PeterUnlustig wrote: »Agreed a million percent with the OP. the point of a nerf is to bring hardcore players down in power to be closer to the casual players, not to hurt the casual players.
Any nerf must be designed with this in mind.
lol have you played eso Pvp in the last years? Solo and smallscale players have got nerfed more and more. Now the Dmg /Cheese Gap between an exceptional good player and someone who can open Youtube to check for builds is smaller then ever.
The biggest Problem with new Players vs. Veteran Players is really CP as plain and simple as that. There are to much CP for a healthy balance between no-CP, low Cp and max CP. CP passive Potency must be nerfed hard and Base stats of sets and other passives need to be buffed.
Nightblade tears, disguised as advocating for new and casual players. Nice twist.
Normal trials are meant for casual players and are very puggable. You can rally up a group in zone chat and clear pretty much every normal trial. You don't even need to be above 300CP to clear normal trials.- Trials = Content not meant for casual players / pug groups ==> Too difficult to get rewards / gear = NO REASON TO PLAY (READ: PAY FOR) OR RETURN TO THIS GAME
Normal DLC dungeons can be cleared by casuals and pugs. Normal DLC dungeons can be beaten just by light attacking your way through the dungeons or by spamming a single skill. But you are correct in that veteran content is not made for casuals, it is designed to give players a challenge. However, not being able to complete veteran content doesn't deprive you from completing the content itself. Normal Fungal Grotto and Veteran Fungal grotto are the same exact dungeon, with the same lore, the same quest, the same bosses, and the same enemies. Pretty much the only difference is that in veteran the enemies hit harder, have more health, and maybe have an additional mechanic or two. But it is the same dungeon, it's just that one is designed for more of a challenge. Again: Same content, one just hits harder.- DLC dungeon's = (Veteran) Content not meant for casual players / pug groups ==> Too difficult to get rewards / gear = NO REASON TO PLAY (READ: PAY FOR) OR RETURN TO THIS GAME
So the only two categories which gamers can fall under are "Casuals" and "Addicts"? Interesting. The difference in DPS is not related to game balance, but rather experience. If someone is only going to spam light attacks and wear blue gear they will simply not do as much DPS as someone who has spent the time to theorycraft and mathematically tune their build and rotation to get the highest DPS. That would be like arguing that soccer is unbalanced because a casual soccer player can't run as fast or get as many goals as someone who is more experienced who has practiced. Higher skill and experience will result in higher results, that's just a fact in life.DPS difference between casual gamers (just spamming some dots & attacks) and addicts with macro-rotations/animation cancelling is about a 500% difference in DPS, which is absurd and completely unbalanced = NO REASON TO PLAY (READ: PAY FOR) OR RETURN TO THIS GAME
Again with the "addicts"? Nerfing a skill affects anyone who uses that skill whether they are casual or more experienced. However, what they do with those changes, how they handle them, and how they adapt is up to the player.Ongoing nerfs only harm the casual gamers, not the addicts who just change their macro-rotation a little.
Please start making ESO a great game for casual gamers instead of destroying it for them Zenimax.
Stop listening to demands of the "pro's" and start thinking about casuals which keep on leaving the game like this... and will lead to the closing of ESO servers in the end...
This game is already extremely enjoyable for casuals. You can do quests, craft, ride your horse through the land and enjoy the scenery, experience the lore, become a criminal and so much more. How do you suppose people make things more enjoyable for casuals?
Message to Zenimax game design:
You might want to make your game MORE enjoyable for casuals instead.
Casual players sustain this market. Its almost impossible to satisfy endgame players, they are hungry to more and more content hard content and casual just turn around to a safer choice.
Keep clear that endgame players dont make a game to profitable.
Dont blame casuals if you cant adapt. Every single class got the same treatment.
It is we casual players who pay the bills. After launch many players left because it was more difficult than fun.
The game difficulty was reduced and the player base expanded again. Simple economics.
Mmmmmmm
Nightblade tears...
...so salty.
By typing here what you think makes a good class or breaks it, you have just proven that you have absolutely no idea how this game and combat in this game works.
"you are nerfing my class, and I am casual, therefore you are nerfing casuals"
is SUCH a self centered entitled approach.