Nightblade tears, disguised as advocating for new and casual players. Nice twist.
The game is already too easy as it is and they keep nerfing harder content to the point where for a veteran players there is no challenge in this game anymore.You dont speak for the whole casual playerbase,not all casual will stay like that and might want harder content in the future,not every casual is so bad at the game that those nerf affect them.The game is not all about damage nb got more healing now and survival is more important to casuals,In your words every skill that does not do big damage is bad but there are nb tanks and healers too and casuals like to play such niche builds too.Since you only mention nb nerfs here and not the positive changes and other classess buffs and nb is not the only class in the whole game which casuals play it lets me to assume that you that you are a butthurt nb main who doesnt like his op class getting in line with others.The nb pvp nerfs were needed even though they are not that severe and as for pve its a really small nerf if at all since you still get minor berserk in groups and major fracture and you even give you group and yourself more pen now so everyone can takeout some points from pene cp or are you just mad you cant have insane dummy parses now to show off self bufffed?You mention pvp too for casuals and that doesnt go hand in hand since casuals that stay casuals will not do pvp since its not fun to get one shotted every single time and those who invest time and effort into the game to be better at it and research and get sets are no casuals no more.
I've seen what happens when devs start listening to the demands of the "pro" players over the voice of the general playerbase. the game goes south very quickly after becoming a really crappy game. I've seen it happen elsewhere and I'm not gonna sit by and be silent as it happens here.
Agreed a million percent with the OP. the point of a nerf is to bring hardcore players down in power to be closer to the casual players, not to hurt the casual players.
Any nerf must be designed with this in mind.
It is we casual players who pay the bills. After launch many players left because it was more difficult than fun.
The game difficulty was reduced and the player base expanded again. Simple economics.
DreadKnight wrote: »I'm more concerned about the homogenization of skills trend that is going on. If all damage skills from classes are being basically made the same where is our class identity heading? we all do the same damage but with just different animation?
If the nerfs to specific skills means that people will no longer use them, classes just become the same, if dk's no longer use wings for example, wings on a dk are a class defining skill.
ThanatosXR wrote: »Compare thishttps://youtu.be/N6mPSK5Lksk
To thishttps://youtu.be/0qsTBBWuziE
Notice one is one requires leadership and skills/tactics and the second is spam
Eso isnt a mmo, there is no thought required, not tactics, no mastering