Ragnaroek93 wrote: »Vastarie’s Tutelage
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Magicka
5 – Adds 129 Magicka Recovery
5 – Adds 129 Stamina Recovery
5 – When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to all abilities for 10 seconds.
Can we just remove that resurrect bonus and turn the set into a stamina version of Amberplasm? The 5p bonus is just too niche and the set will just end up not getting used at all...
Coldharbour's Favorite Damage is good, I would recommend making it possible to proc both conditions. The conditions are solid, but it's a bit underwhelming with such a long cooldown to have RNG decide which proc will occur!
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
JHartEllis wrote: »Would you qualify any sets from this patch as "game breaking"? If so, why?
One stands out the most:
Claw of Yolnakhriin – Tank
5 – When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.
This is such a large impact (+1548 group Weapon Damage and +1548 group Spell Damage) that it will be a must-have for every tank in a trial group. This will widen the already expansive gulf between the no-death speed runners, which will benefit from the DPS boost, and the less experienced progression groups, which will mostly suffer from a squishier tank.
This will most assuredly cause Ebon to be shifted over to a healer as well.
So you end up with a tank that's not as tanky and a healer that's not as healery, and that really kills the feel of group composition.
The set is way better than something like Powerful Assault (+656/+656 group Weapon/Spell damage with a limited radius and a non-role specific proc condition), and it probably ought to behave more like that.
The main issue is probably the proc condition. One fix would be to make it a bit more clunky so a DPS role can use it, something like this:
"When you deal damage with a fully-charged Heavy Attack against a taunted enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds."
Ragnaroek93 wrote: »Vastarie’s Tutelage
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Magicka
5 – Adds 129 Magicka Recovery
5 – Adds 129 Stamina Recovery
5 – When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to all abilities for 10 seconds.
Can we just remove that resurrect bonus and turn the set into a stamina version of Amberplasm? The 5p bonus is just too niche and the set will just end up not getting used at all...
Causing proc on taunt means ONLY the tank can use it, and tanks will likely be compelled to use it because the effect is so huge. It redefines the tank's role too much in a not fun way.Lord_Dexter wrote: »What is wrong with proc condition, causing proc on Taunt is perfect reason to be used as Tank Set
JHartEllis wrote: »Causing proc on taunt means ONLY the tank can use it, and tanks will likely be compelled to use it because the effect is so huge. It redefines the tank's role too much in a not fun way.Lord_Dexter wrote: »What is wrong with proc condition, causing proc on Taunt is perfect reason to be used as Tank Set
It's a great set--that's the issue. It's meta-redefining and ought to be handled delicately.
Ragnaroek93 wrote: »Vastarie’s Tutelage
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Magicka
5 – Adds 129 Magicka Recovery
5 – Adds 129 Stamina Recovery
5 – When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to all abilities for 10 seconds.
Can we just remove that resurrect bonus and turn the set into a stamina version of Amberplasm? The 5p bonus is just too niche and the set will just end up not getting used at all...
Ragnaroek93 wrote: »Vastarie’s Tutelage
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Magicka
5 – Adds 129 Magicka Recovery
5 – Adds 129 Stamina Recovery
5 – When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to all abilities for 10 seconds.
Can we just remove that resurrect bonus and turn the set into a stamina version of Amberplasm? The 5p bonus is just too niche and the set will just end up not getting used at all...