theshockcable wrote: »I think honestly if you rely on wings, which I call "training wheels" you're not using your class abilities and other abilities to their full potential.
Empowering Chains is the morph you want for this particular gap closer you're looking for.
Empowering Chains, Fossilize, Flame Lash, Power Lash
Rinse & Repeat
the End
that's like calling breath of life templar training wheels.
theshockcable wrote: »theshockcable wrote: »I think honestly if you rely on wings, which I call "training wheels" you're not using your class abilities and other abilities to their full potential.
Empowering Chains is the morph you want for this particular gap closer you're looking for.
Empowering Chains, Fossilize, Flame Lash, Power Lash
Rinse & Repeat
the End
that's like calling breath of life templar training wheels.
Nope that's totally different mechanic. Good try though. 🤓
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Lol love how people show their tunnel vision so proudly in this thread and across others with statements suggesting DKs are/were as a whole a power house.
Here I am looking at yet another Stamina DK nerf since wings effectively make it even more difficult to get within range while debuffs,dots, and poisons bring down a class that's focused around close range combat.
I'll be doing a video showing this after I tested it already in PTS on a Stam DK of how terrible this change is.
You're ignoring the fact that everyone is pointing out: 50% is nice but eating everything else from those projectiles is not so nice.The fact that you have 50% mitigation on projectile and still complaining about it as being "terrible" just make me thing this is a personnal issue.
1vX is true only and only if X has majority of rangeds that refuse to use some nonprojectile skills.New wings are a great 1vX tool, while the old one was a 1v1 hardcounter that became a 1s reflect if 2 ranged people was involved.
asuzab16_ESO wrote: »I would like to have an opinion from someone like me who has tried magicka DK against other players on PTS.
I think the 50% reduction of projectiles damage is not enough to compensate for the wings nerf.
Magicka DK has no effective class ranged skills and his gap closer (Fiery Grip) is unusable because it gives cc immunity to the opponent.
Every ranged class abble to stay distant now puts the magicka DK in great difficulty.
No other class in this game has an ability that completely negates 50% of all ranged damage. This is an incredibly strong skill. Before it was a cheap ability that if kept up completely negated all ranged damage. If you have a nerfed sniper spamming you:
1: Empowering Chains to them Out of range
2: They'll try to cloak away, break their cloak with spiked armor Out of range
3: Fossilize Out of range
4: Burn them down Yep, still out of range
If you can't adapt to taking any ranged damage that's a big fat L2P.
Your example works only for fights in close environments. In open spaces, not a single skill you mentioned can reach a ranged attacker and if it does, then that ranged player really sucks hard... 50% is a lot and it might be difficult to kill DKs but you now have the tools to really easily make sure that they can't kill you either. If you die versus a mDK on PTS, then it means that you have huge positioning issues and that's also a big fat L2P.
1: If you are out of range of empowering range: Move closer, you are allowed to move. Remember, you can't spam wings and just sit there any more.
2: If spiked armor isn't pulling them out of cloak, move closer. Remember, you can't spam wings and just sit there any more.
3: Fossilize. If you're too far away, move closer. Remember, you can't spam wings and just sit there any more.
4: If you can't apply your dots from where you are, try moving a bit closer to the nightblade. Remember, you can't spam wings and just sit there any more.
Your argument is stupid.
Other class also have to deal with range and don't cry about it.
The fact that you have 50% mitigation on projectile and still complaining about it as being "terrible" just make me thing this is a personnal issue.
Crying about wings not being a good tool for being in close range is a L2P issue.
If there is 2 people minimum on you, the live wings last a single second. On PTS, the new wings will work vs a unlimited amount of people.
New wings are a great 1vX tool, while the old one was a 1v1 hardcounter that became a 1s reflect if 2 ranged people was involved.
Crying about wings being terrible is crying about not being able to tank AS A STAMINA DK with 50% damage mitigation the damage of a single player.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Your argument is stupid.
Other class also have to deal with range and don't cry about it.
The fact that you have 50% mitigation on projectile and still complaining about it as being "terrible" just make me thing this is a personnal issue.
Crying about wings not being a good tool for being in close range is a L2P issue.
If there is 2 people minimum on you, the live wings last a single second. On PTS, the new wings will work vs a unlimited amount of people.
New wings are a great 1vX tool, while the old one was a 1v1 hardcounter that became a 1s reflect if 2 ranged people was involved.
Crying about wings being terrible is crying about not being able to tank AS A STAMINA DK with 50% damage mitigation the damage of a single player.
I agree with absolutely everything said here except what's in bold. Wardens have almost no fear of projectile attacks, particularly mag wardens. Sure they still get the CC and Debuff from Destro Reach, but they eat the first hit, the LA that's weaved in between, and then the frags/swallow soul that follows. If you're a Stamden with no cost reduction for magicka abilities, eating 3 projectiles returns almost half of the cost of the ability and now you have one of the most powerful buffs in the game in Major Heroism. A Magden in light armor can pretty much infinitely sustain if it eats 3 projectiles everytime, as the cost for a single cast of Shimmering Shield would be roughly 1100 magicka for 20K damage absorption and Major Heroism.
This isn't to say Wardens shouldn't have that ability. It's just that there is precedent for hard-countering ranged play, and now DK's have the obviously inferior tool for doing so. Every DK that plays the game would happily trade out the PTS version of Wings for Shimmering Shield in a heartbeat. 50% projectile damage reduction for 6s with 2s snare immunity vs 20K damage absorption from 3 projectiles with Major Heroism, at 1/3rd the cost. It's not even close.
@Aedaryl
Effectively as Wrobel said (Paraphrased) when poison stacking was brought to his attention "If you fight multiple opponents, you're just gonna die anyway"; effectively this is the results for a class who is a close ranged class that had an ability which forces the opponent to a close range battle.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
swap wings with race against time, its better in every regard.
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
Lol love how people show their tunnel vision so proudly in this thread and across others with statements suggesting DKs are/were as a whole a power house.
Here I am looking at yet another Stamina DK nerf since wings effectively make it even more difficult to get within range while debuffs,dots, and poisons bring down a class that's focused around close range combat.
I'll be doing a video showing this after I tested it already in PTS on a Stam DK of how terrible this change is.
Your argument is stupid.
Other class also have to deal with range and don't cry about it.
The fact that you have 50% mitigation on projectile and still complaining about it as being "terrible" just make me thing this is a personnal issue.
Crying about wings not being a good tool for being in close range is a L2P issue.
If there is 2 people minimum on you, the live wings last a single second. On PTS, the new wings will work vs a unlimited amount of people.
New wings are a great 1vX tool, while the old one was a 1v1 hardcounter that became a 1s reflect if 2 ranged people was involved.
Crying about wings being terrible is crying about not being able to tank AS A STAMINA DK with 50% damage mitigation the damage of a single player.
asuzab16_ESO wrote: »I would like to have an opinion from someone like me who has tried magicka DK against other players on PTS.
I think the 50% reduction of projectiles damage is not enough to compensate for the wings nerf.
Magicka DK has no effective class ranged skills and his gap closer (Fiery Grip) is unusable because it gives cc immunity to the opponent.
Every ranged class abble to stay distant now puts the magicka DK in great difficulty.
No other class in this game has an ability that completely negates 50% of all ranged damage. This is an incredibly strong skill. Before it was a cheap ability that if kept up completely negated all ranged damage. If you have a nerfed sniper spamming you:
1: Empowering Chains to them Out of range
2: They'll try to cloak away, break their cloak with spiked armor Out of range
3: Fossilize Out of range
4: Burn them down Yep, still out of range
If you can't adapt to taking any ranged damage that's a big fat L2P.
Your example works only for fights in close environments. In open spaces, not a single skill you mentioned can reach a ranged attacker and if it does, then that ranged player really sucks hard... 50% is a lot and it might be difficult to kill DKs but you now have the tools to really easily make sure that they can't kill you either. If you die versus a mDK on PTS, then it means that you have huge positioning issues and that's also a big fat L2P.
1: If you are out of range of empowering range: Move closer, you are allowed to move. Remember, you can't spam wings and just sit there any more.
2: If spiked armor isn't pulling them out of cloak, move closer. Remember, you can't spam wings and just sit there any more.
3: Fossilize. If you're too far away, move closer. Remember, you can't spam wings and just sit there any more.
4: If you can't apply your dots from where you are, try moving a bit closer to the nightblade. Remember, you can't spam wings and just sit there any more.
Also to all who say that dks can use chains(22m) to counter ranged attacks(28m) and that the 6m gap the dk has to traverse by running on foot is negligible are forgetting that in pvp ranged attacks are extended so its actually much farther(I think up to 41m) so now that gap where the dk cant touch you with class skills is 19m. You're lying to yourself if you think 19m is negligible since dk gap closer is literally 3m longer lol.
Empowering chains suffer from the x axis bug... it doesn't work if the enemy is 3 mts above you.
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
empowering chains suffer from the x axis bug... it doesn't work if the enemy is 3 mts above you.
@Spizzie
It actually does force them opponent to either engage with a different form of combat i.e melee ranged combat weapons or use abilities that aren't reflect-able.
If a opponent is trying to attack me from a distance and notices it isn't working then they have the following options. Either let the player drain their own resources spamming wings (not cheap on a Stam DK), Spam LAs to burn projectile cap, CC target with hard CCs and range them, or jump down and fight them with abilities that aren't reflect-able/using melee ranged abilities.
This ability is a counter to one particular style of combat which is ranged focus and yet not all projectiles are reflect-able but instead of adding another which came from MagNBs complaining i.e Cripple grasp, the option is to do away with the ability and give one that sucks?
There really is no median between this change nor should there be one. The skill should be return and they could just appease those who complain by adding another ability that cannot be reflect-able.
Wardens get to keep their shield that does way more than wings yet no one complains about that supposedly "Shutting down ranged combat"
JumpmanLane wrote: »You don’t need a gap closer on MagDk. Let them come to you. Use some kind of Destro staff for range. And 50% damage reduction on all projectiles is a buff 1vX. 1v1 I’ll take my chances.
Magsorcs don’t kite at range. They run. NB’s cloak. Use detect pots and volatile armor to pull them out of cloak. Ezpz