense is weakened. Still no offense at range. Have to cover almost as much ground by burning resource to move towards the enemy as their gap closer provides. This is a joke
Mag NB complains because sometimes their ranged skills are countered. DK whip, embers, breath, chains all countered 100% of the time at range.
I can see the response already, "but a good dk never drops wings" which is hyperbole. Sometimes they do. As in, its happened in the history of the game. Know what has literally never hit someone at range? All dk main attacks.
Joy_Division wrote: »cwp303b14_ESO wrote: »Still no real non-troll responses to the 19 meter effective dead zone a DK has to cover on foot before they can engage using class skills.
All other classes have defense AND offense at range.
DK defense is weakened. Still no offense at range. Have to cover almost as much ground by burning resource to move towards the enemy as their gap closer provides. This is a joke
Mag NB complains because sometimes their ranged skills are countered. DK whip, embers, breath, chains all countered 100% of the time at range.
I can see the response already, "but a good dk never drops wings" which is hyperbole. Sometimes they do. As in, its happened in the history of the game. Know what has literally never hit someone at range? All dk main attacks.
If you can;t figure that out, then you have been crutching on a single mechanic the entire time you have been playing ESO.
Roll a Templar, a class with zero preventive defenses. You'll see that your DK will get to the target faster and taking less damage than the templar.
@pieratsos
Again that's B.S I've not complained about every patch that DK is useless some patches I complained changing this skill was a bad idea and oh look the devs themselves now talk about resource issues DKs have in PvP, issues which I virulently argued against them doing in the very first place.
I've actually argued for balance pretty fairly in respects to nerfing embers after advocating to change dragons blood to scale better with max magicka because before the first change opportunity it was to change it to max missing health. I've advocated for changes to nerf our very passive around healing received as healing received shouldn't get buffed from our very own skills. The list can go on but please don't be an idiot and suggest I've said anything like DKs are dead or made ill faith complaints because I've definitely not and you can easily search any thread post where I include rant in the title or dk and quote it here to prove me wrong.
Also I remember your name I've argued with you before because of your ridiculous comments and as such I'll just stop responding to you here as I recall it being a waste of time as you really had nothing substantive to refute anything I had stated in the past and that's after searching your comments just now with me in them.
Also found it funny how you suggested I want to be a wannabe nightblade because I use medium armor, shows how narrow minded your thinking is as you tie medium being suited to one class instead of multiple classes. So what me using 5 light on my Mag DK now makes me a wannabe sorc lol gtfo with that nonsense done with you.
cwp303b14_ESO wrote: »Joy_Division wrote: »cwp303b14_ESO wrote: »Still no real non-troll responses to the 19 meter effective dead zone a DK has to cover on foot before they can engage using class skills.
All other classes have defense AND offense at range.
DK defense is weakened. Still no offense at range. Have to cover almost as much ground by burning resource to move towards the enemy as their gap closer provides. This is a joke
Mag NB complains because sometimes their ranged skills are countered. DK whip, embers, breath, chains all countered 100% of the time at range.
I can see the response already, "but a good dk never drops wings" which is hyperbole. Sometimes they do. As in, its happened in the history of the game. Know what has literally never hit someone at range? All dk main attacks.
If you can;t figure that out, then you have been crutching on a single mechanic the entire time you have been playing ESO.
Roll a Templar, a class with zero preventive defenses. You'll see that your DK will get to the target faster and taking less damage than the templar.
You mean a templar with ranged attacks, a shield, the biggest heals and a low cost purge to peel off all those dots and status effects. You got me. I'll just use my dk... umm... uhh... hmm. Tell you what, just hold still while I close 19 meters on foot. Then it's on!
Why are you shooting me at max range? You're supposed to hold still and not kite me and not use your ranged attacks while I cant hit you. That would be unfair to DKs right? Here, I'll just slot another weapon or multiple skills since my class literally can't damage you at range, unlike other classes like warden who also has the absorb on shimmering shield, since you don't want to alter your playstyle.
I mean, sometimes you couldn't use your class damage skills on a dk at range. DKs never could. As far as class skills are concerned every class has a 100% shield to DKs from 41m to 22m.
I mean, sometimes you couldn't use your class damage skills on a dk at range. DKs never could. As far as class skills are concerned every class has a 100% shield to DKs from 41m to 22m.