Maintenance for the week of October 5:
• [COMPLETE] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Reflecting on all the class nerfs from Zenimax / ESO becoming a garbage game for casual gamers

  • gepe87
    gepe87
    ✭✭✭✭✭
    Casual players sustain this market. Its almost impossible to satisfy endgame players, they are hungry to more and more content hard content and casual just turn around to a safer choice.
    Keep clear that endgame players dont make a game to profitable.
    Dont blame casuals if you cant adapt. Every single class got the same treatment.
    Gepe, MagSorc Pact Warlord | Gepe Indoril, MagSorc Pact General

    If you see edits on my replies: typos. English isn't my main language
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    If you wear full sets that fit your playstyle and have a consistent rotation that isn't overly complicated/wasteful most content in this game will be doable especially if you have around 300+ CP. In my opinion ESO is probably the best mmo for casuals, while still offering difficult content for those who want it.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • Ramber
    Ramber
    ✭✭✭✭
    all these nerfs/complaints yet i still see A player here and there use the run/hide/restore health out of nowhere/use broken terrain/set builds sustain forever against 12 players or more?? What is the point of these running scared builds other then lasting as long as possible for a stream or youtube video?? these are not good players, PvP players fight not run in circles lol

    There are dual pet builds that come close to us while taking resources just so we will chase them so they can sustain inside some rocks/trees as long as they can lol. i mean what kind of person is thia. We call them "sustainers" not PvP'ers cause they dont actually fight anyone :neutral:
  • SilverPaws
    SilverPaws
    ✭✭✭✭✭
    Learn to play as others did. If you don't want challenge, you don't need gear from trials or vet dungeons.
  • ZOS_RyanM
    ZOS_RyanM
    admin
    We have removed several posts in this thread that were disruptive and did not add to the discussion. Please keep your comments civil and constructive.
    The Elder Scrolls Online - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • kathandira
    kathandira
    ✭✭✭✭✭
    Excaltic wrote: »
    snip

    PvP NBs: WAHHHHHH

    PvE NBs: meh.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Corpier
    Corpier
    ✭✭✭✭
    Clickbait title suggests a thread covering the nerfs to all classes coming in the Elsweyr patch. Post only QQs about the poor already existing state of magicka nightblade in pvp and rants about game being unfriendly to casuals. Magicka nightblade does need love in pvp, but the post only makes several different claims without a coherent point. Made me laugh at least.

    P.S. Game is already very casual friendly. Most casual friendly MMO on the market, I'd bet money on it. I play less than 8 hours a week and I can pull 50k+ self buffed dps in pve and hold my own in pvp.
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bro, there is one interesting thing about NBs in trials (and it's only place where you may be concerned with "nerfs"). The lesser their % in group the more powerful remaining became, due to that huge dps spike provided by as you called it "useless" Impale.
    It's obviously devs wants to be magblade actual BLADE, i.e. class relying on melee for most efficiency, while still being able to operate at distance when conditions require it. It's hard to say now how it will end up to the U22 release but as for now I'm tempted but this changes, because they bring something new instead of same build/rotation we are using on magblades like forever.
    Stamblades were overperforming both in PVP and PVE, so that nerf though frustrating is justified.
  • kratier
    kratier
    ✭✭✭✭
    yup i think the devs are catering way too much to the top 1% literally those are probably statistic of actual players that finish/engage in that content, the way ffxiv published raid numbers and USA not even .8% of players even tried raiding

    all these changes, additional content, is like theyve been listening to an echo chamber of useless information from people who think they know whats best for the game. i think the class rep system is a mistake, just pigeon holes builds and doesnt offer variety/ diversity in builds

    and all true about all the new content being veteran / high end garbage nobody touches, its content nobody wants, if you end up in a DLC dungeon the tank and healer immediately quit , and you the dps whose been sitting there 1 hour for the chance at a dungeon, gets to slog through the worst fight design possible

    its just bad. like the reason people come to ESO isnt tryhard PVE content , DPS meters, etc, i guarantee they know this, they have their own statistics and know not even 1% of their playerbase engages in the hard mode content
  • Ryknos
    Ryknos
    ✭✭✭
    Excaltic wrote: »

    Message to Zenimax game design:
    You might want to make your game MORE enjoyable for casuals instead.
    This game is already extremely enjoyable for casuals. You can do quests, craft, ride your horse through the land and enjoy the scenery, experience the lore, become a criminal and so much more. How do you suppose people make things more enjoyable for casuals?

    Also all the things you listed are reasons to play, if you don't like it that much, nobody is forcing you to keep going. If you're looking for 0 challenge just play a single player game where you can be the most overpowered thing in it.

    And to trail off my post which was rudely removed by a dev - what I read in your original post: "I'm afraid of challenges".
    Edited by Ryknos on April 18, 2019 8:31PM
  • Nogawd
    Nogawd
    ✭✭✭✭
    Overreacting as usual.
  • karekiz
    karekiz
    ✭✭✭✭✭
    gepe87 wrote: »
    Casual players sustain this market. Its almost impossible to satisfy endgame players, they are hungry to more and more content hard content and casual just turn around to a safer choice.
    Keep clear that endgame players dont make a game to profitable.
    Dont blame casuals if you cant adapt. Every single class got the same treatment.

    Sort of. Casual players are drawn away from the game quicker than more hard core raiders. Hard core raiders typically have guilds they running or raids that draw 11 players into the same circumstance.

    A casual player is WAY more likely to dump the game when ES:6 starts or they get bored of <Insert chapter here> and just quit till next update. Remember if they aren't playing Cash shop means nothing. And this game is run by cash shop funds.
  • kratier
    kratier
    ✭✭✭✭
    if you want a legit break down of what sustains a game, look at ffxiv because they are transparent with their statistics on a yearly basis, and make changes accordingly. ZOS on the other hand are tight lipped and do nothing/say nothing regarding their cash shop/ content pipeline, etc. they have a level of hubris something like ffxiv lost when they re-booted the game
    there's no glorifying this game in all its flaws, it should be rebooted, because its at a point now they are trying to make it a game it was never meant to be. even from a framework standpoint, its a mess. lets hope for e3 they announce some rework/retooling, and extensive overhauls because this is bad

    also when it comes to ffxiv they are also transparent as devs in regards to content direction/ pipeline for new content, why they are making changes etc. zos on the other hand are just "hurr you like dragons right?!" theres a clear lack of competency when it comes to zos, they can barely keep the lights on
  • BuildMan
    BuildMan
    ✭✭✭✭✭
    I'll say this much, I am not thrilled with the PTS changes to warden currently. But I do not want the content to be altered to be any easier than it currently is. I used to think vMA was too difficult, then I got my first clear after nearly 2 years running. Then a little bit later I got flawless. This game requires time investment to get better, that's just the reality of it.

    If you really want to make the game casual friendly then we need to implement ways for people to play the classes freely and not be tied down to a main character. I love my Stamina Warden to death, don't get me wrong. But I would love to try out a stamplar or a magdk in PvP but the fact that any achievements I get on them won't be on my warden keeps me from making alts.

    I just think its time to make achievements, titles, etc account wide. The addition of the skyshards is fine in my book. If you've gotten them before then you can get them again, no point wasting time doing content you don't enjoy a second time.
    PSN: YourACasul
    For the Covenant!
    CP 1147 Imperial Stamina Warden - Flawless Conqueror
    PS4/NA/DC
    CP 121 Breton Magicka Dragonknight
    PC/NA/DC
  • kratier
    kratier
    ✭✭✭✭
    Dubhliam wrote: »
    u mad

    nice post there,
    as a nightblade player since beta, this patch is trash
  • Grandma
    Grandma
    ✭✭✭✭✭
    I'd be lying if i said removing weaving and making DPS more about game knowledge rather than reflex timing wouldn't make me happy. But it's definitely a unique combat system, and it's not *THAT* hard to learn. Even just doing light attacks between your skills without animation canceling isn't that hard, and once you get into the rhythm of it it's fun.

    You have to keep in mind that nightblades made up about 20-30% of the classes found in raids. none below 20%. then classes like warden didn't have almost any above 10% usage. This'll encourage people to try new characters, but it's not going to ruin them. Except for pvp, where they were already a lost case and idk why people insist on continuing to play them if they hate playing them so much.
  • theyancey
    theyancey
    ✭✭✭✭✭
    It is we casual players who pay the bills. After launch many players left because it was more difficult than fun.
    The game difficulty was reduced and the player base expanded again. Simple economics.
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    Hard content shouldn’t be completed unless you’re good, that’s the point. If you don’t want to put any effort into anything, run normal dungeons and normal trials.

    It takes all of 10 minutes messing around on a dummy to figure out the basics of animation cancelling and weaving, so if you can’t be bothered to learn that, why should anything be catered to that level of apathy?
  • karekiz
    karekiz
    ✭✭✭✭✭
    theyancey wrote: »
    It is we casual players who pay the bills. After launch many players left because it was more difficult than fun.
    The game difficulty was reduced and the player base expanded again. Simple economics.

    I never heard people quit ESO on launch because of difficulty. They just said "its a bad game" or "Its not Elder Scrolls enough". In general difficulty has increased overall compared to launch dungeons. There is a reason that One Tamerial made the game feel more Open World like. To draw in the Elder Scrolls feel.
    Edited by karekiz on April 18, 2019 10:13PM
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Dubhliam wrote: »
    Mmmmmmm

    Nightblade tears...

    ...so salty.

    By typing here what you think makes a good class or breaks it, you have just proven that you have absolutely no idea how this game and combat in this game works.

    "you are nerfing my class, and I am casual, therefore you are nerfing casuals"
    is SUCH a self centered entitled approach.

    You literally made no sense. Are you that absentminded that you dont realize most people have every class?

  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    People consider ESO a super hardcore MMO?
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Reverb wrote: »
    Nightblade tears, disguised as advocating for new and casual players. Nice twist.

    Nightblade was the second biggest new player carry in the game anyways, after petsorcs.
    Edited by Ragnarock41 on April 18, 2019 10:47PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    WoW...this one is deep...I could say a million things right now...but since most "know" meow...imma settle to this one.
    1MfqnCg.png
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    They can nerf the game all they want to, casual players will still suck because they lack skill. Period. And they’ll still cry for nerfs and STILL get wrecked.

    ZOS Can’t balance skill.
Sign In or Register to comment.